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#1 | ||
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n00b
Join Date: Mar 2017
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FOF8: Exporting and importing in MP league
hello everyone, is there any difference between the export files from CCFL/GML and other MP leagues, such as RNFL?
I'm trying to join RNFL, but I run FOF8 on a mac using PlayOnMac. As a test, I was able to successfully read the CCFL files from Ben's website. However, I get a message in FOF8 that the files that I got to setup RNFL are corrupted and that I cannot load a game. I'm using and FTP client to copy the files to my leagues/[league_id] folder. From older messages, it seems that Ben has solved this issue in late Dec 2016 -- any guidance here would be highly appreciated. |
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#2 |
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n00b
Join Date: Mar 2017
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To be more specific, I downloaded the ccfl2017 files as a test, although I'm not part of that league. I could manage to read them OK it seems, and my leagues/[league_id] folder contains the following.
[league_id].ffn [league_id].fgd [league_id].fju [league_id].fpd [league_id].fps [league_id].frc [league_id]Week.Year Where league_id is ccfl2017 or RNFLxxxx. My procedure is the following. 1) 'Enter a New Career' under Control/Participants, and select the Rams. I did the same step with ccfl2017 and RNFLxxx, and in both cases FOF8 tells me that a file was created in /export/[league_id]/[league_id].26Q . I believe 26 is the ID code for the Rams. 2) I would then click on the icon 'Open an MP game', and select the corresponding game. 3) For ccfl2017, the league files are read OK and I am prompted a password for the Rams, which I obviously don't have since I'm not managing the Rams in that league. 4) For RNFLxxxx, I get the following message 'Unable to load game data file. Save game is corrupted'. I'm totally clueless on how to proceed. |
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#3 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Where'd you get the FTP information for the CCFL?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 |
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n00b
Join Date: Mar 2017
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Hi Ben, thanks for the quick response.
sorry, I didn't get the ccfl files from the ftp as I don't have that info (I meant that I got the ftp files for RNFL, which I'm trying to join). The ccfl2017 files I downloaded from the CCFL webpage Index of /files after following a thread here on the new zip files export. I thought that would help me. any of the zip files seem to read fine for me, although I'm not able to do anything past the team password stage as you would expect. but at least it tells me that the files are reading fine, which is not the case for RNFL. I just checked and also the zip files from your GML website read fine to me. any ideas you might have would be very welcome, thanks a million. |
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#6 |
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n00b
Join Date: Mar 2017
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Ben, following my previous message, I think now I know what is going on -- you mentioned these in one of your posts before, and it's related to FOF8 compressing the ftp files. I did some extensive tests setting up my own test mp league, and the issue is related to the ftp files being compressed by FOF8. We are not able to read directly the files exported by FOF8 with the 'Export game files' function available to the commissioners, since they are compressed. The zip files that Ben provides in CCFL/GML/IHOF are uncompressed, and this is why I can read those files and not yours from the ftp. Is it possible to decompress the ftp files? I couldn't do it with any of the usual suspects like zip, 7z, gzip, rar etc |
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#7 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Oh, I thought commishes had gotten the word about compression. I've tried to spread it.
Yeah, you have to create zip files / backups from the /leagues folder, not the Export folder. The only way I know of to uncompress the files is to download them via in-game FTP.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#8 |
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Pro Starter
Join Date: Jul 2005
Location: Appleton, WI
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I think the problem is that the initial ZIP we provided is uncompressed properly, but he cannot pull down the files in-game (and I do not provide the uncompressed files in ZIP format like your leagues do).
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Commissioner of the RNFL |
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#9 | |
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n00b
Join Date: Mar 2017
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Quote:
thanks for looking into this, Ben. Would you be willing to share with other commissioners your script for producing zip files from the leagues folder? if yes, I could see a light in the end of the tunnel for joining MP leagues other than CCFL/GML/IHOF! too bad they don't have an opening at the moment, since these are the only files I can read. |
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#10 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Just walking through the code quickly, the script does the following 1. Connect my machine to server via FTP. 2. Connect my machine to remote database. (Again, some hosts don't allow this.) 3. Grab current season, stage number, and stage name from remote database. (If they're not updating their remote database daily with the current stage, this won't work.) 4. Identify what files in my /leagues/ directory have changed today. 5. Copy some of the files identified in step 4 (not all should be put in the backup...some are related to my team only or to commish-only functionality) into my dropbox/leaguebackups folder. 6. Create a zip file in the dropbox folder mentioned earlier. 7. Upload the zip file to the /files folder of the appropriate league on the FTP server. 8. Grab all import files from today and upload them to a folder on the server that another script uses to identify when each team last exported. 9. Close the FTP connection. 10. Close the remote db connection. 11. Output a link to the next step in my simming process. (Auto-posting.) Line breaks included, it's only ~80 lines of code, but just about every section is customized to work with my local machine, web server, and db structure. Steps 8 and 11 could be left off for others, but those only total 9 lines of code. The rest of the steps would be essential to the process for anyone.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 03-16-2017 at 10:46 AM. |
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#11 |
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n00b
Join Date: Mar 2017
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indeed a lot of effort would be needed and, unfortunately, I'd be surprised if any commish would be willing to go through that just to make it work for one user.
