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Old 09-07-2011, 07:25 AM   #1
Narcizo
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FOFC Crawl Comp #4: Spiggan Stalker

FOFC Crawl Comp #4: Spiggan Stalker

Stock up on your confusion potions it's time to try out the stalker class. You won't be wearing much armour but that's ok because you wouldn't be able to carry it anyway. Stealth and a silent knife in the darkness are your favoured tools. That and exploding confusion and poison potions.

Race: Spiggan
Class: Stalker
God: Your choice
Time: 2 weeks

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Old 09-07-2011, 08:44 AM   #2
Thomkal
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<---me likey explosions heh heh.
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Old 09-07-2011, 08:46 AM   #3
Lonnie
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Off to a good start. I stabbed Jessica in the face and she never saw me coming.
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Old 09-07-2011, 09:19 AM   #4
Thomkal
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<---Jessica experienced the 1-2 combo of poison/confusion explosions from my guy and quickly succumbed. Crazy Yluf did as well. I ran away from Terence cause he's always been a tough one to take out early, but I should probably go back and throw some confusion at him now.
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Old 09-07-2011, 09:24 AM   #5
Thomkal
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Was curious so did go back and take him out with the help of confusion and water potion explosions.
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Old 09-07-2011, 12:48 PM   #6
ozias
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Someone going to take Xom as their god just for shit's and giggles?
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Old 09-07-2011, 02:11 PM   #7
Thomkal
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Someone going to take Xom as their god just for shit's and giggles?

I'd blow up his altars with my bombs if I could.
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Old 09-07-2011, 02:36 PM   #8
Thomkal
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I just saw a new version of the Temple-a pretty scene through a forest decked in fall colors winding around the various altars. Not sure if its new or not, but first time I've seen it. Worshipping Sif Muna now. (take that Xom!)
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Old 09-07-2011, 06:54 PM   #9
dzilla77
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So how does throwing a potion work - I can't get them to break (maybe cause I am missing the target)?
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Old 09-07-2011, 06:57 PM   #10
dzilla77
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Originally Posted by dzilla77 View Post
So how does throwing a potion work - I can't get them to break (maybe cause I am missing the target)?

Nevermind - you the second level spell evaporate to create the molotov "potion" cocktail.
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Old 09-07-2011, 07:11 PM   #11
dzilla77
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Just for the record, potions of water work well also.
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Old 09-08-2011, 12:43 AM   #12
Narcizo
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Kick things off - decent effort but I got swamped by Orcs in the Orcish mines making it impossible to chuck my potions or run away. As you can see I was about to teleport out but didn't get it off in time.

Code:
4858 Spiggy Guy the Nimble (level 10, -9/46 HPs) Began as a Spriggan Stalker on Sept 7, 2011. Was a Priest of Vehumet. Killed by divine providence ... invoked by an orc priest (15 damage) ... on Level 1 of the Orcish Mines. The game lasted 01:39:30 (9891 turns). Spiggy Guy the Nimble (Spriggan Stalker) Turns: 9891, Time: 01:39:32 HP -9/46 AC 5 Str 8 XL: 10 Next: 25% MP 18/25 EV 27 Int 14 God: Vehumet [***...] Gold 420 SH 0 Dex 19 Spells: 6 memorised, 4 levels left Res.Fire : . . . See Invis. : + a - +3,+5 dagger Res.Cold : . . . Warding : . . b - +0 robe Life Prot.: . . . Conserve : . (shield restricted) Res.Acid. : . . . Res.Corr. : . (helmet restricted) Res.Poison: . Clarity : . c - +2 cloak Res.Elec. : . Spirit.Shd : . (gloves unavailable) Sust.Abil.: . . Stasis : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Rott. : . Levitation : . x - ring of wizardry Saprovore : . . . Ctrl.Flight: . I - ring of regeneration @: about to teleport, very quick, quite resistant to hostile enchantments, very stealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 3 a: Renounce Religion

Should be able to do much better - I just need to be more careful about getting swamped. I did take out the Gnoll Fortress though and got the most pleasure after I'd test-drunk a potion of invisibility and could sneak through a band of sleeping orcs and kill them all in their beds.
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Old 09-08-2011, 04:53 AM   #13
thesloppy
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This guy was an odd conundrum, he found an artifact dagger, but it was antimagic...and I was getting through combat relying on an amulet of rage, which also ultimately caused his demise, the resultant slow-down and exhaustion made it impossible to outrun a wasp.

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Old 09-08-2011, 02:22 PM   #14
Lonnie
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This guy is a lot more fun than the DsCk. I still died, but I felt more in control of dying. This time I pop down a stairwell and am right next to a wall. There is Nikola looking at me. I try to pop him with a poison bomb and then I'll go upstairs. He fires some lightning out of his ass that hits me, hits the wall, hits me, hits himself, hits me, dead. I knew better. I knew I had no elec resist, but still I tried the dumb move of "maybe I can kill him."

