View Full Version : What would you change about hattrick?
Airhog
10-30-2003, 12:01 AM
1. Bidding
I would change several aspects about bidding.
A. Canceling a listing.
I think you should be able to cancel a sale provided not more than 12 hours has elapsed and nobody has bid on the player. You still should forfeit listing fees and maybe a 10% penalty aswell.
B. Canceling a bid
I t hink you should also be able to cancel a bid provided that the auction has more than 1 hour left, and you placed the bid within 10 minutes. Also it must be the first bid placed, you cannot double bid to get around this.
C. Proxy Bidding
Im sure this has been brought up but i think HT gives too much of an advantage to people that can spend hours online to buy players. I shouldnt be penalized becuase I can only spend a few minutes online most of the time. Every other aspect of this game is streamlined in such a way that I can set my lineups in 15 minutes or less, but buying a player for me is almost impossible. I think that bidding by proxy is a good way to solve this problem with little impact in bidding, except I think it might hurt daytrading to some extent, and their would be less bidding wars I think which is not entirely a bad thing.
2. Matches
I really only have 1 request for the lineup sheet, give us two standard setups instead of one. Like I said above time is of the essence for some of us, and this would allow me to quickly set standard lineups for both matches.
I agree very much with C and 2.
My biggest thing would be to up the amount of teams we can support to 10. A VERY simple thing to do.
NAIWF
10-30-2003, 12:15 AM
1) The total irrelevance of defense.
2) Choosing where to list your player even if it costs more. Why should my guy get a minimal bid in the 3,200+ user US, simply to get poached and relisted in one of the 10,000+ user countries for nearly double?
3) Randomness in experience. Why has a guy on my team only received one bump despite playing in 36 matches in 2 seasons, while another guy bumped in his 3rd?
4) Randomness in goal scoring. Why does a wretched scoring coach playing defense get a hat trick sometimes while an excellent scorer sits idly by on the same sid of the offense?
5) Lack of special events for defensive stops. I'm TIRED of getting scored on by headers or defensive confusion. There should be something that negates an opponent's vastly inferior attack. There's simply no reason I should give up THREE SE goals in a game with these ratings. . .
Dallas FC attack - weak/weak/weak (L, C, R)
Manhattan Marauders def - formidable/excellent/passable
In that game I gave up 4 visible shots despite Dallas having 22/11 possession. The one normal shot was stopped.
daedalus
10-30-2003, 12:18 AM
Originally posted by Airhog
C. Proxy Bidding
Im sure this has been brought up but i think HT gives too much of an advantage to people that can spend hours online to buy players. I shouldnt be penalized becuase I can only spend a few minutes online most of the time. Every other aspect of this game is streamlined in such a way that I can set my lineups in 15 minutes or less, but buying a player for me is almost impossible. I think that bidding by proxy is a good way to solve this problem with little impact in bidding, except I think it might hurt daytrading to some extent, and their would be less bidding wars I think which is not entirely a bad thing.There was one game - I dont' remember which - where you can set an "auto-bid" where you set the maximum limit. If someone outbid you while you're offline, then the auto-bidder bids for you until it reaches that limit. I'd really like to see that.
Don't know that I really agree with the other two, though.
2. Matches
I really only have 1 request for the lineup sheet, give us two standard setups instead of one. Like I said above time is of the essence for some of us, and this would allow me to quickly set standard lineups for both matches.I've heard this and I've heard the developers are dead-set against it. And I agree with them. It'd allow for too much automation, in my opinion.
sterlingice
10-30-2003, 12:23 AM
Originally posted by daedalus
I've heard this and I've heard the developers are dead-set against it. And I agree with them. It'd allow for too much automation, in my opinion.
What I'd really like to see is a default for friendlies and one for fixtures just so if I forget to change a lineup, I don't lose a week of training. Still, I suppose I can live with it, as is. Not one of my biggest complaints.
My current one off the top of my head is the whole problem with little emphasis placed on where you finish in league play. If I had finished 2nd instead of 4th, I wouldn't have gotten even $100K more and the 5th and 6th place teams probably get more for qualification games.
