View Full Version : Coach Question
jddurango
11-20-2004, 07:37 AM
Hey all...need a little advice:
I just got a new team and am going to buy a new Solid Coach. If I plan on training Scoring, should I hire an Offensive or Defensive Minded Coach?
Is the Offensive punch much more strong with Offensive minded or is Defensive Minded a nice compliment to a Scoring training regimen?
What are the positives/negatives of each decision?
Thx!
Purgatory Hellraisers
I'd suggest (gulp) the defensive coach. Along the guidelines of the Ardent patented Run and Shoot offense, you are to forget about defense. In most regards, I do. My defenders are, well, lacking defense in most cases. However, I recently promoted a player to coach and made him a defensive coach. My defensive ratings are at an all time high and I'd like to believe I've been more competitive.
Mr. Wednesday
11-20-2004, 12:40 PM
I just got a new team and am going to buy a new Solid Coach. If I plan on training Scoring, should I hire an Offensive or Defensive Minded Coach?This isn't what you asked, but... I'd encourage you to start out with a passable coach unless you've got a player or two from your initial batch that you think you can sell for good money (and won't compromise your performance too much). If you're just working from the initial $300k, a solid coach will eat up 90% of it.
jddurango
11-20-2004, 01:28 PM
That's true Wednesday but I thought that was the recommended route. My Players aren't that great overall and I have several 28, 29 + year olds. I was thinking of just selling them off for money and buying some trainees and younger position players that I can work with over time.
The Solid coach costs 268K and the passable is $98K or so, now I'm all confused about what to do. Also, do you think I should get an Offensive or Defensive one if I will be training Scoring?
Also, do ya'll usually fire your first few Youth Pulls? Mine was just terrible and not really worthy of training. From what i've read (for training Scoring) I'd be better off at first buying 17-18 yr. old midfielders/wingers with passable playmaking/winger skill and forwards with passable scoring skill.
It doesn't look like my vets are all that great and/or would really help me win many games, so my thought was to sell em all off, get the cash and buy some young players to build on with a Solid Coach.
I guess I dont' know the economic effect if I were to lose all or a majority of my games. I have 500 members in my supporter club.
Thx for all ya'll help and advice!
PH
terpkristin
11-20-2004, 01:44 PM
Whee!
Ok, first to your coach question. From hattriX:
defensive minded - will increase the defensive performance of your team / but also weaken the attack
fond of attacking - will boost your attack / weaken your defence
neither attack or defensive minded - has a very small positive influence on attack and defence / no negative effects
From the HT Rules:
Tactics: "offensive", "defensive" or "neutral", affecting the teams' performance during the game.
So what does this mean for the normal HT'er? It means that you can tailor your coach to what you want. Personally I run a 3-5-2 and I use an offensive-minded coach. This is because my offense is probably my weakest point (in my opinion) and I'd like to have the boost there.
You plan on training scoring, so maybe your offense will be set, and you might want to focus a bit on defense. Many people here have neutral coaches and claim they like them the best, but really this is all about you. I THINK, though I have no confirmation, that if you have a defensive minded coach, you'll be more likely to pull back after scoring a few goals.
I've been looking for the last 30 minutes or so for a page I saw about the analysis of coaches, but I can't seem to find it. If I remember correctly the gist of it was:
-An offensive minded coach will help your offense
-A defensive minded coach will help your defense, slightly more than an offensive coach helps your offense
-A neutral coach helps your defense slightly more than your offense, but helps both.
As for YP's. They almost always suck. Even with an "excellent" youth squad. At my HT-Arena site I have a page for WORST PULL and also for Juniors in general. Even with my "excellent" YS, I've pulled a 0 TSI player. Granted I've also pulled a GK that made it to the u20 team, so it's really a toss-up.
I agree with Mr. Wednesday, you can save yourself a lot of $$$ by getting a passable coach as your first coach (may even be able to afford having a bit of leadership for him!). Generally, the higher level coach you have, the faster your players will gain levels in training. For example, with a solid coach it may take an 18 year old player an average of 8 weeks to gain a level of playmaking. With a passable coach, it may take an average of 8.5-9 weeks.
