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Old 07-31-2015, 09:57 AM   #1
Shoveler
High School Varsity
 
Join Date: Jan 2006
Location: Central Minnesota
Defensive Gameplanning

My teams always seem to be terrible at defense, and it feels like it's holding me back in MP leagues. I'll admit trying to setup the game plans for defense has been a bit daunting to me, and I've been trying to break it apart here recently to get a better handle on it.

I am really struggling with how you build a gameplan to a specific opponent, or a gameplan in general, when there are three levels of RNG you have to deal with. In short, it doesn't feel like there are enough customizable options to really dig in and set up the defense without having to cross your fingers and hope the right set of circumstances are selected on each play.

Take this hypothetical example. Say my gameplan analyzer shows that on 2nd and 1 my opponent runs the ball 50% of the time, but throws deep 50% of the time. If I am approaching this correctly, here is what I wanted to do but yet this seems like a terrible idea:

1. Set the defensive pass coverage for 46-60% pass, to reflect 50% run coverage and 50% deep pass coverage.

2. In the basic defensive gameplan screen, set aggressive run + run to 50%, and aggressive pass to 50%.

3. In the defensive personnel choices screen, set aggressive pass to 100% dime defense. (This feels like a terrible idea, as now I am always in dime for aggressive pass.. but just roll with it for this example).

So with this setup, I have a 50% shot of calling the correct defensive approach, and then another 50% shot at calling the correct play, which means I am already at 50% of 50% (25%) at getting the right defense in place. So I chose 100% aggressive pass coverage so that I could guarantee I'm in the dime for a deep pass, keeping me at 25% (100% * 25%). Those are some shitty odds, and a lot of work for one situation.

It feels like the way the defensive gameplan is setup, you have a % chance of calling the right defensive approach (run vs. pass), another % chance at calling the right defensive play, and then a final % chance of being in the formation you would like (dime, nickle, etc..).

No wonder offense is so much more potent then defense in this version of the game (although I have not played any previous ones, just going off of other comments). Maybe the best defense in FOF7 is having a superior offense to keep your garbage defensive gameplan off the field.

I've been playing around with this in a single player game, and I am seeing decent results in the run stopping category, but I cannot figure out how to slow down the passing game at all. If there is any help out there for an idiot like me, please point me in the right direction.

I'll keep plugging away with my SP game. I've experimented with blitzing, double coverage, and a variety of play calling setups, but I consistently give up 10+ yards per completion against the pass. My SP team has much better individual players than any of my MP teams, which isn't helping my confidence.

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Old 07-31-2015, 12:01 PM   #2
Shoveler
High School Varsity
 
Join Date: Jan 2006
Location: Central Minnesota
Alright, as a caveat to my previous example. I believe the correct answer would be to eliminate the big pass play 100% of the time therefore increasing your odds to match up against the offense correctly 50% of the time.

But, I dont want that to be the takeaway from my question.

Is my understanding of how the defense works correct? In my SP game I have removed all instances of 4-deep coverage as I test the other coverages, yet each season I see a handful of those plays showing up on defense. The game obviously adjusts the defense in certain situations, probably at the end of a game by going into the prevent defense.

How are other folks gameplanning on a game-by-game basis, or for a full season at one time?

Or is the best course of action to just rex the defense and spend all your time on the offense? I hate this option as it feels like I am missing out on part of the game I should be trying to squeeze more out of at the moment.

I am using gameplan analyzer, and so far all I am getting from it is a giant, "You suck at defense" message each season. I dont believe in my SP test that I am overusing any one particular defense, there are always at least 3 defenses available for RNG to select in each of my pass coverage screens. I do weight run defenses extremely heavily in the less frequent pass coverage screens.

