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#1 | |||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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There's quite a bit that can be customized here...
With lots of documentation, to boot. And simply in CSVs. Nice!
C:\Program Files (x86)\Steam\steamapps\common\Front Office Football Nine\default_data Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 |
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H.S. Freshman Team
Join Date: Jan 2012
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Won’t be able to explore in the game until later tonight … but do you expect it would be intensive/difficult to add new countries/cities to the game so an international/world league would be possible ?
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#3 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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As far as adding new ones, everything is in csvs, so I'd imagine you could switch them out in one of the default configurations if you are so inclined.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 |
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College Benchwarmer
Join Date: Jun 2002
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Fired the game up last night and used the FOF 2023 season to start. This has the current roster in it but I cannot figure out how to update the team names. I figured out how to update the default teams names for when you start without the 2023 rosters. Anyone else figure this out?
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#5 |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Go to team_info and also go to default_teams for the league structure.
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#6 | |
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High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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I aded a new default_teams file on the graphics page to help. |
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#7 |
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n00b
Join Date: Dec 2021
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#8 |
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n00b
Join Date: Dec 2021
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#9 |
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College Benchwarmer
Join Date: Jun 2002
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#10 | |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Back up the default installed files in case you need to revert back. Just one time fix to change the team names. Back up any .csv you are customizing is a good idea. FYI, you can customize all this. For the league structure starting a league in 1976 (28/6/16 schedule structure) for instance you can move the Cardinals to St. Louis, the Colts to Baltimore etc. And change the stadium info to match the era as well as team color scheme. Last edited by Gallifrey : 11-01-2023 at 08:31 AM. |
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#11 |
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College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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Exciting times. I've updated my database into the 2020's so the changing league size is fairly good news for historical simulations. I'll look to update player and draft files sometime in the new year. I just need to find time to write a bit of code.
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#12 |
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H.S. Freshman Team
Join Date: Jan 2003
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Looking forward to seeing those draft files! Really appreciated the ones you did in the past!
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#13 |
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High School Varsity
Join Date: Apr 2005
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Although I find it easy to customize all the various data CSV files and glad we have the ability to globally edit things, I have a question.
What happens if a patch is released that requires changes to these global CSV files because some of the data is found to be incorrect and/or needs updated? I assume that means as part of the patch we would potentially receive new updated versions of these files that would overwrite the pre-existing files we might have changed ourselves. And because Steam can auto update, that might mean when a patch is released, people might not realize the potential of their changes being overwritten. Of course you could maintain backup copies of these files in other folders, but you couldn't simply copy them back in as they would undo whatever changes were applied by the patch. And this isn't necessarily a one time thing, it could happen multiple times depending on if these files require updates in the future. So I think this means every time a patch is released and does update the CSV files, we need to be prepared we may need to input all of our custom changes again. It's possible patches to these files may never be needed, but think it might be a possibility unless somehow the game can update these files without us losing our customizations. Last edited by SlyBelle1 : 11-04-2023 at 05:01 AM. |
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#14 | |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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I just backed my edited files up, as I did the default installed files. No need to worry then, just restore. Note that in my edited files I have the data the way I want it. |
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#15 | |
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High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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I am starting to construct a "test" league and have logos done and will start on the csv's. I read, and think I understand, that to do a custom league I will need 4 csv files, team_info, default_info, quarterback (don't know why) and coaches. Question. Was there anything you learned that I should pay attentions too? |
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#16 | |
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High School Varsity
Join Date: Apr 2005
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That wouldn’t solve the issue of wanting to receive the updates and also maintain custom edits. If the developer updates the CSV files and you copy your backed up versions over them, then you would lose the changes the developer added. Of course if you don’t care about the updates as your post might suggest, then you certainly could over write them, but I think most are going to want the updates but maybe I am wrong, Last edited by SlyBelle1 : 11-04-2023 at 10:58 AM. |
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#17 | |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Note I am not an expert and have learned from mistakes... Also in my opinion this is the custom draft/league players dream come true. Once you get the hang of it you will know what I mean. In one file you can set drafts for years and years. Read the txt files closely, they point out all you need to do. Look at the examples too. They show you where you will make mistakes I have learned... the examples are great to have. When you load the custom set you will load the xxxx_info.csv which the xxxx is the year. Name all your files with that year to start. So in my league I am building I have: 1965_coaches.csv 1965_info.csv 1965_quarterbacks.csv 1965_players.csv In the info file make sure you have your format right, the correct schedule and base year. Cap numbers too to keep it in control if you are going back in time. In the players file make sure you read the txt file for what fields are ignored, so you do not have to worry about those fields. You need ID's for your base players, and the future draft players will be IDs of zero. Have your IDs in order in the csv. The quarterbacks and players files are the only files you need for your base players and future drafts... no need to have a stack of draft files. Note that in defaut_teams.csv in the default folder... for the league setup you are running (in my case I took the 1976 league structure and 1978 schedule structure, so 28/6/16) you can set the team colors to that era. So I have the Oilers in Houston with the love you blue colors (and logo of course). I changed the stadiums too, to fit the era. Of course with creative liberty... the Falcons didn't exist yet, so I still put them in Atlanta Stadium size and turf etc to fit what the next year would hold. You get the drift. Last edited by Gallifrey : 11-04-2023 at 11:21 AM. |
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#18 | |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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I compare them to see if there are changes. |
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#19 |
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High School Varsity
Join Date: Apr 2005
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Sure, I understand some people are going to be savvy enough to work around it, including myself, but pointing out for likely a lot of people who might not be aware of this possibility happening and being able to compare files and reapplying their edits easily. |
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#20 | |
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High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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Damn, you are way ahead of the curve here. Appreciate the feedback. I am dabbling right now with a 16/6/16 template just to get the hang of it. I did do some more digging on Pro-Football-Reference.com to try and bounce the supplied league constructs with the historical settings and have started to build a basic spreadsheet to help. Like you, once I understand all of this I hope to build, or contribute, some for a historical application. Have you determined if we will be able to have league expansions as we play though a historical setting? I don't see anything that will port the current data over to the new format. |
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#21 |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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No expansion. I suggest if you want the full league as you know it today, go in the way back machine to a starting point for rosters etc, but use the full format.