SI
Originally posted by sterlingice
What I'd really like to see is a default for friendlies and one for fixtures just so if I forget to change a lineup, I don't lose a week of training. Still, I suppose I can live with it, as is. Not one of my biggest complaints.
My current one off the top of my head is the whole problem with little emphasis placed on where you finish in league play. If I had finished 2nd instead of 4th, I wouldn't have gotten even $100K more and the 5th and 6th place teams probably get more for qualification games.
SI
Then maybe you should just stop being such an overachiever.;)
-Panther
10-30-2003, 12:39 AM
these are mine:
1. supporters
1-A. supporters should take into account length of time in division. if you're a new promotee, they should be leniant for the first season you're there. if you're a demotee. they should be strict as you should be able to win most of your matches.
1-B. length of time in division should also account for attendance. if you've been in ML for 5 seasons, you should NEVER have pathetic attendance unless you're royally pissing your season away. if you're a new promotee, you should have very good attendance as you fans would be excited about your promotion.
new demotees should have reduced attendance as fans would be sad you demoted.
1-C. if you're div V and you lose to III+ team, fans should NOT get pissed nor leave EVER as you were outclassed all over. if you lose to a lower team, they should be outraged.
2. Team Spirit
2-A. teams chances of winning should be the strength of their team, NOT because someone has POE team spirit. if I have excellent players but only content TS and my opponent has passable players with POE TS, they should still be the underdogs. instead I'm the underdog as their TS will negate any skill advantage I have/had.
2-B. MOTS should be limited to a certain number per season, say twice. the effect of PIC should be reduced for each consecutive PIC. each consecutive PIC should be worth %25 of the previous.
PIC/MOTS should be strategic choices, NOT as is with PIC being the default mood for matches.
the last one is rather personal :D
3. I, me, my team only, should be given a 17 y/o excellent primary the first week, week of the 1st cup match, every season. :D
Originally posted by -Panther
these are mine:
1. supporters
1-A. supporters should take into account length of time in division. if you're a new promotee, they should be leniant for the first season you're there. if you're a demotee. they should be strict as you should be able to win most of your matches.
1-B. length of time in division should also account for attendance. if you've been in ML for 5 seasons, you should NEVER have pathetic attendance unless you're royally pissing your season away. if you're a new promotee, you should have very good attendance as you fans would be excited about your promotion.
new demotees should have reduced attendance as fans would be sad you demoted.
1-C. if you're div V and you lose to III+ team, fans should NOT get pissed nor leave EVER as you were outclassed all over. if you lose to a lower team, they should be outraged.
2. Team Spirit
2-A. teams should win/lose because they strength of their team, NOT because someone has POE team spirit. if I have excellent players but only content TS and my opponent has passable players with POE TS, they should still be the underdogs. instead I'm the underdog as their TS will negate any skill advantage I have/had.
2-B. MOTS should be limited to a certain number per season, say twice. the effect of PIC should be reduced for each consecutive PIC. each consecutive PIC should be worth %25 of the previous.
PIC/MOTS should be strategic choices, NOT as is with PIC being the default mood for matches.
the last one is rather personal :D
3. I, me, my team only, should be given a 17 y/o excellent primary the first week, week of the 1st cup match, every season. :D
I was thinking about 2B just the other day. Makes a lot of sense to me.
Regarding the team spirit, if you took team spirit out of the equation, then you would have to take MOTS and PICs out.
Airhog
10-30-2003, 12:46 AM
Originally posted by daedalus
There was one game - I dont' remember which - where you can set an "auto-bid" where you set the maximum limit. If someone outbid you while you're offline, then the auto-bidder bids for you until it reaches that limit. I'd really like to see that.
Don't know that I really agree with the other two, though.