54101 Sprocket the Spry (level 14, -3/66 HPs)
Began as a Spriggan Stalker on Sept 7, 2011.
Was the Champion of Makhleb.
Killed from afar by Nikola (16 damage)
... with a chain lightning

... on Level 15 of the Dungeon on Sept 8, 2011.
The game lasted 04:10:43 (32374 turns).

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Old 09-08-2011, 03:06 PM   #15
Thomkal
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Ooof Lonnie, that was a rough one. I've been very guilty of the "maybe I can kill him" mistake of late with my chaos knights, causing many of their deaths. Trying to be more cautious with this guy, but his unique ways of killing things tempts me too much to ignore at times. Last level I was on with my guy had a heavily guarded orc fort with the entrance to the Orcish Mines there. It was surrounded by a moat complete with three or so electric eels as guards. The orcs had two or three square "peninsulas" coming from the fort where they could stand and pick things off (i.e) me while they were protected by deep water.

Well water bombs (and a couple fireballs from a wand) work quite nicely on waterbound (and those close to them) I found out. And in the fort itself, the last thing to clear out were a priest and a wizard who were each in a one square walled off area with the stairs to the mines between them and deep water in front of them. A potion of confusion caused each to fall in the deep water and drown. Very sweet.

My best find in that game so far has been a dagger of returning-that came in handy against the orcs and also a big room full of kobolds/big kobolds that I found right above the orc fort. Lots of potions of poison came from those bodies.

Last edited by Thomkal : 09-08-2011 at 03:08 PM.
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Old 09-08-2011, 03:43 PM   #16
Thomkal
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Yep did it again posted about my current character followed by a death soon thereafter. But I went out smiling at least-I found my first ever bailey-the entrance had two deep water areas with nasty orc types in the few land spaces available-potions of confusion left and right and mega deaths and mega skill increases followed.

But then I got stupid-all the orcs had weapons of reaching, so didn't need to be next to me to hit me. I got past the initial orcs and saw treasure gleaming in a small room-I went into the room and an orc knight was there. I should have backed out of the room and used potions, but instead I went across to the treasure before throwing a potion-which was close enough to use his reaching weapon. He was poisoned but did not die from it before I died from his weapon. Like I said stupid, but man it was great seeing all those big orcs die from drowning.

