View Full Version : Combat Mission II: Interactive Dynasty
WSUCougar
01-16-2004, 11:09 PM
This is an interactive dynasty using the game Combat Mission II and the various FOFC members listed below as participants. Feel free to comment and ask questions. If you'd like to be added to the waiting list, drop me a PM or post here.
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The FOFC Battle Group:
(4) Pz-IIIH medium tanks [2 Coffee Warlord, 2 blade6119]1 knocked out
(4) Pz-IVD medium tanks [2 SirFozzie, 2 Tasan]
(4) PSW 222 armored cars [sachmo71]2 knocked out
(2) Sturmgeschütz IIIb assault guns [kingfc22]]1 knocked out
(2) Panzerjäger I tank-hunters [Travis]]1 knocked out
(1) Infantry Company [DataKing = company commander], consisting of:
a. HQ, Section Commander, 2 HMGs
b. (3) Infantry platoons, each consisting of HQ, 3 squads, 50mm mortar [Blade, Calis, samifan24]]Blade's platoon roughed up
(1) Pioneer (engineer) Platoon, consisting of HQ, 6 squads, 3 flamethrowers, 7 halftracks [RealDeal, GoldenEagle, Qwikshot]]1 halftrack knocked out
(3) 81mm mortar teams [MrBug708]
(8) Halftracks [4 DataKing, 4 The Afoci]
= = = = = = = = = = = =
It is late June, 1941. Elements of the 11th Panzer Division, part of von Kleist’s 1st Panzer Group in Army Group South, strike eastward into Russia…
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The Random Draw:
By random selection, we drew an Axis probe in farmland with moderate tree coverage and slightly rolling terrain. There has been some moderate prior combat (shell holes and such). “Axis Probe” means the objectives are on the Russian side of the map and the force strengths are relatively equal, but the enemy units will not be entrenched.
In addition to the units you guys have, I acquired an artillery spotter (105mm) and some tactical air support. The air support (Stuka dive-bomber and strafing Me-109) is not under our control, but the artillery is. Feel free to request some as the need arises. It’s best if the spotter has a line-of-sight to the target, and then it takes 2-3 minutes to arrive, so keep those two things in mind.
Map:
I’ve captured some overhead images of the map, but it might be tricky piecing things together due to the sizes. First, take a look at the overall view.
http://tasan.homedns.org/cm/fofc_map-a.jpg
North is the left map edge, we approach from the west (bottom) edge, and the Russians from the east (top) edge. The gray [ ? ] flags are the objectives of our probe. The (4) large ones are worth more victory points than the (3) small ones. Most of the objectives are wooded areas.
Note that there is a gray road cutting down the left-middle of the map. Nice for moving quickly, but the Russians will know that, too.
Now the interesting part. The terrain is gently rolling, which shields our advance but also shields the Russians. This could be wild! I’ve taken a ground-level view from just inside our start-up area (the large rectangular green box across the west edge), looking up the road, to give you an idea.
http://tasan.homedns.org/cm/fofc_road.jpg
You panzer boys will want to use that terrain for hull-down positions (where you can peak over the crest without fully exposing yourselves).
The bulk of the map is covered by stands of trees, wheat fields (the tan patches), a few scattered buildings, and a few other features (ponds, rock outcroppings, etc.).
Then we’ve got a zoomed in north map and south map. Note that the perspective has rotated 90 degrees from the overall view.
North:
http://tasan.homedns.org/cm/fofc_map-north.jpg
South:
http://tasan.homedns.org/cm/fofc_map-south.jpg
There is a strip of map on the south edge that I did not include, but it is more of the same.
Set-up:
We’ve got what amounts to a battalion-strength battle group. There is no overall commander, so cooperation between the various forces will be dependent on you guys. DataKing is the company commander of the regular infantry, with Blade, Calis, and Samifan24 in charge of his three platoons, and blade6119 in command of his heavy machine gun section (this is a necessary change due to the way the unit points played out – I hope that’s cool, blade6119!). Sachmo71 is platoon commander of his four armored cars (their command range is excellent, by the way, approximately 450 meters, which means your ACs can roam a bit without losing command contact). The Afoci is platoon commander for his four halftracks (with 37mm guns), which also have a good command range. Qwikshot is platoon commander of the pioneers, with RealDeal and GoldenEagle commanding sections under his command. The rest of you have individual control over your units, which means they move independently of command (a positive thing), but also don’t have a commander to benefit from (a negative).
The engineers are mounted in their own halftracks. I’ve got the regular infantry tentatively mounted on the tanks (Pz-IIIh & Pz-IVd) and in tucker342’s halftracks, BUT we need to keep in mind that if/when the tanks start to split up this will force the infantry apart as well (which hurts in terms of command & control). DataKing and the tank commanders might want to discuss this before we start. They don’t have to ride in on the tanks, but let me know.
DataKing, blade6119, and his HMGs are in two trucks. MrBug’s mortars as well as the artillery spotter are riding in The Afoci’s halftracks.
Okay, for starters, everyone please discuss amongst yourselves how you wish to deploy. I will adjudicate things in the final decision but I’d like as much input/interaction from you guys as possible without dragging the game down. Also, feel free to ask any questions about armaments, tactics, game mechanics, whatever.
We’re goin’ in, boys!!!
RealDeal
01-17-2004, 01:26 AM
Do I have to obey Quikshot's orders? No offense, but he may be incompetent and cowardly. The way to beat these Russians is to take the fight to them. Glory is not for the faint of heart.
Qwikshot
01-17-2004, 07:10 AM
Do I have to obey Quikshot's orders? No offense, but he may be incompetent and cowardly. The way to beat these Russians is to take the fight to them. Glory is not for the faint of heart.
That's Qwikshot! Where's my Luger :) Actually, before this I was going to give you and GoldenEagle as much freedom as long as we stayed within communication distance...
We still have to figure out where to position ourselves to aid the rest of the group.
SirFozzie
01-17-2004, 07:17 AM
I think my tanks would be a good flanking force. up one side of the field, leap frogging with the mounted infantry, trying to keep hull down, until we make contact with the enemy.
Let our infantry control them and pin them in place, and then blitzkrieg them with our panzers.
I await your commands, herr OberstGeneral....
Qwikshot
01-17-2004, 09:51 AM
What is the armament of the halftracks in my group, are they simply transport? or are they adequate as scouts...
I believe my unit is strong enough to engage dug in troops.
WSUCougar
01-17-2004, 10:00 AM
What is the armament of the halftracks in my group, are they simply transport? or are they adequate as scouts...
I believe my unit is strong enough to engage dug in troops.
Your halftracks are SPW 251/1's, armed with machine guns.
Edit: Your pioneer squads, though smaller (6 men), have a rifle grenade and two satchel charges to go along with 4 rifles, an SMG, and an LMG. Plus the flamethrowers. A word of warning: the flamethrowers are kick-ass at close range, but they draw a lot of enemy fire and move very slowly.
DeToxRox
01-17-2004, 10:32 AM
I'll let Dataking decide what he wants to do with my tanks if he feels anything nessecary for him
The Afoci
01-17-2004, 10:34 AM
Are my halftracks an assault type vehicle or more of a transport type? 37mm guns seem big to me, but I don't really know. Maybe we should ghostride one of them down the road and wait for the enemy to shoot it. Then call in the big guns. :)
WSUCougar
01-17-2004, 10:41 AM
Are my halftracks an assault type vehicle or more of a transport type? 37mm guns seem big to me, but I don't really know.
Both. :D
At this point in the war, a 37mm gun is decent for taking on obsolete armored vehicles, but don't get into a slugging match with a T-34 or KV-1 (the Russian heavy tank). And certainly not at long range - get in close (with cover) if you can. You've got a lot of high-explosive (HE) rounds for anti-infantry and buildings, too.
By comparison, the Pz-IIIh has a 50mm gun and the Pz-IVd a short 75mm. The PSW 222 armored car has a 20mm.
And keep in mind, your armor is very thin. It won't hold up against much.
pskov
01-17-2004, 01:46 PM
The first and most essential desicion we must make as a group (battalion?) is do we go far a methodical, cautious approach or a good ol' Deutsch Blitzkrieg? If the first then we should relegate the panzers to a primarily infantry support role, using the infantry to make the ground and clea all the wooded areas. If the second the panzers should be concentrated in one area of the map and sweep towards the enemy positions at speed, but not recklessly, with the infantry following behind mounted in halftracks. I personally prefer the Blitzkrieg option, after all if we wanted slow and methodical we would have chosen the Russians right? ;)
If we Blitz we should keep in mind that the terrain looks much less wooded to the north (left on the top map). That means that area is probably where our panzers would prove more effective given the improved sight (less likley to be ambushed by a hiding AT team) and speed that comes from clearer terrain. The Pz-III's are quicker than the IV's (right, Cougar?) so they should probably take the position nearer the flank with the IV's inside them so that they from and echelon right formation by the time we contant the enemy (echelon right is a sloped line with the furthest forward vehicle on the left and the furthest back on the right, so the line 'faces' to the right. It means that firepower is more effectivley concentrated to the right of the formation, but poorer to the left). The StuG's should of course stay with the infantry as support regardless of whether we blitz or use more caution, they are basically motorized artillery with a bit of armour and can be deadly to enemy infantry packets and also buildings.
WSUCougar
01-17-2004, 02:09 PM
Good thoughts, pskov.
A few comments to add. The Pz-IIIh and the PZ-IVd have an identical top speed, but the kicker is the Pz-III has more pop than the IV (which has a short barreled gun). While I don't deny the appeal of a blitz approach in the open terrain, keep the infantry in mind. You'll need to drop them off at some point, and you don't want them hanging in the open. The trees are a both a blessing and a curse (what's sauce for the goose is sauce for the gander!); they can mask enemy units, but ours as well. There's enough gaps that speed won't be too much of a concern.
Regarding the left (north) flank, that large rectangular wheat field to the north of the road and a bit beyond our green deployment box centers on a decent rise in the terrain. That would probably mask the approach and might provide a good hull-down spot, although it's unknown how close the Russians will be beyond that (they may be out of range).
The Afoci
01-17-2004, 02:33 PM
Is the road raised enough that if we were to stay to the south side of it, we would be hidden from the North? If so, maybe I could load up some human shields...I mean soldiers and go for the minor victory points in the South.
Does the more important victory points in the North mean that it is more likely to have better resistance?
WSUCougar
01-17-2004, 02:40 PM
Is the road raised enough that if we were to stay to the south side of it, we would be hidden from the North?
Does the more important victory points in the North mean that it is more likely to have better resistance?
Answer to Question #1: Not exactly, but there are several rises in the terrain that would mask the view from that area, including one just in front of the major objectives near the road. The ground is up and down quite a bit in that direction you are referring to.
Answer to Question #2: Probably.
sachmo71
01-17-2004, 06:45 PM
The scouts are ready to head in first, and see what's cooking. We'll take the point of what everyone decides as the axis of advance. Maybe on up the road, two flanking and one trailing the first one at a good distance?
The Afoci
01-17-2004, 06:53 PM
I wouldn't mind trying to go after the southern victory points, so we can flank the more heavily guarded northern ones. But I am open to other(better) ideas. I just want to blow something up.
MrBug708
01-17-2004, 08:15 PM
Such a shame my mortar will take out everything beforehand
Calis
01-18-2004, 01:11 PM
Well my first idea was to say send the Infantry from the North towards the big objectives. We can hopefully draw most of the Russkie forces to us and keep them occupied while our armor approaches from the South and begins attacking up their flank.
But, tree cover looks a lot more dominant along the Southern portion of the map, so I think maybe we could move the infantry that way, and possibly if we led with us grunts, we could get the Russians to pull some of their heavy forces from the big VP's thinking our main thrust will be from the South. Then we could strike head on with our armor.
As for riding or footing it, if us grunts are to attack more head on, I would probably vote for on foot. If we decide to move in from the South, I'd say we could hop on some transports and haul ass there, as I think there'd be a much lower chance of us getting blown all to hell on the way. I think a swift attack on their Souther flank will throw them for quite a loop.
