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#1 | ||||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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This is your reminder that if you want to get things actually fixed and not merely complain about them, neither FOFC nor the Steam Forums are the places to do it. Solecismic Software has been clear about that process. From the "Contact" page of the online manual: contact [Front Office Football Nine Documentation]
{emphasis added by me} Quote:
And the "updates" page has a current list, as mentioned, so no need to re-report these: updates [Front Office Football Nine Documentation] CURRENT TEXT THERE: Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-06-2023 at 04:19 AM. |
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#2 |
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High School JV
Join Date: Oct 2002
Location: Baltimore, MD
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I reported the issue to solecismic.com with with teams running the wrong defense.
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#3 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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And they've updated the list with it.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Heh. This ranks right up there with one of my favorite bugs.
Quote:
(Updating the first post in this thread as well.)
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#5 |
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n00b
Join Date: Dec 2021
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No offense to the testers or Jim, but this game has a lot of majorly bugs that are easily detected after playing 1 season. Not sure how all of this was missed when Jim got his testers a couple of months ago
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#6 | |
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High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
While I wasn't a tester, I have tested pre-release games in the past and there's a lot to look at. Sometimes the dev wants you to try and break the game by (for this game) simming a ton of seasons. Other devs want feedback on basic usability or the look of the game. Point is, I'm not sure what Jim wanted from his testers, but with the UI being wholly new I'm sure it was easy overlook something like Rexxing ticket prices being invisible. |
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#7 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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I tried to switch things up based on what the beta testers seemed most enthusiastic about. At times, I had focus areas, but for the most part, all I told them was "try to break things."
I thought they did fine. Really well. I know it seems daft, but I've done this a lot now and I think the QA went better than with past releases. The first week always hurts. A lot. You miss a simple thing like not fully testing the trade screen, and it seems so obvious once it is pointed out. The big difference is that for the first time since TCY, this is all new code. The underlying database is completely new - everything was redone, even geography (I was going to use OOTP's, since they gave me permission, but I wanted to do different things). So when I ported concepts over, they had to be completely rewritten. And sometimes I wanted to do something differently so I rewrote it from scratch. Point being, there is at least three times as much completely new code as I've ever had in a new release. The development cycle was much longer. And yet, my sense is fewer bugs than in the past. I'm slower, but I'm more careful. Or maybe just more experienced. So I'll get a patch out pretty soon (don't know exactly when, I'm still really not able to work hard) and hopefully I'll "turn some of those frowns upside-down" and we'll all forget what's always a very, very difficult week. I hate release week. But that's why there's an initial discount. Not quite early-access, but because I know even the most careful testing will miss things. |
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#8 |
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High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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Take your time Jim. I for one am enjoying the journey and that will make the destination (patches and fixes) appreciated even more. There is a lot here to digest. I look at it as not being FOF9 which implies a continuation of your work on FOF8. From what you have said this as almost all new having been developed from the ground up. So while it is FOF it really is FOF "Next Gen".
Last edited by NawlinsFan : 11-04-2023 at 11:38 AM. |
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#9 |
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Mascot
Join Date: Feb 2015
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Kudos to you Jim for your comments and for posting here and I know you'll 'get it right' eventually.
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#10 | |
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n00b
Join Date: Dec 2021
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Quote:
Is there a downside of marking a game as early release/access on steam? I feel like people would hold off on the poor reviews on steam if it was marked that. I personally am holding off on a review because I know things will be fixed. Like I said in another thread, I really like FOF9 but with the IR issue and trade screen, I can’t play. Looking forward to the patches and thanks for the game! |
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#11 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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This is extremely well said. Yeah, this is clearly a "NextGen" type product and not just "the next version." It may be a bit of a bumpy road, but MAN there's a metric buttload of potential/opportunity within this new framework.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#12 | |
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H.S. Freshman Team
Join Date: Jan 2012
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Quote:
I’d say the main difference in offering a game as early access is in price - normally they are offered for less than they will end up costing once a full release. |
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#13 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
The length of time with early access is the biggest difference (I provide the first-week discount instead). This is my eleventh game, and the bug list seems about normal at this point. It really does. The first week is always difficult. I wish people who have enjoyed past products would refrain from dropping bad reviews because they do have an impact, but I can't control that. The world feels very different with 24/7 connectivity. I think that plays a big part - the last new game was seven years ago. |
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#14 |
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High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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https://i.ibb.co/WnHXVG5/Screenshot-20231105-110211.png
Anyone having this issue with Solecismic.com? Both my personal computer and my phone won't allow me to go to the site even when I force it. Last edited by garion333 : 11-05-2023 at 11:18 AM. |
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#15 |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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No problem at all.
