dubb93
06-10-2006, 07:20 AM
Intro:
So this is my second try and this and this one will suceed in running long term for three reasons.
1. It is no longer a one man show. WVUFan will be helping make all the decisions and doing write-ups as the co-owner of Premier Mixed Martial Arts.
2. Our schedule will be slightly slower paced. We will run a show every week in real time and we will divide the responsibilities between the two of us. If there are 4 fights on the show, he will do the write-up for two and I will do the write-up for the other two.
3. With the addition of another owner it frees us both up to create and manage a fighter and have a rooting interest in the fights. I can have WVU sim and re-cap the fights involving my fighter and he can have me run his fighters fights.
Credit Olympus FS, WVUFan and myself for the following ruleset.
--------------------------------------------------------------------------
Divisions:
Two weight divisions under PRIDE FC rules. The weight divisions are Middleweight 205lbs and below and Heavyweight 206lbs and above.
You may choose to lose weight by suffering a -0.5 hit to strenght for every 10 pounds you lose. Also, if you drop classes, any stats you have above the limit for your new class will be dropped to your new weight limit.
--------------------------------------------------------------------------
Teams:
We strongly encourages the use of fight teams. If you intend on submitting more than one fighter to us, we’d prefer that you create a stable for them. Additionally, you may also contact the head of a current gym/dojo and ask about entry. The reason for teams/gyms is simply to add to the realism, as teams are a big part of MMA.
Also, obviously there will be less pressure from us to pit team members against team members. We won’t pit team member against team member unless circumstances arise, including title bouts and tournament matches. Conversely, if two team members request to fight each other, we can arrange it.
Please limit your fighters to one per division. At the current time you may submit one fighter. Depending on the reaction to this dynasty we may allow you to send in a fighter in each of the two divisions or even create entirely new weight classes.
--------------------------------------------------------------------------
Results:
Complaining about outcomes of fights will do you no good because we had nothing to do with it. Every fight is simulated using the fantastic NHB Simulator by Marco Evangelista. If you’re pissed, take it up with him I guess.
--------------------------------------------------------------------------
Editing Fighters:
Once a fighter is submitted, his physical and skill attributes CANNOT be changed until you earn points from winning fights. However, logic/fight strategy can be changed ONCE per fight.
--------------------------------------------------------------------------
FIGHTER CREATION
You’ve now come to the part where YOU actually do something.
Fill this out below, which is basically needed for your fighter biography that will be uploaded onto the dynasty before your first fight.
Name: (Full name of the fighter. Try not to use a gimmicked name like a pro-wrestler would use.)
Birthplace:
Birthdate: (This will have a drastic affect on your fighter along with height and weight, choose wisely.)
Theme Music:
Height:
Weight:
MMA Record: (Keep in mind that whatever record you put down has NO bearing on the status of your fighter with us.)
Record: (0-0-0, obviously.)
Discipline: (Your fight style, obviously. BJJ, Freestyle, boxing, wrestling, etc.)
Team: (If your fighter is no apart of a team, then simply put down “FREE”.)
Appearance:
Biography: (Basically just some background information on your fighter. It doesn’t need to be long.)
--------------------------------------------------------------------------
Fighter Age/Stats/Strategy Decisions
Age:
If your fighter is between the ages of 20-23 divide 100 points between all categories.
24-27 divide 105 points between all categories.
28-31 divide 110 points between all categories.
32-35 divide 115 points between all categories.
36-39 divide 120 points between all categories.
40+ divide 125 points between all categories.
Stats:
1. CONDITIONING:
- For fighters 92KG (204lbs) and under, this stat can be no higher than 9.
- For fighters between 93kg (204lbs) and 99kg (220lbs), this stat can be no higher than 8.
- For fighters between 100kg (22lbs) and 115kg (255lbs), this stat can be no higher than 7.
- For fighters between 116kg (256lbs) and 122kg (270lbs), this stat can be no higher than 6.
- For fighters between 123kg (271lbs) and 136kg (300lbs), this stat can be no higher than 5.5.
- For fighters 137kg (301lbs) and over, this stat can be no higher than 5.
2. EFFICIENCY:
- This stat can be no higher than 9.
- This has no weight restriction. However, this stat MUST be near your conditioning stat by one numbers. For example, if you have a condition rating of 7, an acceptable number would be 6, 7 or 8. If your conditioning it set at 9, your efficiency must be 8 or 9.
