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Flasch186
11-07-2006, 10:13 AM
This is my first attempt at this so I dont know how it will go. Basically people who want to participate will run their city, vote on issues affecting the country, and other tidbits here and there. I guess you could say that I would be the "Dungeonmaster" in a way. Anyways, were using the ViSa Modpack because it seems to be more flavorful than the vanilla game. Ive made it through the modpack with no CTD's or anything although some people have reported memory errors when the save game files get very large...to be honest I dont know if we'll get that far :) regardless Im playing the game on a very good computer with a lot of RAM and memory, and I can always lower graphic selections since our game really isnt graphic intensive but more of a RPG story. So sign up and we'll see where it goes, Ill try to tell it like a story too, in an attempt to add some flavor. Maybe this'll be good, also post on here your ideas, suggestions, complaints, how often we should push forward, etc.

You will NOT need to own the game to play, as a matter of fact, owning it will only help in your knowledge of how to play but wont effect the Dynasty at all.

In reading some of the other Dem. tries, many of them bogged down in political stuff, we wont have poltical parties per se, as Governors will serve as the Congress, which will have somewhat more power than the President (me). Governors would also hold the higher offices of Sec. and such, so as Governor even if they lost the higher seat they keep their governorship. I really dont want anyone losing a governor election per se and losing their opportunity to participate.


Huge map
Fractal map
12 Civs
All victory types
Game speed Epic
diff = Noble
AI personalities will be randomized



Im very open to suggestions, rules we should put in place, ideas, etc. So go ahead with them too, Ill likely start a new thread where the story will be...or something, maybe one of the reserved posts will be story.
While there arent any deadlines or time limits built in, im on FOFC pretty much all the time and work near my hosue so we can move this along at a fairly nice clip simply by paying attention when we can and giving forewarning if someone is going to be away for awhile. Im usually asleep from 1100pm est to 700am est.


http://i46.photobucket.com/albums/f109/Flasch186/Scottish_start.gif

Flasch186
11-07-2006, 10:13 AM
Officials - Sign up in thread

Governors & Congress (1 vote each):

MrSimperless
Coffee Warlord (Gov. of Glasgow)
gi (Gov. of Stirling)
WVUFan
ntndeacon (Gov. of Perth)
Marathoner (Gov. of Dunfermline)
Passacaglia (Gov. of St. Andrews)
Frogman (Gov. of Edinburgh)
Illinifan999 (Gov. of Chernihiv)
cubboyroy1826 (Gov. of Zhitomir)
**even without an assigned city a governor will still have a vote on many issues.



Higher Offices (1 additional vote if it regards their dept.)

The Minister of State ntndeacon
(a) The Minister of State is responsible for all diplomatic contact with other civilizations, including treaties, trades, gifts and tribute. The decision to go to war has to be evaluated by the Governors through a Resolution
(b) The Minister of State is responsible for choosing state religion and how to use great people.

The Minister of Finances Gi
(a) The Minister of Finances is responsible for the treasury and tax sliders. Decisions directly affecting the treasury such as gold rushing, spy actions and diplomatic gifts or tribute should have the Minister of Finance's approval.
(b) The Minister of Finances is responsible for all research at the behest of the Governor's votes.

The Minister of the Defense Coffee Warlord
(a) The Minister of Defense is responsible for all military units and their orders, for exploration, war strategy and espionage.
(b) Any action which would result in a declaration of war has to be evaluated by the Governors through a Resolution


Civics-----------
Government:
1. Despotism
2. Hereditary Rule - +1 :) per military unit in city; +25% productivity & +25% gold in capital city
3. Representation - +10% war :( ; +3 technology specialists; +3 :) in 6 largest cities
4. Universal Sufferage - +25% war :( ; +1 productivity from towns; can spend $ to finish production
5. Police state - new military units +1xp; 25% military productivity; +2 free units; -50% war :( ; +25% city guard chance; no technology leak
6. Seperate Powers - +10% food production; +10% productivity; +10% $ in all cities