I've heard this and I've heard the developers are dead-set against it. And I agree with them. It'd allow for too much automation, in my opinion.
ahh, but i would still spend the same amount of time playing with lineups...see I can spend 1 or 2 hours in HO! figuring out my league and training lineup, so I dont see this as a bad thing. I usually adjust my lineups every once in awhile, but I dont make big changes ethier. I just fail to see how this would be too automated. I still do all the homework to prepare lineups, but It makes it very easy to go with a standard training and match lineup.
-Panther
10-30-2003, 12:52 AM
I don't want TS removed, just made more of a strategic element instead of it being the most important as it is.
only 1 of the 2 should be implemented, I vote for 2-B.
I think MOTS should be limited to twice a season.
PIC should go like this:
once you PIC, the bonus should drop to %25-30 of the previous bonus. each week after the PIC you don't PIC, the bonus would double till it reaches %100 again.
game 1: PIC - %100 bonus
bonus drops to %25-30
game 2: PIC - %20-30 bonus
bonus drops to %6.25-7.5
game 3: normal
bonus goes to %12.5-15
game 4: normal
bonus goes to %25-30
etc...
TS shouldn't be the most important factor, instead strength of your team should. TS needs to be there, it's vital but just not as heavly relied on as it is.
damnMikeBrown
10-30-2003, 12:57 AM
Defense to mean more than it does. So, well, it should count for more than nothing. Seriously though, you can't win with defense. The best you can hope for is to just not get beaten as badly as if you had a mediocre defense. As a defensive team you trade a 6-0 beating for a 3-0 beating from a team that is FAR worse than yours, but trained midfield.
-Panther
10-30-2003, 12:59 AM
I also think TS should affect every aspect of your team, not just midfield. think about it.
if you tell your team to play it cool, you think your strikers and defenders are going to give it %100 while your midfielders only give %75?
if you say go all out, you think your midfielders will give %125 while your strikers and defenders don't give any extra effort?
daedalus
10-30-2003, 01:18 AM
Originally posted by NAIWF
1) The total irrelevance of defense.I don't know that it's actually irrelevant. Defense is one of those things like good referees or working elevators - if it's working well, you don't notice it. It's only really noticable when it fails. Also, I think they need to bring defense's grade/rating more in line with offense's. I think it's "easier" for defense to achieve a higher graded ratings than offense and, consequently, it doesn't appear to perform up to what one would expect from such a rating. ("Easier" is in quote because, y'know, you wouldn't be able to tell that it's "easier" by looking at my team's defense. Heh.) If they'd bring defensive grades or the ability to achieve defensive grades more in line with offensive grades, I think there would be less unhappy people.2) Choosing where to list your player even if it costs more. Why should my guy get a minimal bid in the 3,200+ user US, simply to get poached and relisted in one of the 10,000+ user countries for nearly double?Definitely.3) Randomness in experience. Why has a guy on my team only received one bump despite playing in 36 matches in 2 seasons, while another guy bumped in his 3rd?I saw somebody mentioned somewhere about experience being slightly random with bonus for being mentioned. How much of that is true I don't know. I agree it's a bit annoying to not be able to gauge reliably, though.4) Randomness in goal scoring. Why does a wretched scoring coach playing defense get a hat trick sometimes while an excellent scorer sits idly by on the same sid of the offense?In Chelsea's win over Sparta Prague, the single goal was scored by centreback William Gallas with quite a bit of offensive talents on the field that day. It happens sometimes.5) Lack of special events for defensive stops. I'm TIRED of getting scored on by headers or defensive confusion. There should be something that negates an opponent's vastly inferior attack.In a sense, I agree with you. It'd be nice to see more of an indication sometimes. I've seen a few scenarios where my powerful players have been mentioned as having had a good game, I don't know if that's an indication of defensive accomplishments or not. I have also seen a few comments about my offense making repeated attempts but getting stuck on the defense. However, there are times when it just won't get mentioned (although it *could* be). If you have a quick winger who may usually go around a normal defender and I happen to have a quick defender, he'd negate your winger but it won't get mentioned (personally, I think it could easily be . . . all they'd have to say is, "Joe tries to get around Bob but Bob was up to the task").There's simply no reason I should give up THREE SE goals in a game with these ratings. . .I don't know how else they can handle that unless you take out the randomness of events altogether. (Although I think winger event does need to be toned down a bit.)In that game I gave up 4 visible shots despite Dallas having 22/11 possession. The one normal shot was stopped.Actually, it's quite possible that the 4th shot might have been an event one as well (winger event).