In my latest test I used the following for the pass coverage screens:


Pass + Aggressive Pass (Total Percentage)
FORMATIONUSAGE0-910-2930-4546-6061-8586-100
1-Deep, Loose ManRUN4535282070
1-Deep, Bump and RunRUN4535272080
2-Deep, Loose ManNEUTRAL
55161616
Strong-Side Man, Weak Side ZoneNEUTRAL – BAD AGAINST RECEIVING TES





Weak-Side Man, Strong Side ZoneNEUTRAL – GOOD AGAINST RECEIVING TES102520161616
2-Deep, Bump and RunSHORT PASS





3-Deep ZonePASS

20285368
4-Deep ZoneDEEP PASS







100100100100100100

CHANCE OF RUN %90705540150
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Old 07-31-2015, 12:03 PM   #3
Shoveler
High School Varsity
 
Join Date: Jan 2006
Location: Central Minnesota
And I get these results from gameplan analyzer:

*Is there a way to see YAC for the defense? That might help to know if I am letting receivers get to much yardage after the catch by playing to deeply on defense?

Defense By Coverage

Plays Pct Yds YPP Succ Pct RushP Yds YPR Succ Pct Stuf Pct DrpB Pass Cmp Pct Int Pct Yds YPA YPC Succ Pct Sack Pct
OneDeepLooseMan 90 8.2% 524 5.82 41 45.6% 40 145 3.63 19 47.5% 9 22.5% 50 41 26 63.4% 2 4.9% 379 9.24 14.58 22 44.0% 4 8.0%
OneDeepBumpAndRun 111 10.1% 502 4.52 40 36.0% 60 172 2.87 17 28.3% 20 33.3% 51 42 32 76.2% 2 4.8% 330 7.86 10.31 23 45.1% 5 9.8%
TwoDeepLooseMan 264 23.9% 1,475 5.59 107 40.5% 94 430 4.57 40 42.6% 16 17.0% 170 153 95 62.1% 4 2.6% 1,045 6.83 11.00 67 39.4% 6 3.5%
TwoDeepBumpAndRun 45 4.1% 260 5.78 21 46.7% 19 71 3.74 8 42.1% 4 21.1% 26 25 18 72.0% 0 0.0% 189 7.56 10.50 13 50.0% 0 0.0%
ThreeDeepZone 400 36.2% 2,677 6.69 189 47.3% 106 518 4.89 53 50.0% 30 28.3% 294 271 179 66.1% 6 2.2% 2,159 7.97 12.06 136 46.3% 10 3.4%
FourDeepZone 6 0.5% 131 21.83 4 66.7% 1 5 5.00 0 0.0% 0 0.0% 5 5 4 80.0% 0 0.0% 126 25.20 31.50 4 80.0% 0 0.0%
StrongSideMan 0 0.0% 0 0.00 0 0.0% 0 0 0.00 0 0.0% 0 0.0% 0 0 0 0.0% 0 0.0% 0 0.00 0.00 0 0.0% 0 0.0%
WeakSideMan 188 17.0% 1,037 5.52 72 38.3% 79 218 2.76 25 31.6% 24 30.4% 109 98 70 71.4% 0 0.0% 819 8.36 11.70 47 43.1% 4 3.7%

Last edited by Shoveler : 07-31-2015 at 12:04 PM.
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Old 07-31-2015, 12:22 PM   #4
garion333
High School Varsity
 
Join Date: Nov 2010
Location: Near Cleveland
Quote:
Originally Posted by Shoveler View Post
In short, it doesn't feel like there are enough customizable options to really dig in and set up the defense without having to cross your fingers and hope the right set of circumstances are selected on each play.

Your instincts are correct here, it's always a bit of a crap shoot.

I disagree with your take on the customization aspect for the most part. I was miffed at the defense aspect for a long time because it all seemed horribly designed, but that's because I was looking for "play Cover 2 here", "play 46 here" buttons or something. I think the defensive screens would make more sense if and when we can have multiple screens open at once. Until then it takes a much longer time to try and get all the screens to work in conjunction.
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Old 07-31-2015, 12:35 PM   #5
garion333
High School Varsity
 
Join Date: Nov 2010
Location: Near Cleveland
Quote:
Originally Posted by Shoveler View Post
And I get these results from gameplan analyzer:

*Is there a way to see YAC for the defense? That might help to know if I am letting receivers get to much yardage after the catch by playing to deeply on defense?