Code:
Dungeon Crawl Stone Soup version 0.9.0 character file. 6905 Flutter the Nimble (level 10, -4/47 HPs) Began as a Spriggan Stalker on Sept 7, 2011. Was a Believer of Sif Muna. Slain by an orc knight ... wielding a +1,+3 orcish glaive of reaching (30 damage) ... in the bailey on Sept 8, 2011. The game lasted 03:33:01 (12984 turns). Flutter the Nimble (Spriggan Stalker) Turns: 12984, Time: 03:33:10 HP -4/47 AC 9 Str 6 XL: 10 Next: 85% MP 27/28 EV 26 Int 17 God: Sif Muna [**....] Gold 353 SH 0 Dex 18 Spells: 4 memorised, 14 levels left Res.Fire : + . . See Invis. : + a - +4,+1 hammer (protect) Res.Cold : . . . Warding : + . k - +0 robe Life Prot.: + . . Conserve : . (shield restricted) Res.Acid. : . . . Res.Corr. : . (helmet restricted) Res.Poison: . Clarity : . h - +1 dwarf cloak Res.Elec. : . Spirit.Shd : . (gloves unavailable) Sust.Abil.: . . Stasis : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: x w - amulet of warding Res.Rott. : . Levitation : . v - ring of protection from fire {unknown} Saprovore : . . . Ctrl.Flight: . o - +0,+5 ring of slaying @: very quick, quite resistant to hostile enchantments, stealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 3 a: Channel Energy, Forget Spell, Renounce Religion You were in the bailey. You worshipped Sif Muna. Sif Muna was most pleased with you. You were very full. You visited 2 branches of the dungeon, and saw 9 of its levels. You visited 1 portal chamber: bailey. You collected 333 gold pieces. Inventory: Hand weapons a - a +4,+1 hammer of protection (weapon) b - a +1,+0 sling z - a +3,+2 dagger C - a +0,+2 dagger of returning (quivered) Missiles c - a +4 dart f - 21 +0 stones g - 5 +0 darts p - 16 +3 darts Armour h - a +1 dwarven cloak (worn) k - a +0 robe (worn) Magical devices l - a wand of enslavement (15) m - a wand of flame (0) t - a wand of draining (6) E - a wand of fireball (0) Comestibles y - a pear Scrolls x - a scroll of remove curse A - a scroll of fear Jewellery n - an uncursed amulet of resist mutation o - a +0,+5 ring of slaying (left hand) v - a ring of protection from fire (right hand) {unknown} w - an amulet of warding (around neck) Potions e - 2 potions of confusion i - 4 potions of water r - 5 potions of poison s - a potion of heal wounds {unknown} u - a potion of decay B - 2 potions of invisibility D - 2 potions of restore abilities Books d - a book of Stalking Spells Type Level *Fulsome Distillation Transmutation/Necromancy 1 *Evaporate Fire/Transmutation 2 Passwall Transmutation/Earth 3 *Petrify Transmutation/Earth 4 *Dig Transmutation/Earth 4 Skills: + Level 3 Fighting - Level 2 Short Blades * Level 3 Maces & Flails + Level 6 Slings + Level 7 Throwing + Level 10 Dodging - Level 3 Stealth + Level 4 Stabbing - Level 1 Traps & Doors + Level 8 Spellcasting - Level 1 Necromancy + Level 8 Transmutations + Level 2 Fire Magic - Level 1 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Success Level Hunger a - Fulsome Distillation Trmt/Necr N/A Excellent 1 None b - Evaporate Fire/Trmt ####...... Excellent 2 None c - Petrify Erth/Trmt ####..... Good 4 Choko d - Dig Erth/Trmt ####..... Good 4 Choko Dungeon Overview and Level Annotations Branches: Dungeon (8/27) Temple (1/1) D:5 Orc (0/4) D:7 Lair: D:8-13 Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna The Shining One Trog Vehumet Xom Yredelemnul Zin Shops: D:6: / Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History The orc knight is lightly wounded. The orc knight is engulfed in poison gas. The orc knight is poisoned. The orc knight is engulfed in poison gas. The orc knight looks even sicker. The orc knight hits you from afar with an orcish glaive of reaching! You see here a glowing long sword. Drink which item? (? for menu, Esc to quit) You feel better. The orc knight looks even sicker. The orc knight completely misses you. You see here a slice of pizza. Throwing (i - inventory. (,) - cycle): C - a +0,+2 dagger of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc knight Aim: An orc knight, wielding an orcish glaive of reaching and wearing an orcish ring mail (lightly wounded, poisoned) You throw a +0,+2 dagger of returning. The +0,+2 dagger of returning hits the orc knight. The orc knight is lightly wounded. The +0,+2 dagger of returning returns to your pack! The orc knight hits you from afar with an orcish glaive of reaching! Ouch! That really hurt! You die... ### ### ###### ##n###########.## #.....##.n.##.....##...# ..˜˜˜..#...#..˜˜˜..#..@# .˜˜.˜˜.(.....˜˜.˜˜.#..)# .˜...˜.....).˜f..˜.§o..# .˜˜.˜˜..)....˜˜.˜˜.#§§=# ..˜˜˜..#...#.(˜˜˜..#...# #.....##...##.(...##.."# ###### ##n###########.## ### ### You could see an orc knight. Vanquished Creatures 5 orc knights (Bailey) A two-headed ogre (D:8) Eustachio (D:4) A hippogriff (D:8) A necrophage (D:8) 12 orc warriors An ice beast (D:7) A centaur (D:6) 18 big kobolds (D:7) Blork the orc (D:6) 2 electric eels (D:7) A big kobold skeleton (D:7) 2 imps 3 hounds 6 orc wizards (D:7) Crazy Yiuf (D:3) 2 orc priests (D:7) 3 iguanas 2 worker ants (D:8) Jessica (D:2) A jelly (D:5) Terence (D:2) 12 snakes 6 gnolls A giant mite (D:4) 4 worms 2 bat skeletons A giant eyeball (D:5) 3 giant geckos 19 orcs 11 giant cockroaches 16 goblins 16 hobgoblins 24 kobolds 5 quokkas A small snake (D:1) 10 bats 11 giant newts A hobgoblin skeleton (D:4) An orc skeleton (D:4) A quokka skeleton (D:5) 16 rats 5 toadstools 233 creatures vanquished. Vanquished Creatures (others) An iguana (D:7) A gnoll (D:6) A giant newt (D:4) 2 goblins A kobold (D:7) 2 rats 12 toadstools 20 creatures vanquished. Grand Total: 253 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Flutter, the Spriggan Stalker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 2 | D:1 | Learned a level 1 spell: Fulsome Distillation 302 | D:1 | Reached skill level 4 in Stabbing 302 | D:1 | Reached XP level 2. HP: 14/14 MP: 5/5 306 | D:1 | Learned a level 2 spell: Evaporate 449 | D:1 | Reached skill level 1 in Throwing 757 | D:1 | Reached skill level 1 in Fighting 881 | D:1 | Reached XP level 3. HP: 18/18 MP: 7/7 1038 | D:2 | Noticed Jessica 1431 | D:2 | Defeated Jessica 1554 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1568 | D:2 | Noticed Terence 1975 | D:2 | Reached XP level 4. HP: 22/22 MP: 10/10 2135 | D:2 | Found a glowing silver altar of Zin. 2484 | D:3 | Reached skill level 1 in Necromancy 2823 | D:3 | Reached skill level 1 in Slings 3208 | D:3 | Reached XP level 5. HP: 25/25 MP: 13/13 3539 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 4214 | D:3 | Noticed Crazy Yiuf 4246 | D:3 | Defeated Crazy Yiuf 4351 | D:3 | Learned a level 4 spell: Petrify 4458 | D:2 | Defeated Terence 4736 | D:4 | Noticed Eustachio 4935 | D:4 | Reached skill level 1 in Fire Magic 5050 | D:4 | Found a glowing drain. 5271 | D:4 | Reached XP level 6. HP: 27/30 MP: 16/16 5279 | D:4 | Learned a level 4 spell: Dig 5345 | D:4 | Reached skill level 1 in Traps & Doors 5397 | D:4 | Reached skill level 1 in Evocations 5585 | D:3 | Found an iron altar of Okawaru. 5921 | D:4 | Defeated Eustachio 5921 | D:4 | Reached skill level 5 in Dodging 6226 | D:5 | Entered Level 5 of the Dungeon 6370 | D:5 | Reached XP level 7. HP: 33/33 MP: 16/19 6781 | D:5 | Reached skill level 1 in Maces & Flails 6819 | D:5 | Found a staircase to the Ecumenical Temple. 6863 | Temple | Entered the Ecumenical Temple 7046 | Temple | Became a worshipper of Sif Muna the Loreminder 7771 | D:6 | Found Asassual's Magical Wand Boutique. 8158 | D:6 | Noticed Edmund 8285 | D:6 | Noticed Blork the orc 8315 | D:6 | Defeated Blork the orc 9094 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 9164 | D:7 | Reached XP level 8. HP: 39/39 MP: 21/21 9646 | D:7 | Reached skill level 5 in Throwing 9646 | D:7 | Reached skill level 6 in Dodging 10015 | D:7 | Reached skill level 5 in Spellcasting 10048 | D:7 | Reached skill level 5 in Slings 10428 | D:7 | Reached skill level 7 in Dodging 10428 | D:7 | Reached XP level 9. HP: 34/42 MP: 23/23 10696 | D:7 | Reached skill level 5 in Transmutations 11645 | D:7 | Found a staircase to the Orcish Mines. 11714 | D:7 | Reached skill level 8 in Dodging 12480 | D:8 | Found a flagged portal. 12545 | bailey | Entered the bailey 12546 | bailey | Acquired Sif Muna's first power 12547 | bailey | Reached XP level 10. HP: 46/46 MP: 19/26 12549 | bailey | Reached skill level 9 in Dodging 12550 | bailey | Acquired Sif Muna's second power 12891 | bailey | Reached skill level 10 in Dodging 12984 | bailey | Slain by an orc knight
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Old 09-09-2011, 12:16 AM   #17
Narcizo
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I definitely suffer from being used to your average CRPG and not having perma-death. I hang around longer than I should fighting or just getting one last hit in when the opponent is nearly dead and wind up dying. Need to learn to run away more.
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Old 09-09-2011, 10:02 PM   #18
dzilla77
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This is the most fun (and most strategic) combo I've played so far. I cheated death at least a half a dozen times. Using the dig spell to create paths to outrun mobs of creatures, playing ring around the dungeon with an elelphant. Oh and this character hates imps.