Pretty basic ideas there, nothing overly analytical, I'm not much for strategizing. I do think our best bet is to use us Infantry as a bit of a decoy, make them commit to one thing while we do something else. So I'm definitely up for anything, be nice if our Commander would show his face and give us some instruction! ;)
Blade
01-18-2004, 05:21 PM
I agree with what Calis said...I just loaded the demo and gave it a try, so now I have a better handle on how the game works. I the we should take advantage of the tree cover and take us that way, looking to draw the Russian forces.
I know, no original ideas there, but I am not much for strategizing either, and I think Calis' idea is sound.
tucker342
01-18-2004, 06:12 PM
Me neither... I think we should go with what Calis said
WSUCougar
01-18-2004, 11:05 PM
Here’s a possible plan of advance, based on what you guys have mentioned thusfar. We’re still waiting on input from several others, though, so this is just tentative.
The main advance will be to the south. Pz-IIIs, Pz-IVs, the regular infantry, halftracks, mortars, & assault guns. We’ll use the large clusters of trees to shield the advance, dismount the infantry in the trees, and then move out from there on the minor objectives first. The armor can slide toward the middle of the map while kingfc22’s assault guns, the halftracks, and Bug’s mortars help the infantry deal with Russian resistance in the south.
Meanwhile, sachmo’s armored cars push forward across a broad front along the road and north of it, trying to get a feel for the Russian defenses without getting creamed. Travis’ tank-hunters can follow up – there is a good hull-down spot for one just before the road jukes southeast. Maybe the other can support the pioneers, who advance in their halftracks along the extreme north edge of the map, aiming for the clusters of trees in front of the pond as their preliminary goal. I’m a bit concerned about the open area leading up to there, and what the Soviets might have waiting, but who knows.
Comments?
GoldenEagle
01-18-2004, 11:27 PM
We do not know how strong the Russians are. If we take them on guns a blazin we may get slaugthered. Do we know how strong the Russians are?
RealDeal
01-18-2004, 11:45 PM
What skills do my guys have?
Travis
01-19-2004, 01:15 AM
I like WSU's plans, mostly because he found a nice hiding spot for me ;)
WSUCougar
01-19-2004, 07:32 AM
GE:
In a "probe" type of battle the two sides are roughly equal. However, the burden of advance is on the Germans, since the objectives are on the Russian side of the map. Hopefully, a cautious but steady advance will avoid a slaughter.
RealDeal:
You have two SPW 251/1 halftracks (with MGs), two pioneer squads (each with 4 rifles, a sub-machinegun, a machine gun, grenades, a rifle grenade, and two satchel charges), and one flamethrower team.
sachmo71
01-19-2004, 08:47 AM
Word. Let's get us some Ruskies!
kingfc22
01-19-2004, 01:57 PM
Ready when you are. Got my ammo loaded and am ready to smack some Ruskies around.
Blade6119
01-19-2004, 05:06 PM
not sure where my heavy machine guns are in that plan(im cool with the switch), but it sounds like a good plan to me.
WSUCougar
01-19-2004, 08:37 PM
Alright, gentlemen. We can't wait any longer for DataKing, and I'm sure he'll pick things up when he checks back in. We should have the map set-up images uploaded tomorrow, so be ready to direct your forces from that point.
WSUCougar
01-20-2004, 06:25 AM
Turn 1: Orders Phase
Tally-ho!
Remember, the game is turn-based and acted out in one-minute increments. Post any specific tactics you want to use (formations, speed, targets, specific terrain features you want to use, etc.), or you can defer to my judgment. I’d like to get at least some kind of input from everyone every turn, however, to add to the flavor of the dynasty (even if it’s just chatter).
Infantry are all mounted on vehicles at this point – you infantry guys be sure to talk with whomever is transporting you so you’re on the same page!
A couple last issues in terms of our deployment:
(a) It’d probably be a good idea to reinforce the pioneers up north with a tank or two. Any volunteers? The infantry being transported can be carried by the assault guns.
(b) The artillery spotter and MrBug’s three mortar teams will need a good line-of-sight of the enemy positions, preferably without exposing them to enemy fire. The Afoci, that’s your cargo, so be advised.
Our main southern elements are depicted here:
http://tasan.homedns.org/cm/setup_south.jpg
The armored cars, one of Travis’ tank-hunters, and the road:
http://tasan.homedns.org/cm/setup_ac.jpg
The pioneers up north:
http://tasan.homedns.org/cm/setup_north.jpg
sachmo71
01-20-2004, 08:39 AM
Ok, scouts will move toward that copse of trees to the east (?) of the first hill. If it's clear, we would recommend that Travis move into that position as it will afford him some cover. I will take my car and crest the first hill on the way to the trees and see what I can stir up. We will fall back at the first sign of heavy resistance. The scout on the road should try to stay within visual range of the rest of the platoon at all times.
Qwikshot
01-20-2004, 09:04 AM
Well if RealDeal wants to lead, he's given the green light. But I want him close in case I need to bail him out with support.
GoldenEagle is also free to advance.
I want my group to position itself near the first set of trees as long we don't interfere with Travis' panzer (I don't want to be blocking his line of fire).
The Afoci
01-20-2004, 09:15 AM
I think that I should try to get up to the second group of trees directly in front of me. From there, it should give us a better view.
GoldenEagle
01-20-2004, 09:49 AM
I think we are on a flat terrian, so having a good defensive position is not really an option. It looks the Russians have two battle gropus close by. What would be the strategic impotance of taking the "Open and dangerous" field if any?
I second the notion for reinforcments. WSUCougar, I am a little bit confused about the maps. I see my position and the position of Traivs, but it does not add up. Is the image flipped? Am I also missing the road that Traiv is nearby? Does he have two divisions?
I would like to report to Qwikshot (and I hope he tells the higher-ups) that to me, getting the two hills that we scouting comin' in are criticial. If we can get artillery forces up there it would benefit the enitre regiment.
Blade6119
01-20-2004, 10:18 AM
the top pic is just rotated a little if im not mistaken...and since dataking has my guys in his trucks, im looking for what he wants to do...but he hasnt reported in yet, so if he doesnt i say we move up behind some of the other troops as a reserve unit and can be quickly moved where needed.
Blade
01-20-2004, 11:01 AM
Well, if I am seeing things properly, I am with Tasan and SirFozzie, so I am not sure what they want to do...I would say take advantage of the tree cover until we see what the Russians have planned...I would definitely prefer to get out of the vehicles into tree cover, instead of open ground!
Calis
01-20-2004, 11:14 AM
I'm just along for the ride.
One thing though, as it stands now am I out of command? Just curious, if we're moving forward in a fairly straightforward manner, I wouldn't want to be ooc when the Russkies open up on us.
Looks to me like our best bet is to hit that first crop of trees and see if we get blasted.
Best situation would be if we could get to that large group of trees in front of the minor victory locations without getting hammered, but I seriously doubt that'll happen..and I don't want to be stuck on a tank when the firing starts.
WSUCougar
01-20-2004, 12:05 PM
Thanks for all the input, guys! I will add some better reference markers for future maps,
sachmo71: My fault, I should add a compass to the maps, too. On the image with the armored cars, east is at the top and south to the right. Given the tree layout, I think your intention is that bunch of trees just south of the closest hill. Correct?
Qwikshot: By “first set of trees” do you mean the ones directly in front of Travis’ vehicle?
GoldenEagle: Yup, Travis has two tank-hunters. Sorry about that. The game’s camera is totally adjustable, so the angles are different. Refer back to the initial maps higher back up the thread if that’ll help.
Calis: You are a platoon leader so you are in command for your 3 squads, mortar team, and yourself.
RealDeal
01-20-2004, 12:06 PM
I want to move at full speed to the circle of trees almost immediately norht of travis's starting position and use them for cover. If I see any Russian troops, I want to open fire on them full tilt.
Travis
01-20-2004, 12:11 PM
Best bet for myself would be a slow advance using as much of the local terrain for concealment as possible until we've spotted some Russians, then I can get the proper ammo ready, move into firing position and let 'er fly.
GoldenEagle
01-20-2004, 12:14 PM
WSUCougar - ok I have the map down now.My position is close to the lake. Do you see that open field as being of any strategic importance? I really do not. If the pioneers can defeat the two russian battle grous in the north and some one can attack on the south, then we can flank them and weaken their middle defense. I dont know, I guess it all depends on where they are the strongest. We are pretty much even across the board, correct?
WSUCougar
01-20-2004, 12:29 PM
Do you see that open field as being of any strategic importance? I really do not.
Nope. However, the question lies in the approach to those objectives. There's good cover up past that open/dangerous slot - if it can be safely navigated, a northern flank attack might work well. Tending in toward the middle may draw more enemy fire. Perhaps wait for sachmo's scouts to see what's cooking?
We are pretty much even across the board, correct?In terms of points to spend on units, yes. But the make-up of the enemy force is unknown.
sachmo71
01-20-2004, 01:23 PM
Cougar...
yes, the trees south of the hill. But I'll take my car to the top of the hill first and then come down. That way we can be sure that it's clear and if it's suited to be an alternate firing position for the panzerjager.
Tasan
01-20-2004, 01:32 PM
Okay there are trees, a lake then trees again in front of my tanks. I want to skirt the first set of trees, then the lake, and take up position at the second set of trees to prepare to dash northeast.
DataKing
01-20-2004, 03:42 PM
Gah! Sorry lads, I wasn't expecting this to get started so quick, and the last few days have been...interesting. :P
I'll take a look at the situation and have my orders/suggestions ready this evening. Promise.
SirFozzie
01-20-2004, 03:50 PM
we'll advance to the first set of trees, does the infantry want to dismount there? :)
DataKing
01-20-2004, 04:28 PM
Okay, I'd like to be able to cover as much ground as possible, while still remaining relatively safe, before we have to dismount and slog it on foot. The first objective for the infantry is to take the 2nd "line" of trees. By this I mean the following three groups of trees.
1. On the far right (south) past the pond, the group of evergreens. Securing this group of trees is assigned to samifan24
2. In front of The Afoci's halftracks, the 2nd group of trees. They look to be a mixture of evergreens and deciduous. Taking this area is assigned to Blade's platoon.
3. To the front and slightly to the left (north) of Calis' group, the small group of deciduous trees, roughly in line with the first two. Securing this area falls to Calis and his platoon.
I request that the current mechanized groups (The PzIIIs, PzIVs, and tucker's halftracks) transport our troops up to those points. The objective areas are still a ways back yet, so I do not foresee us encountering a lot of resistance before we reach those objectives. That being said, at the first sign of enemy resistance, I want you guys to dismount ASAP. After we reach those objectives, assuming you haven't already, dismount and secure good firing positions. (I reserve the right to try to beg, plead, and cajole my way into more transportation from the tanks and halftracks later, however. :) ).
Blade6119's machinegun teams and my command squad will follow directly behind Blade's infantry up the middle. (Makes mental note to clearly distinguish between Blade and Blade6119). I'd like to request that kingfc22's Stugs stay close...those things are damn handy, and I'm sure we'll be calling on them at some point.
I leave individual platoon formations and the like up to my platoon commanders. I'd also like to state right now that if any of my platoon commanders have a recommendation or suggestion to speak up. I'm not (too) arrogant and am always open to suggestions and weighing other options.
And I'll try to be more timely with this thing from now on. Now mount up, boys! Time to kick some Russkie ass!
WSUCougar
01-20-2004, 04:35 PM
That's my boy! I knew we voted him captain for some reason. :D
DataKing, with your approval I'd like to pull at least one and possibly two of the Pz-IIIhs over to support the pioneers' advance. Any of your rousted infantry can be transported by the assault guns.
Calis
01-20-2004, 04:45 PM
Yay! Our Commander arrives. Glad someone is here that can tell me how to do things.
