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#1 | ||
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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About to start 6.3a SP career
I have heard such great things about 6.3a that I thought that I would try and start a full-fledged SP career with it.
A couple of questions. First, should I still let the game run for a dozen or so seasons before I take control to let the initial talent work its way through? Also, is there a utility cap reduction setting that makes the free agency more realistic? Thanks. |
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#2 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#3 |
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n00b
Join Date: May 2009
Location: England
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I've got a kinda related question.
I'm 15 seasons in to a single player game (6.3a) and the last 2 seasons I've found that not only myself but probably about a third of AI teams are having major cap difficulties. I've always left the cap settings as they are in the global settings panel and i play the middle financial setting, so I was wondering if there's a recommended value to raise it season on season to stop half the teams in the league ending up going over cap? I don't think I'm the greatest at cap management but I'm certainly not the worst and a couple of seasons i've had to manage with just 2 or 3 inactive guys on my roster but this last end of season I found myself about $24m over cap and with only 22 guys signed so I did the only decent thing and left the Chargers where I'd won 10 Bowls in 13 visits over the last 15 seasons to go to the Bears who have $70m cap room to play with, a decent bunch of players under contract and the 3rd overall pick. ![]() |
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#4 |
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Mascot
Join Date: Jul 2009
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Here:
41 years (with the last ten or so on Patch 6.3..) on "5th Street" level with the standard cap increase (2.8 to 8 millions/year) Right now (2049) the cap is at 354 millions. And with 10 of my players becoming free agents next year, including my starting QB and 50% playing time RB, C, LDE and RDE I'll have to do some serious contract renegotiation, as I've already spent 351 millions of next year's cap.. Franchise Salaries for QB / RBs are about like this: Position / Top / Top 5 Av / Top 20 Av QB / 59mill / 27 mill / 8.8 mill RB / 24mill / 10.8mill / 5.25 mill .. with other positions looking quite like that, too.. LTs are 29mill/17.5mill/7mill for example.. The way to manage the cap for me over all those years was keeping away from top5 personnel and trying to build a successful team from those players between top10 and top20 on their positions and nearly as good backups, as for the "price" of a top5 player I'd get two marginally worse ones, costing less together.. Trying to get players with high Loyalty for Skill Positions helps a bit, too.. Managed a 487-177-1 (.733) normal, 73-17 (.811) playoff record. 34 times in the playoffs, 21 times in the Bowl and won 17 of those.. Those Computer managed teams which seem to follow about the same approach as I do - staying away from top5 players - do quite well too. Others, who spend 50+ millions on a franchise QB often have to fill their roster with "fillers" and their records show that. Many a #1 draftee QB who'll never play in a Bowl (or even playoff game..) on those teams. I've started a new League now, again on 5th Street level, but with a lower cap increase (2.8 to 5.6mill) to see where that will lead.. |
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#5 |
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Coordinator
Join Date: Oct 2000
Location: The Black Hole
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Okay, I got home and drank a few beers. I'll preface with that.
Anyhow, I've forayed into MP just once and decided that it wasn't for me. I like to go a lot faster and the method in which MP is done is far more complicated than I want to deal with (with which I want to deal?). So I've played a lot of SP. A LOT. My recommendations would be to play every season. Jim has done an excellent job of making the game so you don't have to micromanage; but perhaps you form your team through the draft and FA and track the rest of the league. It's less meaningful when you break somebody's record that you fast-simmed through. Then again, that may be your cup of tea... Also, the financial model is broken. Most teams lose money, and how they get new stadiums built or renovated, I have no idea. IMHO, Ben's advice is sound. However, I wonder out loud what the effects of no increase or a small increase in the cap would be. Would teams become profitable? I'd say I'd check it out, but I still need to read The Shack because my co-worker is bugging me on my thoughts on it. I don't think I have the time nor the inclination to try to get teams profitable. Don't get me wrong, I enjoy the game in SP immensely. |
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