Anyhow here is my first submission of hopefully many.

10114 Shadow VIII the Nimble (level 11, 0/51 HPs)
Began as a Spriggan Stalker on Sept 8, 2011.
Was a Believer of Sif Muna.
Succumbed to a spiny frog's poison
... on Level 2 of the Lair of Beasts on Sept 9, 2011.
The game lasted 04:09:35 (17340 turns).

Spoiler
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Old 09-09-2011, 10:12 PM   #19
Radii
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Originally Posted by Narcizo View Post
I definitely suffer from being used to your average CRPG and not having perma-death. I hang around longer than I should fighting or just getting one last hit in when the opponent is nearly dead and wind up dying. Need to learn to run away more.

ditto. I also faced one of my ghosts and it worked me over in amazing fashion. There is a lot more I can be doing with evaporate to control things apparently!
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Old 09-10-2011, 09:10 AM   #20
Lonnie
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Location: Midlothian, TX
Lesson: A Dire Elephant is not an Elephant. It may look like one, but pay attention to the names.

65610 Stabby the Spry (level 14, -2/66 HPs)
Began as a Spriggan Stalker on Sept 8, 2011.
Was the Champion of Kikubaaqudgha.
Slain by a dire elephant (19 damage)
... on Level 8 of the Lair of Beasts on Sept 10, 2011.
The game lasted 04:57:53 (40799 turns).