Sounds like a plan to me. My only concern is after securing that first point, my boys are stuck with a rather large open area to advance through. Unless we plan on having my boys move to South to the 2nd group of trees after we secure our area. Not sure what you have in mind.
Seems like a sound plan though.
As for placement when we get there, I'd like to have 2 squads in the group front group of trees I'm assigned to, pointing towards our objective. I'd like the 3rd squad to be place in the rear grouping of trees facing NW? towards the larger objectives, to see if we can't sneak a peak at their forces there. Mortar team and myself will also be cowering in the back half of the trees.
Heh, I like this..I might not be the worst Combat Mission player in the world by the time this dynasty is over..should be a good primer.
DataKing
01-20-2004, 04:56 PM
We voted?!?! :)
So long as there's enough armor and halftracks to transport and support the infantry, then I'm all for it. And we can't leave those brave (read: more heavily armed than my guys) pioneers hanging out in the breeze, now can we?
Calis: We're all going to have some open ground to cover after the first objectives, but I have a sneaking suspicion that we may encounter our first real resistance at the edge of those trees. I'd very much like to keep some advancing/scouting Russians out in the open, rather than getting caught ourselves.
And as far as crossing that open ground goes...what do you think the armor, halftracks, mortars, and machineguns are for? Why, to make the job of us infantry a Sunday walk in the park...what else? :)
Calis
01-20-2004, 04:59 PM
Good enough for me. :)
Heh, I managed to complete abstract the tanks into nothing more than buses for us, realized after I posted..hey, those guys can help us out.
Good point though, don't want to start the fight getting shot at while exposed on the tanks.
Damn't, now I want to play Combat Mission..you're going to end up putting a damper in my Dominions 2 time Cougar!
samifan24
01-20-2004, 05:06 PM
Ok, chief, I'm all set to go for those evergreens on the far right. Will I have any support behind me? Should I just poke my nose in there and see what's up or do you want me to hold the position while we advance?
Tasan
01-20-2004, 05:30 PM
Ok, chief, I'm all set to go for those evergreens on the far right. Will I have any support behind me? Should I just poke my nose in there and see what's up or do you want me to hold the position while we advance?
Hop on my tanks, or if you have your own transport, I'm heading that way too as long as my plan was okay with DK.
kingfc22
01-20-2004, 05:48 PM
I'll keep my assault guns close to the tucker's halftracks and Dk's truck in a support role just in case that they get heavy resistance from the Ruskies. Don't want our infantry getting smacked before they can set their feet on the ground.
RainRaven
01-20-2004, 10:17 PM
I am throughly enjoying watching the planning unfold since I have Combat Mission just have't picked up the two after the orginal yet since so many good games always seem to be coming out :) Advance forward and may you kick some Russain ass!
pskov
01-21-2004, 02:43 AM
I am willing to take my PzIII's to support the pioneers advance (take them for a ride?). As long as we have the ability to concentrate our amrour at one point of the enemie defences later on I think splitting them for now is acceptable.
WSUCougar
01-21-2004, 06:28 AM
Thanks, RainRaven. Please feel free to comment throughout the battle.
Okay, I've shifted pskov's two Pz-IIIhs to the north, to support the pioneers (that sound of long exhaling was Travis :D). I think it's wise to have a bit more armored punch over there, but pskov you'll need to be wary of those wide open firing lanes and lack of hills.
I've added a new north set-up map. Note the rocky terrain (bad for movement) and the tree reference points.
http://tasan.homedns.org/cm/setup_north2.jpg
Also, a reminder for everyone: there are three types of "woods" in the game. Pine woods (very good cover, vehicles cannot enter); woods (good cover, vehicles cannot enter), and scattered trees (moderate cover, vehicles CAN enter but move slow).
WSUCougar
01-21-2004, 02:01 PM
Dola
Okay, the new northern setup map is up (thanks, Tasan).
Waiting on input from tucker342 and DeToxRox. I'd also like some details from pskov on where you want to go, what speed, etc.
We should be ready to roll soon.
pskov
01-21-2004, 04:14 PM
The direction I am thinking of going is first at a reasonable speed toward N-1, then toward N-2, trying to maxximise the use of the trees to cover the advance. I would like to advance at speed, but not with a gung ho attitude, if you know what I mean. :)
DataKing
01-21-2004, 04:29 PM
samifan24: Yes, the idea was to ride armor up there, so support should be readily available. Also, we don't have enough direct support troops to have anyone following you up, but kingfc's Stugs and Blade6119's HMGs are just a phone call away. :)
WSUCougar
01-22-2004, 09:39 AM
Interesting beginning.
First off, we have advanced to our initial locations and haven’t spotted any Russians. There was a bit of a traffic jam that slowed down the half-tracks up north (which was my fault for bunching them too closely in the set-up), but given the terrain it won’t be an issue getting them aligned quickly and how the pioneers would like them. The next jump of movement will be significant, I think, so be clear about your intentions.
North:
http://tasan.homedns.org/cm/north2.jpg
From pskov’s tank:
http://tasan.homedns.org/cm/pskov2.jpg
Two of sachmo71’s armored cars have good hull-down viewpoints on the small hills near the road and haven’t seen anything. It might be worthwhile keeping watch from these two spots for another minute.
Center:
http://tasan.homedns.org/cm/center2.jpg
Views from armored cars:
http://tasan.homedns.org/cm/sachmo2.jpg
http://tasan.homedns.org/cm/sachmo-2c.jpg
Then there’s the south. The good news: most elements advanced to their targeted terrain features and are ready for the next advance. The bad news: the Russians dropped a pre-plotted artillery barrage on our jump-off spot in the wheat field. Poor Blade had two of his three squads get clobbered (they are in command range of DataKing, who may want to stick around to get them settled down before moving up).
A nasty surprise!
http://tasan.homedns.org/cm/sirfozzie-1.jpg
http://tasan.homedns.org/cm/sirfozzie-1b.jpg
We suffered no other casualties or damage, however, which is fortunate – it was a heavy batch o’ hurt.
It’s likely that the Soviets recognized the attractiveness of this area as a jump-off point and nailed it for that reason, but it’s also possible that they have a hidden artillery spotter somewhere who can see us.
South:
http://tasan.homedns.org/cm/south-2.jpg
Some views from the lead elements:
http://tasan.homedns.org/cm/detox-2.jpg
http://tasan.homedns.org/cm/sirfozzie-2.jpg
http://tasan.homedns.org/cm/tasan2.jpg
Please give me your movement instructions. Remember the different types of movement, and that vehicles cannot go through woods. Ask any questions!
WSUCougar
01-22-2004, 09:45 AM
dola
Are some of these screenshots too dark to see?
sachmo71
01-22-2004, 09:58 AM
Lead scout car will crest the hill and enter those woods at a the base of the hill, or next to them if we can't move in. 2 & 4 will hold and watch. The scout on the road will advance cautiously to the next terrain feature.
Blade6119
01-22-2004, 10:38 AM
i cant really do much as long as im riding with dataking, so wherever he goes im going with...i trust his judgement...though making a kamikaze run prob. not the best idea...
Qwikshot
01-22-2004, 11:55 AM
Pioneers
RealDeal
Since you are hunkering for a showdown, you get point. I'd like you to make a run for the treeline of N-2 or if you are really bold N-3, but I'll leave that to you.
I don't want us obstructing the pskov or travis's armor. I would leave to your discretion speed, but the quicker the better as we may be able to pinpoint enemy positions for the rest of the team.
Thoughts, suggestions, rebuttals?
GoldenEagle
Since RealDeal is taking point I'd like you and I to be his support. I want my track to hold where they are for now. The rocks next to treeline N-2 will force us left as well, but I want to be sure none of us are running into anything big
Thoughts, suggestions, rebuttals?
Also I want to take into account pskov and Travis' movement so we don't jam up any further.
Sound Good? Plausible?
pskov
01-22-2004, 11:57 AM
I would like to take the panzers down the left of the wheatfield ahead of us in order to keep on the higher ground with a view of moving towards the very large concentration of trees past the field. Moving at a cautious speed.
Quik, GoldenEagle, RealDeal: Do you want my panzers directly with you or just loosley near you in order to provide support if necessary?
Blade
01-22-2004, 12:16 PM
Ouch!
Sir, we are under attack! Need to regroup squads 1 and 3!
I think that sqaud 2 should continue to head for the trees up ahead, before disembarking. As for the other squads, they need to regroup and find cover!
The Afoci
01-22-2004, 02:32 PM
I would like to go up the tree grove directly east of my location, but am unsure whether or not I want to be north edge of them, or if I want to run down the corridor that goes SE. Any suggestions?
WSUCougar
01-22-2004, 02:47 PM
I would like to go up the tree grove directly east of my location, but am unsure whether or not I want to be north edge of them, or if I want to run down the corridor that goes SE. Any suggestions?
I'd recommend the southeastern route. It's less open, the Pz-IVds have blazed the trail, and you've got precious cargo to deliver before you get too frisky. ;)
But it's up to you...
The Afoci
01-22-2004, 02:52 PM
Head SE then.
RealDeal
01-22-2004, 03:30 PM
I'm going for N-3. Don't go in a diagonal. Go straight to the left and then up to get there. When I'm done I want to be facing due South to provide some cross fire for the tanks.
kingfc22
01-22-2004, 03:42 PM
I would like to go due East ending up sitting in right behind the 2nd tree line from my location.
Calis
01-22-2004, 03:51 PM
Looks like I've got a ways to go still before hitting my destination, so I'll probably just be riding it out this turn.
If there is time, I'd do as planned..just have my boys dismount and set up in that group of trees.
Just as an aside, the pics aren't too dark..but the text you added in is about impossible to read when it's over the fields. No biggie, but I might've ruined my eyesight by trying to figure out which of my squad's was where. :) Might just be my monitor though, so don't sweat it.
We'll also have to reconsider what to do with Blade's boys, looks like they're stuck in the middle of a rather nasty place, and their ride wasted no time hauling butt out of there.
Do we want to just set up shop at our appointed positions and wait for them to catch up? Or do we press on with that weakness in the Center and use Blade's boys as a reserve to place wherever it's needed?
Heh, I'm just trying to come up with questions to ask..not sure how much we wanted to rush this Southern assault.
DataKing
01-22-2004, 04:15 PM
My mistake guys. I didn't consider the possibility of a pre-plotted bombardment. Hopefully Blade's boys are just shaken up, and not actually too bloodied.
Platoon commanders, continue towards your assigned objectives. I'll take the trucks over towards Blade's troops and try to rally them. Then we'll load them into the trucks and catch up with the middle group (and this time, let's circle around that wheat field rather than go right through it. If the Russkies realize they've done some damage, they may keep hammering that area).
Blade6119
01-22-2004, 04:21 PM
hey data...do you have room for blade's troops if im already riding with you?
WSUCougar
01-22-2004, 04:47 PM
Hopefully Blade's boys are just shaken up, and not actually too bloodied.
:(
Unfortunately, they got hit hard. Blade's two squads (1st & 3rd) took 5 and 9 casualties respectively. That leaves the 1st at half strength (although it does retain its two LMGs) and the 3rd with one very freaked out rifleman.
They are currently in DataKing's command range. I would not advise taking a truck into that wheatfield, either, since shells were still falling. And blade6119's point is valid - the HMGs are 6-man teams, plus the two-man section leader (blade6119) team and DataKing's HQ squad.
It sucks, I know. In terms of game immersion, however...wow. Nothing like sitting with the ground level camera view and having it shake as the shells explode everywhere. Brutal.
Blade
01-22-2004, 04:50 PM
Alright, it sucks, but it looks like my guys are on their own...if they can be rallied, I think they should move on towards the middle...
First battle, and already my troops are dying left, right, and center!!!
GoldenEagle
01-22-2004, 06:48 PM
I will wait and let Real Deal get a feel for the Russians as qwikshot suggested. We will bail him out if neccesary.
tucker342
01-22-2004, 07:03 PM
unless someone has a better idea, move me to the next set of trees directly ahead of my location(north?)