Legal:
1. Barbarism
2. Vassalage - new units receive +2xp; +8 free units
3. Bureaucracy - +50% productivity & +50% $ in capital; 2 free statesman in capital
4. Manifest Destiny - no maintenance costs from the number of cities
5. Nationhood - Can draft 4 units/turn; +25% city guard chance; +2 :) from barracks; +2 :) from drydock
6. Free Speech - +5% Technology production & +75% cultural growth in all cities; +2 $ from towns

Labor:
1. Tribalism
2. Slavery - +1 Food production from fishing boats, plantation, pasture, winery; +1 productivity from whaling boats, quarry, camp, well, offshore platform; Can sacrifice the population to finish production (w/ a :( penalty)
3. Serfdom - Workers build improvements 50% faster
4. Caste System - unlimited Artist, Scientist, Merchant
5. Emancipation - +100% growth for cottage, hamlet, village, explored temple, holiday resort & National Park
6. Bid for Contract - +25% prodcivity in Capital & 25% $ from trade routes

Economy:
1. Decentralization
2. Mercantilism - +1 free specialist/city; no foreign trade routes; no technology leaks
3. Free Market - +1 trade routes/city
4. State Property - no maintenance costs for distance from capital; +1 food from workshop & watermill
5. Industrialization - +2 unhealthiness in all cities; +25% productivity in all cities; +1 :) from factory
6. Environmentalism - +6 health in all cities; +1 :) from recycling center; +1 :( from airport; +1 :( from factory; +1 :( from coal plant; +1 :( from nuclear plant; +1 :) from jungle & forest

Religion:
1. Paganism
2. Organized Religion - Cities can build missionaries w/o a monestary; unlimited priests; cities w/ state religion build building 25% faster
3. Theocracy - Cities w/ state religion train units 10% faster; +2xp w/ state religion; no spread of non-state religion
4. Pacifism - +10% great people birth rate; +100% great people birth rate in cities w/ state religion; +1 $ cost per military unit
5. Free Religion - no state religion; +1 :) per non-state religion in a city; +10% technology research in all cities
6. Secularism - no state religion; +1 :( per non-state religion in a city; +25% technology research in all cities; +1 :) from theatre & jail; +2 :) from courthouse

Education:
1. Ignorance
****2. Heritage - unlimited artist; +25% cultural development in all cities
3. Apprenticeship - unlimited engineers; +25% great people birth rate
4. Army Training - new units get +2xp; military units are produced through food production
5. Private Schools - +1 free specialist per city
6. Public Schools - +10% technology research in all cities

Healthcare:
1. Shamanism
****2. Herbalism - +2 health in all cities; cities w/ state religion train units 25% faster
3. Private Health care - +4 health in all cities
4. Regulated Health care - +1 health in all cities; unlimited merchant
5. Government funded Health care - +2 health in all cities; :( penalty for all civs w/o Gov't. funded health care
6. Subsidized Health care - +1 health in all cities; no unhealthiness cause by buildings; +1 food from towns


Army Promotions

star = Combat I: +10% strength
dbl. stars = Combat II: +10% strength
trees = Woodsman I: +20% Jungle Defence & +20% Forest Defence
trees 2 stars = Woodsman II: +30% Jungle defence & +30% Forest Defence PLUS dbl. movement in Jungle & Forest
trees 3 stars = Woodsman III: +40% Jungle defence & +40% Forest defence
hills = Guerilla I: +20% hills defense
arrows = Cover I: +25% vs. Archery units
fist = Shock I: +25% vs. melee units
red cross = Medic I: heals units in same tile extra 10%/turn
knives = City Raider I: +20% city attack
sword and stick = Attack I: +15% strength BUT -15% Defence to - grassland/plains/desert/tundra/ice/coast/ocean
badge = Defence I: +15 Defence to - grassland/plains/desert/tundra/ice/coast/ocean
triangle = City Garrison: +20% city Defense
badge w/ arrows above = Drill I: 1 extra first strike chance
horse = Formation I: +25% vs. mounted units
Plus w/ LR arrows = Flanking I: +10% Withdrawal chance

More to come

Flasch186
11-07-2006, 10:14 AM
City screens

Our first view of the land as we have decided to root and give up a nomadic existence.