3. STRENGTH:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For fighters between 84kg (185lbs) and 92kg (204lbs), this stat can be no higher that 8.
- For fighters 83kg (184lbs) and under, this stat can be no higher than 7.
4. SPEED:
- For fighters 84kg (185lbs) and under, this stat can be no higher than 9.
- For fighters between 85kg (186lbs) and 92kg (204lbs), this stat can be no higher than 8.
- For fighters between 93kg (205lbs) and 113kg (250lbs), this stat can be no higher than 7.
- For fighters between 114kg (251lbs) and 127kg (280lbs), this stat can be no higher than 6.
- For fighters between 128kg (281lbs) and 136kg (300lbs), this stat can be no higher than 5.5.
- For fighters 137kg (301lbs) and over, this stat can be no higher than 5.
5. AGGRESSIVENESS:
- This stat can be no higher than 9.
6. PUNCHING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
7. KICKING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
8. CLINCHING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
9. TAKEDOWNS:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
10. SPRAWL:
- This stat can be no higher than 9.
11. GROUND POSITIONING:
- This stat can be no higher than 9.
12. GROUND STRIKING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
13. SUBMISSIONS:
- This stat can be no higher than 9.
14. KILLER INSTINCT:
- This stat can be no higher than 9.
15. INTELLIGENCE/REFLEXES:
- This stat can be no higher than 8.
16. TOUGHNESS:
- For fighters 70kg (155lbs) and under, this stat MUST BE 9.5.
- For fighters between 71kg (156lbs) and 77kg (170lbs), this stat MUST BE 10.
- For fighters between 78kg (171lbs) and 84kg (185lbs), this stat MUST BE 10.5.
- For fighters between 85kg (186lbs) and 92kg (204lbs), this stat MUST BE 11.
- For fighters 93kg (205lbs) and over, this stat MUST BE 11.5.
- With points earned in winning fights, you can increase this stat by 3 (THREE) points above its cap.
17. HEART:
- This stat can be no higher than 8.
- With points earned in winning fights, you can increase this stat by 2 (TWO) points above its cap.
Strategy:
After messing around and taking the sim for an extended test drive I have now realized that 0's may be assigned in your strategies. Sorry about the misunderstanding in my failed game.
1. GENERAL STRATEGY
(This is the situation with the catch. You can divide no more than 10 (TEN) points between your “Resting” and “Dirty Fighting” logic. A typical example for a clean fighter would be 9/1, while an unruly fighter may be 8/2. You cannot assign it as 10/0 or 0/10. For the rest of the logic, divide the rest of the 90% however you please.)
- Kicking:
- Punching:
- Grappling:
- Resting:
- Dirty Fighting:
2. KICKING STRATEGY
- Low Kicks:
- High Kicks:
- Knees (From the Clinch):
3. PUNCHING STRATEGY
- Medium/Long Range:
- Elbows and Uppercuts (From the Clinch):
4. TAKEDOWN STRATEGY
- Upper body Takedowns (From the Clinch):
- Low/Leg Shot Takedowns:
5. GROUND STRATEGY
(Only restriction here is that your positioning logic must be greater than your striking and submission logic.)
- Positioning:
- Striking:
- Submissions:
--------------------------------------------------------------------------
Aging Matrix:
The % listed will be ran for each stat. Thus, it isn't a % chance of getting every stat boosted in one shot, that % will be ran for each stat.
*Fighters between the ages 20-23 that are in MMA have a 20% chance of getting a +.5 boost to every stat not already at the max at the start of each year.
*Fighters between the ages 24-27 have a 10% chance of getting a +.5 boost to every stat not already at the max at the start of each year.
*Fighters between the ages of 28-31 are subject to neither a stat boost or rating decline at the start of each year.
*Fighters between the ages of 32-35 have a 10% chance getting -.5 to every stat.
*Fighters between the ages of 36-39 have a 20% chance of getting -.5 to every stat in the game.
*Fighters 40+ have a 50% chance of getting -.5 to every stat in use in the game.
--------------------------------------------------------------------------
Through fighting:
The +0.5 stat to be assigned anywhere is your responsibility to send to us. If you don't tell us what stat you want it assigned to before your next fight the boost will be lost. PM's may be sent out if your next fight is getting close and you haven't told us where to assign it AND WE REMEMBER. Please get them ASAP after your victory.