Defense By Coverage

Plays Pct Yds YPP Succ Pct RushP Yds YPR Succ Pct Stuf Pct DrpB Pass Cmp Pct Int Pct Yds YPA YPC Succ Pct Sack Pct
OneDeepLooseMan 90 8.2% 524 5.82 41 45.6% 40 145 3.63 19 47.5% 9 22.5% 50 41 26 63.4% 2 4.9% 379 9.24 14.58 22 44.0% 4 8.0%
OneDeepBumpAndRun 111 10.1% 502 4.52 40 36.0% 60 172 2.87 17 28.3% 20 33.3% 51 42 32 76.2% 2 4.8% 330 7.86 10.31 23 45.1% 5 9.8%
TwoDeepLooseMan 264 23.9% 1,475 5.59 107 40.5% 94 430 4.57 40 42.6% 16 17.0% 170 153 95 62.1% 4 2.6% 1,045 6.83 11.00 67 39.4% 6 3.5%
TwoDeepBumpAndRun 45 4.1% 260 5.78 21 46.7% 19 71 3.74 8 42.1% 4 21.1% 26 25 18 72.0% 0 0.0% 189 7.56 10.50 13 50.0% 0 0.0%
ThreeDeepZone 400 36.2% 2,677 6.69 189 47.3% 106 518 4.89 53 50.0% 30 28.3% 294 271 179 66.1% 6 2.2% 2,159 7.97 12.06 136 46.3% 10 3.4%
FourDeepZone 6 0.5% 131 21.83 4 66.7% 1 5 5.00 0 0.0% 0 0.0% 5 5 4 80.0% 0 0.0% 126 25.20 31.50 4 80.0% 0 0.0%
StrongSideMan 0 0.0% 0 0.00 0 0.0% 0 0 0.00 0 0.0% 0 0.0% 0 0 0 0.0% 0 0.0% 0 0.00 0.00 0 0.0% 0 0.0%
WeakSideMan 188 17.0% 1,037 5.52 72 38.3% 79 218 2.76 25 31.6% 24 30.4% 109 98 70 71.4% 0 0.0% 819 8.36 11.70 47 43.1% 4 3.7%

Unless your intent is to play a Zone-first defense I'd say you have too much ThreeZone and not enough BnR. And probably too much OneDeep.

This is closer to what works (imho):

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Old 07-31-2015, 01:16 PM   #6
Shoveler
High School Varsity
 
Join Date: Jan 2006
Location: Central Minnesota
My intent was to test a few seasons where I was switching between 2-deep man and 2-deep bnr. But leaving the 3-deep zone. I was probably giving to much weight to the help file and what each defense was listed as good against.

2-deep man is an average defense against both run and pass
2-deep brn is good against the short pass
3-deep zone is good against the pass, not against the run

I did give consideration to my players bar in each area before setting up the test.

But ultimately, I find the results of each season to be inconclusive in the gameplan analyzer. It's hard to nail down which defense to use more of when they all seem to perform poorly.

I'll have to try and run your play mix, but that may be difficult unless I just take a broad stroke through all the pass coverage screens, which I would rather not do. My thinking is that 1-deep coverages are still better in situations where you expect a heavy amount of rushing attempts. But perhaps I can tone that down in the middle range.

Thank you Garion
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Old 07-31-2015, 07:13 PM   #7
Nemesis
H.S. Freshman Team
 
Join Date: Sep 2011
Ben did do a little FOF7 Mining.
FOF7 Data Mining (Latest Version Mined=7.1a) - Front Office Football Central


The following is what he did for FOF2k7 6.4, and is what I referenced in CyFL Chat. I would warn you not to read too much into the data itself, since the game is different, but it's something to toy with in your own testing.
Ben's FOF2k7 6.4 GP Analyzer Datamine
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