http://www.usfl-fof.com/images/Civ4_images/empire.jpg

Mrsimperless is the Governor of Edinburgh

http://www.usfl-fof.com/images/Civ4_images/Edinburgh.jpg

Coffeewarlord is the Governor of Glasgow

http://www.usfl-fof.com/images/Civ4_images/Glasgow.jpg

Gi is the Governor of Stirling

http://www.usfl-fof.com/images/Civ4_images/Stirling.jpg

NTNdeacon is the governor of Perth

http://www.usfl-fof.com/images/Civ4_images/Perth.jpg

Marathoner is the governor of Dunfermline

http://www.fof-usfl.com/images/civ4_images/dunfermline.jpg

Passacaglia is the Governor of St. Andrews

http://www.fof-usfl.com/images/civ4_images/standrews.jpg

Flasch186
11-07-2006, 10:14 AM
Tech Tree
http://www.usfl-fof.com/images/civ4_images/tech1.jpg
http://www.usfl-fof.com/images/civ4_images/tech2.jpg
http://www.usfl-fof.com/images/civ4_images/tech3.jpg
http://www.usfl-fof.com/images/civ4_images/tech4.jpg
http://www.usfl-fof.com/images/civ4_images/tech5.jpg
http://www.usfl-fof.com/images/civ4_images/tech6.jpg
http://www.usfl-fof.com/images/civ4_images/tech7.jpg
http://www.usfl-fof.com/images/civ4_images/tech8.jpg

Flasch186
11-07-2006, 10:14 AM
The House


Governors also hold the positions listed below:

Higher Offices (1 additional vote if it regards their dept.)

The Minister of State - ntndeacon
(a) The Minister of State is responsible for all diplomatic contact with other civilizations, including treaties, trades, gifts and tribute. The decision to go to war has to be evaluated by the Governors through a Resolution
(b) The Minister of State is responsible for choosing state religion and how to use great people.

The Minister of Finances - Gi
(a) The Minister of Finances is responsible for the treasury and tax sliders. Decisions directly affecting the treasury such as gold rushing, spy actions and diplomatic gifts or tribute should have the Minister of Finance's approval.
(b) The Minister of Finances is responsible for all research at the behest of the Governor's votes.

The Minister of the Defense - Coffee Warlord
(a) The Minister of Defense is responsible for all military units and their orders, for exploration, war strategy and espionage.
(b) Any action which would result in a declaration of war has to be evaluated by the Governors through a Resolution

Flasch186
11-07-2006, 10:14 AM
We have discovered:

http://www.fof-usfl.com/images/civ4_images/meditation.jpg


What shall we begin researching next, Gi?

Science

available

(19) Theology: ENABLES Theocracy, BUILD Sistine Chapel, Crusade, Christianity
(25) Machinery: BUILD Windmill & Watermill, Leonardo's Workshop REVEALS Cotton
(14) Compass: BUILD Harbor, Magellan's Voyage
(8) Improved Farming: REVEALS Olives, salt, Potatoes BUILD Aqueduct
(6) Calendar: Centers World Map, BUILD Plantation
(11) Literature: BUILD Heroic Epic, National Epic, the Great Library
(11) Drama: ADJUST culture Rate, BUILD Theatre, Globe Theatre
(13) Currency: +1 Trades route per city, ENABLES Gold trading via diplomacy, BUILD Mercat Cross, Grocer, Wealth
(13) Construction: ENABLES Bridge Building, BUILD Colloseum, Brewery, Tavern

mrsimperless
11-07-2006, 10:33 AM
If you think I'll be able to participate without actually running the game then I'm in. Were you able to find any rules / by-laws from other democracy dynasties, or are you planning on this being more of a democratic dictatorship? ;)

Flasch186
11-07-2006, 10:47 AM
well ive searched a bit but I just had a customer walk in, they just left, so now I can really look. I havnt fleshed it out much, yet.

my initial thought would be to have it be me being the President but being controlled by the governors. So a Governor would have complete control of their city, production, and workers (maybe a governor could 'borrow' a worker from a nearby city for a future favor or trade?) unless the Congress declared war and then "pushed" cities to create certain units, etc. Then as President, maybe it'd be better to call it speaker of the house, I'd choose city locations and then someone can be assigned or elected governor, perhaps we have some elections at some point. I dunno, thinking out loud.

mrsimperless
11-07-2006, 12:34 PM
So a governor of a city is a seperate role than say, secretary of defense? Would the secretary have to ask governors for certain military units and the governors would then have to agree to "help" that particular secretary?

