PDA

View Full Version : Ping: SkyDog - Question about OOTP6 Creation Modifiers


maximus
04-15-2005, 12:16 PM
SD, I use the modifiers that you tested and posted over at the OOTP6 boards. When creating my league I didn't input the creation modifiers right away. Instead I created my league and generated my players/coaches, ect and then input the modifiers in "League set-up" after the league generation process. Do you think this will have an impact on the players just generated? In other words, since I didn't input the modifiers before hand and instead after the players were generated, does this mean the players just generated will not use the modiifiers?

I hope I made sense. :o

MizzouRah
04-15-2005, 12:26 PM
I don't think the modifiers are for created players, just the AI's evaluation for current players.


Todd

spleen1015
04-15-2005, 12:27 PM
The initial pool of players were generated using the default creation modifiers, not SD's. All of the players generated in the future will use SD's.

jbmagic
04-15-2005, 12:29 PM
I don't think the modifiers are for created players, just the AI's evaluation for current players.


Todd

todd

that true for player AI evaluation % modifier only

but Spleen is correct what he said. like pitching and hitting age, power, speed, etc

Ben E Lou
04-15-2005, 12:45 PM
I don't think the modifiers are for created players, just the AI's evaluation for current players.


ToddIncorrect. Creation modifiers impact all players created--both the initial pool and new rookies. My suspicion as to what will happen to maximus is that he'll see a youth boom in the early years of his league as the new youngsters are created with better ratings than the initial pool.

maximus
04-15-2005, 01:08 PM
Incorrect. Creation modifiers impact all players created--both the initial pool and new rookies. My suspicion as to what will happen to maximus is that he'll see a youth boom in the early years of his league as the new youngsters are created with better ratings than the initial pool.

Hmm, good point. I may have to restart it and recreate the league then.

Thanks.

maximus
04-15-2005, 01:12 PM
..however, if what spleen said is correct then I guess it wouldn't matter.

Ben E Lou
04-15-2005, 01:36 PM
..however, if what spleen said is correct then I guess it wouldn't matter.No, you're not following. What spleen and I are saying are the exact same things:

INITIAL POOL OF PLAYERS--created using whatever creation modifiers you enter in the initial league setup screen before generating the league. As spleen put it: "The initial pool of players were generated using the default creation modifiers, not SD's." This is because in your case, you didn't enter anythiing, so it used the default creation modifiers.

PLAYERS BEGINNING IN FUTURE YEARS--As spleen put it "All of the players generated in the future will use SD's." Like I said, the first crop of draftees will have higher future potential than the first crop of generated players in your league.

MizzouRah
04-15-2005, 02:08 PM
Didn't know that SD... of course I don't use fictional players.


Todd

jbmagic
04-15-2005, 02:10 PM
Didn't know that SD... of course I don't use fictional players.


Todd

it goes for fictional and real players what spleen and SD said.

Ben E Lou
04-15-2005, 02:17 PM
I don't use fictional players.Weenie.







:p

MizzouRah
04-15-2005, 02:20 PM
Not the initial roster set for real players.


Todd

maximus
04-15-2005, 03:39 PM
No, you're not following. What spleen and I are saying are the exact same things:

INITIAL POOL OF PLAYERS--created using whatever creation modifiers you enter in the initial league setup screen before generating the league. As spleen put it: "The initial pool of players were generated using the default creation modifiers, not SD's." This is because in your case, you didn't enter anythiing, so it used the default creation modifiers.

PLAYERS BEGINNING IN FUTURE YEARS--As spleen put it "All of the players generated in the future will use SD's." Like I said, the first crop of draftees will have higher future potential than the first crop of generated players in your league.

Ahh, I understand. OK, thanks.

MizzouRah
04-15-2005, 06:23 PM
Weenie.







:p

I just like to be familiar with today's players. :)

Heck, I wish FBCB had a current roster set.


Todd

Balldog
04-16-2005, 01:16 AM
Heck, I wish FBCB had a current roster set.


Todd

I can never get past making 5 teams before giving up.

MizzouRah
04-16-2005, 05:39 AM
I can never get past making 5 teams before giving up.

:)

I'm sure it would be a pain in the arse. I think it would have to be a group project. Too many teams.


Todd

SunDevil
04-16-2005, 06:52 AM
Here is the link to the modifiers. I did a search for them, because I have never seen them before and thought it would be nice to post a link.

http://www.ootpdevelopments.com/board/showpost.php?p=915184

Good job SkyDog

PilotMan
04-16-2005, 07:02 AM
Thanks for posting that here. I may need to give it a go on my next league.

MizzouRah
04-16-2005, 04:34 PM
Here is the link to the modifiers. I did a search for them, because I have never seen them before and thought it would be nice to post a link.

http://www.ootpdevelopments.com/board/showpost.php?p=915184

Good job SkyDog

Now I feel like an idiot. I was thinking about the monthly weighted values for trades and AI roster management.


Todd

maximus
04-20-2005, 03:39 PM
Can someone please explain this - I want to decrease HR's in my league. I am getting guys (about 6 a season) with 55-61 HR's a season. I would like to lower this number. How would I do this using the modifiers? Should I increase the pitcher movement (which is at 42% right now)? If not what else can I do in the modifer section to lower HRs a bit?

Thanks.

edit-
Note: The number of HRs I am looking at getting to is around 45-50 HRs.

maximus
04-20-2005, 08:29 PM
Can someone please explain this - I want to decrease HR's in my league. I am getting guys (about 6 a season) with 55-61 HR's a season. I would like to lower this number. How would I do this using the modifiers? Should I increase the pitcher movement (which is at 42% right now)? If not what else can I do in the modifer section to lower HRs a bit?

Thanks.

edit-
Note: The number of HRs I am looking at getting to is around 45-50 HRs.

bump

Ben E Lou
04-20-2005, 08:36 PM
If you're using the mods that I suggested, this should be self-correcting. You may just have a few HR studs in your league right now. I wouldn't mess with it, to be honest. Using those mods, I've gone 15-20 years without a player ever hitting 50 HR's.

Balldog
05-02-2005, 10:38 AM
Ok, so I am trying to set up a college type league. Where players come in and play from day one.

I would make this possible by adjusting the player creation modifiers and the development/aging modifiers, correct?

Does the player creation modifiers only effect potentials or does it effect current ratings?

Ben E Lou
05-02-2005, 10:47 AM
Ok, so I am trying to set up a college type league. Where players come in and play from day one.

I would make this possible by adjusting the player creation modifiers and the development/aging modifiers, correct?

Does the player creation modifiers only effect potentials or does it effect current ratings?I'd start by bumping up modifiers and development to the maximum allowed, and testing from there.