sterlingice
10-30-2003, 01:31 AM
I certainly agree on two of the TS ideas. First, the more you do it, the less effective it should be. For instance, if you MotS 2x a season, fine, but if you do more than that- lower the effect. Same with if you do it in consecutive weeks- teams can't just get up week after week. Same with PICs- it's all well and good if you PIC 2-3 times a year but people who PIC every game except for the 2 or 4 games against the other good 1 or 2 teams- that's just silly. Even better- make overconfidence very prevalent in situations where teams PIC more than one game in a row. For instance, if you're playing the Bears (I'll stay off the Bengals examples since they keep getting me in trouble)- you can play down a little and still be up the next week. But if you played it cool and got easy 20 point wins back to back against the Bears and Lions, you aren't going to be as ready to play that game against the Packers because you haven't been playing as hard the last couple of weeks. It's very likely, that you guys walk out on the field, thinking you're the superior team and are quickly down 14-0. Oops. It'd be cool to see that effect in hattrick, too. Basically, if you PIC 2 in a row, make it likely you'll have an overconfidence problem the next game.
Heck, you could tie it into the coach- in the sense that a high strung coach can get a lot more out of a team in the short term but will wear out his welcome quicker as people get more and more used to his act and the players stop playing up for him when he demands MotS's every third game.
However, I don't think that TS's effect should be lessened- if you make each action worth less then it accomplishes the same thing. Plus, I agree 100% that it should be tied to the entire team and not just the midfield. If you PIC, your forwards and defenders should be slacking, not just your middies. Same with MotS.
SI
daedalus
10-30-2003, 01:43 AM
I definitely agree with the idea of diminishing return on PIC'ing and MotS'ing. As well as the idea that PIC'ing and MotS'ing should effect more than just midfield.
daedalus
10-30-2003, 01:44 AM
I'd just like to say that I hate when sterling posts my post before I can finish typing.
Doodiehead. :D
Masked
10-30-2003, 02:07 AM
Hey SI - sounds like you might want to see PIC tied in with form in some respect.
I would hate to see proxy bidding. I like finding bargains.
I like individual nations transfer list. Why does it matter if Sweden gets a bit more for your player.
I think the supporters mood works okay (at least since the tweak for the cup). I won a grand total of 5 league matches this year. I only had one update in which I lost 1 supporter (after a home shutout). I lost this week at home and am getting a total of 20 this week.
I think the goal distribution is fine. Everyone on my team scores, but my best forward gets the most.
In my matches defense has always worked the way I think it is designed to, and therefore I didn't win.
I like the special events - makes individual games much harder to predict, but the best team still wins most of the time.
I would like to see a true symmetric 3-5-2. I hate that my central defender increases the wing defense on only one side instead of balanced between the two.
fantastic flying froggies
10-30-2003, 02:28 AM
Training.
Does not make sense to me that only a specific part of the team gets training any given week. Hell, what do the other guys on the team do ? Sit out in left field and collect daisies ? (wrong sport but you get the idea...)
I could understand setting up training priorities, maybe a la CM. Say for example, on week x, I train 50% playmaking, 25% stamina and 25 % scoring.
Something lilke that...
sterlingice
10-30-2003, 02:37 AM
Originally posted by fantastic flying froggies
Training.
Does not make sense to me that only a specific part of the team gets training any given week. Hell, what do the other guys on the team do ? Sit out in left field and collect daisies ? (wrong sport but you get the idea...)
I could understand setting up training priorities, maybe a la CM. Say for example, on week x, I train 50% playmaking, 25% stamina and 25 % scoring.
Something lilke that...
That idea doesn't work on hattrick, tho. Because in the end, everyone would just pick 100% of whatever they were training anyways. What's worth more, a legion of solid scorers and playmakers or 5 outstanding playmakers?