Sorry, I know I brought the whole idea up and I'm not helping out too much. I'll see what I can research on how some of the smaller games are being managed.

Flasch186
11-07-2006, 12:37 PM
So a governor of a city is a seperate role than say, secretary of defense? Would the secretary have to ask governors for certain military units and the governors would then have to agree to "help" that particular secretary?

Sorry, I know I brought the whole idea up and I'm not helping out too much. I'll see what I can research on how some of the smaller games are being managed.

exactly!! Thats right, so if the Governor if Rome is also the Sec. of Defense and we're at war, he would go to the Congress of Governors and present a "plan" per se, and then the governors of the cities would sign on to the plan, even maybe as part of a declaration of war....something along those lines.

WVUFAN
11-07-2006, 05:38 PM
I'd love to be in if you'll have me. I love Civ 4.

Flasch186
11-07-2006, 05:48 PM
I'd love to be in if you'll have me. I love Civ 4.

youre in, I can separate Political stuff from other stuff :)

WVUFAN
11-07-2006, 05:50 PM
youre in, I can separate Political stuff from other stuff :)

Excellent. There's a bunch of people who don't ... just wanted to be sure.

I appreciate it. :)

Coffee Warlord
11-07-2006, 05:59 PM
Hoooo yeah. The leader of the Technology For Better Ways To Kill Party is coming to ya.

Put me in, Mister Prez!

Flasch186
11-07-2006, 07:56 PM
waiting for some more signups before we get rolling. Obviously until we have more cities it'll start with only a few participants so we can get started.

gi
11-08-2006, 08:29 AM
I'll sign up for any position.

Flasch186
11-08-2006, 04:12 PM
Governors please sign up for one of the higher offices, if 2 people want the same higher office Ill flip a coin to decide it. We will have the possibility for elections that could change seats up, especially if more people register as we get moving. Ill be moving us forward a turn this evening where Mrsimperless will have many initial decisions to make regarding the Capital & its production and we'll have to make some decisions regarding initial technology research directions to send out our first scout/troop.

Coffee Warlord
11-08-2006, 04:15 PM
Defense, State, Finance, desired in that order.

WVUFAN
11-08-2006, 04:44 PM
State, Defense, Finance in that order

Flasch186
11-08-2006, 04:53 PM
MrSimperless, the Governor of our first hometown and the harbinger of our civilization please direct us as to where we should settle. From looking at the land you can tell me to move someone L1, LU1, U1, RU1, R1, RD1 (or directional W, NW, N, NE, etc.)....and so on. For reference our clan is closest to the river (east) while our scout is a few miles away to the West and can see what seems to be a huge mass of water.

keep in mind, using this mod, many of the things you'd see on the map in a Vanilla game, like Cows, horses, grapes, etc. dont show up until we figure out what those damn things actually are and how to control them.

Once you pick our land Ill let everyone know what our elders think we should start researching and we can decide in the Congress of Governors.

City names will remain default names, for cultural and immersion sake.

Coffee Warlord is in control of the Scout you see there so please direct accordingly. There will be some units (city guards, etc.) that will fall under the ocntrol of the Governor unless during wartime and via vote.

mrsimperless
11-08-2006, 08:02 PM
Alright, llet's get this thing started!

First thing - I'm not familiar at all with this mod. Is there anything we should know about it other than what you've said as far as not being able to see the resources yet?

As far as our settler goes, it looks like somewhere near the grasslands to the north is going to be our ideal starting spot, but we can't see everything up there yet. I definitely think that coffee should decide what to do with the scout first (as far as grabbing the huts or perhaps scouting out some other areas first) before I decide what to do with the settler. I'm always hesitant to move settlers around unprotected, but I guess this early in the game we should be fairly safe. I definitely want to move onto a hill so that we can see more of the terrain.

