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Old 02-09-2010, 08:00 AM   #1
Dandelion
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Join Date: Jul 2009
Is there a utility to see players participating in a play?

I vaguely remember someone mentioning a way to see which players are on the field at a given play.

The reason for this question is, that it seems FOF substitutes a bit different than how I would like it to.
Right now I have the following OL in my SP League:

LG1: 63/63 - Endurance 52 - Playing Time Setting 50%
RG1: 42/56 - Endurance 42 - Playing Time Setting 50%
LG2: 60/60 - Endurance 48 - Playing Time Setting Backup for LG1/RG1
LT1: 68/68 - Endurance 81 - Playing Time Setting 75%
RT1: 52/52 - Endurance 46 - Playing Time Setting 75%
RT2: 31/53 - Endurance 49 - Playing Time Setting Backup for LT1/RT1

Play participation (two games, 109 offensive plays, no injuries)
LG1: 53 - subbed out: 56 times
RG1: 66 - subbed out: 43 times
LG2: 82

LG2 should have been subbed in for LG1/RG1 on 99 plays. But he only got on the field 82 times.. 17 times less than he should have..

LT1: 85 - subbed out: 24 times
RT1: 85 - subbed out: 24 times
RT2: 65

RT2 should have been subbed in for RT1/LT1 on 48 plays. Be he got on the field 65 times.. 17 more than he should - seems he got subbed in as a replacement for LG2 too.. probably due to LG2's low Endurance.

As LG2 is the substantially better player, of course I'd like to see him on the field instead of RT2..
And if something like this happens on the OL, perhaps it happens on other positions in the lineup too. Haven't had a closer look yet..

So, to see which players are on the field on occasions I don't really would want them to be, a utility to see who is on the field at any given play would be extremely helpful.. any chance for something like that?

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Old 02-09-2010, 08:34 AM   #2
gstelmack
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This is possible (it's in the Solevision data), but I don't know that we have a utility yet that can present this to you in any useful manner.
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Old 02-09-2010, 09:09 AM   #3
DrDonkey
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Quote:
Originally Posted by gstelmack View Post
This is possible (it's in the Solevision data), but I don't know that we have a utility yet that can present this to you in any useful manner.


Really? How do I see the data? Its not in the game log, so is there another way to "pull" solevision data?

Thanks.
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Old 02-09-2010, 09:34 AM   #4
Dandelion
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Seems Celeval has something like that, as he asked me in another thread:
Can you upload the file with the game log? For a league called TEST0001, it'll look like
TEST0001x.yyyy
Where x is the week (including exhibitions - so 5 is Week 1 of the regular season), and yyyy is the year.


So, yes, there should be a possibility to get that data from the log files.. Windows text editor doesn't show any clear text though.
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Old 02-09-2010, 09:55 AM   #5
DrDonkey
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Quote:
Originally Posted by Dandelion View Post
Seems Celeval has something like that, as he asked me in another thread:
Can you upload the file with the game log? For a league called TEST0001, it'll look like
TEST0001x.yyyy
Where x is the week (including exhibitions - so 5 is Week 1 of the regular season), and yyyy is the year.

So, yes, there should be a possibility to get that data from the log files.. Windows text editor doesn't show any clear text though.


Are you uploading this to a utility or just in game?

Ive used game logs to pull down and distance, formation tendancies, rushing direction info ect. But i have never seen any data on who is on the field for any specific play unless they touch the ball, make a tackle, get called for a penalty, or are credited for a key runblock.
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Old 02-09-2010, 11:50 AM   #6
gstelmack
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The data is binary in there. Every game has the team depth charts, and every play has the list of players on the field. This needs to be extracted, it just has not been done yet.
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Old 02-09-2010, 02:55 PM   #7
Celeval
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Yes - it's possible to do this, and I've done it when trying to do the gameviewer that got lost by the wayside, but there's not a utility to do it right now.
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Old 02-09-2010, 04:42 PM   #8
Dandelion
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Quote:
Originally Posted by Celeval View Post
Yes - it's possible to do this, and I've done it when trying to do the gameviewer that got lost by the wayside, but there's not a utility to do it right now.

Would it be extremely complicated to program some kind of... decompiler.. or suchlike to read the binary data and transfer it into .txt or .csv?
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Old 02-09-2010, 06:32 PM   #9
gstelmack
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Originally Posted by Dandelion View Post
Would it be extremely complicated to program some kind of... decompiler.. or suchlike to read the binary data and transfer it into .txt or .csv?

If it was easy, one of us would have done it already Some of the data isn't bad, but a lot of it is dependent on the play type and other bits.
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Old 02-09-2010, 07:57 PM   #10
Dandelion
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Originally Posted by gstelmack View Post
If it was easy, one of us would have done it already Some of the data isn't bad, but a lot of it is dependent on the play type and other bits.

Ok, that's true.. stupid question from me..
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