![]() |
|
|
#1 | ||
|
College Benchwarmer
Join Date: Jan 2006
|
Your ideal personal game
Ok...so suddenly you have the abilty to design and program one game, your ideal game, for personal use. No worries about finances or sales numbers or anything like that. Just one game that you would love to play just for yourself and maybe share with your friends. What type of game is it? What features does it have? Text-sim or graphical? Tell me all about your ideal game.
|
||
|
|
|
|
|
#2 |
|
Coordinator
Join Date: Sep 2004
Location: Chicagoland
|
American football simulation that is like Football Manager. I'd pay $100 for that.
Or World of Warcraft created for virtual reality. ![]() |
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
I started to go with my usual answer, the thing I've described as The Holy Grail of gaming for me for years: a comprehensive NASCAR text-sim, with the important thing being that it meet the same sniff test that I apply to tabletop gaming, that it "feel right" when you're playing it.
And then I realized if money is no object then there's really no reason for me not to ask for the real ultimate: why not a comprehensive interactive universe for sports gaming? Where most sports at various levels (i.e. major league baseball with playable minors, pro football with playable college football at least two divisions deep, etc) are all accessible & fully functional at a solid text-sim level in a completely connected universe? Facilities, cities, etc all exist within the same world, athletes exist in all universes (to facilitate making Kevin Greene a pro wrestler or Brock Lesnar an MMA fighter), etc. My new Holy Grail? Maybe think of it as reading a national sports page and being able to access/influence/actively participate in anything that shows up there. Hey, you said money was no object ![]()
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
|
|
|
|
|
#4 |
|
Resident Alien
Join Date: Jun 2001
|
A football game that looks like next-gen Madden 2009, plays like the best of last-gen football games, has updated ESPN 2k5 presentation, and FOF-like depth, with customizable league sizes/teams/players/etc. It would have high school / college / NFL progression for players, and keep stats on everything. It'd have HOF inductions each year. Importable draft classes based on real historical players with accurate personal information (height, weight, hometown, etc., and the players would look like their real-life counterparts).
Online leagues would be included as well, with stats that could be perused on the interwebs.
__________________
Indiana Hoosiers Football - 2025-26 National Champs The FOFC Ladder History thread Last edited by Kodos : 12-29-2008 at 04:54 PM. |
|
|
|
|
|
#5 |
|
Coordinator
Join Date: Jan 2002
Location: Hog Country
|
|
|
|
|
|
|
#6 | |
|
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
|
Quote:
I've had this in my head for about 6-7 years now. I still want to make it a reality in an online league. In part, it was this idea that helped spawn TotalSportsWorld. Someday, this will happen. I just hope it's sooner, rather than later. |
|
|
|
|
|
|
#7 | |
|
General Manager
Join Date: Oct 2004
Location: New Mexico
|
Quote:
+ infinity $100 would be cheap imo |
|
|
|
|
|
|
#8 | |
|
College Prospect
Join Date: Dec 2003
|
Quote:
I would pay $1,000 easily for this game and it would be worth every penny. God knows I have spent far more than that over the years on games that didn't even come close. While we are at it, make one just like it for baseball, basketball and hockey as well. |
|
|
|
|
|
|
#9 |
|
World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
|
+ infinity +1 I always thought if I had one of the huge lottery pots fall into my lap, I'd trie to put huge money into trying to make this happen. I wonder what the price tag would be? 5 million? 15? Last edited by GrantDawg : 12-30-2008 at 05:05 AM. |
|
|
|
|
|
#10 | |
|
College Benchwarmer
Join Date: Jan 2006
|
Quote:
Well get working on that will ya Jon? I like your idea. I can just see it now. Download Now, file size 5 Terrabytes. But you're right, money is no object. ![]() |
|
|
|
|
|
|
#11 | |
|
High School Varsity
Join Date: Jul 2002
Location: St. Paul, MN
|
Quote:
This is exactly what popped into my head as well. |
|
|
|
|
|
|
#12 |
|
College Benchwarmer
Join Date: Dec 2002
Location: St. Catharines, Canada
|
If I had infinite resources, I'd love to have a comprehensive world golf simulation.