Question: It's obvious to me that the square to the NW of the settler is hills, but what about the forested spot to his NE? Does that contain hills as well?

Does anyone else have any other suggestions or want to advise anything?

Flasch186
11-08-2006, 08:06 PM
Alright, llet's get this thing started!

First thing - I'm not familiar at all with this mod. Is there anything we should know about it other than what you've said as far as not being able to see the resources yet?

As far as our settler goes, it looks like somewhere near the grasslands to the north is going to be our ideal starting spot, but we can't see everything up there yet. I definitely think that coffee should decide what to do with the scout first (as far as grabbing the huts or perhaps scouting out some other areas first) before I decide what to do with the settler. I'm always hesitant to move settlers around unprotected, but I guess this early in the game we should be fairly safe. I definitely want to move onto a hill so that we can see more of the terrain.

Question: It's obvious to me that the square to the NW of the settler is hills, but what about the forested spot to his NE? Does that contain hills as well?

Does anyone else have any other suggestions or want to advise anything?

there are a lot of neat surprises in this mod, but if you feel like reading the spoilers go here....plus it might help some decisions:

http://forums.civfanatics.com/showthread.php?t=188624

CW will move our scout first before MRsimperless decides if/where to move our clan.

as for the NE we dont see any hills up there but there are some to the SE, sir.

Flasch186
11-08-2006, 08:18 PM
FYI

While there arent any deadlines or time limits built in, im on FOFC pretty much all the time and work near my hosue so we can move this along at a fairly nice clip simply by paying attention when we can and giving forewarning if someone is going to be away for awhile. Im usually asleep from 1100pm est to 700am est.

Coffee Warlord
11-08-2006, 09:24 PM
The Minister of Defense orders our scout to claim that little village, and then head east, and explore that river line northward. Villages are of course, key. If you find one, explore it ASAP.

mrsimperless
11-08-2006, 09:27 PM
I'm also on the computer and FOFC all day and am awake about the same hours.

However, I work in Thailand a lot too and when I do that I'm 12 hours ahead of EDT here. But I'm still on the computer the entire day and leave it on and check email periodically throughout the night, so it shouldn't be an issue. Unless of course it's Friday night and I'm out at the bars. =)

I'm in the states right now, but I fly back to Bangkok Monday morning, so I'll be out of commision flying for about 30 hours or so starting then.

Coffee Warlord
11-08-2006, 09:27 PM
By the by, I'm usually home by about 5:30 CST, and aside from days (like tonight) when I'm with the woman, I can check the boards.

mrsimperless
11-08-2006, 09:29 PM
Alright, let's move our settler to the SE near the fresh water and with a better vantage point of the surrounding area.

Flasch186
11-09-2006, 06:44 AM
Mrsimperless, it seems our scout sent back a map (pictured above) from the village and, while I know when you ended the meeting last night you said we would head SE, in the morning, towards the hills but perhaps this map that we have, if it is to be trusted, might change your mind sir. Please let me know what to tell the people.

mrsimperless
11-09-2006, 07:19 AM
Thanks for the update. You are correct in that this new information changes my decision. The lands to the east of the hills to our SE are uninhabitable and not a place where we should found our first city. Let's head to the hilltop at our NW.

Flasch186
11-09-2006, 07:37 AM
going to the hill was a good idea, sir, as we can see (pictured above) some viny thing to the west that the tribe we met earlier called incense. To the northeast we can see something that is called grapes. Finally most importantly there is another village to the northeast. CW has commanded our scout to visit them but it should take them a few days to get there. In talking to some of the people, sir, they have quietly stated that they think being closer to the fresh water vs. the desert to the west is key but they'll listen to your demands.

the people suggest moving one spot East and then plant seeds.

gi
11-09-2006, 07:46 AM
Advisor gi: Unless this mod changes anything, it is generally better to setup the first city ASAP, and be more selective with the second city. But...as you command...

mrsimperless
11-09-2006, 08:05 AM
Alright, let's make at the most 1 or two more moves with the settler and found our first city.