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Old 09-13-2011, 09:20 AM   #21
Thomkal
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so how is everybody doing with their guy in this comp? I haven't had much chance to play mine since the first couple of days with it.
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Old 09-13-2011, 11:33 AM   #22
Lonnie
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Location: Midlothian, TX
My latest run is at level 14 and my two best died at level 14 so I am taking it slow for a bit. I need to find something to take out the Hydras as there are quite a few this time and I haven't caught them sleeping yet.
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Old 09-14-2011, 02:03 AM   #23
Narcizo
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Originally Posted by Thomkal View Post
so how is everybody doing with their guy in this comp? I haven't had much chance to play mine since the first couple of days with it.

I get my blokes to level 10 and then I get them killed. Last one I had I had huge hopes for - he had an artifact +5/+2 sling that turned the stones into ice, a +4/+2 dagger of venom and robes of magic resistance. I'd managed to accumulate about 20 potions of confusion and had some decent abilities (breathe fire). Buit I still got bloody killed. I think once I get down to about the 9th or 10th level of the dungeon I don't have the means to withstand the attacks of the tougher monsters. Eventually I get bored of running away and slinging them and then I get dead. Very frustrating.

Seems like my guys are defined by the kit they find. Makes the game more varied, which is good, but makes it a bigger wrench when you lose someone with a great bunch of items.
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Old 09-14-2011, 02:05 AM   #24
Narcizo
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Dola. Special mention must go to how annoying it is to bump into the ghosts of your former selves as they normally bombard you with confusion bombs so you can't fight back while they resistant to them.
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Old 09-14-2011, 08:27 AM   #25
Lonnie
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Location: Midlothian, TX
Yes you must adapt and evolve. Like the Troll Berserker, this guy is very strong in the beginning, but soon enough you run into things that are poison resistant. You have to find another way to confuse or sleep the enemy so you can stab them, because you suck at straight up melee.

A wand of Fire and a wand of Ice is nice to carry around. Also start learning another spell school that does damage. God choice is important. Makhleb gives you summons that can help take out tougher monsters. I also like Kiku as he gives you Necromancy tomes which you are good at and are already training with fulsome distillation. Then Pain, Vampiric Draining, and Dispel Undead become staples.
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Old 09-14-2011, 09:06 AM   #26
dzilla77
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Quote:
Originally Posted by Narcizo View Post
Dola. Special mention must go to how annoying it is to bump into the ghosts of your former selves as they normally bombard you with confusion bombs so you can't fight back while they resistant to them.

This! I have had about a third of my guys die to the ghosts. I am going to start running away from them from now on, becuase I can't seem to kill them.

They are also going to suck when we switch characters because of their confusion bombs.
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Old 09-14-2011, 10:46 AM   #27
Thomkal
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Join Date: Oct 2000
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Quote:
Originally Posted by Lonnie View Post
Yes you must adapt and evolve. Like the Troll Berserker, this guy is very strong in the beginning, but soon enough you run into things that are poison resistant. You have to find another way to confuse or sleep the enemy so you can stab them, because you suck at straight up melee.

A wand of Fire and a wand of Ice is nice to carry around. Also start learning another spell school that does damage. God choice is important. Makhleb gives you summons that can help take out tougher monsters. I also like Kiku as he gives you Necromancy tomes which you are good at and are already training with fulsome distillation. Then Pain, Vampiric Draining, and Dispel Undead become staples.

Kiku also gives you corpses, which certainly comes in handy...
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Old 09-16-2011, 03:46 PM   #28
Thomkal
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Orc Priests have become my Nemesis-they've killed either the last two of my comp characters.
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Old 09-22-2011, 03:51 PM   #29
Thomkal
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Join Date: Oct 2000
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My latest:

Code:
Dungeon Crawl Stone Soup version 0.9.0 character file. 6263 Flutter the Nimble (level 10, -3/46 HPs) Began as a Spriggan Stalker on Sept 17, 2011. Was an Elder of Kikubaaqudgha. Slain by a killer bee (8 damage) ... on Level 11 of the Dungeon on Sept 22, 2011. The game lasted 03:21:24 (15534 turns). Flutter the Nimble (Spriggan Stalker) Turns: 15534, Time: 03:21:24 HP -3/46 AC 6 Str 8 XL: 10 Next: 67% MP 27/27 EV 26 Int 16 God: Kikubaaqudgha [****..] Gold 348 SH 0 Dex 17 Spells: 8 memorised, 2 levels left Res.Fire : + . . See Invis. : + a - +1,+0 dwarf dagger (venom) Res.Cold : . . . Warding : . . y - +2 robe Life Prot.: . . . Conserve : . (shield restricted) Res.Acid. : . . . Res.Corr. : . (helmet restricted) Res.Poison: . Clarity : . c - +1 cloak Res.Elec. : . Spirit.Shd : . (gloves unavailable) Sust.Abil.: . . Stasis : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Rott. : . Levitation : . f - ring of sustenance Saprovore : . . . Ctrl.Flight: . l - ring of protection from fire @: very quick, quite resistant to hostile enchantments, very stealthy A: unfitting armour, horns 1, see invisible, herbivore 3, speed 3, slow metabolism 3 a: Receive Corpses, Renounce Religion You were on level 11 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was extremely pleased with you. You were very hungry. You visited 2 branches of the dungeon, and saw 13 of its levels. You collected 564 gold pieces. You spent 236 gold pieces at shops. Inventory: Hand weapons a - a +1,+0 dwarven dagger of venom (weapon) b - a +0,+0 sling o - a +0,+0 dagger of venom r - a +0,+0 dagger of speed Missiles k - a +2 sling bullet m - 9 curare-tipped +0 needles s - 31 +0 darts (quivered) D - 5 +1 darts Armour c - a +1 cloak (worn) y - a +2 robe (worn) Magical devices u - a wand of disintegration (0) z - a wand of frost (2) B - a wand of fireball (0) G - a wand of draining (0) Scrolls e - 2 scrolls of teleportation g - a scroll of identify j - 6 scrolls of remove curse p - 5 scrolls of detect curse Jewellery f - a ring of sustenance (right hand) l - a ring of protection from fire (left hand) Potions v - a potion of strong poison w - a potion of cure mutation E - 5 potions of poison F - a potion of speed H - 2 potions of might I - 2 potions of degeneration Books d - a book of Stalking Spells Type Level *Fulsome Distillation Transmutation/Necromancy 1 *Evaporate Fire/Transmutation 2 Passwall Transmutation/Earth 3 *Petrify Transmutation/Earth 4 *Dig Transmutation/Earth 4 h - a book of Unlife {god gift} Spells Type Level Recall Summoning/Translocation 3 Animate Dead Necromancy 4 Twisted Resurrection Necromancy 5 Control Undead Hexes/Necromancy 5 Simulacrum Ice/Necromancy 6 Death Channel Necromancy 7 i - a book of Necromancy {god gift} Spells Type Level Pain Necromancy 1 *Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 Vampiric Draining Necromancy 3 *Regeneration Charms/Necromancy 3 *Dispel Undead Necromancy 4 Animate Dead Necromancy 4 J - the Tome of Earthen Changing (You found it on level 10 of the Dungeon) Spells Type Level *Petrify Transmutation/Earth 4 Ignite Poison Fire/Transmutation 5 Statue Form Transmutation/Earth 6 K - a book of Death {god gift} Spells Type Level *Corpse Rot Necromancy 2 Sublimation of Blood Necromancy 2 Agony Necromancy 5 Excruciating Wounds Charms/Necromancy 5 Bolt of Draining Conjuration/Necromancy 6 Skills: + Level 2 Fighting + Level 3 Short Blades + Level 5 Slings + Level 5 Throwing + Level 10 Dodging + Level 7 Stealth + Level 8 Stabbing - Level 1 Traps & Doors * Level 7 Spellcasting + Level 2 Necromancy + Level 7 Transmutations + Level 2 Fire Magic + Level 3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Success Level Hunger a - Fulsome Distillation Trmt/Necr N/A Excellent 1 None b - Evaporate Fire/Trmt ####...... Excellent 2 None c - Animate Skeleton Necr N/A Great 1 None d - Regeneration Chrm/Necr ##........ Good 3 Choko e - Dispel Undead Necr ###...... Poor 4 Honeycomb f - Dig Erth/Trmt ####..... Fair 4 Honeycomb g - Petrify Erth/Trmt ####..... Fair 4 Honeycomb h - Corpse Rot Necr N/A Great 2 None Dungeon Overview and Level Annotations Branches: Dungeon (12/27) Temple (1/1) D:7 Orc (0/4) D:9 Lair: D:8-13 Hive: D:11-16 Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna The Shining One Trog Vehumet Xom Yredelemnul Zin Shops: D:4: ! D:5: + D:6: ! D:7: ! D:10: + Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. You have a pair of small horns on your head. Message History Drink which item? (? for menu, Esc to quit) You feel better. The killer bee misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The snake appears out of thin air! A snake comes into view. Drink which item? (? for menu, Esc to quit) Okay, then. It begins to drip with poison! a - a +1,+0 dwarven dagger of venom (weapon) The killer bee stings you but does no damage. You barely miss the killer bee. You headbutt the killer bee, but do no damage. The killer bee is lightly wounded. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You hit the killer bee. The killer bee is poisoned. The killer bee is moderately wounded. The killer bee stings you! You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" .....# #.....# #.<...# #....(# #...(.# #.....# #k....# #.....# #.....# #....%# #############################.....###### #...................%...^................. #.....?........S..../@........%.<.%...... #.........>..........k....(.......(%..... #############################..)..####### #.....# #(....# #.....# #.((..# #.....# #.....# #.....# #.....# #..^.%# #...%.