WSUCougar
01-22-2004, 09:14 PM
unless someone has a better idea, move me to the next set of trees directly ahead of my location(north?)
tucker342, you and samifan24 might want to discuss details - you are carrying his infantry, and your halftracks are a bit spread out. I believe that stand of pines in front of you is samifan's initial objective. Not sure if he wants to dismount there.
North is left on the "South" map, by the way. East is toward the top.
Tasan
01-22-2004, 09:36 PM
okay, straight in front of my pziv's there is a field, and to the left of it a tree line and to the right a tree line, and to the very right a nice long open section. Can I make a dash across to the trees to the right of the field, and have my gunners watch down that open section? is that something that can be done, or should I check down there, then go across?
WSUCougar
01-22-2004, 10:09 PM
okay, straight in front of my pziv's there is a field, and to the left of it a tree line and to the right a tree line, and to the very right a nice long open section. Can I make a dash across to the trees to the right of the field, and have my gunners watch down that open section? is that something that can be done, or should I check down there, then go across?
Well, at present, your lead tank and certainly SirFozzie's two tanks have a good look down that open corridor, and see nothing. That's not to say nothing is there for certain, but you've got several sets of eyes already probing it.
What about your passengers? :D
Blade6119
01-22-2004, 10:14 PM
ive gotten the feeling that many of us infantry boys riding along on vehicles are getting forgotten about quite easily...
Tasan
01-22-2004, 11:09 PM
Well, at present, your lead tank and certainly SirFozzie's two tanks have a good look down that open corridor, and see nothing. That's not to say nothing is there for certain, but you've got several sets of eyes already probing it.
What about your passengers? :D
oi
I forgot about my passengers, guess I shouldn't put the peddal down ;- )
get a good creep across the gap to the trees, that might be a good offload point anyway.
kingfc22
01-23-2004, 02:40 AM
Alright boys. I'm going to be off snowboarding and will not return until Sunday night. I will leave my assault guns in the trusty hands of DK's until my return. Good luck and let's make those Ruskies pay for their sneak attack.
SirFozzie
01-23-2004, 05:09 AM
oi
I forgot about my passengers, guess I shouldn't put the peddal down ;- )
get a good creep across the gap to the trees, that might be a good offload point anyway.
Works for me.
Remember, infantry. You hold em by the nose, and we'll kick em in the ass!
WSUCougar
01-23-2004, 06:07 AM
Works for me.
Remember, SirFozzie, that your passengers (Blade's boys) had to bail during the artillery barrage. You are thus able to maneuver free and clear.
Also, note that the tanks have several smoke rounds apiece which can be used to help screen the advance.
SirFozzie
01-23-2004, 09:11 AM
ah ok. Time to pop some of the smoke stuff. Who needs hangers on :)
WSUCougar
01-23-2004, 09:27 AM
ah ok. Time to pop some of the smoke stuff. Who needs hangers on :)
Hey SirFozzie, can you clarify what you want your tanks to do, exactly? They are an integral part of the southern advance and I want to be clear about your intentions. Please be as specific as you can.
Edit: By the way, the smoke can be targeted anywhere with line-of-sight (they are rounds for the main gun).
DataKing
01-23-2004, 10:13 AM
OK. Since shells are still falling in the area, I'll stick around for another minute and see if we can rally what's left of those two squads, but as far as transportation goes, they're on their own for now. After a minute, whether or not they've recovered their wits, Blade6119's machineguns and my command squad are moving forward. We can't afford that much of a delay, and I don't relish the thought of sitting still in open terrain like this.
After that minute is up, the trucks will put the pedal to the floor and get us caught up with Blade's remaining guys in the center. Once we get into those woods, Blade6119, I'd like your machineguns to set up at the edges. You should have a pretty good field of fire from their, and can provide covering fire for the entire company.
SirFozzie
01-23-2004, 01:59 PM
WSU.. I'm going to place the smoke rounds along our line of advance where it opens up, to where the Russians could conceivably see us, and advance behind it.
Tasan
01-23-2004, 03:25 PM
WSU.. I'm going to place the smoke rounds along our line of advance where it opens up, to where the Russians could conceivably see us, and advance behind it.
I think I want to pop smoke down that corridor to my left as well, no need to catch an anti tank round in the side, plus I'm sure the infantry would be greatful.
WSUCougar
01-23-2004, 05:24 PM
I'm processing turn 2, so orders are closed.
Update:
At von Kleist's HQ, "Radio message from the front, sir. Elements of the 11th Panzer Division are advancing despite a heavy artillery bombardment. They have just made contact and been engaged by what appears to be light Russian armor."
WSUCougar
01-23-2004, 11:33 PM
Turn 2 Results:
As we advance across the map, the armored cars spot our first adversary and come under fire. Smoke rounds are fired to cover some open lanes in the south, while the infantry dismounts and occupies their first objectives. A few in-action shots:
Blade’s boys still catching hell from Soviet artillery. Note the flying debris.
http://tasan.homedns.org/cm/barrage-2.jpg
A look from the point of the upper south section. In the foreground is a Pz-IIIh with one of Calis’ squads still mounted and one running alongside. Those are Stug-IIIbs in the right background and Pz-IVds on the left.
http://tasan.homedns.org/cm/pziiih-2.jpg
Both Pz-IVds (SirFozzie up front, Tasan behind) have just fired smoke rounds. Samifan24’s infantry has dismounted from tucker’s halftracks in the background.
http://tasan.homedns.org/cm/smoke-2.jpg
Turn 3 Orders Phase:
General game note: Once orders are given, they can carry over to the next turn(s); this is frequently true of any firing and long movement orders. You can countermand any order, but there will be a short lag time (dependent on command) for any new orders. I will try to indicate what your men and vehicles are currently doing so you can make decisions accordingly.
North:
http://tasan.homedns.org/cm/north-3.jpg
Pskov: Both Pz-IIIhs are in the midst of moving up the left side of that field to the east. Be advised that those are scattered trees immediately to their front, which means you have a great field of view through them, but so do any Russians that may be watching. Also, you might want to get on the radio with sachmo’s armored cars.
RealDeal: Your halftracks are moving north prior to cutting east and heading toward the trees at N-3. It takes halftracks some time to rotate direction, which is why they are not as far along as you might’ve hoped.
Qwikshot/Golden Eagle: Your halftracks are all stopped, awaiting orders.
Travis: Both of your tank-hunters are stopped in good positions with decent fields of fire, but they’ll have to move up to cover much of value.
sachmo71: You’ve got the ball, Chief! What appears (unconfirmed) to be a T-26 (a thin-skinned, obsolete light tank with a 45mm gun) fired at your command car and has been spotted, hull-down, on the low ridge between the two major objective flags. Your command vehicle sees him (though hindered by the scattered trees right in front of you), but you have virtually no chance of a hit. You’re also in the midst of moving into those trees, and were targeted (thus spotted). AC #3 is hull-down on the road with a decent shot (41%). ACs #2 & #4 cannot see the Russian.
The command vehicle.
http://tasan.homedns.org/cm/sachmo-3c.jpg
Got the drop from the road!
http://tasan.homedns.org/cm/sachmo-3road.jpg
The upper southern section:
http://tasan.homedns.org/cm/uppersouth-3.jpg
Calis: Your 2nd and 3rd squads are deployed in the woods of their initial objective, but are currently out of command; the other two squads (HQ & 1st) are riding forward on the Stug-IIIbs.
The view from Calis’ 3rd squad, peering out of the woods.
http://tasan.homedns.org/cm/calis-3rd.jpg
DeToxRox: Pz-IIIh #5 is in place among the trees, next to Calis’ two advanced squads. Panzer #6 is positioned in scattered trees.
kingfc22: Your two Stug-IIIbs are advancing at speed toward Calis’ objective trees.
The lower southern section:
http://tasan.homedns.org/cm/lowersouth-3.jpg
The Afoci & MrBug708: All four halftracks are in the midst of advancing toward the next group of trees, as ordered.
Blade: Your HQ & 2nd squads are deployed at their objective. 1st & 3rd are reduced to one man each and are routed.
SirFozzie: Smoke was fired as ordered. Pz-IVd #12 is the forward-most unit in this section; panzer #11 is back farther behind the trees.
The view from the point Pz-IVd:
http://tasan.homedns.org/cm/sirfozzie-3.jpg
Tasan: Smoke was fired as ordered. Both of your tanks are in support positions in the middle of the deployment area.
samifan24: Your 1st, 2nd, & 3rd Squads are deployed in their wooded objective. HQ & mortar is approaching in their halftrack.
Looking out from the woods:
http://tasan.homedns.org/cm/samifan24-3.jpg
tucker342: All but one of your halftracks have dropped off the infantry and are free to maneuver.
DataKing & blade6119: The truck drivers must’ve been nervous about the continuing barrage, because they moved the trucks ahead without orders to do so. The two bloodied squads are pretty worthless now, anyway.
Blade6119
01-23-2004, 11:39 PM
well...i guess i still have to do whatever dataking wants, but im saying we continue with our previous plan of movement to a position where i can be unloaded to give some cover for the rest of the team...but im sure data will have a much more detailed plan...
Travis
01-24-2004, 09:41 AM
If I need to move up, then keep on keeping on until I can get to a good firing position, then let 'em have it.
Calis
01-24-2004, 10:09 AM
Great job with the pics Cougar, this is REALLY making me want to fire up Combat Mission again.
I think I'll just be sticking around waiting for the remainder of my troops to unload and get into position.
Tasan
01-24-2004, 11:39 AM
I'm going to continue on my previous course, try to get these hangers on some cover....
The Afoci
01-24-2004, 11:50 AM
Keep on trucking!
DataKing
01-24-2004, 07:13 PM
Damn Russian Arty!
Looks like the truck drivers have got the right idea. Sorry Blade, but your boys are borsht. I'll tell the truck drivers to get us caught up with Blade ASAP.
Blade: Sit tight, we're coming.
Calis, samifan24: Continue to secure your objectives. I leave the fine points up to you guys.
Blade6119: As soon as we get caught up with Blade, set up those MGs in the best possible firing position. We'll need you for spot-on covering fire when it comes time to move forward. Lean more towards the right side, since the Stugs should be able to support Calis' troops on the left.
Onward!
sachmo71
01-24-2004, 08:01 PM
Coug,
Command vehicle will radio contact info to all units, and then back down off of the hill, putting the terrain between it and the Russian. Car 3 on the road will fire two shots, and then head full speed toward that house to put it between us and the Russians. If we have somke, I'll pop it after we get our shots off. 2 & 4 will hold position for now.
Qwikshot
01-24-2004, 08:15 PM
RealDeal
Continue onto position N-3
GoldenEagle
Proceed to N-2 along with my own tracks to assist Psykov and Travis, but to stay out of firing range of the tanks (to not block their firing range)
Question?
The rocks to the right of N-2, are they drivable/passable for our halftracks?
GoldenEagle
01-24-2004, 11:20 PM
Are you alone goign to be able todo a quick bailout if RealDeal gets in trouble?
Blade
01-24-2004, 11:50 PM
That really sucks...lose two squads in my first battle!
My remaining squad will sit tight at DataKing's command...
RealDeal
01-25-2004, 02:07 AM
N-3's where I'm going.
pskov
01-25-2004, 11:19 AM
Sachmo: Want help? I could wheel left and head through the gap between N1 and N2 to get another set of guns on him.
If not then I want to continue as planned toward N3, Coug.
Mr. Wednesday
01-25-2004, 12:57 PM
WSU, at least in CMBO, if you want you can turn on the movement lines for everyone so that continuing orders will show up in the screenshots. I'd assume you can do the same in CMBB. I don't recall what the hotkey is for it in CMBO, though.
Edit: You'll also then get the benefit of seeing targetting lines, at least in CMBO, which can help if your men have spotted something to shoot at that you haven't seen yet.
WSUCougar
01-25-2004, 02:08 PM
sachmo: You are now at the eastern base of that small hill, with scattered trees ahead. It's tricky to say, but it would be a tough shot for the Russian to hit you through those trees. You don't, however, want to go backward up the hill and expose yourself (no jokes, guys!). And your PSW-222s don't carry smoke rounds, sorry.
