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#1 | ||||||||||||||||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Question about draft class talent.
(This mainly pertains to the BFL, but I'm posting it here to get a wider viewing and potentially wider range of viewpoints on these QB/WR nerfed draft classes that I'm generating.)
Taking a step back from how FOF creates talent, how should I create talent? I just added some code to generate 500 draft classes using my current percentages and get the average talent, and here's where I have landed right now.
(Yes, according to csv.txt, FOF generates more 70-79 guys than 80-89 guys....) The thinking here is partly based on an observation from other MP leagues: that at any given time in a 75-injury league (BFL's setting), there exist roughly 8 classes worth of fully-developed talent that hasn't dropped off the table yet due to aging. If that's true, then this amount of overall talent means that roughly half of the league's starters will be rated 50/50 or better, and around 90% will be 40/40 or better. But I'm wondering about a system that's more like this... 90+: One every 20 years per position. (.7 per year) 80-89: One per decade per position. (1.4 per year) 70-79: Five per decade per position. (7.0 per year) ...and then leave the lower numbers basically where they are, but with a higher percentage of 60-69 players. 60-69: 14.8 per year 50-59: 22.6 per year 40-49: 40.6 per year And then I'd nerf the QBs and WRs down to max 55 instead of 60 to account for the lowering of defensive talent. Thoughts?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 |
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College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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Do it. And if possible, make all draftees come to the draft without combine info.
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Recklessly enthused, stubbornly amused. FUCK EA
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#3 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Not possible. I'm just using the generator. There's no magic here. FOF decides which ones get the no-combine tag.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 |
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College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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Damn that FOF... I like the rest though, sounds like a solid way to do this.. and with the specialists, the real value of the lower rated draftees may be higher depending on how people operate their individual teams. It'll be nice to have to try and gameplan differently for different types of offenses, etc.
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Recklessly enthused, stubbornly amused. FUCK EA
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#5 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Why add more 60+ rated players?
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#6 | ||||||||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I'm not adding more 60+ rated players. I'm adding more 60-69 rated players because I'mreducing 70 and ups. There were 15.9 players rated 70 and up per draft class. Now in my current testing, I'm getting right around the 9.1 I'd expect (.7@90+, 1.4@80-89, 7.0@70-79.) So those 6.8 players per year rated 70 and up are being replaced by 6.8 guys rated 60-69. The total of 60 and up players remains at
WAS
TOTAL: 23.9 players per year rated 60 and up. IS, IN CURRENT TESTING 90+: .7 per year 80-89: 1.4 per year 70-79: 7.0 per year 60-69: 14.8 per year TOTAL: 23.9 players per rated 60 and up. I guess another way of looking at it is that I'm shifting 6.8 players per season from the 70-100 range into the 60-69 range.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#7 |
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Mascot
Join Date: Mar 2011
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IDK, if we lower the number of 70 and higher players, aren't we pushing the values of those guys up like QB's and WRs are normally.
Don't we risk trades that someone gives up a lot to get a 80 rated guys since they are so rare? In part the BFL is looking to even things out so people don't go after studs and give up a lot. I like the idea of more 60 rated guys and less 70 80 90 guys, but once those guys get to rare you open another possible issue in players getting over valued.
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Thank you Nawlins fan and Shanethemaster for the helmet/logo work for the Richmond Rhinos of the WOOF. |
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#8 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
I'm probably most concerned here about whether the amount of 40-50 talent is "right" so that it's conducive to creating an environment where we'd often draft a 5th rounder hoping that he'll contribute immediately--something that good FOF MP players never have to do.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#9 |
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Mascot
Join Date: Mar 2011
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If a good portion of the 40/50 guys have combines/eventually bars that are useful for their position I see no problem with that.
more specifically WR's and QB's if all the 40-50 guys have poor GD/BPR everyone will be all over the 60 guys.
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Thank you Nawlins fan and Shanethemaster for the helmet/logo work for the Richmond Rhinos of the WOOF. |
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#10 | |
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n00b
Join Date: Sep 2010
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Quote:
Does this mean that you would add to the 40-50 talent pool and decrease the 39 and down talent pool?? Or would you add to the 40-50 talent pool and decrease say the 60-69? I assume you would add to the 40-50 talent pool and that would lower the 39 and lower talent pool. If this is the case I would think that could entice some GM's to go for a player in the 40-50 range in the later rounds in a draft. I for one would like to see some value in the later rounds of the draft, so I would like this idea of increasing the 40-50 talent pool. I am not sure how much to increase it but I would think something like this: 32 teams * 3 rounds of the draft (4,5,6 or however you look at it) = 96 so maybe add 100 more 40-50 players talent players would be good. Maybe even better is to multiply 32 teams by 2 for 64...nice round number would be add 70 more. In summary I like the idea to add to the 40-50 talent pool. I also am assuming that we are talking about 40-49 and 50-59 in this conversation.
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#11 |
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n00b
Join Date: Nov 2009
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So why do you wan't to get rid of the superstar players? is this because you wan't all teams to be almost the same?
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