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Old 09-21-2012, 09:01 AM   #1
BYU 14
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TEW 2013 - Impressions Thread

Just curious how many are looking at getting this? I had a good amount of fun with TEW 2010, though my one annoyance was the clickfest Adam's games are. From the early development entries it seems this may be reduced somewhat and the booking process will be a bit faster.

TEW2013 Developer's Journal - Grey Dog Software


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Old 09-21-2012, 09:26 AM   #2
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Yep, it's on my radar.
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Old 09-21-2012, 10:19 AM   #3
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Looking forward to it, especially since I only have TEW 08. I might wait a little for some of the mods to come out first. I'm hoping he is able to incorporate umbrella organizations to have the NWA in the old territories.
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Old 09-21-2012, 10:29 AM   #4
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Looking forward to it, especially since I only have TEW 08. I might wait a little for some of the mods to come out first. I'm hoping he is able to incorporate umbrella organizations to have the NWA in the old territories.

Big on my wish list too
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Old 11-02-2012, 06:48 PM   #5
dfisher
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Features are looking pretty nice so far. He announced the umbrella organizations in today's journal entry. Nothing about a shared champion yet, but that might be coming Monday.
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Old 11-30-2012, 10:42 PM   #6
PilotMan
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Sunday December 9th: TEW2013 Public Beta

Sunday December 16th: TEW2013 Retail

Pretty impressive feature list for this new version. I skipped the last couple so I'm in the market for it.
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Old 11-30-2012, 11:59 PM   #7
INDalltheway
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I have only played the free version, TEW 2005, but I will almost certainly be buying this. I can't imagine the leap this version will be from that.
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Old 12-01-2012, 12:17 AM   #8
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Big fan of Ryland's games. I don't even watch wrestling anymore but I still play TEW (and WMMA) with regularity.
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Old 12-01-2012, 08:50 AM   #9
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Now just hoping a remake of the DOTT mod is done. Would be epic with the new features!!
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Old 12-01-2012, 09:56 AM   #10
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I'll have to consider picking this up. I don't know much about it but I know Ryland has a good rep around here. The clickfest comment concerns me but I'll consider it.

How easy is it to set up a game world?
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Old 12-01-2012, 10:55 AM   #11
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I'll have to consider picking this up. I don't know much about it but I know Ryland has a good rep around here. The clickfest comment concerns me but I'll consider it.

How easy is it to set up a game world?

Sounds like the clickfest will be reduced as he has consolidated a lot of things, still probably more than an average game. In terms if setting things up pretty quick and easy if you do not go in and edit a bunch of things. Basically choose your role, select a company (or start a new one) and off you go.
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Old 12-01-2012, 10:56 AM   #12
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Cool, thanks BYU.
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Old 12-01-2012, 01:12 PM   #13
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Ryland's games always come out faster than I expect them to - December 16, awesome.

My first thought is to hold off until there's some real-life mods, but its been my experience that the non-DOTT mods in the game don't work too well. They can be accurate, but don't work so great as a game - maybe it's just the modern wrestling landscape isn't conducive to it, but for whatever reason, usually crazy stuff happens and the universe kind of implodes. Where on the other hand, I've heard great things about the playability of the fictional universe that Ryland's created, so maybe its finally time to give that a shot.
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Old 12-01-2012, 03:31 PM   #14
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Ryland's games always come out faster than I expect them to - December 16, awesome.

My first thought is to hold off until there's some real-life mods, but its been my experience that the non-DOTT mods in the game don't work too well. They can be accurate, but don't work so great as a game - maybe it's just the modern wrestling landscape isn't conducive to it, but for whatever reason, usually crazy stuff happens and the universe kind of implodes. Where on the other hand, I've heard great things about the playability of the fictional universe that Ryland's created, so maybe its finally time to give that a shot.

I love Ryland's universe he has created.