Qwikshot: Your halftracks cannot go through the rocky terrain, but it is in patches so it can be navigated (though slowly).
It seems that DeToxRox is not going to be an active participant, so DataKing why don't you assign someone to command the two Pz-IIIhs in his absence. Yourself or one of the two Blades would be logical choices.
Thanks for the suggestions, Mr. Wednesday. I knew of that stuff but am struggling with the images already in terms of clutter and color. However, if someone wants to see their courses plotted, let me know.
Qwikshot
01-25-2004, 07:41 PM
Are you alone goign to be able todo a quick bailout if RealDeal gets in trouble?
I think regardless of the matter RealDeal is heading to N-3. If you want to head to N-2 to space ourselves from the tanks, go for it. I'll will cover your back and figure where next to go, should we encounter resistance.
I really want to be out of the tanks line of fire, and I'm considered wiggling through the rocky outcroppings.
sachmo71
01-25-2004, 08:38 PM
Do I want help? Well, I'm leading a scout platoon, and I've found the enemy. They are right there for the taking... :)
kingfc22
01-25-2004, 11:12 PM
Head NE towards Calis 2nd squadrons current position at a quick pace
pskov
01-26-2004, 02:58 AM
Okay, turn my Panzers around and head toward the gap between N1 and N2, but stop inbetween them as close to hull down as possible, I don't want to go charging down the hill, just have a look. If I could get into a firing position on the enemy tank then I'lll take a few shots.
WSUCougar
01-26-2004, 09:12 AM
Okay, turn my Panzers around and head toward the gap between N1 and N2, but stop inbetween them as close to hull down as possible, I don't want to go charging down the hill, just have a look. If I could get into a firing position on the enemy tank then I'lll take a few shots.
Unless I hear otherwise I will move the Pz-IIIhs as you state above, but FYI your tanks can go through the scattered trees (N-2) if you want them to.
DataKing
01-26-2004, 09:48 AM
Why don't we let Blade6119 take control of those Panzer IIIs. He's pretty much just been along for the ride thus far anyhow, and running a couple of machinegun squads probably won't be that exciting anyway. :)
Calis
01-26-2004, 10:06 AM
I dunno, we saw what happens when we put anything under Blade6119's command. ;)
Blade6119
01-26-2004, 10:24 AM
Why don't we let Blade6119 take control of those Panzer IIIs. He's pretty much just been along for the ride thus far anyhow, and running a couple of machinegun squads probably won't be that exciting anyway. :)
I am honored to accept this post from my commander, and will now proceed to review all relevant information of the command. I wil continue to lead my machine gunners as well, but it appears they have been relegated to a covering role, and will not play a vital role in what i forsee to be a tank battle
tucker342
01-26-2004, 10:31 AM
okay,
go east down the set of trees, set up a good firing position...
WSUCougar
01-26-2004, 10:31 AM
Alright blade6119, you've got the two PanzerIIIs. You're right on the hot point, so be careful.
Also, let's have DataKing command the HMGs directly. That way he has sort of a company-level reserve to work with.
WSUCougar
01-26-2004, 10:33 AM
dola
okay, go east down the set of trees, set up a good firing position...
Since the line of trees (occupied by samifan24) are blocking, do you want to go around their north end, south end, or both (2 each)?
Blade6119
01-26-2004, 10:33 AM
I dunno, we saw what happens when we put anything under Blade6119's command. ;)
If im not mistaken, it is never my fault...seems like every time i get anything to control, its in a dynasty run by a Blade-hater...to quote Mike Tyson: "I don't understand why everyone got to be hatin...i only threatened to eat his babies..." That last part isnt relevant...just felt right to add it though :p
On the bright side, at least im gettting the commands, and its always due to my excellent service and bravery...whats the last thing Calis commanded? :rolleyes:
Blade6119
01-26-2004, 10:35 AM
Alright blade6119, you've got the two PanzerIIIs. You're right on the hot point, so be careful.
Also, let's have DataKing command the HMGs directly. That way he has sort of a company-level reserve to work with.
Roger that..Data now has command of my HMGs, but am i going to get them back in the next mission...i would be willing to give up my tank command to control them in a battle where they actually do something...
Calis
01-26-2004, 10:46 AM
If im not mistaken, it is never my fault...seems like every time i get anything to control, its in a dynasty run by a Blade-hater...to quote Mike Tyson: "I don't understand why everyone got to be hatin...i only threatened to eat his babies..." That last part isnt relevant...just felt right to add it though :p
On the bright side, at least im gettting the commands, and its always due to my excellent service and bravery...whats the last thing Calis commanded? :rolleyes:
Heh, yeah..it's not your fault at all, just messing with ya.
Hopefully you can break the curse with this command of Panzers! Fight the man!
WSUCougar
01-26-2004, 10:49 AM
By the way, I am eager as hell to play out this next turn. I think things are going to get very interesting very soon. And honestly, that's not foreshadowing...I don't know anything you guys don't, I just think given the layout of the map that we're nearing the serious contact point.
Blade6119
01-26-2004, 10:57 AM
Heh, yeah..it's not your fault at all, just messing with ya.
Hopefully you can break the curse with this command of Panzers! Fight the man!
Im just messin too man..hopefully my panzers can due a good job...i seem to now be the lead(with you of course ;) ) of the assualt in the middle(by far the weakest in troop strength of the three sectors, but not in spirit)...if this is not a call for a hero or two, i dont know what is. Lets take it to em calis!
Orders: I would like for my tanks to attempt to clear the opening that lies in front of us as quickly as possible...The house appears to be the only cover for a short while, so for speed reasons, if Clais wanted to hop on to clear the field my boys would be much obliged. From there we can hit the isolated objective flag to our front-right. If Kingfc would cover the movement over the field, we would return the favor after getting across.
Any ideas King and Calis?
Blade6119
01-26-2004, 11:10 AM
come on calis...i know your on!
pskov
01-26-2004, 11:36 AM
WSU could I get into the trees of N2, and be hull down, whilst still getting a shot at the newly spotted tank? If so, I would like to do that.
WSUCougar
01-26-2004, 12:11 PM
WSU could I get into the trees of N2, and be hull down, whilst still getting a shot at the newly spotted tank? If so, I would like to do that.
Although scattered trees offer a little cover, I strongly doubt hull down is possible. The lay of the land there is flat and the Russian T-26(?) is up on a rise.
WSUCougar
01-26-2004, 02:43 PM
I'm hoping to process Turn 3 tonight, so please get any other input in ASAP. Thanks guys.
pskov
01-26-2004, 03:14 PM
Okay, back to what I originally said. Stop up somewhere betwwen N1 and N2 and have a peak down to the lower ground.
kingfc22
01-26-2004, 10:54 PM
Any ideas King and Calis?
I was planning on heading towards the tree cover where Calis 2nd squadron is and cover anybody making a run over the field from there.
Blade6119
01-26-2004, 11:05 PM
I was planning on heading towards the tree cover where Calis 2nd squadron is and cover anybody making a run over the field from there.
Wow, thats exactly what i recommended you do!...great minds think alike!
SirFozzie
01-26-2004, 11:17 PM
we're going to continue forward, popping more smoke if we have it, a bit slower now.. trying to establish contact with the enemy.
WSUCougar
01-27-2004, 08:49 AM
Hmmm...curious.
We've advanced an all fronts but have not spotted any more Soviet units. Other than the continuing artillery barrage (which is a humdinger), they took no additional shots at us.
Sachmo's armored car on the road popped off two shots (which missed, unfortunately) at the T-26, then dashed ahead to the cover of the building. The T-26 (now confirmed) tracked that AC but did not fire; he is no longer spotted by any of our units.
This situation is becoming a little unnerving. We've got good lines of sight all over the field, but have nothing spotted. Somewhere there are a butt-load of Russians waiting to pounce. Be careful on your approaches! It may be wise to get our mortars and artillery spotter positioned in some good spot sooner rather than later, so they can cover the advance as needed.
I'll try to have some pics up later tonight.
sachmo71
01-27-2004, 08:56 AM
I'd like to have #2 scout and the command scout car try to flank the Russian position, to see how they are deployed on the wing.
WSUCougar
01-27-2004, 09:06 AM
I'd like to have #2 scout and the command scout car try to flank the Russian position, to see how they are deployed on the wing.
North flank?
Also, do you want the other two ACs to hold their positions?
SirFozzie
01-27-2004, 09:35 AM
Unless someone convinces me it's a good idea to advance, I'd rather stay my tanks where we are until we get more sightings.
WSUCougar
01-27-2004, 09:59 AM
Unless someone convinces me it's a good idea to advance, I'd rather stay my tanks where we are until we get more sightings.Yeah, I think DataKing might want to run his infantry boys up into that next line of woods to see what's afoot.
However, you may want to advance cautiously and/or seek out hull-down positions. Since this is a German probe mission the burden of advance is on us, and we only have a limited amount of time to reach the objectives.
The game offers three movement types for tanks that might be useful here:
(a) seek hull down (the tank stops when it reaches a hull-down position)
(b) advance to contact (the tank stops once any enemy unit is spotted)
(c) hunt (the tank seeks out armor and anti-tank targets and stops only if it finds any)
sachmo71
01-27-2004, 10:29 AM
Yes I would like my other two cars to hold position.
Blade
01-27-2004, 10:48 AM
Awaiting DataKing's orders, but my boys are ready to advance...
WSUCougar
01-27-2004, 10:56 AM
Awaiting DataKing's orders, but my boys are ready to advance...Based on the pics in my post #93, any thoughts on where to go? That is a wooden fence due east of your position, so you'll want to avoid that if you are aiming to move quickly (although it can be navigated, just slower).
Blade6119
01-27-2004, 11:01 AM
Hey WSU, how far across the field did my boys get, and did i take Calis' guys with me?
Blade
01-27-2004, 11:08 AM
Based on the pics in my post #93, any thoughts on where to go? That is a wooden fence due east of your position, so you'll want to avoid that if you are aiming to move quickly (although it can be navigated, just slower).
Based on the picture, it looks like my options to advance are through a clear spot or over the fense. If I head for the clearing, can I make it to the trees beyond the clearing relatively fast? I dont' want to leave the squad wide open for long...
WSUCougar
01-27-2004, 11:31 AM
Based on the picture, it looks like my options to advance are through a clear spot or over the fense. If I head for the clearing, can I make it to the trees beyond the clearing relatively fast? I dont' want to leave the squad wide open for long...Heh, that's the key issue, isn't it? A quick dash might work, but exposure is certainly a concern. You could run to cross the fence, since it is more screened by woods. That wheat field also offers a bit of cover. It may also depend on samifan24's line of advance.
Blade6119, your Pz-IIIs moved out a short distance toward the area of that building, and did not pick-up Calis' squads. The fact that your tanks didn't spot anything or even draw fire is one of the oddities to me. I'd recommend a slow & cautious advance to hull-down positions and await the infantry.
SirFozzie
01-27-2004, 12:13 PM
Yeah, I think DataKing might want to run his infantry boys up into that next line of woods to see what's afoot.
However, you may want to advance cautiously and/or seek out hull-down positions. Since this is a German probe mission the burden of advance is on us, and we only have a limited amount of time to reach the objectives.
The game offers three movement types for tanks that might be useful here:
(a) seek hull down (the tank stops when it reaches a hull-down position)
(b) advance to contact (the tank stops once any enemy unit is spotted)
(c) hunt (the tank seeks out armor and anti-tank targets and stops only if it finds any)
ok.. we'll advance but seek hull down
Blade
01-27-2004, 12:16 PM
Heh, that's the key issue, isn't it? A quick dash might work, but exposure is certainly a concern. You could run to cross the fence, since it is more screened by woods. That wheat field also offers a bit of cover. It may also depend on samifan24's line of advance.
Ok, my thought is that I would rather cross the fence, but I will wait and see what DataKing would suggest, and what samifan24 decides to do...