I guess I'll have to wait for an opening at GML/CCFL/IHOF to play MP :-( thanks again for the technical info. |
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#12 | |
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High School Varsity
Join Date: Jul 2012
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Quote:
The OSFL has also a lot of openings and youcan put yourself in the waiting list of the CFL too. ![]() |
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#13 |
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n00b
Join Date: Mar 2017
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definitely! I just registered for the OSFL and hope to be activated before the new season starts. excited about that league!
I found a workaround to join MP leagues using FOF8 on a Mac -- I'll post a detailed how-to later on, but I'm using virtualbox from Oracle (free) and a free windows 7 image from microsoft that lasts for 90 days. |
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#14 |
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High School Varsity
Join Date: Oct 2000
Location: Saint Paul, MN
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Piggy-backing on this thread, might have to start another or send an email to support.
My league just got our conversion file for the 2046 season. Participant can load the Solecismic-exported end-of-2045 file, but cannot load my exported start-of-2046 file. When they try, they get the "Unable to load data file. Save game is corrupted" message. Our method is the same as FOF7. I email them a zip of all the contents of the export folder, they unzip it into their leagues\leagueid folder. Has something changed? Confused as to why this is happening. |
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#15 |
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n00b
Join Date: Mar 2017
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In FOF8, exported and imported files are compressed, and probably encrypted -- at least I couldn't uncompress them with usual protocols like zip, 7zip, gzip, bzip, rar, etc. Because of that, Mac users cannot load the compressed files in game (not sure why). Perhaps something similar happens to some windows users? I sent an email to solecismic support asking for further clarifications on the import/export format, but never got a response.
My suspicion is that the Solecismic-exported EOS 2045 files are uncompressed, but yours are. This could be easily checked by comparing their sizes. E.g., the .fju file is about 30-35 MB uncompressed, and 3-4 MB compressed. This would explain why the Solecismic files could be loaded, but not yours. One way to solve this would be to make available the appropriate files from your league folder, which are not compressed (again, file sizes should be larger than those in the export folder). Be careful to not send commissioner or other files. If you look in the most recent GML or CCFL zip files, you could see which files you need to make available. the drawback is that you would need to do a zip of the appropriate files and make them available after every sim. I hope this helps! |
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#16 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Yes. Directions for how to do it now are on the Solecismic site. The poster above is correct about compression. But there's not a need for zip files if you follow all of the instructions.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#17 |
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High School Varsity
Join Date: Oct 2000
Location: Saint Paul, MN
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Ok, but none of the members of my league have used FTP. We have always been able to just zip the files back and forth via email, which was really simple.
Is this no longer possible? Is it now necessary to set up an FTP? |
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#18 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#19 |
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n00b
Join Date: Mar 2017
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well, I mentioned above a possible way of doing zips from your league folder that should work, but Ben definitely has a lot more experience in this thing than me.
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#20 | |
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High School Varsity
Join Date: Oct 2000
Location: Saint Paul, MN
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Quote:
Ah, truth be told I assumed that help document was outdated because the second sentence says "Front Office Football Seven" and since that game didn't require FTP, I still assumed this one did. I guess I'll just have to quit being stubborn and learn how to do something new new. Thanks. |
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#21 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Heh. Well, the same thing was true for FOF7: FTP was "required" and easier than creating zip files with every stage. The difference was that the zip file workaround back then could be done straight from the /export folder, because he wasn't doing compression. But in either version, FTP is easier. It's just that in FOF7 it was "noticeably easier" and in FOF8 it's "far easier."
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-24-2017 at 12:04 PM. |
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#22 |
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High School Varsity
Join Date: Oct 2000
Location: Saint Paul, MN
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After an hour and a half of trying to set up and log onto an FTP server to no success (something about failed to create listen socket, aborting), I'm going to see if just sending the files from the "leagues" folder works.
We are only a 4 person league, so going through hours of trying to learn how to set up an FTP does not really seem efficient for us. |
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