Dutch
01-11-2004, 11:16 AM
Whatever direction IHOF goes in, here is some things to think about in terms of game simming. This is a starting point in which tweaks or redirection of philosophy can play a big part before the ball starts rolling. (Note: This sample does not include the actual game start as the first year is dramatically different from all other years...)
Dictator Dutch's Vision
Here is a sample "YEAR" in FOF Multiplayer. The standard weekly activity requires a WED and SUN export to the commissioner. Taking a page from the FOFL, there would be times when daily imports (at the owners discretion of their own teams needs of course) would be neccessary. Those are listed as Mon-Fri on the stage listings below. And the two times I would see this happening is the player (and staff) free agency periods. We can rush through it but still have enough time for people to think about what they want to do.
The FOFL, I believe wants to power through the playoffs, but I don't think that's a good idea. Normal stepping through the playoffs gives contender's a chance to enjoy their time in the sun and gives the rest of the league a chance to relax and just watch the show (and take a break).
The standard "break" message in this is just a skipping of a normal WED or SUN stage file. These have been placed strategically so that people will get a chance to take in a little of what's going on. After the main Free Agency period, you can sit back for a week a decide how you want to approach the draft and the late free agency period. Also, after the Exhibition schedule, there is another one week break to gather ourselves, tweak our gameplans and generally prepare for the long push through the regular season and post season.
These breaks are also perfect places for "make-up" days if we hit a snag or we vote to delay a sim day or whatever.
The annual amateur draft will be the tricky part. It can be either really easy and worked like a Yahoo! Fantasy Football League draft or can be really long and stepped through one player at a time. 7rounds could actually be survivable, but I'm not sure how to accomplish that at this time.
With all that said and done, if the draft is held in a one day automated shot, it will take just under 4 months to complete a season. The idea of a 4-month season would be to maximize immersion and timeliness as best as possible.
Basically, Speed vs. Immersion is going to be a huge decision for any league.
By going with LIVE drafts, you gain IMMERSION into the league but at a cost of weeks if not months of drafting.
By going with quick drafts and even multiple weeks of simming, you gain SPEED but lose valuable immersion.
The below is an attempt to appease this dilemna by not skimping on real game week simulations and free agency at the cost of powersimming the draft. And providing BREAKS which I personally would see as important to give people a chance to "stratergize"; to cover problems/delays; and give the guy receiving a lot of e-mails for imports a break now and then. :)
1 Staff Hiring Round 1 (Friday)
2 Staff Hiring Round 2 (Saturday)
3 Staff Hiring Round 3 (Sunday)
4 Begin Free Agency Round 1 (Monday)
5 Begin Free Agency Round 2 (Tuesday)
6 Begin Free Agency Round 3 (Wednesday)
7 Begin Free Agency Round 4 (Thursday)
8 5. Begin Free Agency Round 5 (Friday)
9 Break
10 Break
11 Amateur Draft (Monday)
12 Late Free Agency Round 1 (Wednesday)
13 Late Free Agency Round 2 (Thursday)
14 Training Camp Runs (Wed.)
15 Pre-Season (5 weeks) Prefer (Sat) or else 3 (Sat)
16 Pre-Season (2 on Sun if necessary)
17 Break
18 Break
19 Week #1 (Wed)
20 Week #2 (Sun)
21 Week #3 (Wed)
22 Week #4 (Sun)
23 Week #5 (Wed)
24 Week #6 (Sun)
25 Week #7 (Wed)
26 Week #8 (Sun)
27 Week #9 (Wed)
28 Week #10 (Sun)
29 Week #11 (Wed)
30 Week #12 (Sun)
31 Week #13 (Wed)
32 Week #14 (Sun)
33 Week #15 (Wed)
34 Week #16 (Sun)
35 Week #17 (Wed)
36 Wildcard Round (Sun)
37 Divisional (Wed)
38 Conference (Sun)
39 IHOF Bowl (Wed)
40 End of Year Break
Dictator Dutch's Vision
Here is a sample "YEAR" in FOF Multiplayer. The standard weekly activity requires a WED and SUN export to the commissioner. Taking a page from the FOFL, there would be times when daily imports (at the owners discretion of their own teams needs of course) would be neccessary. Those are listed as Mon-Fri on the stage listings below. And the two times I would see this happening is the player (and staff) free agency periods. We can rush through it but still have enough time for people to think about what they want to do.
The FOFL, I believe wants to power through the playoffs, but I don't think that's a good idea. Normal stepping through the playoffs gives contender's a chance to enjoy their time in the sun and gives the rest of the league a chance to relax and just watch the show (and take a break).
The standard "break" message in this is just a skipping of a normal WED or SUN stage file. These have been placed strategically so that people will get a chance to take in a little of what's going on. After the main Free Agency period, you can sit back for a week a decide how you want to approach the draft and the late free agency period. Also, after the Exhibition schedule, there is another one week break to gather ourselves, tweak our gameplans and generally prepare for the long push through the regular season and post season.
These breaks are also perfect places for "make-up" days if we hit a snag or we vote to delay a sim day or whatever.
The annual amateur draft will be the tricky part. It can be either really easy and worked like a Yahoo! Fantasy Football League draft or can be really long and stepped through one player at a time. 7rounds could actually be survivable, but I'm not sure how to accomplish that at this time.
With all that said and done, if the draft is held in a one day automated shot, it will take just under 4 months to complete a season. The idea of a 4-month season would be to maximize immersion and timeliness as best as possible.
Basically, Speed vs. Immersion is going to be a huge decision for any league.
By going with LIVE drafts, you gain IMMERSION into the league but at a cost of weeks if not months of drafting.
By going with quick drafts and even multiple weeks of simming, you gain SPEED but lose valuable immersion.
The below is an attempt to appease this dilemna by not skimping on real game week simulations and free agency at the cost of powersimming the draft. And providing BREAKS which I personally would see as important to give people a chance to "stratergize"; to cover problems/delays; and give the guy receiving a lot of e-mails for imports a break now and then. :)
1 Staff Hiring Round 1 (Friday)
2 Staff Hiring Round 2 (Saturday)
3 Staff Hiring Round 3 (Sunday)
4 Begin Free Agency Round 1 (Monday)
5 Begin Free Agency Round 2 (Tuesday)
6 Begin Free Agency Round 3 (Wednesday)
7 Begin Free Agency Round 4 (Thursday)
8 5. Begin Free Agency Round 5 (Friday)
9 Break
10 Break
11 Amateur Draft (Monday)
12 Late Free Agency Round 1 (Wednesday)
13 Late Free Agency Round 2 (Thursday)
14 Training Camp Runs (Wed.)
15 Pre-Season (5 weeks) Prefer (Sat) or else 3 (Sat)
16 Pre-Season (2 on Sun if necessary)
17 Break
18 Break
19 Week #1 (Wed)
20 Week #2 (Sun)
21 Week #3 (Wed)
22 Week #4 (Sun)
23 Week #5 (Wed)
24 Week #6 (Sun)
25 Week #7 (Wed)
26 Week #8 (Sun)
27 Week #9 (Wed)
28 Week #10 (Sun)
29 Week #11 (Wed)
30 Week #12 (Sun)
31 Week #13 (Wed)
32 Week #14 (Sun)
33 Week #15 (Wed)
34 Week #16 (Sun)
35 Week #17 (Wed)
36 Wildcard Round (Sun)
37 Divisional (Wed)
38 Conference (Sun)
39 IHOF Bowl (Wed)
40 End of Year Break