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Old 04-12-2013, 06:02 AM   #1
aston217
College Prospect
 
Join Date: Sep 2010
fof-capman | Cap Penalty Management Utility

fof-capman
currentversion: r0.1

capman is a new, beta utility for adjusting current-year cap penalty values for SP and MP FOF2k7 savegames, on a league-wide or individual basis.

capman requires an additional piece of software to run, because I wrote it in PHP. I use XAMPP (link). Once installed, capman is run straight from the browser: localhost/fof-capman/

usage
capman calculates a cap penalty based on a user defined % of the current salary cap, and adds the sum to existing cap penalties.

Modifiers - also as % of the current salary cap - may be added to or subtracted from individual teams. Capman rewrites all cap penalties in one shot; however, you can apply a 0% new cap penalty and then adjust teams individually. Note that if the 0% new cap penalty isn't applied, all unmodified teams will be reset to 0.

screenshots


start page


league management

disclaimers
This utility is provided as is. Use at your own risk! At this point it's been tested by only a handful of people. While I have confidence in it, always test rigorously before moving forward.

Any MP leagues toying with the idea of using capman should deliberate very, very carefully. Cap crunch isn't for everyone.

Lastly, please don't export with any modified FJU files if you aren't a commissioner. Enjoy!
Attached Files
File Type: zip fof-capman-r0.1.zip (231.5 KB, 17 views)
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Last edited by aston217 : 04-16-2013 at 05:11 AM.
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Old 04-12-2013, 06:36 AM   #2
Prinzar
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Sounds like you've cracked what the community are begging for.

I haven't a clue what php is so I'll sit back while others give it a go

Great work
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Old 04-12-2013, 06:43 AM   #3
aston217
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Hey prinzar, thanks!

No PHP knowledge is really necessary to run the utility. Once the XAMPP software is installed, and the download put into the right place, it can be treated as a website. The only difference is the URL you use to get there, which will look like localhost/fof-capman/.
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Old 04-12-2013, 07:10 AM   #4
Prinzar
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Ah, that sounds simple enough for me! I will give it a trial later.

The individual cap penalty is an interesting concept for some SP testing
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Old 04-12-2013, 08:10 AM   #5
Nemesis
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Join Date: Sep 2011
+1

Good work.
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Old 04-12-2013, 08:36 AM   #6
Firefly
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Score one for the good guys!
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Old 04-12-2013, 08:50 AM   #7
Ben E Lou
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Good job. Did you account for pre-existing dead cap space? I can't tell. Pretty big exploit if not.
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Old 04-12-2013, 11:12 AM   #8
Nemesis
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Quote:
Originally Posted by Ben E Lou View Post
Good job. Did you account for pre-existing dead cap space? I can't tell. Pretty big exploit if not.

In the copy he gave me, there was pre-existing cap recognition.
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Old 04-12-2013, 11:34 AM   #9
aston217
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Quote:
Originally Posted by Ben E Lou View Post
Good job. Did you account for pre-existing dead cap space? I can't tell. Pretty big exploit if not.

Yep, assigning a set % of the cap hit adds the calculated %(LEAGUECAP) to the current cap penalty.

Of course, you aren't locked into doing that.
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Old 04-12-2013, 01:30 PM   #10
Dutch
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I had a chance to mess with this and its a very well done utility.
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Old 04-12-2013, 01:37 PM   #11
aston217
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Quote:
Originally Posted by Dutch View Post
I had a chance to mess with this and its a very well done utility.

BIG thanks to Dutch for some extensive and thoughtful testing, by the way. Wouldn't have had nearly as much confidence in the tool without a trained set of eyes helping make sure things checked out and it was doing its job.
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