You would obviously have the choice to start where you wanted and can choose just to play in a 'sandlot' mode if you prefer, playing all the top courses of the world either in sim mode or in arcade mode (a la Tiger Woods golf)...of course, all the top courses and all tourney courses would be modelled in the game. But the heart of the game would be a role playing career sim, where you can start out at the bottom as a junior golfer, playing the junior circuit at the local, state and even national level. You would battle for scholarships to top schools then play the college circuit, looking to improve your game under the tutelege of top teachers. You would have the opportunity to qualify for the top amateur tournaments (state ams, the US Amateur, US Mid-Amateur, Pub Links, Porter Cup, etc) and of course you can decide whether to stay an amateur or go for the holy grail and attempt to qualify for a professional tour. There would have to be an element similar to 'The Sims', where you have to make a decision how much time you spend practicing or playing the game while also balancing that out with personal life stuff, like sustaining relationships with family or potential sponsors. This will be important later on to develop your 'charisma' rating, which will be the key thing to generate sponsors and in turn, generate money to fuel your goals of becoming a pro. Down the line, a high charisma rating would get you commercials if you're a pro, put you in higher demand around the world for tournament directors, who might offer you appearance fees for either European events, skins games, charity outings, etc. It will also help you make friends with other players and coaches in the gaming world, which will also help your skill level just as much, as you can play practice rounds with guys you've developed relationships with and learn some of their skills as opposed to just beating balls on the range. So a guy like Vijay Singh, who practices till all hours of the day, would be a good golfer, obviously, but not really catch the imagination of the viewing public or be necessarily popular with his fellow players. Because he doesn't care too much about social stuff, he plays a lot more tournaments than his peers and makes boatloads of cash. Meanwhile, you have the ultimate animal in Tiger, who balances his personal life with his wife and kids, practices a lot, does a lot of commercials and social events and keeps a tight playing schedule, all the while improving on his other business ventures, like his charity organization and his golf course design business, or even if he wanted to get into the wine making business, all of which would be modelled in the game as options to spend your time to build your 'character'. The heart of the game, of course, would be the tournament engine and you'd be able to play at any level of golf in the world, both professional and amateur. But hey, it would HAVE to be a personal game because I'm likely the only guy who would get a kick out of such a thing! ![]()
__________________
MY CURRENT FM19 DYNASTY - FM19: "Ludere causa Ludendi - To Play for the Sake of Playing" - Queen's Park FC (Scottish League Two) MY OLD FM11 DYNASTY - FM11: From Semi-Pro Minnows to the EPL - Dover Athletic FC My Personal Blog - Now on the Tee - Golf, Sports, Poker, Life 2006 GOLDEN SCRIBE AWARD WINNER FOR BEST 'OTHER SPORT' DYNASTY - EHM2005: Sharpening Swords in Buffalo |
|
|
|
|
|
#13 |
|
Pro Rookie
Join Date: May 2002
Location: Prairie du Sac, WI
|
Holodeck porn
|
|
|
|
|
|
#14 |
|
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
|
My ideal game is pretty close to existing already, and in fact has been around for five years. I'd say my ideal is Fast Break College B-Ball with a credible transfer/attrition mechanism.
|
|
|
|
|
|
#15 |
|
Pro Rookie
Join Date: Jan 2005
|
A few posters have beaten me to my dream Madden 09 graphics + best of Head Coach 09/FOF/Football Manager/OOTP/other management sims game that handles both NFL and college football at once.