Winning:
- WIN A MATCH BY KNOCKOUT/TECHNICAL KNOCKOUT
AGGRESSIVENESS: +0.5
KILLER INSTINCT: +0.5
PUNCHING/KICKING/GROUND STRIKING (Depending on method used to win.): +0.5
- WIN A MATCH BY MEDICAL STOPPAGE
AGGRESSIVENESS: +0.5
KILLER INSTINCT: +0.5
- WIN A MATCH BY SUBMISSION
GROUND POSITIONING: +0.5
SUBMISSIONS: +0.5
INTELLIGENCE: +0.5
- WIN A MATCH BY DECISION
CONDITIONING: +0.5
KILLER INSTINCT: -0.5
INTELLIGENCE: +0.5
+++++WINNING A FIGHT AND BEING AT OR BELOW THE AGE OF 30 RESULTS IN A +0.5 TO AN ATTRIBUTE OF YOUR CHOICE NOT ALREADY RAISED BY YOUR WIN. IF YOUR FIGHTER IS ABOVE THE AGE OF 30 THIS DOES NOT APPLY TO YOU. THINK OF IT AS YOUR FIGHTER REACHING HIS TRAINING PEAK, HE HAS NOTHING ELSE TO BE GAINED BY TRAINING, ONLY FIGHTING.
Stats cannot be raised above the cap for your height and weight through fighting. If you win a fight by a standing KO punch and your punching is already set to 9 the +0.5 boost to your punching stat will be ignored. The same works for every other stat in the game.
Losing:
- LOSE A MATCH BY KNOCKOUT/TECHNICAL KNOCKOUT/MEDICAL STOPPAGE.
INTELLIGENCE: -0.5
TOUGHNESS: -0.5
HEART: -0.5
- LOSE A MATCH BY SUBMISSION.
INTELLIGENCE: -0.5
SUBMISSIONS: -0.5
-LOSE A MATCH BY DECISION.
CONDITIONING: +0.5
KILLER INSTINCT: -0.5
INTELLIGENCE: -0.5
Injuries:
*Strained Knee
-0.5 Conditioning
-0.5 Efficiency
-0.5 Speed)
*Torn Knee Ligaments
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Broken Hand
-0.5 Conditioning
-0.5 Efficiency
-1.0 Punching
*Strained Ankle Ligaments
-0.5 Conditioning
-0.5 Efficiency
-0.5 Speed
*Torn Ankle Ligaments
Two month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Strained Elbow
-0.5 Conditioning
-0.5 Efficiency
-0.5 Punching
*Torn Elbow Ligaments
-1.0 Conditioning
-1.0 Efficiency
-1.0 Punching
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Bruised Ribs
-0.5 Conditioning
-0.5 Efficiency
*Broken Orbital Bone
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Toughness
*Broken Elbow
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Punching
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Broken Femur
Four month medical suspension
-1.5 Conditioning
-1.5 Efficiency
-1.0 Speed
-1.0 Kicking
*Torn Neck Ligament
Five month medical suspension
-2.0 Conditioning
-2.0 Efficiency
-1.5 Speed
*Hyperextended Knee
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.5 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-1.0 Sprawl
*Broken Ankle
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.5 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-1.0 Sprawl
*Discolored Rib
-1.0 Conditioning
-1.0 Efficiency
*Broken Rib
Two month medical suspension
-1.5 Conditioning
-1.5 Efficiency
*Bruised Neck
Two month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-0.5 Speed
--------------------------------------------------------------------------
Look for WVUFan to post the story for the federation later this weekend, probably tonight. If you enjoyed reading or playing in my last one give this one a shot, I promise it will be better organized and move more smoothly.
Right now the tentative plan is for us to do a show a week. Keep in mind the average show in my last game took me from 2-5 hours to write out and I was doing them everyday. That isn't possible and I learned the hard way. Between the two of us and this slower schedule it is now possible. Also, we will be doing five shows in a "game month." Four smaller TV shows and a PPV.
Please give it a shot, send in all fighters via PM to both WVUFAN and DUBB93.
No set start date has been set, but we will begin as soon as we feel we have enough fighters. This dynasty will use no real life fighters, only FOFC guys.