What kind of crazy stuff has ruined your mod games? I usually have fun with Genaldi's mods, especially his mods he has created later in the 2010 version of the game's lifespan.

I'm most interested in seeing the revision to show ratings. Finally you can rely on the strength of your angles since they are calculated into the shows rating rather than just adjusting it slightly once it is already calculated AND you can run angles that aren't great since they are calculated like matches with an emphasis on your top angles and your weaker ones count less towards the show's rating.
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Old 12-01-2012, 04:11 PM   #15
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I will agree on the cornellverse. I had never played it until the last version and enjoyed it quite a bit playing NYCW.

Will also second Genaldi's mods, his 1987 mod was pretty stable for me and 2nd favorite after DOTT.
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Old 12-01-2012, 04:38 PM   #16
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I think what sets apart Ryland's world from the real world mods is that every single area in Ryland's world is interesting and playable. Most real world mods are made with a specific focus and if you don't play the promotion, or promotions, that are the focus then you don't get a good expierence.

Ryland's world has the best of everything. If has two National promotions in the US and another on the verge of National. It also has an active war going on in the Tri State area among lessor companies. Any of those promotions are playable.

It has a war between two massive companies in Japan with very differing ideas on how wrestling is to be handled. Further down it non-tradional companies, Japanese Sport's Entertainment, check, Japanese Death Matches, check. Each of these companies is completely playable.

Canada has two companies on the verge of going National that are locked in a war. One is a very Traditional company, the other is Sport's Entertainment. One of these companies just stole a huge star from the other. Both are playable.

Other areas are awesome too. Australia, another area with competing companies. Mexico has three that are about the same level and competing with each other.

On the other hand you only get out of it what you put in. If you aren't willing to read his history and know the storylines of the area you are playing in then you may not get a good experience.

He has a website for the world he has created, but it isn't even half the story. You really need to read it, and then read in game bios and company profiles to get the entire picture.

hxxp://www.greydogsoftware.com/cornellverse/
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Old 12-08-2012, 12:32 PM   #17
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Thinking the demo may be out on this as the website is crashed
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Old 12-08-2012, 12:33 PM   #18
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Thinking the demo may be out on this as the website is crashed

Completely crashed. I'd say the demo is a good bet.
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Old 12-09-2012, 12:18 PM   #19
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Demo just released, looking forward to checking out the new features and seeing how the game world has changed in the last 3 years. Hopefully NYCW is still around.
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Old 12-09-2012, 12:22 PM   #20
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I'll check it out. Might have to wait til the New Year tho.
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Old 12-09-2012, 02:45 PM   #21
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Downloading the demo right now. I should have some time tonight to get a good look at it.
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Old 12-09-2012, 06:07 PM   #22
BYU 14
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Interface is a lot slicker IMO, been spending the little time I have going through all the promotions, lots of nice little additions that add to the game. One I really like is the alumni section in the company profile section. Shows workers that used to be with the promotion that have moved on.

Hope to get a card in later and see if booking is quicker.
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Old 12-16-2012, 08:53 PM   #23
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This came out earlier today!

Love the game but it is so hard to allocate enough time to it. In order to play it well you really have to plan ahead.

My personal preference is playing as TCW in the Cornellverse. Playing real world mods kind of boxes me in a corner that I dont know how to get out of. It seems I just want to recreate history which really isnt the purpose of this game. I guess Im not creative enough to do real world any other way.
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Old 12-16-2012, 10:24 PM   #24
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My personal preference is playing as TCW in the Cornellverse. Playing real world mods kind of boxes me in a corner that I dont know how to get out of. It seems I just want to recreate history which really isnt the purpose of this game. I guess Im not creative enough to do real world any other way.

Is there a comprehensive real-world mod available yet/already?