My second choice would be to get hired by EAD Tokyo to help direct a sequel to Super Mario Galaxy. More of the 2D levels, less of the easier stages in the beginning, a better hub world, etc. With minor improvements here and there the sequel to my all time favorite game would become my new favorite. I'm also willing to take charge of Civilization V if anyone in power is out there reading this. |
|
|
|
|
|
#17 |
|
College Prospect
Join Date: Oct 2001
|
Any game that uses my design for an artificial intelligence (lots of agents all capable of indepdent and non-scripted behaviors, all with some rational motives and plans). Probably either a big sim style game, along the lines of a military strategy game or economy simulation. I'm a big fan of the Total War style games, or the Railroad Tycoon and friends type.
Would also be useful for a good RPG, although to me that needs a good story telling element as well. But yep, feel graphics and capabilities of games have grown tremendously, but AI is still only a couple steps removed from stuff floating around since the early 90's. Since multiplayer games have shown that humans, while interest and amusing opponents, have a high rate of douchbaggery, I think clever artificial opponents are vital to moving to the next great era of gaming (right now I'd say we are in the massively multiplayer monster grind era of games, in everything from shooters to rpgs [or Madden football with its roster update], with the occaisonal gem that breaks the mold). |
|
|
|
|
|
#18 |
|
Coordinator
Join Date: Oct 2000
Location: The Black Hole
|
I'd make a game where everything that I do in it comes true....and then I'd wish for a million more wishes.
|
|
|
|
|
|
#19 |
|
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
|
EU style game starting in 10,000 BC and continuing forever (including morphing into a space 4x game at some point).
|
|
|
|
|
|
#20 |
|
Mascot
Join Date: Jul 2004
|
Can't you just customized Maximum Football to be whatever game you could ever want?
|
|
|
|
|
|
#21 |
|
Coordinator
Join Date: Dec 2004
Location: San Diego via Sausalito via San Jose via San Diego
|
Leasure Suit Larry meets Quagmire
__________________
I'm no longer a Chargers fan, they are dead to me Coming this summer to a movie theater near you: The Adventures of Jedikooter: Part 4 |
|
|
|
|
|
#22 |
|
World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
|
I thought even more about this today. How about this for a feature. The level of difficulty in the game comes from your choice of "backgrounds." You can start in "easy" mode (Winning coach with good track record), which will allow you your choice of teams, easier selection of assistant/positional coaches, players want to play for you etc. Or you can start in medium mode where you have some head coaching experience. Or, you can start as a relatively unknown coordinator. There could actually be lots of levels (like "former player" that gives plus or minuses on certain factors, etc).
Another interesting twist would be that you could start as a coordinator. You only call plays and handle one side of the ball. You build relationships with other coaches, and if you do well you can get noticed to move to a starting job. Anyway, maybe that would only interest me. |
|
|
|
|
|
#23 |
|
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
|
The Life of path12 game, except that I'd be rich, good looking and have at least some social ability.
__________________
We have always been at war with Eastasia. |
|
|
|
|
|
#24 |
|
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
|
Online sports RPG with humans acting as owners, agents and players. From macro to micro levels, owners deal with everything team related like when you play a text sim, players just play and develop their characters as in any RPG.
Sports RPG is my favorite genre and it's just starting (NHL09 comes to mind for online, MLB the show or Madden/NCAA superstar modes for offline). Of course all those games are too basic and have just an small RPG touch, but at least it's an starting point.
__________________
|
|
|
|
|
|
#25 |
|
Coordinator
Join Date: Sep 2004
Location: Chicagoland
|
You know, a MMO of the Discworld would be pretty cool.
|
|
|
|
|
|
#26 |
|
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
|
My ideal game started out life as Rainbow Six and then morphed into Rogue Spear with the Urban Operations mission pack
(No, seriously, when I described my ideal game during the job interview, I shocked the guy interviewing me because I pretty much described Rainbow Six, which Red Storm had just started working on, except that I was going to do paintball instead of hostage rescue / CQB, but the gameplay itself was pretty close with one-shot "kills" and a pre-planning phase so you weren't doing an orders-giving clickfest when the round started).