Blade6119
01-27-2004, 01:43 PM
Blade6119, your Pz-IIIs moved out a short distance toward the area of that building, and did not pick-up Calis' squads. The fact that your tanks didn't spot anything or even draw fire is one of the oddities to me. I'd recommend a slow & cautious advance to hull-down positions and await the infantry.
Roger that commander...you have my orders :D
Tasan
01-27-2004, 01:56 PM
Heh, that's the key issue, isn't it? A quick dash might work, but exposure is certainly a concern. You could run to cross the fence, since it is more screened by woods. That wheat field also offers a bit of cover. It may also depend on samifan24's line of advance.
Blade6119, your Pz-IIIs moved out a short distance toward the area of that building, and did not pick-up Calis' squads. The fact that your tanks didn't spot anything or even draw fire is one of the oddities to me. I'd recommend a slow & cautious advance to hull-down positions and await the infantry.
Did I miss the new pics or something? Or have you just not sent them yet, or am I reading this wrong and the next turn hasn't been run?
MrBug708
01-27-2004, 01:58 PM
Put me someplace where I won't get bombed the hell out of. Possibly next to Golden Eagle so they'll take him out.
Seriously though, I'm not too partial to where I go, it's been pretty slow for me
WSUCougar
01-27-2004, 02:05 PM
Did I miss the new pics or something? Or have you just not sent them yet, or am I reading this wrong and the next turn hasn't been run?Naw, I just haven't sent them yet. I'll e-mail them tonight.
I wanted to get the Turn 3 results up ASAP so we could get the input for Turn 4 rolling.
samifan24
01-27-2004, 02:42 PM
Blade,
I understand my orders are to advance along the flank. I'm ready to serve as a contact point along that flank if that's the role you'd like me to serve. Just let me know.
WSUCougar
01-27-2004, 07:43 PM
Blade:
I looked at your position again and you are actually a bit farther north than I thought. Due east of you is the northern end of the fence. Sir Fozzie's Pz-IVd's are in prime position to support you if you want to dash around the fence and then head for the woods on the other side. There is a significant hill/slope to your northeast which should cover that flank when you move out.
Mr. Wednesday
01-27-2004, 07:49 PM
FYI, be careful with Seek Hull Down because if your armor doesn't find it, they'll keep right on going until they do (which is likely to carry them right into the teeth of the opposition).
WSUCougar
01-27-2004, 07:51 PM
FYI, be careful with Seek Hull Down because if your armor doesn't find it, they'll keep right on going until they do (which is likely to carry them right into the teeth of the opposition).FYI, I advance them with that command only up to a point where I think hull down is possible. Not to worry.
Blade
01-28-2004, 10:21 AM
Blade:
I looked at your position again and you are actually a bit farther north than I thought. Due east of you is the northern end of the fence. Sir Fozzie's Pz-IVd's are in prime position to support you if you want to dash around the fence and then head for the woods on the other side. There is a significant hill/slope to your northeast which should cover that flank when you move out.
Sounds perfect! I would definitely prefer for my squad to dash around the fence and head for the woods...
SirFozzie
01-28-2004, 10:39 AM
We'll cover ya.
DataKing
01-28-2004, 11:32 AM
WSUCougar: Am I safe in assuming that all of the company's troops have completed their movements (my squad has caught up with Blade, the machineguns are set up, etc.)?
Currently waiting for a report from our spotter planes (screenies).
WSUCougar
01-28-2004, 11:45 AM
WSUCougar: Am I safe in assuming that all of the company's troops have completed their movements (my squad has caught up with Blade, the machineguns are set up, etc.)?
Currently waiting for a report from our spotter planes (screenies).
Yeah, sorry about the delay with the images. Technical difficulties between Tasan and I (most likely my fault!).
Let's see...Calis has two squads deployed in the trees and his HQ and another squad still aboard the two Stugs, but in position. Blade is deployed and ready to make a dash forward (see above discussion posts). Samifan24's squads are all deployed in the woods on the right (southern) flank. Your HQ and HMGs are still in the trucks, right behind Samifan's position.
WSUCougar
01-28-2004, 12:06 PM
Okay, here we go!
North:
http://tasan.homedns.org/cm/north-4.jpg
Sachmo's northern-most armored car:
http://tasan.homedns.org/cm/ac-4.jpg
And the command car:
http://tasan.homedns.org/cm/ac-c4.jpg
Upper south area:
http://tasan.homedns.org/cm/uppersouth-4.jpg
Lower south area:
http://tasan.homedns.org/cm/lower south-4.jpg
Tasan
01-28-2004, 12:10 PM
Check your links for the last 2 Coug...I found another problem with the names and just fixed it...just drop the _ in both and put them all as one word.
WSUCougar
01-28-2004, 12:16 PM
Tasan gets the Kodak Meritorius Service Medal for his image efforts, and the Patience of Job Conduct Award for having to deal with a loon like me.
The Afoci
01-28-2004, 12:22 PM
I would like to move further up the corridor towards SirFozzie.
Tasan
01-28-2004, 12:23 PM
Hey I've got an idea for my pzIVs....Would it be feasable for me to swing down that corridor to the right, loop around through the field there back to the left, and come at things from that direction too? Maybe a halftrack or two could come with me? It doesn't look like ther eis anything down that corridor, so the going should be quick.
WSUCougar
01-28-2004, 12:27 PM
I would like to move further up the corridor towards SirFozzie.
You and MrBug should discuss some possible drop areas for his mortar teams. That'll also free your halftracks up to roam and hunt a bit more.
Tasan: I think that's a great idea. Tucker342, you game?
DataKing
01-28-2004, 12:43 PM
There seems to have been some sort of mix-up, as my headquarters group and the machineguns were meant to catch up with the remainder of Blade's squad, rather than samifan24's. At any rate, what's done is done.
Myy squad and the machineguns will dismount and the machinegun teams will find themselves good firing positions (preferably to the left, to provide covering fire for Blade's troops as well). Platoon leaders, if your mortar teams aren't already dismounted and set up, do that ASAP. And The_Afoci, hurry up and get those tubes ready. We may need you sooner rather than later.
Platoon leaders, begin to move your infantry forward at your perogative. The panzers are beginning to move forward and haven't encountered any resistance yet, so things appear to be clear. Just make sure your support troops are properly deployed to provide support and covering fire if necessary.
Carry on.
WSUCougar
01-28-2004, 12:48 PM
There seems to have been some sort of mix-up, as my headquarters group and the machineguns were meant to catch up with the remainder of Blade's squad, rather than samifan24's. At any rate, what's done is done.
Yeah, I did that on purpose because of the heavy traffic (Pz-IVds and halftracks) heading toward Blade's position. It's a quick jaunt over there if you still want to go there.
WSUCougar
01-28-2004, 03:21 PM
Any of you northern guys want to chip in some input?
The Afoci
01-28-2004, 03:25 PM
DK, I believe I was just transporting the mortar team. I think I have a group of halftracks with some blaster cannons on them...
GoldenEagle
01-28-2004, 03:29 PM
Any of you northern guys want to chip in some input?
Just waiting for some Russians here, Sire.
WSUCougar
01-28-2004, 03:35 PM
DK, I believe I was just transporting the mortar team. I think I have a group of halftracks with some blaster cannons on them...
Your halftracks pack 37mm guns and are transporting MrBug708's three 81mm mortar teams, plus the 105mm artillery spotter (please treat him like the Golden Goose).
DK is referring to his three infantry platoon mortars, which are 60mm teams.
WSUCougar
01-28-2004, 03:37 PM
Just waiting for some Russians here, Sire.
Sire?!? :D
You holding your halftracks at N-2 or did you want to advance?
RealDeal
01-28-2004, 03:38 PM
I want to move up to the next group of trees directly east?? (up on the picture) of me. when I'm done, I want to be facing southward (toward everyone else), unless for some reason I engage from another direction.
Qwikshot
01-28-2004, 03:39 PM
Sire?!? :D
You holding your halftracks at N-2 or did you want to advance?
I'll leave that to GoldenEagle, I'm going to hold because it's more congested that L.A. traffic right now. And I really want to see if any Ruskies spot RealDeal's advance, or if RealDeal spots any Ruskies.
pskov
01-28-2004, 03:49 PM
WSU What is the line of sight like from my more advanced panzer's position?
WSUCougar
01-28-2004, 03:58 PM
WSU What is the line of sight like from my more advanced panzer's position?
Lots of trees obstructing it. There are windows and lanes, but for the most part that whole section is clustered with wooded areas.
Blade6119
01-28-2004, 04:07 PM
My orders are to continue to field crossing, then advance to the objective flag on the right of the picture....hopefully i can get the first points for te team, and hopefully i can spill some russian blood!
Calis
01-28-2004, 04:36 PM
Here comes the part I dreaded..crossing the field.
I'll be following along with the tanks across the field.
Are the Stugs blade6119's?
If so, seeing as how you still have my commander and a squad on there, mind if they hitch a ride to the farmhouse? Be nice to have a squad there to give some cover for the others approaching.
Just want to cross this field as quickly as possible.
DataKing
01-28-2004, 04:56 PM
Oops...my bad...I forgot who was the transporter and who was the transportee...
We need to get those 81mm mortars set up soon, as well as the 60s directly attached to the infantry. When the waves of Russian foot-sloggers show up, we're gonna need everything we've got.
WSUCougar
01-28-2004, 04:56 PM
Are the Stugs blade6119's?
Nope, kingfc22's.
kingfc22
01-28-2004, 06:12 PM
Calis, I have no problem giving you a ride to the house. At that point will you be dismounting? If so, I would then like to continue SE towards the large groupd of trees that are W of the southern most objective flag. At that time I will hull down and provide support for any ground troups making a run. Any thoughts?
Calis
01-28-2004, 06:48 PM
That sounds good to me kingfc22. I plan on dismounting at the house for now. I just can't imagine us getting much further without getting into it. Think it might be safer for my boys to get out there.
If there's nothing there though...hmm, decisions.
WSUCougar
01-28-2004, 07:44 PM
Turn 4 in-action images:
Duck, sachmo!
http://tasan.homedns.org/cm/sachmo4.jpg
Travis gives it back!
http://tasan.homedns.org/cm/travis4.jpg
The Luftwaffe joins in the fun with a Stuka attack!
http://tasan.homedns.org/cm/travis42.jpg
WSUCougar
01-28-2004, 10:40 PM
Status report (north-central):
We’re engaging at least two and likely three Russian tanks – one confirmed T-26, and then a possible T-26 and a possible T-34 right next to one another. Travis’ two tank-hunters are on the job; #1 already hit the unconfirmed T-26, and #2 is ready to fire from the road at the first T-26. Sachmo’s scouts and pskov’s Pz-IIIhs are shifting positions, while the pioneers are moving up.
http://tasan.homedns.org/cm/north5.jpg
RealDeal: Both halftracks are still “moving to contact” in the scattered trees (N-3). The ground is rising a bit here, and with the intervening trees it’s unknown whether you’ll see (or be scene by) the Russian tank(s).
GoldenEagle & Qwikshot: Your halftracks are halted in and behind the trees of N-2, with no line of sight to the enemy tanks.
pskov: Your Pz-IIIhs are stopped just south of N-2 and northwest of the rocky terrain. Their view of the Russians is also blocked by trees.