Guys, I don't want to screw up our first starting spot so please give suggestions from the map above. These look to be the most likely candidates:

1. 1 spot to the NE
2. 1 spot to the E
3. 2 spots to the E (more unknowns on the other side of the river; looks like it could be desert)
4. Across the river a bit to the N of us (will take longer to get there and more potential unknowns)

What do you think?

Flasch186
11-09-2006, 08:06 AM
I'd say 1 move E and then plant root. Both getting there and setting up our camp should only take one day total.

mrsimperless
11-09-2006, 08:12 AM
That was my favorite option as well. I'm not sure we'll be directly adjacent to fresh water there, but it still looks like it may be the best spot that we can currently see. If you're in agreement the let's do it.

Flasch186
11-09-2006, 08:14 AM
we'll begin moving sir.....

Flasch186
11-09-2006, 08:19 AM
We have planted root next to a river sir, the river should be named by you. Please tell us what we should start developing. Once you do this, we will turn to GI for leadership as to what science we should pursue. This will also be effected by Governor's votes, GI holds 2 votes.

Edinburgh's city screen has been added above and will show more specific things to Edinburgh as we move forward.

mrsimperless
11-09-2006, 08:22 AM
Our people need protection from wild animals and savages as well as additional scouting capabilities. Let us produce a warrior who can fill both of these needs.

gi
11-09-2006, 08:32 AM
Unless the mod changes anything (I'll read the changes soon), religion is very important. I believe sacrifices have to be made and our great civilization should pursue Polytheism.

gi
11-09-2006, 08:33 AM
Our people need protection from wild animals and savages as well as additional scouting capabilities. Let us produce a warrior who can fill both of these needs.

mrsimperless speakith the truth.

Coffee Warlord
11-09-2006, 08:49 AM
Give me more soldiers, noble leader, so that they may sheathe their swords in the beating hearts of our enemies!

In the meantime, post village exploration, just keep following that river northward for a few turns. I dare say our second city location could be directly north.

gi
11-09-2006, 09:06 AM
Give me more soldiers, noble leader, so that they may sheathe their swords in the beating hearts of our enemies!


I miss that bald guy....

Flasch186
11-09-2006, 09:09 AM
Mrsimperless

we've begun training some of the stronger Teenage men to be soldiers, perhaps one of them will graduate enough to where we feel confident to send him out into the wild.

Gi & Governors - What do you think we should pursue?

(3) Fishing: BUILD Fishing boats, work boat REVELS clam, crab, fish
(5) Meditation: BUILD monastery, buddhism
(30) Theology: ENABLES Theocrcy BUILD Sistine Chapel, Crusades FOUND Christianity
(13) Mathematics: +50% work from chopping wood, BUILD fort, Hanging Gradens, Flavian Amphitheater
(14) Alphabet: BUILD Plato's Academy, Put $ to research
(14) Horseback Riding: BUILD stable
(40) Machinery: BUILD Windmill & Watermill, Leonardo's Workshop REVEALS Cotton
(13) Improved Farming: REVEALS Olives, salt, potatos BUILD Aqueduct

mrsimperless
11-09-2006, 09:20 AM
If Gi thinks we should go for polytheism I will go along with that. The only other one I would suggest would be maybe farming and we won't have a worker ready for a while yet anyway.

gi
11-09-2006, 09:37 AM
I like Poly here because we are up against the AI which always seems to take Meditiation. By going for Poly we are more likely to get a religion, increase our influence, and increase our people's happiness.

Flasch186
11-09-2006, 09:39 AM
The elders will go along with that, Polytheism it is. We will push forward a bit and Ill update when something happens.

Flasch186
11-09-2006, 09:41 AM
The village our scout met to the NE were a greedy bunch of bastards but gave us 28 coins. We're not quite sure what they are made out of yet but they're shiny and I like 'em.

Flasch186
11-09-2006, 09:47 AM
Another village to the west gave us 22 of the coins, and it seems that Edinburgh's influence has grown a bit further out from the city proper.