__________________
-- Greg -- Author of various FOF utilities |
|
|
|
|
|
#27 |
|
lolzcat
Join Date: Oct 2000
Location: Herndon, VA
|
SimCountry.
SimCity within the framework of a country-wide economic/political simulation. Last edited by Critch : 12-31-2008 at 02:42 PM. |
|
|
|
|
|
#28 | |
|
Coordinator
Join Date: Nov 2003
Location: PNW
|
Quote:
Isn't it bad enough we had to deal with them causing the housing collapse in real life... |
|
|
|
|
|
|
#29 | |
|
Dark Cloud
Join Date: Apr 2001
|
Quote:
Hmmm...I like. I also like Jon's idea.
__________________
Current dynasty: Up The Scots: Play To Clinch Tennis Dynasty | OOTP Mod: Managerial Strategy Files | GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github |
|
|
|
|
|
|
#30 | |
|
General Manager
Join Date: Oct 2004
Location: New Mexico
|
Quote:
Let me go into a little more detail here. The game would flow more or less like FM. Media interaction, player management, scouting - all mostly like FM. Playable leagues would include NFL, NCAA, high schools, junior colleges, etc. There would be a "dungeon master" mode which could be entered into at any time to modify the structure in whatever way possible - expand the NFL, change the bowl setups, change the overtime rules, etc. Playing at the high school level the emphasis would be on man-management and strategy. You would have great flexibility in playing players at multiple positions. Additionally you would have the option to get involved in the budget, prioritizing funds for equipment and facilities and staff. Playing at the college level there would obviously be an extensive recruiting model. This would be multiple level - scouting, camps, interaction with high school and JC coaches, etc. More thoughts will come as I have them. |
|
|
|
|
|
|
#31 |
|
College Starter
Join Date: Oct 2000
Location: Midwest
|
I think I would want the ultimate marathon Civ game. Something where you can spend days just playing an a particular era, with huge maps, individual troops sets from some good operational war gaming. I love Civ, but get annoyed that once a war gets going people have jumped into another era.
Critch's Sim Country or a Football Manager equiv. of Madden would be nice too. |
|
|
|
|
|
#32 | |
|
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
|
Quote:
Totally with you here, though I would be happy with NFL, D-1, D-2 and D-3 all in one big happy Football universe that had a year round flow and all the bells and whistles of WWSM, combined with the fun factor I still get from TCY after all these years. In addtion to the combine add Pro days at different colleges before the draft and also post season all-star games (Senior Bowl, Shrine Game etc) For the Colleges spring practice and a spring game, recruiting from the JC ranks and ability for schools to join D-1 on rare occasions as they grow. For the entire world I would love personalities to have a bigger influence on chemistry as well as off field issues. Do you recruit or draft the stud who is selfish and prone to trouble or go with a more stable player that has less talent. The ability to be either a Coach or GM/AD at any level (similar to DDS:PB) were you don't can't have total control over everything. Lastly a robust almanac that could track your Football history like OOTP does, without eating up huge amounts of hard drive space. Last edited by BYU 14 : 01-01-2009 at 07:34 PM. |
|
|
|
|
|
|
#33 |
|
Coordinator
Join Date: Jan 2002
Location: Hog Country
|
Do you guys know how many lives this would ruin?
|
|
|
|
|
|
#34 |
|
General Manager
Join Date: Oct 2004
Location: New Mexico
|
|
|
|
|
|
|
#35 |
|
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
|
There is not really one game that fits the bill so I will break it into a few categories:
As already mentioned, a football game with topend graphics as well as depth and realistic results which includes several levels of play down to high school. See above but also for baseball. Combine RPG elements with online play as well to create a fully functioning league with players playing on the field and other players in coach and GM roles. A WW2 FPS hybred game which covers the entire war and allows you to play as a any of the participants (a foot soldier on the front, a fighter pilot, a bomber pilot, airborne, sub commander, general making the battle plans, etc...). Allow you to play as any one of the countries involved as well so you can see it from both sides. Alpha Centauri 2 |
|
|
|
|
|
#36 |
|
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
|
I'd love a turn based strategy war game where you don't actually directly control the units.