Solid coaches are CRITICAL if you have a national teamer (excellents are arguably even better in this case). However, if at this early point of your HT career, you have a nats teamer, you're much better off selling him and getting some nice bling bling.
For what it's worth, if you haven't already done so, you might consider posting your team roster here so some of our experienced HT vets can take a look and help you understand who to keep and who to purge. That was honestly my biggest challenge when I first started, understanding what players might be sorta valuable to my team and what players aren't. But if you DO post your roster, I'd suggest starting a new thread so it doesn't get overlooked.
On that note.
I think I've said enough for now. :)
~tk
jddurango
11-20-2004, 01:58 PM
kristen wow that was awesome info! Thx for the great reply.
One questions: you mentioned your YS getting some suck arse pulls, do you keep them and train them, fire them or try to sell em?
ph
jddurango
11-20-2004, 02:03 PM
So maybe rather than dropping that cash on a Solid coach at first, I could do a stadium expansion before the costs go up (as I read they will at the end of the season)??
Or is that too much at first?
terpkristin
11-20-2004, 02:04 PM
I've been playing for about a year and a half now, so most of my YP's are not really suitable for my team. You'll find if you play for awhile that the caliber of your current players is almost always a few levels higher than your YP's.
Most of mine I'll try to sell, posting them immediately for $0 if they suck or something more appropriate if they are decent-ish.
I try to keep a couple around, as "warm bodies" (as FM calls them :D) in case of injury to my regular players so I don't have to have any of my A-team players pulling double-duty.
Regardless, if the player goes up on the transfer list and DOESN'T SELL, they're almost always shot...er fired.
~tk
terpkristin
11-20-2004, 02:10 PM
Dola,
There are mixed feelings on expanding your stadium during your first season, since you don't know how well you'll do and thus what your attendance will be like.
If I remember correctly, the arenas start at 7k seats. Based on the "general rule of thumb" that your arena should be 25-30x the number of supporters you have, you may want to up it to about 15k seats.
NEVER EVER EVER construct, though, just for a few seats. Many HT'ers (including a bunch here) in their noob days have done a stadium upgrade to build one extra VIP seat or something equally silly.
From hattriX, these are the general rules of thumb for stadium sizing and stadium seat proportions. For your team, as a new team, you may go with the "20x" fanclub multiplier, since it's about average. I'd go up to 15k or so, but that's just me.
Seat distribution:
Terraces 62,40%
Basic Seating 25,30%
Seats under Roof 10,00%
Seats in VIP-Boxes 2,30%
Fanclubmultiplier:
average: 25 * fanclubsize
good: 30 * fanclubsize
bad: 20 * fanclubsize
~tk
jddurango
11-20-2004, 02:25 PM
Yeah i've read all the hattrix info religiously. Since ya'll think itd be best not to drop 285K on a Solid coach immediately, I could do a Passable Coach with weak leadership for $182K and then put the balance towards a stadium expansion and some younger trainees and sell off the really old 28-29 year olds before they start deteriorating and and thus losing their market values.
arghhh so much to think about as a newb! lol
ph
jddurango
11-20-2004, 02:35 PM
What is Dola? I've seen that here a few times.
Mr. Wednesday
11-20-2004, 03:12 PM
I'd recommend a passable coach with poor leadership for around $80k. That will leave you with a lot of seed money to buy trainees, save for a stadium upgrade, plug holes in your squad, whatever. You don't need coaching leadership until you're ready to make a serious push for promotion, and then it's cheaper to get it in the form of a player-to-coach conversion.
I fire the majority of my YPs. I'll put any that start out with at least inadequate in a primary skill up for sale, but lower than that and they get canned.
"Dola" is a reference to a poster called Dolamite who IIRC used to do multiple follow-up posts a lot.
Mr. Wednesday
11-20-2004, 03:13 PM
Dola, your second response there (#11) is a dola. :D
BreizhManu
11-20-2004, 03:15 PM
Yeah i've read all the hattrix info religiously. Since ya'll think itd be best not to drop 285K on a Solid coach immediately, I could do a Passable Coach with weak leadership for $182K
weak leadership isn't much more valuable than poor, you should go with poor and keep the money to buy trainees& upgrade the stadium.
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