# You could see a killer bee and a snake. Vanquished Creatures Erolcha (D:10) Sonja (D:11) A giant toad (D:8) A blink frog skeleton (D:9) A wraith (D:10) 2 hungry ghosts (D:9) Edmund (D:4) A manticore (D:11) A war dog (D:9) 2 sky beasts (D:7) 6 ogres 5 centaurs An orc warrior (D:8) Sigmund (D:4) A big kobold (D:10) A giant frog (D:7) Blork the orc (D:7) An eye of draining (D:9) 7 wights 7 killer bees (D:11) A killer bee zombie (D:10) 4 fire bats (D:10) A jellyfish (D:9) A shadow (D:10) A quasit (D:7) An imp (D:11) A hound zombie (D:11) A big kobold skeleton (D:9) 2 hound skeletons 4 orc priests 12 hounds 3 scorpions An iguana (D:11) 5 orc wizards 10 worker ants 2 jellies (D:10) 30 gnolls A giant centipede zombie (D:10) 10 snakes A giant mite (D:8) An iguana skeleton (D:8) A snake skeleton (D:7) 5 worms A bat zombie (D:9) 2 giant eyeballs 3 giant geckos An ooze (D:2) 18 orcs 37 bats 10 giant cockroaches 6 goblins 10 hobgoblins 18 jackals 28 kobolds 2 quokkas 8 giant newts 2 hobgoblin skeletons A kobold skeleton (D:5) An orc zombie (D:8) 15 rats A rat skeleton (D:4) 2 butterflies (D:3) 3 toadstools 311 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:9) 2 creatures vanquished. Vanquished Creatures (others) A worm zombie (D:8) 2 snakes 3 orcs A goblin (D:11) A jackal (D:6) 2 kobolds A rat (D:4) A plant (D:11) 4 toadstools 16 creatures vanquished. Grand Total: 329 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Flutter, the Spriggan Stalker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 211 | D:1 | Learned a level 1 spell: Fulsome Distillation 768 | D:1 | Reached skill level 4 in Dodging 1160 | D:2 | Reached XP level 2. HP: 14/14 MP: 5/5 1164 | D:2 | Learned a level 2 spell: Evaporate 1411 | D:2 | Reached skill level 1 in Traps & Doors 1769 | D:3 | Found a glowing drain. 1828 | D:3 | Found a shimmering altar of Xom. 1896 | D:3 | Reached skill level 1 in Throwing 1945 | D:3 | Reached skill level 1 in Fighting 1945 | D:3 | Reached XP level 3. HP: 18/18 MP: 2/7 2267 | D:3 | Reached XP level 4. HP: 22/22 MP: 7/10 2939 | D:4 | Noticed Sigmund 3090 | D:4 | Found Xoah Ikire's Distillery. 3100 | D:4 | Bought a potion of heal wounds for 36 gold pieces 3100 | D:4 | Bought a potion of heal wounds for 36 gold pieces 3100 | D:4 | Bought a potion of strong poison for 24 gold pieces 3101 | D:4 | Bought a potion of healing for 24 gold pieces 3225 | D:4 | Reached skill level 1 in Necromancy 3225 | D:4 | Reached XP level 5. HP: 25/25 MP: 11/13 3679 | D:4 | Reached skill level 1 in Slings 4205 | D:4 | Noticed Edmund 4275 | D:5 | Entered Level 5 of the Dungeon 4275 | D:5 | Found a bloodstained altar of Trog. 4280 | D:5 | Reached skill level 5 in Dodging 4476 | D:5 | Reached XP level 6. HP: 22/30 MP: 14/16 4724 | D:4 | Defeated Sigmund 4724 | D:4 | Reached skill level 1 in Fire Magic 4806 | D:4 | Defeated Edmund 4856 | D:4 | Bought a potion of poison for 12 gold pieces 5004 | D:5 | Reached XP level 7. HP: 33/33 MP: 19/19 5018 | D:5 | Noticed Slith's ghost (average NaVM) 5083 | D:5 | Found Kaoq's Book Shop. 6010 | D:6 | Reached skill level 6 in Dodging 6203 | D:6 | Found Wosayblu's Distillery. 6220 | D:6 | Bought a potion of healing for 28 gold pieces 6346 | D:6 | Reached skill level 5 in Spellcasting 6377 | D:6 | Reached skill level 5 in Stealth 6836 | D:6 | Reached XP level 8. HP: 38/38 MP: 20/22 7364 | D:7 | Found a staircase to the Ecumenical Temple. 7405 | D:7 | Found a blossoming altar of Fedhas. 7423 | D:7 | Found Qica Refi's Distillery. 7478 | D:7 | Bought a potion of heal wounds for 30 gold pieces 7478 | D:7 | Bought a potion of confusion for 10 gold pieces 7478 | D:7 | Bought a potion of poison for 10 gold pieces 7494 | Temple | Entered the Ecumenical Temple 7608 | Temple | Became a worshipper of Kikubaaqudgha 7654 | D:7 | Reached skill level 5 in Stabbing 7654 | D:7 | Reached skill level 5 in Transmutations 7843 | D:7 | Noticed Blork the orc 7847 | D:7 | Defeated Blork the orc 7928 | D:7 | Found a deep blue altar of Sif Muna. 8209 | D:8 | Reached skill level 7 in Dodging 8498 | D:8 | Reached skill level 1 in Evocations 9330 | D:8 | Reached XP level 9. HP: 27/42 MP: 20/23 9630 | D:8 | Acquired Kikubaaqudgha's first power 9630 | D:8 | Received a gift from Kikubaaqudgha 9655 | D:8 | Learned a level 1 spell: Animate Skeleton 9659 | D:8 | Learned a level 3 spell: Regeneration 9814 | D:9 | Found a staircase to the Orcish Mines. 10684 | D:6 | Bought a potion of porridge for 14 gold pieces 10764 | D:4 | Bought a potion of confusion for 12 gold pieces 10873 | D:8 | Paralysed by a giant eyeball for 4 turns 10910 | D:8 | Reached skill level 8 in Dodging 11250 | D:9 | Acquired Kikubaaqudgha's second power 11687 | D:9 | Reached skill level 5 in Throwing 12427 | D:9 | Reached XP level 10. HP: 46/46 MP: 13/26 12433 | D:9 | Learned a level 4 spell: Dispel Undead 12438 | D:9 | Learned a level 4 spell: Dig 12443 | D:9 | Learned a level 4 spell: Petrify 12608 | D:9 | Reached XP level 9. HP: 42/42 MP: 23/24 12837 | D:10 | Entered Level 10 of the Dungeon 12884 | D:10 | Reached XP level 10. HP: 30/46 MP: 26/26 13163 | D:10 | Found Acao's Book Shop. 13265 | D:10 | Noticed Erolcha 13269 | D:10 | Reached skill level 9 in Dodging 13295 | D:10 | Defeated Erolcha 13316 | D:10 | Got an inconspicuous book 13317 | D:10 | Identified the Tome of Earthen Changing (You found it on level 10 of the Dungeon) 13369 | D:10 | Found a glowing silver altar of Zin. 13447 | D:10 | Found a shimmering altar of Xom. 13492 | D:10 | Found an iron altar of Okawaru. 13494 | D:10 | Received a gift from Kikubaaqudgha 13528 | D:10 | Learned a level 2 spell: Corpse Rot 13538 | D:10 | Found a bloodstained altar of Trog. 13557 | D:10 | Found a snail-covered altar of Cheibriados. 14499 | D:10 | Reached skill level 5 in Slings 14753 | D:10 | Reached skill level 10 in Dodging 15150 | D:11 | Noticed Sonja 15206 | D:11 | Defeated Sonja 15309 | D:11 | Acquired Kikubaaqudgha's third power 15309 | D:11 | Received a gift from Kikubaaqudgha 15314 | D:11 | Gained mutation: You have a pair of small horns on your head. 15534 | D:11 | Slain by a killer bee