Flasch186
11-09-2006, 09:51 AM
Holy smokes, we just met the Ukraine...WVUFan will be incharge of communicating with them in the future. For the time being we took the peaceful approach, although the other line was most certainly tempting :)

http://www.usfl-fof.com/Images/Civ4_images/meet_Tymoshenko.gif

Flasch186
11-09-2006, 09:57 AM
We have a problem sir, Our warrior is almost ready we think, at least the elders seem to think that one of them stands out but Ive received word that our scout is camped out on the east side of the Edinburgh River while a pack of Wild Lions rests on the other. The scouts dont think that they'll be able to pick and leave quick enough to avoid a confrontation but they're hoping the Lions will leave them alone...however they look hungry (see pic above)

Coffee Warlord
11-09-2006, 10:02 AM
I believe it is high time for tactical movement towards to the east. Get into the forest, and explore eastward. If the lions attack, I'd prefer they do it in forested area, where we have a better chance to fight.

Coffee Warlord
11-09-2006, 10:03 AM
I vote Agriculture. Reveals food sources, which in turn feeds our military. :)

We can get one of the next religions.

Flasch186
11-09-2006, 10:05 AM
Sir:

Our scouts were attacked by a pack of Lions last night. They survived the attack but are hurt nonetheless, we'll know how bad theyre hurt shortly. One surprising event was that the scouts were able to capture a Lion cub. The Lion will stay with the scout.

I have also heard rumors of wild Lions to the South of Edinburgh but feel fairly confident that they are nothing more than roaming the area.

Mrsimperless, the Warrior has graduated. What shall the fine city of Edinburgh begin working on now?

Once we know the extent of their injuries, CW can command them in a direction or to rest. We wait for Governor Simperless to determine Edinburgh's next move.

Coffee Warlord
11-09-2006, 10:17 AM
Alright, our warrior will be protecting our fair city. The scout will rest until healed, then proceed on his eastward exploration. After a little bit east, draw him back south, so we can get a good picture of our surroundings.

Edit: What's the cub do for us?

Flasch186
11-09-2006, 10:19 AM
the Lion serves as another line of site but some of his movements are restricted. He can fight at times, but I dont believe we can move him into a city, but we shall see...its the first time Ive ever had one as a pet.

Coffee Warlord
11-09-2006, 10:21 AM
By the by, the place where our scout is currently on the map (next to the river I hereby dub the River Scot) looks like a perfect spot for city 2 when we're ready.

gi
11-09-2006, 10:21 AM
I vote Agriculture. Reveals food sources, which in turn feeds our military. :)

We can get one of the next religions.

I feel that with two oases and the river, feeding our people should suffice until after poly. Agriculture can be our next researched tech.

Coffee Warlord
11-09-2006, 10:22 AM
I feel that with two oases and the river, feeding our people should suffice until after poly. Agriculture can be our next researched tech.

Soldiers must eat, you heartless bastard! Those clubs are heavy! :)

gi
11-09-2006, 10:56 AM
Soldiers must eat, you heartless bastard! Those clubs are heavy! :)

Suck it up grunt! :)

mrsimperless
11-09-2006, 11:07 AM
I would say at this point we train one more warrior unless the other governers object.

Guys, how soone do we want to start training a second settler? I'm assuming we would train settler #2 before a worker? What are everyone's thoughts on early strategy?

Coffee Warlord
11-09-2006, 11:10 AM
I'm a firm believer in getting at least 2 or 3 cities up and running as fast as possible, and getting workers working.

Though at this level, protecting cities from barbarian scum is also key. I'd say settler/warrior as our next two, or warrior/settler.

mrsimperless
11-09-2006, 11:30 AM
Alright, let's go one more warrior and then our first settler. That will give us 2 warriors - 1 to leave behind in Edinburgh and one to send off with our settler as an escort when he arrives.

gi
11-09-2006, 11:32 AM
Worker before Settler is generally what I like. Keeps the finances in order for a longer period of time. The 2nd city will start our turnly income to the red. If the second city route is taken first, another military unit will have to built for protection. I'm on the fence for this one. I'm going to go back to sticking my nose in our quarterly reports now.