FWIW, I have an almost opposite relationship with the (good) RW mods. I turn the history upside down and inside out in many cases but having the ability to "know" the characters generally is pretty much a must for me to be able to play such a historically click intensive game. Even with the enormous detailed spreadsheet I develop for my roster in each & every universe, without a certain comfort factor with the workers I really can't see me playing the game, would just be too incredibly tedious.
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Old 12-16-2012, 10:28 PM   #25
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Is there a comprehensive real-world mod available yet/already?

FWIW, I have an almost opposite relationship with the (good) RW mods. I turn the history upside down and inside out in many cases but having the ability to "know" the characters generally is pretty much a must for me to be able to play such a historically click intensive game. Even with the enormous detailed spreadsheet I develop for my roster in each & every universe, without a certain comfort factor with the workers I really can't see me playing the game, would just be too incredibly tedious.

Yeah, exactly.

Let me know when a DOTT-era mod comes out and I'll take a good look at it. Or a late-90's "Monday Night Wars" mod too.
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Old 12-17-2012, 06:40 AM   #26
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Is there a comprehensive real-world mod available yet/already?

FWIW, I have an almost opposite relationship with the (good) RW mods. I turn the history upside down and inside out in many cases but having the ability to "know" the characters generally is pretty much a must for me to be able to play such a historically click intensive game. Even with the enormous detailed spreadsheet I develop for my roster in each & every universe, without a certain comfort factor with the workers I really can't see me playing the game, would just be too incredibly tedious.

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Yeah, exactly.

Let me know when a DOTT-era mod comes out and I'll take a good look at it. Or a late-90's "Monday Night Wars" mod too.

Someone is finally making a new early 80's mod to model DOTT that starts in Jan 1983 called War to settle the score, still not released though.

Genaldi is also converting his '87 and '97 mods, so there will be some good real world stuff available shortly.

Like jbergey mentioned, still a game you have to plan ahead for, but you can now add angles as well as matches to pre-booking, so as I think of things I put them there as opposed to using the notepad like I used to.

The game is also a lot quicker when advancing between days now, which was an annoynace in the past.
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Old 12-17-2012, 10:31 PM   #27
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I'm not a huge fan of this version's CVERSE. For TEW 2010 I actually loved it, but I think this version is more of the same. The starting storylines, unlike last version, seem to just be a bunch of guys lumped together. This was obviously done to showcase the new storylines, but it doesn't do much to get me going.

SWF seems to have given the title to the one guy who I dislike booking. Their Main Event scene was completely stagnant for three years. USPW seems destined to fail at this point IMO and Japan seems to be more of the same too at the top level. Granted the regional scene in Japan is more interesting, but it seems at the cost of everything else.

I guess we were spoiled last version with a DeColt jumping ship to the rival family, the "Man Under Pressure" storyline in SWF with the arrival of Marat, and the INSPIRE closing/BHOTWG invasion in Japan. I can't find anything like that in this version. Makes me not want to play it. Seems I have nothing ready made for me to build on/run with. Hopefully it gets spruced up a bit at some point. Otherwise I'll be waiting for real world mods. I've already played this CVERSE to death last version. With nothing much happening, I just can't bring myself to play what I consider to be inferior data at this point.

EDIT: That said I do appreciate the new features. I can't wait to take them for a spin with data I can enjoy.
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Old 12-27-2012, 11:42 AM   #28
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1994 Mod is Out

Anyone care to give it a try? On the fence about purchasing the game, but curiosity mixed with boredom will probably equal a purchase at some point over the next week.
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Old 12-27-2012, 11:53 AM   #29
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Hive's 1994 mod last year was excellent. This mod was late to the game for TEW 2010, and by the time it hit Hive had already learned from his 1995 and the other top modders putting out several mods. I can't play it yet, but he has basically stated that it is pretty much the same thing. He choose not to mess alot of the new modding features that he feels are too "deterministic." Things such as decline age, peak years, etc he left random.