So this is my second try and this and this one will suceed in running long term for three reasons.
1. It is no longer a one man show. WVUFan will be helping make all the decisions and doing write-ups as the co-owner of Premier Mixed Martial Arts.
2. Our schedule will be slightly slower paced. We will run a show every week in real time and we will divide the responsibilities between the two of us. If there are 4 fights on the show, he will do the write-up for two and I will do the write-up for the other two.
3. With the addition of another owner it frees us both up to create and manage a fighter and have a rooting interest in the fights. I can have WVU sim and re-cap the fights involving my fighter and he can have me run his fighters fights.
Credit Olympus FS, WVUFan and myself for the following ruleset.
--------------------------------------------------------------------------
Divisions:
Two weight divisions under PRIDE FC rules. The weight divisions are Middleweight 205lbs and below and Heavyweight 206lbs and above.
You may choose to lose weight by suffering a -0.5 hit to strenght for every 10 pounds you lose. Also, if you drop classes, any stats you have above the limit for your new class will be dropped to your new weight limit.
--------------------------------------------------------------------------
Teams:
We strongly encourages the use of fight teams. If you intend on submitting more than one fighter to us, we’d prefer that you create a stable for them. Additionally, you may also contact the head of a current gym/dojo and ask about entry. The reason for teams/gyms is simply to add to the realism, as teams are a big part of MMA.
Also, obviously there will be less pressure from us to pit team members against team members. We won’t pit team member against team member unless circumstances arise, including title bouts and tournament matches. Conversely, if two team members request to fight each other, we can arrange it.
Please limit your fighters to one per division. At the current time you may submit one fighter. Depending on the reaction to this dynasty we may allow you to send in a fighter in each of the two divisions or even create entirely new weight classes.
--------------------------------------------------------------------------
Results:
Complaining about outcomes of fights will do you no good because we had nothing to do with it. Every fight is simulated using the fantastic NHB Simulator by Marco Evangelista. If you’re pissed, take it up with him I guess.
--------------------------------------------------------------------------
Editing Fighters:
Once a fighter is submitted, his physical and skill attributes CANNOT be changed until you earn points from winning fights. However, logic/fight strategy can be changed ONCE per fight.
--------------------------------------------------------------------------
FIGHTER CREATION
You’ve now come to the part where YOU actually do something.
Fill this out below, which is basically needed for your fighter biography that will be uploaded onto the dynasty before your first fight.
Name: (Full name of the fighter. Try not to use a gimmicked name like a pro-wrestler would use.)
Birthplace:
Birthdate: (This will have a drastic affect on your fighter along with height and weight, choose wisely.)
Theme Music:
Height:
Weight:
MMA Record: (Keep in mind that whatever record you put down has NO bearing on the status of your fighter with us.)
Record: (0-0-0, obviously.)
Discipline: (Your fight style, obviously. BJJ, Freestyle, boxing, wrestling, etc.)
Team: (If your fighter is no apart of a team, then simply put down “FREE”.)
Appearance:
Biography: (Basically just some background information on your fighter. It doesn’t need to be long.)
--------------------------------------------------------------------------
Fighter Age/Stats/Strategy Decisions
Age:
If your fighter is between the ages of 20-23 divide 100 points between all categories.
24-27 divide 105 points between all categories.
28-31 divide 110 points between all categories.
32-35 divide 115 points between all categories.
36-39 divide 120 points between all categories.
40+ divide 125 points between all categories.
Stats:
1. CONDITIONING:
- For fighters 92KG (204lbs) and under, this stat can be no higher than 9.
- For fighters between 93kg (204lbs) and 99kg (220lbs), this stat can be no higher than 8.
- For fighters between 100kg (22lbs) and 115kg (255lbs), this stat can be no higher than 7.
- For fighters between 116kg (256lbs) and 122kg (270lbs), this stat can be no higher than 6.
- For fighters between 123kg (271lbs) and 136kg (300lbs), this stat can be no higher than 5.5.
- For fighters 137kg (301lbs) and over, this stat can be no higher than 5.
2. EFFICIENCY:
- This stat can be no higher than 9.
- This has no weight restriction. However, this stat MUST be near your conditioning stat by one numbers. For example, if you have a condition rating of 7, an acceptable number would be 6, 7 or 8. If your conditioning it set at 9, your efficiency must be 8 or 9.
