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Old 11-03-2015, 08:40 AM   #1
Bridgford Ram
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Existing Player Statistics

Apologies if this is covered elsewhere but I have looked and couldn't find it.

When you start a new game of FOF7 is there anyway of seeing existing statistics for the existing players?

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Old 11-03-2015, 08:55 AM   #2
digamma
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No, you're starting in a brand new world.
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Old 11-03-2015, 10:18 AM   #3
Bridgford Ram
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No, you're starting in a brand new world.

Cheers for the reply, so just to make sure I understand, you start with real players, at real teams but without their stats?
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Old 11-03-2015, 11:04 AM   #4
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Originally Posted by Bridgford Ram View Post
Cheers for the reply, so just to make sure I understand, you start with real players, at real teams but without their stats?
Yep.

You also have the option to start with ficional players.
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Old 11-03-2015, 11:52 AM   #5
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Yes, this topic may be addressed elsewhere, but the idea is that it isn't an NFL simulation or a replay simulation, so while the player file exists, you aren't stepping into the 2015 NFL season, but rather year 1 of the FOF season.
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Old 11-03-2015, 12:04 PM   #6
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When you start a new season with the players from the current 2015 nfl season most of the key players will have stats similar to what they have in real life but not always exact. as far as rookies and random players the starting stats can vary greatly.

example i play Jacksonville and I've simmed several new leagues and Bortles has started 25/50 all the way up to 50/94
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Old 11-03-2015, 12:31 PM   #7
Ben E Lou
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Originally Posted by chrisjohns726 View Post
When you start a new season with the players from the current 2015 nfl season most of the key players will have stats similar to what they have in real life but not always exact. as far as rookies and random players the starting stats can vary greatly.

example i play Jacksonville and I've simmed several new leagues and Bortles has started 25/50 all the way up to 50/94
Well, this is different from the original post, I think. The first post seemed to be about stats--the fact that Peyton Manning doesn't show up in FOF with 530 TD passes from 1998-2015. I realize that it's a semantics difference, but in FOF online culture, you're not asking about stats, but ratings. Ratings are the attributes of players that determine how they perform, such as breakaway speed and hole recognition for RBs, passing accuracy for QBs, etc. The overarching principle that speaks to your issue here is the same one that digamma mentioned: FOF is not a replay game. There is what's known as an "X-Factor" that affects ratings of younger players when a career is originally generated. It's referenced in the game's Help File thusly:
Quote:
A Random Start to Each Game

Let's face it. There's not a lot of information about players who don't have extensive professional experience. How should free agent Alex Smith perform in Kansas City? How should players with only a couple of games worth of part-time experience perform?

All other games on the market try and make an educated guess. Front Office Football is no different - except for one additional X-factor. Sure, I gave Smith a set of ratings. After two or three years, he will perform in a manner consistent with other quarterbacks selected first in the draft. Most of the time, at least.

That's where the X-factor comes into play. It's based on the number of games the player has started at the professional level and his years of experience. For instance, the average quarterback has started 37 games in a 5.5-year career. So the X-factor for a quarterback with 22 games in two seasons is about 50. Smith's X-factor is a little lower.

That X-factor determines the random element that changes the core ratings each time you start a new game. When the X-factor is 0, the core ratings can vary by up to 50 percent from the assigned rating. When the X-factor is 100, which it is for about one-third of the players in the league, the core ratings only vary by up to 10 percent.

The net result? Front Office Football generates a new universe every time you start a new game. Most of the time, Smith will be a decent quarterback. A good percentage of the time, he'll be outstanding. And some of the time, he'll be fairly mediocre. Well-established players will perform more as they did in the past, but there will still be some variety.

You'll have to rely heavily on your scouting staff to determine whether or not a player is worth drafting. You'll have access to your scouts from every screen you can make a personnel decision from. They'll know more than general reputation allows.

This allows for a more challenging game and greater replay value. What's the fun of a game where you know that Smith will be a huge success? Or a game where you know that linebacker Brian Cushing is always an undervalued superstar, so your first move in guaranteeing a 12-win season is acquiring him in a hugely unbalanced trade?

That's how the X-factor brings additional realism to Front Office Football without sacrificing the integrity of the simulation.
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Last edited by Ben E Lou : 11-03-2015 at 12:31 PM.
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Old 11-04-2015, 07:15 AM   #8
Bridgford Ram
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Originally Posted by Ben E Lou View Post
Well, this is different from the original post, I think. The first post seemed to be about stats--the fact that Peyton Manning doesn't show up in FOF with 530 TD passes from 1998-2015. I realize that it's a semantics difference, but in FOF online culture, you're not asking about stats, but ratings. Ratings are the attributes of players that determine how they perform, such as breakaway speed and hole recognition for RBs, passing accuracy for QBs, etc. The overarching principle that speaks to your issue here is the same one that digamma mentioned: FOF is not a replay game. There is what's known as an "X-Factor" that affects ratings of younger players when a career is originally generated. It's referenced in the game's Help File thusly:

Yeah it was the stats rather than the ratings I was interested in. Just wanted to make sure I had set my inital game up correctly. Cheers all.
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Old 11-06-2015, 09:17 AM   #9
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And do you not get stats from the pre season games?
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Old 11-06-2015, 10:59 AM   #10
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You get stats, but they are not factored into career stats.
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Old 11-06-2015, 11:30 AM   #11
Bridgford Ram
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You get stats, but they are not factored into career stats.

Where can I find them then? I looked but didn't spot them.
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Old 11-06-2015, 01:15 PM   #12
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You don't get them outside the box scores. It's possible they're in the export data, or that a utility pulls them together, but I'm not sure.
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Old 11-11-2015, 03:32 AM   #13
Bridgford Ram
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Wrong thread...

Last edited by Bridgford Ram : 11-11-2015 at 05:59 AM.
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