Travis: Heh. Interesting situation! Panzerjager #1 definitely popped that unconfirmed T-26, but so far it appears to still be live and kicking…and it’s lining up a shot at you. You are not hull-down, and at this range he can hurt you. Do you back away (perhaps to hull-down, it’s hard to say), or stand your ground and duel him? There’s also that possible T-34 lurking right there, too – him you DON’T want to mess with. Meanwhile, Panzerjager #2 looks ready to duke it out with the first T-26.
sachmo71: AC #2 is on the move, has the new T-26(?) spotted and can fire, though with little chance of hitting. The Russian is distracted by Travis, however. Your command vehicle is wriggling through the trees, and the other two are halted.
http://tasan.homedns.org/cm/center5.jpg
Status Report (South):
It’s still quiet, except for the remnants of that nasty barrage in the wheat field back at the start-up position. The tag-team of Calis, blade6119, and kingfc22 have reached the wooden building and have a pretty good drop on the upper south section of the map, but have spotted nothing. In the lower south, we’ve pressed ahead with substantial force and encountered nothing. There is a large and inviting wooded area that beckons there.
http://tasan.homedns.org/cm/wdbldg4.jpg
Calis, blade6119, and kingfc22: You’re all clumped around that wooden building. Although no Russians are evident, you present a tempting target. Better move.
http://tasan.homedns.org/cm/south5.jpg
The Afoci: Your halftracks are poised to move, behind SirFozzie’s tanks. MrBug, hold tight!
http://tasan.homedns.org/cm/sirfozzie5.jpg
SirFozzie: Your two tanks are sitting at what looks like a key junction. I’d recommend coordinating your advance with Blade/DataKing, Tasan, and perhaps tucker342.
http://tasan.homedns.org/cm/tasan5.jpg
Tasan: PZ-IVd #9 is pulling that right-hook you wanted, which may well be key. #10 is still moving up.
http://tasan.homedns.org/cm/blade5.jpg
Blade: Your boys are playing point, and a bit tired from their dash. I’d suggest holding this turn.
Samifan24: Your squads are still advancing, with two headed toward Tasan’s tank, one out farther right, the mortar moving up, and the HQ still in his halftrack.
http://tasan.homedns.org/cm/tucker5.jpg
Tucker342: You’ve got one halftrack on the extreme right, and then three in the midst of samifan24’s infantry advance.
DataKing: One HMG is set-up in samifan24’s old woods. He’s got a decent field of fire toward the building and woods in Blade’s immediate front. Your HQ and other HMg are still in their truck, with The Afoci’s halftracks.
Alright, gents. It's getting down to it. :D
sachmo71
01-28-2004, 10:47 PM
I would like my command car to get into cover as quickly as possible, but to continue on mission (checking out the flank). I would like #4 to go BEHIND the small hill and prepare to follow #2 and the command car. #3 needs to hang out where he is, and wait for Travis to blow that Russian to hell and gone before nosing out from behind that house. I feel bad for the farmer if he's home!!
Blade6119
01-28-2004, 10:52 PM
my orders from last round remain the same...get across and hit that lone objective
Travis
01-29-2004, 12:50 AM
Keep #1 engaged, we have enough help in the area that if he concentrates on me fully, he'll get taken out (I hope) by other elements before he can finish me off, and hopefully I have the range down and can pop him a few more times before he gets his aim right on track.
For #2, do I have any nearby hull down areas I can reach quickly, or is the duel pretty much ready to be engaged with the previously spotted T-26?
GoldenEagle
01-29-2004, 12:52 AM
Let's advance, sire. :)
SirFozzie
01-29-2004, 01:04 AM
Ok guys.. I'm holding this junction.. anyone want to play leap frog?, or do you want me to move forward?
RealDeal
01-29-2004, 01:25 AM
I want to continue moving to that next group of trees beyond N-3.
Tasan
01-29-2004, 02:28 AM
Do I still have infantry on my tanks? If not, I'd like to sprint to the tree line right in front of me, then hold there til #10 catches up, maybe peaking around the treeline at down the field there, towards the objective back there. If I have infantry, is this a good time to drop them, and then do what I was wanting to?
WSUCougar
01-29-2004, 08:40 AM
sachmo: For both the command car and #4, there will be a large, open field run (which #2 is currently doing) before there is any cover at all toward the north flank. Do you want to dash across at high speed, or a slower “advance to contact,” or “hunt” (armor/AT guns)? Also, advise on the angle of advance: the quickest route is pretty much due north, but that presents your flank to the Russian position. I can also specify an arc to cover with the turret if you wish.
Travis: For #2, I think you could go backward a bit for hull-down. FYI, it appeared that you were very close to firing when the minute ran out, but then the T-26 is aiming at you, too.
GoldenEagle & RealDeal: Details, man! Details! The more specifics you can give me the better. Destination, angle, speed, etc.
Tasan: No, the infantry has dismounted. And just to clarify, do you mean for tank #9 to dash ahead from his current set of trees?
RealDeal
01-29-2004, 09:46 AM
Destination: toward the next sparse group of trees directly above N-3 on the map
Angle: facing up on the map (which I believe is east)
Speed: fast
Blade
01-29-2004, 10:03 AM
Blade: Your boys are playing point, and a bit tired from their dash. I’d suggest holding this turn.
Understood and agreed.
sachmo71
01-29-2004, 10:05 AM
The scouts will point their guns to the enemy, fire to distract if necessary, and haul ass by the most direct route across the field. We are looking for the enemy, but we aren't interested in a fight.
Travis
01-29-2004, 12:43 PM
If possible, with #2 then, let a shot fly, then head for hull down.
Tasan
01-29-2004, 01:16 PM
Yeah, tank 9 lead, then wait for 10 when I get to where I'm going.
kingfc22
01-29-2004, 06:15 PM
http://tasan.homedns.org/cm/south5.jpg
WSU, is that the fearsome tag-team on the far left hand side of the picture? If so, I'd like to hope that Calis and Blade6119 would like to move East to that large group of trees.
DataKing
01-29-2004, 06:26 PM
I leave the fine details to my platoon commanders. They seem to have a good idea of their assigned objectives. If any of you need clarification, just let me know. And just a cautionary note; try not to let your individual squads get too spread out, so as to get out of command range.
For the HMGs, assuming the squad that is set up to the south will remain in command range, they should stay put for the time being. It may be at long range, but they can still make any Russian infantry that shows up keep their heads down while we continue to maneuver.
The other machinegun team (the one near my squad) should set up in the woods where we are now, which should give them a good field of fire on the open terrain to the left (straight up on the screenshot).
My squad will move southeast, trying to stay as close to the center of the entire formation as possible. I want to keep all of my lieutenants on command range if possible.
Carry on.
The Afoci
01-29-2004, 06:33 PM
I would like to move up towards the trees in front of sirfozzie and blade. I think I should drop the artillery spotter and mortars though first.
Blade6119
01-29-2004, 08:37 PM
WSU, is that the fearsome tag-team on the far left hand side of the picture? If so, I'd like to hope that Calis and Blade6119 would like to move East to that large group of trees.
Hey king, thats us...but im unsure of where east is in your mind...want to tell me relative to the picture with just us in it?
kingfc22
01-30-2004, 01:53 AM
Hey king, thats us...but im unsure of where east is in your mind...want to tell me relative to the picture with just us in it?
East would be to the far right of that picture which you can not see. In the 2nd picture there is a patch of about 7 trees or so just to the right of us. I was thinking we could advance there and then advance to the U-shaped cluster of trees and then take out the objective past that.
pskov
01-30-2004, 09:08 AM
Advance at a steady speed around the rocky terrain towards the wall at the end of said rocky terrain, near the trees. If any los to enemy targets is aquired fire at will. :)
Calis
01-30-2004, 10:20 AM
East would be to the far right of that picture which you can not see. In the 2nd picture there is a patch of about 7 trees or so just to the right of us. I was thinking we could advance there and then advance to the U-shaped cluster of trees and then take out the objective past that.
That sounds like a plan to me. Safest place for us to move to.
Blade6119
01-30-2004, 10:31 AM
im game...whatever gets us out of the field and at the enemy is good by me
Qwikshot
01-30-2004, 12:16 PM
I'm in a hold position.
WSUCougar
01-30-2004, 07:30 PM
Turn 5 orders are closed.
WSUCougar
01-31-2004, 04:20 PM
Scene: von Kleist's HQ
Sir, we're picking up some bits of radio traffic from 11th Panzer...
*static*
"...the Panzerjager is perforating that T-26! Hit him again, hit him again!"
*static*
"Scout 2, engaging..."
*fum-fum-fum* (the 20mm gun of the armored car fires in bursts)
"Not sure if we hit it...he's tracking me! Verdammt!"
*k-FWANG!*
"We're hit! Get out! Go..."
*static*
"This is Sturmgeschutz #8...Russian armor advancing on the road. Fire!"
"Ja, I see him. My Pz-IIIh is on 'em...the panzergrenadiers are exposed...fire!"
"I hear small arms fire from those woods."
"Copy..."
*static*
WSUCougar
01-31-2004, 04:33 PM
We've become more heavily engaged. There is ample Russian armor on that low ridge to the north (some of which we had previouly spotted), and now there is some pressing up the eastern edge of the road.
A hot spot...
http://tasan.homedns.org/cm/acduel5.jpg
...ends badly. Unfortunately, the Psw-222 was outgunned, and the Russian had a superior position.
http://tasan.homedns.org/cm/ko5.jpg
Fortunately, Travis' boys even the score!
http://tasan.homedns.org/cm/kill5.jpg
Meanwhile, the upper south gets warmer...
http://tasan.homedns.org/cm/stug5.jpg
And blade6119's Pz-IIIh is leading the charge...
http://tasan.homedns.org/cm/iiih5.jpg
No Russians were spotted by the pioneers or pskov's panzers in the north, nor in the whole lower south.
I'll have more pics and a detailed set-up for Turn 6 up in a bit.
Travis
01-31-2004, 05:00 PM
One down, now let's find out how many more to go.
sachmo71
01-31-2004, 05:18 PM
At least my guys lived...
ehhhh....hey, everyone, the scouts have found some bad guys. Anyone want to come over and say hi?
Tasan
01-31-2004, 05:40 PM
Can we get some overhead shots so we can get better overall feel for the situation?
WSUCougar
02-01-2004, 12:57 AM
North:
Pioneers are advancing in halftracks without any opposition. Travis has a notch in his belt, but it’d be nice to also get pskov’s panzers into action.
On point:
http://tasan.homedns.org/cm/realdeal6.jpg
North:
http://tasan.homedns.org/cm/pioneer6.jpg
Panzer-IIIhs:
http://tasan.homedns.org/cm/pskov6.jpg
Central:
Sachmo is drawing a lot of enemy fire, and Travis is engaging another T-26. Our pressure from the upper south should distract the Russian armor on the road.
http://tasan.homedns.org/cm/ac6.jpg
Upper south:
Here’s where the fun begins!
http://tasan.homedns.org/cm/uppersouth6.jpg
blade6119: #5’s turret is rotated to face the Russian tanks, but the trees are blocking. Both #5 & #6 have the enemy infantry spotted. #6 has both enemy tanks spotted, with a 21% hit chance (low kill chance) on the T-34(?), and a 27% hit chance (very good kill chance) on the BT-7.
Calis: 1st Squad is mounted on the rearward Stug #7. HQ Squad and 50mm mortar team are on Stug #8, which may take fire very soon. 2nd Squad is tiring, pinned by MG fire from the Soviet tank(s), and is barely out of command. 3rd Squad is tired, in command, taking enemy infantry fire, and running toward the woods by Pz-IIIh #6.
kingfc22: Stug #7 is sitting in the back of the formation. Stug #8 is moving fast toward Pz-IIIh #6’s position, and has been acquired by one of the enemy tanks.
Lower south:
Still no contact. Maybe time to plunge in? By the way, DataKing, the (4) MG halftracks on the right flank are now under your direct control.
http://tasan.homedns.org/cm/lowersouth6.jpg
The right (southern) flank:
http://tasan.homedns.org/cm/rightflank6.jpg
SirFozzie
02-01-2004, 02:48 AM
Time to put the pedal to the metal guys? We could roll these suckers up!
Blade
02-01-2004, 11:07 AM
Time to advance our position? DataKing, what do you think?
Blade6119
02-01-2004, 04:17 PM
blade6119: #5’s turret is rotated to face the Russian tanks, but the trees are blocking. Both #5 & #6 have the enemy infantry spotted. #6 has both enemy tanks spotted, with a 21% hit chance (low kill chance) on the T-34(?), and a 27% hit chance (very good kill chance) on the BT-7.[/IMG]
I really dont know what the best option is here...taking out the tanks should be the main priority, but #5 cant see them...Id say my orders are for #6 to fire on that bt-7 and #5 fire on that infantry. Any objection calis and king?