3. STRENGTH:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For fighters between 84kg (185lbs) and 92kg (204lbs), this stat can be no higher that 8.
- For fighters 83kg (184lbs) and under, this stat can be no higher than 7.
4. SPEED:
- For fighters 84kg (185lbs) and under, this stat can be no higher than 9.
- For fighters between 85kg (186lbs) and 92kg (204lbs), this stat can be no higher than 8.
- For fighters between 93kg (205lbs) and 113kg (250lbs), this stat can be no higher than 7.
- For fighters between 114kg (251lbs) and 127kg (280lbs), this stat can be no higher than 6.
- For fighters between 128kg (281lbs) and 136kg (300lbs), this stat can be no higher than 5.5.
- For fighters 137kg (301lbs) and over, this stat can be no higher than 5.
5. AGGRESSIVENESS:
- This stat can be no higher than 9.
6. PUNCHING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
7. KICKING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
8. CLINCHING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
9. TAKEDOWNS:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
10. SPRAWL:
- This stat can be no higher than 9.
11. GROUND POSITIONING:
- This stat can be no higher than 9.
12. GROUND STRIKING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.
13. SUBMISSIONS:
- This stat can be no higher than 9.
14. KILLER INSTINCT:
- This stat can be no higher than 9.
15. INTELLIGENCE/REFLEXES:
- This stat can be no higher than 8.
16. TOUGHNESS:
- For fighters 70kg (155lbs) and under, this stat MUST BE 9.5.
- For fighters between 71kg (156lbs) and 77kg (170lbs), this stat MUST BE 10.
- For fighters between 78kg (171lbs) and 84kg (185lbs), this stat MUST BE 10.5.
- For fighters between 85kg (186lbs) and 92kg (204lbs), this stat MUST BE 11.
- For fighters 93kg (205lbs) and over, this stat MUST BE 11.5.
- With points earned in winning fights, you can increase this stat by 3 (THREE) points above its cap.
17. HEART:
- This stat can be no higher than 8.
- With points earned in winning fights, you can increase this stat by 2 (TWO) points above its cap.
Strategy:
After messing around and taking the sim for an extended test drive I have now realized that 0's may be assigned in your strategies. Sorry about the misunderstanding in my failed game.
1. GENERAL STRATEGY
(This is the situation with the catch. You can divide no more than 10 (TEN) points between your “Resting” and “Dirty Fighting” logic. A typical example for a clean fighter would be 9/1, while an unruly fighter may be 8/2. You cannot assign it as 10/0 or 0/10. For the rest of the logic, divide the rest of the 90% however you please.)
- Kicking:
- Punching:
- Grappling:
- Resting:
- Dirty Fighting:
2. KICKING STRATEGY
- Low Kicks:
- High Kicks:
- Knees (From the Clinch):
3. PUNCHING STRATEGY
- Medium/Long Range:
- Elbows and Uppercuts (From the Clinch):
4. TAKEDOWN STRATEGY
- Upper body Takedowns (From the Clinch):
- Low/Leg Shot Takedowns:
5. GROUND STRATEGY
(Only restriction here is that your positioning logic must be greater than your striking and submission logic.)
- Positioning:
- Striking:
- Submissions:
--------------------------------------------------------------------------
Aging Matrix:
The % listed will be ran for each stat. Thus, it isn't a % chance of getting every stat boosted in one shot, that % will be ran for each stat.
*Fighters between the ages 20-23 that are in MMA have a 20% chance of getting a +.5 boost to every stat not already at the max at the start of each year.
*Fighters between the ages 24-27 have a 10% chance of getting a +.5 boost to every stat not already at the max at the start of each year.
*Fighters between the ages of 28-31 are subject to neither a stat boost or rating decline at the start of each year.
*Fighters between the ages of 32-35 have a 10% chance getting -.5 to every stat.
*Fighters between the ages of 36-39 have a 20% chance of getting -.5 to every stat in the game.
*Fighters 40+ have a 50% chance of getting -.5 to every stat in use in the game.
--------------------------------------------------------------------------
Through fighting:
The +0.5 stat to be assigned anywhere is your responsibility to send to us. If you don't tell us what stat you want it assigned to before your next fight the boost will be lost. PM's may be sent out if your next fight is getting close and you haven't told us where to assign it AND WE REMEMBER. Please get them ASAP after your victory.