Was almost always on the run near the end there due to hunger and things I couldn't fight well like wraiths, bees, and more. Had lots of neat spells from Kiku that would have come in handy if I had enough food to use them, but alas not to be.

This is not my highest score-came up just a few points short.
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Old 09-22-2011, 04:01 PM   #30
dzilla77
High School Varsity
 
Join Date: May 2011
Thomkal, that's about the point at which I have managed to die most of the time (except when I meet a spriggan stalker ghost of one of my previous characters).

I didn't have any trouble with the killer bees becuase they are susceptible to poison and their corpses turns into a potions of poison. The bee hive on level 1 or 2 of the lair was very easy to clear out (drag a couple of bees out, kill em with poison, get a couple more potions of poison, rinse repeat).
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Old 10-03-2011, 10:34 AM   #31
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
So I think this one is over?
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Old 10-03-2011, 07:54 PM   #32
Lonnie
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Join Date: Dec 2004
Location: Midlothian, TX
Yep,

Looks like people lost interest. I usually do after I binge a while myself. That was eight straight weeks of Crawl. I'll go again if someone wants to post a new combo.
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Old 10-03-2011, 07:58 PM   #33
thesloppy
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Join Date: Feb 2003
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Yuh, I got burnt out too. I can't go cold turkey, but my last few attempts have been super weak.
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Old 10-04-2011, 01:31 PM   #34
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
We probably need a break-the Angband comp we had a while back lasted about as long. Maybe come back in a couple months or whenever with a "Player's Choice" comp-pick whatever character you want to play-the one you enjoy the most and/or you think you can get the furthest in the game with.
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Old 10-04-2011, 01:32 PM   #35
Thomkal
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By the way Lonnie is the official winner of this comp. Congrats!
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