WSUCougar
02-01-2004, 07:37 PM
I really dont know what the best option is here...taking out the tanks should be the main priority, but #5 cant see them...Id say my orders are for #6 to fire on that bt-7 and #5 fire on that infantry. Any objection calis and king?
It's a tough call. The T-34 - IF that's what it is - is the much deadlier threat, but taking out the BT-7 is (obviously) a better shot. I'd recommend you get your other tank into position to shoot at the enemy armor, and not worry about the Russian infantry (which is in good cover in pine woods).
Blade6119
02-01-2004, 07:38 PM
It's a tough call. The T-34 - IF that's what it is - is the much deadlier threat, but taking out the BT-7 is (obviously) a better shot. I'd recommend you get your other tank into position to shoot at the enemy armor, and not worry about the Russian infantry (which is in good cover in pine woods).
You know best!
Tasan
02-01-2004, 08:06 PM
I need some input...I'm really not sure what to do with my guys. I'm #9 and #10 PzIVs
kingfc22
02-02-2004, 12:10 AM
Calis do you want to dismount your mortar team and fire some shells towards the russian infantry or should I fire shots at them?
Regardless, I think I want to have stug #8 continue in a path towards the infantry and have stug #7 engage the tanks.
WSUCougar
02-02-2004, 09:22 AM
Merely a suggestion:
Have the Stug go after the BT-7 and let the Pz-IIIs tangle with the T-34(?).
RealDeal
02-02-2004, 10:55 AM
I want to continue pressing forward. See the trees that HT 3 has almost reached? I want to take a hard right as soon as I get beyond those trees and nestle myself in the little tree cove slightly up and right from that 3-tree line.
WSUCougar
02-02-2004, 03:28 PM
Belly up to the bar, gents. This battle is heating up quick.
The Afoci
02-02-2004, 03:43 PM
Do I still have the artillery spotter and a mortar team riding with me?
WSUCougar
02-02-2004, 03:50 PM
Do I still have the artillery spotter and a mortar team riding with me?
Yes.
The Afoci
02-02-2004, 04:02 PM
So I should probably sit tight, or advance up to a safe place, if possible until I drop off the valued cargo. Then it is time to try out that armor!
WSUCougar
02-02-2004, 04:05 PM
Yeah, I'd drop them off this turn. Let's see if MrBug708, DataKing, or anyone else (speak up, guys) have any specific placement ideas. The 105mm arty will be nice, but we'll need some lead time to get it on-target. The mortars can also drop smoke rounds, which might come in handy.
WSUCougar
02-02-2004, 04:07 PM
SirFozzie and Tasan, you guys should try to coordinate your next move with your Pz-IVs. Roll that flank up!
Tasan
02-02-2004, 04:17 PM
Okay, so I should continue my flanking manuever? #10 seems far behind, but I'll go ahead and start swinging #9 around the trees into the field if thats okay to do. I wish I had the game so I knew what worked.
WSUCougar
02-02-2004, 04:31 PM
Okay, so I should continue my flanking manuever? #10 seems far behind, but I'll go ahead and start swinging #9 around the trees into the field if thats okay to do. I wish I had the game so I knew what worked.
Not sure what you mean by "knew what worked" - in terms of tactics, or game mechanics? I'd be happy to answer any specific questions.
The trickiest part in your section is identifying just where the Russkie flank is. There's no easy way to do it, although infantry with wooded cover is not a bad method. Get DataKing on the horn!
I would let #9 "move to contact" and start heading northeast into that field. Bring up #10 at fast speed and tell me where you'd like him. Get on the same page with SirFozzie because you two have the most punch in the lower south area and might want to have a coordinated plan. Samifan24's infantry can probably assist in the wooded areas, and the halftracks on the right flank should be probing into that area as well.
WSUCougar
02-02-2004, 04:35 PM
General note to everyone:
I hope you guys are enjoying this as much as I am. It's really enjoyable from my perspective.
Don't worry too much about not knowing what you're doing - I know this is a new thing for a lot of you and virtually all of you are in the same boat. Ask as many questions as you want. Use common sense, and I'll try to advise you when you are hanging yourself out to dry. And add more chatter - hash these things out together and try to get a cohesive approach. As far as the dynasty goes I think the interaction between the participants adds a lot of value.
Thanks, and carry on!
Tasan
02-02-2004, 04:42 PM
Is sirFozzie #11 and #12? If so, go ahead and bring #9 around the trees to the field slowly, while bringing #10 up fast to link back up. I want to cross this field moving forward-left if you get my point, and come out at the other end of the trees on the left side of it, peeking down into what I hope to be the flank of the russians. Of course, I could be charging into the teeth of a waiting T-34 though. SirFozzie should press from his side to the same general area, and maybe we can get some cross shots going at any targets that present themselves.
DataKing
02-03-2004, 12:30 AM
Calis: I'd recommend dismounting your HQ and getting those mortars set up. With fire from the mortars and the Stug you guys are riding, you should be able to close with that Russian infantry with little trouble (though I'd recommend using the woods to the right of your advanced squads to get there).
samifan24: Given the situation, your guys definitely seem best set up to find the Russian flank and roll it up. I'd follow WSUCougar's suggestion, and use the cover of the trees to the best of your advantage. Let the halftracks and armor tool around in the open country.
Blade: Best to get your fellas to the other side of those trees right in front of you, and take a peak ahead. I think you may be finding some infantry to play with soon.
WSUCougar: Can the HMG on the left side add fire to those Russian infantry? If they've got LOS, have them rip off a few bursts, and make those Red bastards keep their heads down.
My squad will advance towards Blade's position. And it looks to me like the HMG to the rear is too far back now to do anybody any good. Get one of the trucks or halftracks back there pronto to pick them up and bring them towards me.
Blade
02-03-2004, 10:20 AM
Blade: Best to get your fellas to the other side of those trees right in front of you, and take a peak ahead. I think you may be finding some infantry to play with soon.
Will do! Move out troops!
samifan24
02-03-2004, 10:28 AM
Hey boys,
My unit is prepared to advance but would the HQ like a forward advance or a hook maneuver? I should be fine sticking to the wooded area, but what would you like me to do afterwards?
kingfc22
02-03-2004, 02:44 PM
Have Stug #7 attack the BT-7 and have stug #8 advance on the russian infantry.
WSUCougar
02-03-2004, 08:08 PM
Can the HMG on the left side add fire to those Russian infantry? If they've got LOS, have them rip off a few bursts, and make those Red bastards keep their heads down.
Negative...the ground slopes up directly in front of the HMG. However, they do have a good field of fire to the area in front of Blade.
DataKing
02-03-2004, 11:51 PM
Negative...the ground slopes up directly in front of the HMG. However, they do have a good field of fire to the area in front of Blade.
Roger that...that machinegun team will cover Blade's boys then.
SirFozzie
02-04-2004, 03:26 AM
Is sirFozzie #11 and #12? If so, go ahead and bring #9 around the trees to the field slowly, while bringing #10 up fast to link back up. I want to cross this field moving forward-left if you get my point, and come out at the other end of the trees on the left side of it, peeking down into what I hope to be the flank of the russians. Of course, I could be charging into the teeth of a waiting T-34 though. SirFozzie should press from his side to the same general area, and maybe we can get some cross shots going at any targets that present themselves.
What he said.
WSUCougar
02-04-2004, 07:54 AM
I'm hoping to process the turn tonight, so get any final orders in today. Thanks!
WSUCougar
02-04-2004, 09:43 PM
More radio transmissions picked up from 11th Panzer at von Kleist's HQ:
"Russian armor engaging..."
"Contact on the right flank...infantry only...fire!"
"Panzerjagers effective thusfar..."
"Another enemy tank near the road...and possibly an AT gun as well."
Pics to follow.
WSUCougar
02-05-2004, 06:30 AM
Fighting has broken out in the south, in addition to the engagement with Russian armor on the low ridge in the north/center.
In the north, the pioneer halftracks continue their advance. RealDeal's lead unit spotted the Russian tank on the low ridge and balked at moving right at it. A different Soviet tank (T-34?) popped a late shot at GoldenEagle.
Sachmo's command vehicle almost made it safely through the fire, but the 3rd shot from the Russian tank knocked him out, too. :( His other two ACs remain active.
Travis continues his potent anti-tank work, as he bags the first spotted T-26 from his Panzerjager on the road:
http://tasan.homedns.org/cm/traviskill6.jpg
Things remained hot & heavy in the upper south. The Pz-IIIhs (blade6119) continually engaged the Russian BT-7 (which backed away) & T-34(?) along the road, and a T-26(?) appeared in a field south of the road behind the infantry, which Pz-IIIh #5 promptly nailed a couple times. The T-34(?) remains the big threat, though there appears to be an AT gun set up along the road as well:
http://tasan.homedns.org/cm/upsouth6.jpg
Calis' platoon is almost all in the woods now, with only one casualty. The Stugs (kingfc22) are in the thick of things; #7 is dueling the T-34(?) now, and #8 took a high-explosive hit and lost its commander:
http://tasan.homedns.org/cm/stugblast6.jpg
The other infantry (Blade, samifan24, & DataKing) has advanced as directed. SirFozzie's Pz-IVds have moved up without spotting anything. The Afoci's halftracks are freed up (MrBug708, your mortars are on the ground!); one even got strafed by a Russian fighter plane. Tasan's panzers encovered a Russian infantry unit in some trees near the southeast corner of the field:
http://tasan.homedns.org/cm/pzivd6.jpg
These are the in-action shots from Turn 6. I will have the Turn 7 orders phase overheads - the "air reconaissance photos" - up later (probably tonight).
SirFozzie
02-05-2004, 06:45 AM
Damn! We have a chance to take some serious territory here! Command, advise possibility to take objective areas?
sachmo71
02-05-2004, 08:50 AM
Cougar,
Since my scouts are getting slaughtered without support, we will remain in cover.
Blade6119
02-05-2004, 10:21 AM
i cant get the pics to load, so for now i have to defer to you on what to do cougar
The Afoci
02-05-2004, 10:28 AM
I can't see the pics either...
Full speed ahead!!!
Edit. ;)
WSUCougar
02-05-2004, 10:34 AM
Yeah, sorry guys. I've got a message in to Tasan about the pics. These are just the Turn 6 "in action" images anyway. I'll have the overhead stuff prepped for tonight.
blade6119: Both of your tanks are dueling with the T-34(?), and that must be a priority. If it is a T-34, he's got a better gun than you do. The only question (IMO) would be whether you want to take cover and then "shoot and scoot" in and out of it, stay where you are, or advance to get a better shot. Be wary of the AT gun when you see the pics. You should coordinate with kingfc22 and work out a plan with the Stugs (at least #7).
The Afoci: Okay, you've dropped the mortars off. You are free to roam! Your 37mm guns could come in handy over toward the road.
Tasan
02-05-2004, 10:37 AM
Ehem. SOMEone left the extensions in all caps
;- )
Of course, I didn't notice it til just now either :D
Blade6119
02-05-2004, 10:39 AM
i see 2 of them now...2nd and fourth
Tasan
02-05-2004, 10:41 AM
Coug, you have a couple of the links wrong too, you need to put 6 at the end of the stug one and the traviskill one.
WSUCougar
02-05-2004, 10:41 AM
Ehem. SOMEone left the extensions in all caps
;- )
Of course, I didn't notice it til just now either :D
I have no recollection of that, Senator. :o
Yup, I done did it. That's why I sent that second batch.
WSUCougar
02-05-2004, 10:44 AM
Coug, you have a couple of the links wrong too, you need to put 6 at the end of the stug one and the traviskill one.
Just testing you.
You passed.
:D
Blade6119
02-05-2004, 10:48 AM
keep on the t-34
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