Winning:
- WIN A MATCH BY KNOCKOUT/TECHNICAL KNOCKOUT
AGGRESSIVENESS: +0.5
KILLER INSTINCT: +0.5
PUNCHING/KICKING/GROUND STRIKING (Depending on method used to win.): +0.5
- WIN A MATCH BY MEDICAL STOPPAGE
AGGRESSIVENESS: +0.5
KILLER INSTINCT: +0.5
- WIN A MATCH BY SUBMISSION
GROUND POSITIONING: +0.5
SUBMISSIONS: +0.5
INTELLIGENCE: +0.5
- WIN A MATCH BY DECISION
CONDITIONING: +0.5
KILLER INSTINCT: -0.5
INTELLIGENCE: +0.5
+++++WINNING A FIGHT AND BEING AT OR BELOW THE AGE OF 30 RESULTS IN A +0.5 TO AN ATTRIBUTE OF YOUR CHOICE NOT ALREADY RAISED BY YOUR WIN. IF YOUR FIGHTER IS ABOVE THE AGE OF 30 THIS DOES NOT APPLY TO YOU. THINK OF IT AS YOUR FIGHTER REACHING HIS TRAINING PEAK, HE HAS NOTHING ELSE TO BE GAINED BY TRAINING, ONLY FIGHTING.
Stats cannot be raised above the cap for your height and weight through fighting. If you win a fight by a standing KO punch and your punching is already set to 9 the +0.5 boost to your punching stat will be ignored. The same works for every other stat in the game.
Losing:
- LOSE A MATCH BY KNOCKOUT/TECHNICAL KNOCKOUT/MEDICAL STOPPAGE.
INTELLIGENCE: -0.5
TOUGHNESS: -0.5
HEART: -0.5
- LOSE A MATCH BY SUBMISSION.
INTELLIGENCE: -0.5
SUBMISSIONS: -0.5
-LOSE A MATCH BY DECISION.
CONDITIONING: +0.5
KILLER INSTINCT: -0.5
INTELLIGENCE: -0.5
Injuries:
*Strained Knee
-0.5 Conditioning
-0.5 Efficiency
-0.5 Speed)
*Torn Knee Ligaments
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Broken Hand
-0.5 Conditioning
-0.5 Efficiency
-1.0 Punching
*Strained Ankle Ligaments
-0.5 Conditioning
-0.5 Efficiency
-0.5 Speed
*Torn Ankle Ligaments
Two month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Strained Elbow
-0.5 Conditioning
-0.5 Efficiency
-0.5 Punching
*Torn Elbow Ligaments
-1.0 Conditioning
-1.0 Efficiency
-1.0 Punching
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Bruised Ribs
-0.5 Conditioning
-0.5 Efficiency
*Broken Orbital Bone
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Toughness
*Broken Elbow
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Punching
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl
*Broken Femur
Four month medical suspension
-1.5 Conditioning
-1.5 Efficiency
-1.0 Speed
-1.0 Kicking
*Torn Neck Ligament
Five month medical suspension
-2.0 Conditioning
-2.0 Efficiency
-1.5 Speed
*Hyperextended Knee
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.5 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-1.0 Sprawl
*Broken Ankle
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.5 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-1.0 Sprawl
*Discolored Rib
-1.0 Conditioning
-1.0 Efficiency
*Broken Rib
Two month medical suspension
-1.5 Conditioning
-1.5 Efficiency
*Bruised Neck
Two month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-0.5 Speed
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Look for WVUFan to post the story for the federation later this weekend, probably tonight. If you enjoyed reading or playing in my last one give this one a shot, I promise it will be better organized and move more smoothly.
Right now the tentative plan is for us to do a show a week. Keep in mind the average show in my last game took me from 2-5 hours to write out and I was doing them everyday. That isn't possible and I learned the hard way. Between the two of us and this slower schedule it is now possible. Also, we will be doing five shows in a "game month." Four smaller TV shows and a PPV.
Please give it a shot, send in all fighters via PM to both WVUFAN and DUBB93.
No set start date has been set, but we will begin as soon as we feel we have enough fighters. This dynasty will use no real life fighters, only FOFC guys.