Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > FOF9, FOF8, and TCY Discussion
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 01-18-2009, 02:50 PM   #1
jimmyb
n00b
 
Join Date: Oct 2006
RB Playing time

Even with the playing time set at 100%, the RB's always seem to come clsoe to splitt carries (on the average). Is anyone else seeing this?

jimmyb is offline   Reply With Quote
Old 01-18-2009, 04:05 PM   #2
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
This is one of the tougher things to untangle in FOF, but the effect of endurance seems major at the RB position. If your top RB doesn't have massive endurance, he simply won't carry the team's primary load, almost no matter what you do.

Searching here for relevant terms might help, but this is pretty tricky even for those who seem to have a handle on it. In my view, it simply isn't realistic, but I strongly suspect that endurance is the main underlying issue you're facing.
QuikSand is offline   Reply With Quote
Old 01-18-2009, 05:07 PM   #3
Jughead Spock
High School Varsity
 
Join Date: Aug 2008
Location: Lowcountry, SC
I've noticed it on my team. Lead RB is 2nd year, 61/61, 65/65 on EN. Backup is only 32/32, 54/54 on EN.

I understand the spelling/splitting, as 65 isn't 'massive' for EN, but offhand, I know I've seen at least one instance at least of RB2 getting the first snap of the half. Frustrating.

Quik's right, I think, that the EN rating really weighs it heavily, maybe more than it should.

Last edited by Jughead Spock : 01-18-2009 at 05:07 PM.
Jughead Spock is offline   Reply With Quote
Old 01-19-2009, 12:23 AM   #4
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
I'd say that the endurance system, at least for running backs, is basically fine in FOF... what is so unrealistic is the distribution. If something like 2/3 of the backs out there had the endurance to be full-time guys (to the extent of their talents, that is) and it was only the occasional guy who was truly limited by endurance... then I'd say the current EN system would be just about right. As it is, where high endurance are hard to come by overall, and especially hard to come by among non-star players, it's pretty silly.
QuikSand is offline   Reply With Quote
Old 01-19-2009, 08:35 AM   #5
jdavidbakr
High School Varsity
 
Join Date: Feb 2008
Location: Oklahoma
I seem to recall reading that Jim said that each play there is a dice roll to see whether the 1st RB plays. It's not a case of his endurance decreasing like it does in Madden, and then being pulled when he gets below a certain threshold, it's a case of his endurance is 65% so if you have him set at 100% playing time, there is a 65% chance on each play that he will be the main back. IMO, this is one issue with the game engine that needs to be addressed - and I think Jim has stated that he would like to address it as well.
jdavidbakr is offline   Reply With Quote
Old 02-02-2009, 05:00 AM   #6
perez24
Mascot
 
Join Date: Oct 2000
Potentially idiotic question, but is your starter the same guy for all situations, i.e. short yardage and passing situations?
perez24 is offline   Reply With Quote
Old 02-02-2009, 06:49 AM   #7
Tormaz
Mascot
 
Join Date: Jan 2006
What I have found to help my RB get the majority of the carries is to take him out of all passing situations.

Since I have started doing this I have seen my starting back get 20+ carries a game.
Tormaz is offline   Reply With Quote
Old 02-02-2009, 04:24 PM   #8
Yoda
High School Varsity
 
Join Date: Mar 2006
Location: Woodstock, GA
Quote:
Originally Posted by Tormaz View Post
What I have found to help my RB get the majority of the carries is to take him out of all passing situations.

Since I have started doing this I have seen my starting back get 20+ carries a game.

QTF

In most of my leagues I have (tried to) drafted a pass catching / pass blocking / blitz pick up specialist to put in for all pass situations, and it's been working nicely.
__________________
Championships Won
CCFL 2040
PFL 2015 2022 2026 2046
FFL 2013 2014 2015
RNFL 2014 2029
GMFL 2009
HFL 1983 1987 1990
TFL 1983
vNFL 2024
GML 2011
WOOF 2018
Yoda is offline   Reply With Quote
Old 02-03-2009, 06:07 AM   #9
perez24
Mascot
 
Join Date: Oct 2000
Quote:
Originally Posted by Yoda View Post
QTF

In most of my leagues I have (tried to) drafted a pass catching / pass blocking / blitz pick up specialist to put in for all pass situations, and it's been working nicely.

I love that sort of stuff. My problem is that my RB usually gets too many carries so I draft good pass catchers and stuff like that.

I also like to acquire FB's with high 3rd down running/hole recognition skills and use them in that situation as much as possible.

To me this sort of stuff really adds to the immersion aspect of the game.
perez24 is offline   Reply With Quote
Old 02-03-2009, 06:52 AM   #10
kislingbury
Mascot
 
Join Date: Jun 2007
Quote:
Originally Posted by perez24 View Post
I love that sort of stuff. My problem is that my RB usually gets too many carries so I draft good pass catchers and stuff like that.

I also like to acquire FB's with high 3rd down running/hole recognition skills and use them in that situation as much as possible.

To me this sort of stuff really adds to the immersion aspect of the game.

Totally agree. Ive just drafted specialist K/P returners for the first time, and it really helps your roster fel like a complete team, not just scrubs to back up your stars. Specialist players for nickel/dime spots and goalline LBs are good for that sort of thing too
kislingbury is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 02:53 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.