Hive is my second favorite modder behind Genaldi. Genaldi's first mod will be out in "two weeks."
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Old 12-27-2012, 01:18 PM   #30
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This may be a dumb question-- given wrestling in general-- but do you always have to pick a winner? I had the old TNM where I ran a fed without selecting the outcome if I wanted the title to change hands (if I wanted a certain outcome to build up the storyline I would do that). Just wondering
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Old 12-27-2012, 01:36 PM   #31
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This may be a dumb question-- given wrestling in general-- but do you always have to pick a winner? I had the old TNM where I ran a fed without selecting the outcome if I wanted the title to change hands (if I wanted a certain outcome to build up the storyline I would do that). Just wondering

In this game you dont have to pick the winner. You can leave it blank and let the computer decide although they will normally pick the wrestler more over.
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Old 12-27-2012, 04:00 PM   #32
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Love Genaldi's mods, also curious about the 1983 mod, which is out but in beta and I want to wait a bit before I try it.
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Old 12-31-2012, 06:47 PM   #33
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So after getting Wrestling Manager for the iPhone, I got the hankerin for some wrestling sim. I played the crap out of TNM and to me it was the perfect game. That being said, it's really old, doesn't run well on modern Windows, and is not as supported as it used to be. I bought TEW 2008 (I think, it might have been 2007), but I never got into it. I bought TEW 2013 today.

It's incredible. I'm playing the Cornellverse, Invincible Pro Wrestling. While it's really deep, it's also user-friendly for n00bs such as myself. I think I'm going to be playing this one for a while.
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Old 01-01-2013, 10:09 AM   #34
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I loved TNM as well. Also had Lance Haffner Wrestling back in the mid 90's. I developed a pen and paper wrestling RPG in the 90's and we played over 150 cards worth of matches, so I had a full universe full of fictional wrestlers. I used to get together with a group of about 10 people at a gaming store every Monday night and we'd play a full show every week. Even non-wrestling people would show up just because of the fun atmosphere of rolling dice and playing together with a group of friends every week.

I wish there was a sim that could do what TNM did, simulate the wrestling world as a kayfabe world where the matches were "real" and as a booker you just put things together. I still enjoy TEW a lot but it's a totally different type of game.
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Old 01-01-2013, 11:04 AM   #35
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I keep having the game's sim hang and not advance when it runs computer shows. It's happening years down the road. It's made my game completely unplayable. For the first time I'm getting frustrated with the tech support. You post a thread, send in your save game, thread gets deleted, and you get no feedback.

He fixes the freeze when I do it, but months down the road it hangs again on another show the computer runs, and I've grown tired of starting threads only for them to be deleted all over again.
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Old 01-01-2013, 12:23 PM   #36
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I loved TNM as well. Also had Lance Haffner Wrestling back in the mid 90's. I developed a pen and paper wrestling RPG in the 90's and we played over 150 cards worth of matches, so I had a full universe full of fictional wrestlers. I used to get together with a group of about 10 people at a gaming store every Monday night and we'd play a full show every week. Even non-wrestling people would show up just because of the fun atmosphere of rolling dice and playing together with a group of friends every week.

I wish there was a sim that could do what TNM did, simulate the wrestling world as a kayfabe world where the matches were "real" and as a booker you just put things together. I still enjoy TEW a lot but it's a totally different type of game.

I played the hell out of TNM - and like you Mota, wish there was a similar game out there. TEW is different...not the same at all. I used to plan months of TNM cards and angles in a notebook while in class and stuff, and then book them out. It was fucking awesome.

Hell - I'd still play it if I could get it running decent on my rig these days.
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Old 01-29-2013, 04:44 PM   #37
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Any update on the historical mods?
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Old 01-29-2013, 06:10 PM   #38
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I've been looking into this game having never played any of Ryland's previous titles. The (exhaustive) thread posted here was helpful in better understanding how the game works and how someone might play it:

http://forum.rpg.net/showthread.php?667429-Where-I-Play-Total-Extreme-Wrestling-2013&

It might be a help to someone who is thinking of taking the plunge into TEW. It definitely has me thinking about it.
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Old 01-29-2013, 06:24 PM   #39
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Any update on the historical mods?