Instead you're the commander and have to issue commands to units within communication range which they may or may not obey (depending on their personalities etc.). You'd have to contend with: * Communication delays (depending upon your communication method/current tech) * Unit personalities/betrayals/etc. * Lines of communication breaking (in which case people out of communication would decide actions on their own and might even surprise you in their success). This would preferably be in a fantasy setup where you're founding a new empire so that you could communicate with people you come across and try and recruit them instead of just always fighting them (in such situations the personalities of the people involved, your prior actions etc. would all affect how they react) and victory would either be taking down the grand 'bad guy' or the entire world ... |
|
|
|
|
|
#37 |
|
College Benchwarmer
Join Date: Dec 2003
|
I was thinking of inventing a game.
It's called "BOX", because it's played on a diagram shaped like a box, made up of nine other boxes, in a three box-by-three box grid. Anyway, so one player makes a mark in one of the boxes. Like a check mark, say, or his initials. Or maybe he marks one of the letters in the word "box". Not B, though, because a B would look stupid. So let's say the first player draws like an X in one of the boxes. Then the second player draws a different letter, like maybe O, in another box. And they take turns. And the first player to get, say, three of his marks in a row, horizontally, vertically, heck, maybe even diagonally, well, he'd win. I haven't really play tested it yet, but there might be times when neither player can get three boxes in a row, so noone would win. In that case, to make it even more fun, we'd say, "the Squirrel got that game", and draw a big "S" over the grid. I don't know, seems like it needs to be fleshed out a little, but what would you guys think? Is this marketable? |
|
|
|
|
|
#38 | |
|
Coordinator
Join Date: Nov 2003
Location: PNW
|
Quote:
Sounds pretty ghey to me. |
|
|
|
|
|
|
#39 |
|
College Benchwarmer
Join Date: Dec 2003
|
Don't shit on my dreams, Dan, they're all I've got.
|
|
|
|
|
|
#40 | |
|
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
|
Quote:
Dude, that game already exists. |
|
|
|
|
|
|
#41 |
|
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
|
Er, wait...no. Sorry, I was thinking of Candyland. My apologies. I think this may work. I like the O idea...though, you would need the natural enemy of the O. What's the opposite of that? Probably I.
|
|
|
|
|
|
#42 |
|
College Prospect
Join Date: Oct 2001
|
I've thought up a game before similar to Marc Vaughn's turn based strategy. You play as a captain/general/supreme commander above the tactical level, so you don't control direct unit placement and orders, instead you have single and multi-unit tactics that you can stack onto the unit and are interpreted by the unit's officers.
I think the general idea is pretty cool, a more laid back military sim in that you don't have to care whether you precisely clicked the movement correctly and at the right time (I'm thinking Medieval Total War for instance). It could work in turn-based or real-time. |
|
|
|
|
|
#43 | |
|
College Prospect
Join Date: Oct 2000
Location: Monroe, LA, USA
|
This has been done to some extent with the Matrix Games Airborne Assault series like Conquest of the Aegean.
Quote:
|
|
|
|
|
|
|
#44 |
|
Grizzled Veteran
Join Date: Oct 2000
Location: Wisconsin
|
An epic space game like Eve Online, but turn based. Would have character development like an RPG, Space combat, economy, tech trees and combats to assault planets would be done by turn based combat also (just on a planetary surface level)
__________________
You, you will regret what you have done this day. I will make you regret ever being born. Your going to wish you never left your mothers womb, where it was warm and safe... and wet. i am going to show you pain you never knew existed, you are going to see a whole new spectrum of pain, like a Rainboooow. But! This rainbow is not just like any other rainbow, its... |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|