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#16 |
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High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Maybe it's personal.
![]() Last edited by garion333 : 11-05-2023 at 10:33 AM. |
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#17 | |
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n00b
Join Date: Jul 2022
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Quote:
It looks like from the address bar snippet that you're trying to access the help documentation from the official site which is still broken for some reason. (the /docu) As you can see from trying this link - File Not Found Do you get the same thing if you try clicking this - http://www.solecismic.com/frontofficefootball.php |
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#18 | |
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High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
Neither link in your post works. I can't get to Sole.com at all. Something to do with the HTTPS being not secure. I'm running BitDefender on my pc and put in an exception for the site, but even on my phone this is happening. "This server could not prove that it is www.solecismic.com; its security certificate is from *.prod.iad2.secureserver.net. This may be caused by a misconfiguration or an attacker intercepting your connection." It was working just fine until the other day. I've tried turning off all protection in Chrome and it's still taking me to that 404 error page. Let me see if I wipe all Cookies, cache, etc. Edit: That worked. I think the site kept pointing me to the 404 page, even when I went to a good page. Thanks! Last edited by garion333 : 11-05-2023 at 11:17 AM. |
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#19 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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First post in this thread updated with the latest and greatest.
NOTE: If you click on "Recent Changes" near the upper right of the documentation, you can see specific recent changes to pages. That's how I noticed the customization changes I posted a few moments ago.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#20 |
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n00b
Join Date: Sep 2005
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I think the game looks great already! Thanks for your hard work. I’ve been with you for over 25 years! I think this is the best release yet.
Sent from my iPhone using Tapatalk |
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#21 |
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H.S. Freshman Team
Join Date: Jan 2003
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I started playing the game and I have unknown gets the ball and so forth in the text, hopefully the picture shows up. I simed a season to the playoffs and the entire text of the logs had no players in the game, just unknown. I did change some players names in the file, but I did not think that would make much of a difference. Even with the teams that I did not change the names the unknown shows up. Also the game keeps crashing when I try to sim a game. I very frustrating. About to give up. Last edited by beatle : 11-05-2023 at 10:11 PM. |
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#22 | |
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Mascot
Join Date: Feb 2015
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Quote:
Maybe your player changes corrupted a file. Perhaps reinstall and try using the default file. |
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#23 |
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H.S. Freshman Team
Join Date: Jan 2003
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I figured it out. The CSV file needs to be in order by ID#. To make changes I had the order by teams to make some changes. In the older versions of FOF games it did not make a difference with files as I played mostly historical games, however in this it makes a difference. The log or replay will say unknow and eventually crash in replay or during live gameplay. I took a guess that was the case, and it was correct.
Last edited by beatle : 11-06-2023 at 02:40 PM. |
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#24 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Yeah, that's in the help file for this function. (Highlighting to help others--including myself if I end up coding for random player/draft files--remember this.)
Quote:
Also, first post edited with latest updates on fixes forthcoming.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-06-2023 at 04:25 AM. |
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#25 |
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H.S. Freshman Team
Join Date: Jan 2003
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Thanks, Ben, for telling me about 1000 players. I would like to make a 70's file some day and this would help avoid a lot of frustration why the file is not working if the file is less than what should be.
Last edited by beatle : 11-06-2023 at 02:50 PM. |
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#26 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I don't get the impression that it needs 1000 players, just that it needs the lowest player id# to be 1000 or higher.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#27 |
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n00b
Join Date: Sep 2021
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What is the best way to submit suggested enhancements. I realize these won't even be considered until bugs are all ironed out but would still like to be able to provide some.
On another note, I am truly surprised and disappointed that there have been a good many bad reviews on Steam. I think that's a little unfair and, quite frankly, can't agree with them one bit. I'm sure I could help the situation and post my own review and will get to that soon. |
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