1994 has issues.

1987 and 2001 are both out and as far as I can tell just as good or better than they were on the last version.

1997 should be out before too long and is expected to be in the same shape as 87/2001 since it's the same guy.
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Old 01-29-2013, 06:36 PM   #40
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Cool - thanks Dubb!

What about 1983/DOTT?
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Old 01-29-2013, 06:44 PM   #41
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Cool - thanks Dubb!

What about 1983/DOTT?

1983 War to settle the score has been released, but is still in beta and there are issues with it as well.

Last edited by BYU 14 : 01-29-2013 at 06:45 PM.
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Old 01-29-2013, 06:47 PM   #42
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Thanks. Then again - 1987 is plenty far back for me I'm sure too.

LOL
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Old 01-29-2013, 08:10 PM   #43
korme
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Thanks, guys. This thread just made me take the plunge.

I haven't watched wrestling in over a decade. Would I have more fun playing a fictional universe, or a 1987/97 mod?
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Old 01-29-2013, 08:56 PM   #44
korme
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When I try to unzip anything into the TEW folder (like the 1997 mod) it says access is denied.

What n00b thing am I doing wrong?
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Old 01-29-2013, 09:04 PM   #45
INDalltheway
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I imagine you need to right-click the file and "run as administrator."

Oh and Shorty - The fictional 'Cornellverse' is amazing. For the hardcore guys that have been around forever it has evolved in front of their eyes. To someone like us it just takes reading bios and some threads over at greydog.

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Old 01-29-2013, 09:05 PM   #46
INDalltheway
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I've been looking into this game having never played any of Ryland's previous titles. The (exhaustive) thread posted here was helpful in better understanding how the game works and how someone might play it:

http://forum.rpg.net/showthread.php?667429-Where-I-Play-Total-Extreme-Wrestling-2013&

It might be a help to someone who is thinking of taking the plunge into TEW. It definitely has me thinking about it.
Thank you so much for this link. I've been looking for something exactly like this.
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Old 01-29-2013, 09:13 PM   #47
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I imagine you need to right-click the file and "run as administrator."

Oh and Shorty - The fictional 'Cornellverse' is amazing. For the hardcore guys that have been around forever it has evolved in front of their eyes. To someone like us it just takes reading bios and some threads over at greydog.

Got that part, I had to unzip to a random file and then manually move the files over to override as an admin.

However, when I go into the game and "create a database", the database never seems to appear in the file directory, so I can't apply the file I downloaded.
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Old 01-29-2013, 09:17 PM   #48
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Got that part, I had to unzip to a random file and then manually move the files over to override as an admin.

However, when I go into the game and "create a database", the database never seems to appear in the file directory, so I can't apply the file I downloaded.

So when you go to select the database is isn't showing up in the box by the "Default" database? Just make sure all of the files from the database you downloaded are in a folder in the GDS/TEW2013/Databases folder. From there it should show up and you select the database then begin a new game.
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Old 01-29-2013, 09:18 PM   #49
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My problem with this game has always been (and continues to be) booking shows that get good ratings vs. just booking shows the way I want to book them.

Think that's why I liked TNM, the star-rating was just based on the in-ring action and not the heat or anything.
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Old 01-29-2013, 09:21 PM   #50
Ajaxab
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Join Date: Apr 2001
Location: Far from home
Quote:
Originally Posted by INDalltheway View Post
Thank you so much for this link. I've been looking for something exactly like this.

I'm really impressed by how the guy explains everything from ground zero. He's pretty much convinced me to give the game a shot. Once I get some work projects out of the way, I think I'll take a chance on it.

Does anyone know just how accurate the mods are for obscure promotions? When I was a kid I used to watch Stampede Wrestling out of Calgary and wondered if I could run it with one of the 80s mods.
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