SI
Katon
10-30-2003, 10:32 AM
What I'd like to see is for SEs to become dependent to some degree on the skill of the player involved. The better an attacking player is, the more likely he is to do something completely unexpected; similarly, the better a defender is, the less likely he is to give away a chance. This is already in place to some degree with the experience system, but I would like to extend it. To pick an example from Chelsea in real life, Marcel Desailly is the current captain of the French national team, and has been playing in Europe's top leagues for more than a decade now, but he's slipping a bit with age and is actually more likely to give away a goal than John Terry, who came out of our youth team pretty recently.
Airhog
10-30-2003, 10:46 AM
Something I forgot to add to transfers.
I think you should have a few lines of text to say something about your player. it would be useful to let other people know how many stars he averages etc.
KevinNU7
10-30-2003, 10:53 AM
Originally posted by Airhog
I think you should have a few lines of text to say something about your player. it would be useful to let other people know how many stars he averages etc. I put that info in the 'I speak' section of the player. I've gotten a couple of messages from other owners with questions because of what I wrote.
Originally posted by sterlingice
What I'd really like to see is a default for friendlies and one for fixtures just so if I forget to change a lineup, I don't lose a week of training. Still, I suppose I can live with it, as is. Not one of my biggest complaints.
My current one off the top of my head is the whole problem with little emphasis placed on where you finish in league play. If I had finished 2nd instead of 4th, I wouldn't have gotten even $100K more and the 5th and 6th place teams probably get more for qualification games.
SI
I ate a big one when I was off line due to operational commitment and security. Last season's cup matches and league matches may have went differently had I had an opportunity.
saintjo
10-30-2003, 12:49 PM
first, i would change the fact that i loose way too much :)
i just have the usual ideas everyone else does. and a few ideas that would just be interesting, but way far from a necessity.
1. i dont like that whoever wins the midfield usually wins. but that will hopefully be better now with tactics.
2. defense needs to play more of a role. yes, i am a defense trainer :)
3. change how passing training works. defenders and forwards get 50% training, and keep midfield/wingers at 100%.
4. merchandising and/or consession income.
5. maybe like a hattrick generated picture of the stadium based on the actual seating structure. very unnessisary, but would be cool.
6. definately change how pic and mots work. i think you should get 1-2 mots and the pic'ing affects get less and less every time you use it during the season. also winning games and league position should play a bigger role in team spirit.
One other thing, the amount of supporter slots. I've got too many friends, and it sucks to have to choose my "top 5".
Give us 10, give us 20. Give us more than 5.
Originally posted by ardent enthusiast
One other thing, the amount of supporter slots. I've got too many friends, and it sucks to have to choose my "top 5".
Give us 10, give us 20. Give us more than 5.
At least you agree w/me.:)
terpkristin
10-30-2003, 04:22 PM
One thing I'd sorta like to see changed (and I know I'm asking for a barrage of "I hate that idea" messages here, cuz I'm pretty sure I'm in the minority...)...
I get sort of tired of seeing long-time HT players in the same series over and over. I mean, after 2 seasons with Wildfire (the prick team), I know his attitude and play style. He hasn't changed it since we started. To boot, he, another team, and I are all pretty evenly matched. The upshot? Only one of us can promote, if it happens at all, and then whoever comes down from div IV usually clinches and then re-promotes. It leaves it pretty hopeless for other teams in the series to promote unless a person quits, which seems to happen more to the teams that are in the lower eschelons of the rankings, not top 3 or 4. So I wouldn't mind if after seasons or after every other season or something, to randomize the series so you get to see new faces, new playing styles, and perhaps new challenges.
The other thing I think I'd change BACK is the new tactics they added. I don't like them. Since you can't change your tactics at half, it makes it even more hit-or-miss than the PIC/Normal/MOTS system was. And quite frankly, more frustrating to me, who finally figured out how the PIC/Normal/MOTS system works.
I know I'm probably in the minority, but that's ok with me. :)
~tk
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