I did that to start, and the game will auto fill those rosters. So your base rosters with assigned players go where you want them and the game auto fills, and tells you it will. |
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#22 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Specifically, I like to see players with skill sets that sort of go together and make sense, so that for example when RBs are created some are pass-catchers, some are power backs, some are scat backs, etc. I'm currently looking at a 6' 1 5/8" RB who weighs 199 pounds with 54 speed and 93 strength. I haven't looked into this carefully, so I'm not saying it's goofy-looking...yet. If he's just a bit of a weirdo in FOF9 and the norm is that the bigger backs have high strength and lower speed and the smaller ones are the opposite, that's fine--there SHOULD be outliers who don't fit the mold. But if as in previous versions size doesn't correlate much to style, it's something that I'd probably customize down the road (and provide for others if they want to use it) and it looks *FAR* easier to do that in this version than in any other.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-04-2023 at 11:45 AM. |
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#23 |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Each player has a set of ratings that by default are -1, so the game creates at random.
You can set these values to get the player more in line with what you want if the x factor is off. My #1 advice is test test test. Try creating the info file, then tweak the QB and Player file with just a few guys. Sim a decade or more and look them up. Make sure they were drafted in the year you wanted, or came in where you wanted. This way you will quickly get it right before spending lots of time making a mistake over and over. Check game logs and make sure they are there. If you ever see a player, yours or another listed as "Random" your file has mistakes in it. The universe is unstable. Make sure you get the birth dates and entry dates in alignment. The usual details but easy to miss. Last edited by Gallifrey : 11-04-2023 at 12:36 PM. |
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#24 | |
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H.S. Freshman Team
Join Date: Jan 2012
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I could be wrong about this as I’m not *that* knowledgeable… but I feel like patches/game updates won’t modify/change the csv files. I know for example in OOTP, patches never change or adjust custom databases people have created. |
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#25 | |
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High School Varsity
Join Date: Apr 2005
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Those files are not just there to make customizations, they are also used as the starting data when creating a universe. Therefore, if anything about those files require updating to correct an issue or enhance the game (if something added later). then those files would be patched. I certainly don't have a crystal ball if an issues exists or enhancements in the works that would require those files to be updated in a future patch, I simply was just making people aware of the possibility. It's also possible the developer has a way to update the files without completely replacing them in an update is needed, guess we will see. Last edited by SlyBelle1 : 11-04-2023 at 02:17 PM. |
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#26 |
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High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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Ok, I am an excel abuser but not really experienced with csv files. I edited the data in a file and saved it as the appropriate csv. I try to use it in game and get a header error and I have no clue what I did.
Help. ![]() |
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#27 | |
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High School Varsity
Join Date: Apr 2005
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Feel free to send to me and can see if anything obvious |
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#28 |
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High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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Actually figured it out. Wasn't a file issue, I had the files in the wrong place so the game was trying to load the wrong one. All is good so far, I have created the foundation for a fictional UFL (USFL/XFL). Thanks for the offer though. |
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#29 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#30 |
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High School Varsity
Join Date: Apr 2005
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Thanks, looks like he must have seen the discussion. Pretty much what was expected, would need to manually adjust for changes but good that he will post specifically what.
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#31 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#32 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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Since I see the football world like Ben, I am excited to see what you share
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#33 |
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Head Coach
Join Date: Oct 2000
Location: North Carolina
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So I don't know how much of a programming challenge this would be, but an amazing 3rd party tool would be something that you opened and it gave you intuitive sliders to help customize your universe, and you could use those and then say generate and it would create the CSVs for you.
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#34 |
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n00b
Join Date: Sep 2022
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Is there a way to edit player names of players NOT on your team? I like to change some of the draftees names to friends, family etc. and watch their careers play out.
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#35 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#36 |
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n00b
Join Date: Dec 2023
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Would someone please share with me the original 2023_schedule.csv?
Somehow in my putting all the other customizations in I deleted that file. |
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