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wade moore
09-07-2006, 10:40 AM
People who check /. have seen this I'm sure, but I thought this was VERY interesting.


A gaming company with Curt Schilling backing, Todd McFarlane leading the artwork, and R.A. Salvatore as creative director. Quite the pairing that could potentially have great results.

http://www.gamasutra.com/php-bin/news_index.php?story=10735


September 4, 2006

http://www.gamasutra.com/db_area/images/layout/99_icon_arrow.gifSchilling, McFarlane, Salvatore Team For Green Monster Games http://www.gamasutra.com/db_area/images/news2001/10735/gmonster.jpg According to online reports, baseball legend and avid MMO fan Curt Schilling is forming a new Boston-based video game company, Green Monster Games, with Spawn creator Todd McFarlane and noted sci-fi/fantasy author R.A. Salvatore, to create what it describes as "industry-changing games".

Schilling, who is the pitcher for the World Series-winning Boston Red Sox, is already known for his interest in both war gaming, with his ownership of small paper-gaming company Multi-Man Publishing, and online games (he is a long-time EverQuest/EverQuest II player, and recently became (http://www.gamasutra.com/php-bin/news_index.php?story=9457) an evil NPC in EverQuest II to benefit the ALS Association charity.)

Green Monster Games, which does not yet have an official website, but is advertising for high-end programming personnel through game job sites including Gamasutra, is apparently named after the left field wall at Fenway Park (http://en.wikipedia.org/wiki/Green_Monster), home to the Red Sox and Schilling.

It has also been revealed that Spawn creator and longtime baseball fan Todd McFarlane will be aiding Green Monster Games as lead artist on their new project, and Massachusetts-based Forgotten Realms author and Drizzt Do'Urden creator R.A. Salvatore will act as creative director for the company's output, according to the job advertisements.

Thus far, no specifics on the games Green Monster might create have been revealed, other than technical requirements that indicate Emergent's GameBryo engine (used in Bethesda's recently released RPG The Elder Scrolls IV: Oblivion) may be the firm's game engine of choice.

WSUCougar
09-07-2006, 11:11 AM
Bloody Sock Games would have been funnier.

wade moore
09-07-2006, 11:15 AM
Bloody Sock Games would have been funnier.

This made me laugh.

But I'm surprised folks aren't more intrigued by this. McFarlane to me is one of the more interesting and talented commercial artists of our time, Salvatore has quite the proven history with pulling stories together... these are really two big elements that many game companies do not have... *shrug*

kcchief19
09-07-2006, 11:23 AM
As long as the game doesn't have a murderous crime boss named Big Papi, I see little chance for a lawsuit.

Eaglesfan27
09-07-2006, 11:39 AM
This made me laugh.

But I'm surprised folks aren't more intrigued by this. McFarlane to me is one of the more interesting and talented commercial artists of our time, Salvatore has quite the proven history with pulling stories together... these are really two big elements that many game companies do not have... *shrug*


I'm definitely intrigued. But I'm guessing it will be a while until we see any games from them.

MikeVic
09-07-2006, 01:10 PM
A great artist and story are two big parts of a good game... but it seems like they're still missing the idea and the people to actually transfer the idea to life.

DanGarion
09-07-2006, 01:41 PM
This made me laugh.

But I'm surprised folks aren't more intrigued by this. McFarlane to me is one of the more interesting and talented commercial artists of our time, Salvatore has quite the proven history with pulling stories together... these are really two big elements that many game companies do not have... *shrug*
McFarlane contributed to Ultima Online a few years back for Blackthorne's Revenge.

sachmo71
09-07-2006, 01:47 PM
This made me laugh.

But I'm surprised folks aren't more intrigued by this. McFarlane to me is one of the more interesting and talented commercial artists of our time, Salvatore has quite the proven history with pulling stories together... these are really two big elements that many game companies do not have... *shrug*

Not sure if I can see how this will translate to commercial success. I'm not sure how successful McFarlane would be trying to translate his art vision into a computer game engine will be. While Salvatore would probably be able to write a pretty engaging single-player story, if they try to go the MMORPG route, I don't really know what he would be able to do, other than tell them how Dark Elves act and maybe demand portable holes.

And Schilling...he's just a geek hero and rich. :)