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#1 | ||
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n00b
Join Date: Nov 2023
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How does Endurance work in 9?
I'm noticing I have a starting OL guy with 0 endurance that has a POOR status in the game field screen. The message says they pace themselves for expected workload, but I do have guys to rotate in. Is he just gonna play bad the whole game because he's starting or will he come in and out? What is the threshold? Does the game just automatically know when he drops below the sub's ability?
I'm seeing as the game goes on, the status improves for him. When subbed out. Last edited by eskaton1 : 11-08-2023 at 09:44 PM. |
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#2 |
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n00b
Join Date: Nov 2023
Location: Nashville, TN
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Snaps are dictated by personnel packages, so I was under the impression substitutions would only be made for injured players not tired ones. Are you saying that you made your low endurance Oline a starter, and then he was subbed out automatically for being tired? thats interesting. In FOF8 I just saw it as a kind of debuff the player would get if they played more snaps than their endurance could handle but I never noticed someone getting subbed out just for being tired.
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#3 | |
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n00b
Join Date: Nov 2023
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Quote:
No I took him out myself. In one game I moved him to guard and the status improved a good bit, but starting at guard starts with Poor again. |
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#4 | |
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n00b
Join Date: Nov 2023
Location: Nashville, TN
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Quote:
I think the clue is what Jim wrote about the players pacing themselves. When you put an Olineman as your starter in the depth chart, theyre expecting to play every offensive snap. So for a guy with 0 endurance, he knows he cant play every snap at 100% effort, so if he gets named the starter hes gonna reduce his effort in order to be able to play the whole game. Im assuming in practice this means its not a 100% effort -> he gets tired -> plays rest of game at 70%, it might be more like he plays the entire game at 80% effort. just my guess though based on how Jim described Tired players in FOF8 and now FOF9 |
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