Flasch186
11-09-2006, 12:18 PM
Alright sir:

Edinburgh is working on graduating another warrior.

Our 50% hurt scout and 50% hurt Lion are healing in the wilderness by the River Scot to the north.

Flasch186
11-09-2006, 12:28 PM
our scout has been roaming East and so has our domesticated Lion, although it seems were about to see a mother nature type fight:

http://www.usfl-fof.com/images/civ4_images/3540-LionvLion.gif

Flasch186
11-09-2006, 12:30 PM
sir

We have lost that Lion, not something to cry about although we lose another set of, well, eyes.

Flasch186
11-09-2006, 12:35 PM
Sir:

Edinburgh has graduated another Warrior and has begun to train a worker. This could take a while. Our Scout has continued Eastward with a southerly tint affected by his crossings with more packs of Lions. Since learning of the viciousness of Lions our Scout has determined that its better to avoid them and has done his best to do so.

CW - the picture of Edinburgh has been updated on the front page, what should we do with our new warrior?

picture is tilted

http://www.usfl-fof.com/images/civ4_images/3440-scout.gif

mrsimperless
11-09-2006, 12:51 PM
Please change Edinburgh's production from worker to settler as previously discussed. I think the plan was to make our 2nd city next.

We should probably not send our 2nd warrior too far off as we'll need him to escort our settler once it has been produced. What are thoughts on a location for the next city?

Flasch186
11-09-2006, 01:04 PM
a town meeting has been called and the people have been informed of the desire to start a new city and preparations have been taken underfoot to meet those demands in the short future.

CW has the repsonsibility of determing what to do with our new warrior before we step forward.

Coffee Warlord
11-09-2006, 01:18 PM
Alright. If it's close enough, our new warrior will go Lion hunting until our settler is ready. Once the settler is ready, our warrior guarding our capitol will escort the settler to the new city locale, and the Lion Hunter will return to the capital and stand post.

Coffee Warlord
11-09-2006, 01:20 PM
Oh, and let's have our scout continue southward. Let's see what's down there.

Coffee Warlord
11-09-2006, 01:24 PM
From: CW, Minister of Defense
To: mrsimperless, Governor of Edinburgh
---
The Ministry is pleased with our current military level. Please focus the capital on economic and structural growth.

Praise be to the Lord Despot Flasch,

- Coffee Warlord

Flasch186
11-09-2006, 01:24 PM
our scout to the East ran into another tribe. At the promise of adventure the tribe "gave" one of the strongest warriors they had to the scout to take with him, educate him, and adopt him into the Scottish way of life.

CW - you now have a scout out East along with a warrior, the warrior we just sent out from Edinburgh will head south east to the hills that hide the unknown land beyond them, and stop on the hills there. What shall the adopted Warrior do? per your direction the Scout will continue Southerly.

Coffee Warlord
11-09-2006, 01:26 PM
Send the scout northeast, send the warrior northwest, both for exploration.

Flasch186
11-09-2006, 01:27 PM
Send the scout northeast, send the warrior northwest, both for exploration.

done

Flasch186
11-09-2006, 01:29 PM
almost immediately, overnight, the approach of a wild pack of Lions has sent the scout scattering himself to the southeast with the plan of working his way around to the Northeast. It seems our warrior does have the opportunity to escape to the North west or attack the Pack of Lions to gain experience, should they win, what shall they do?

http://www.usfl-fof.com/images/civ4_images/3420-easterndesert.gif

Coffee Warlord
11-09-2006, 01:30 PM
Give me blood this day, my noble warriors!

Flasch186
11-09-2006, 01:34 PM
our Warrior that was given to us seems to be excellent, destroying the pack while suffering almost no discernable injuries himself. They both, warrior and scout continue on your directions, to hed NW and NE.

Coffee Warlord
11-09-2006, 01:35 PM
The Ministry is pleased.

The people love victory.

Flasch186
11-09-2006, 01:40 PM
Our warrior has earned expertise since fighting the Lionpack and deserves a promotion, when CW declares the new badge for such a prmotion we shall award it. In the meantime we carry forward. If you arent sure what they are depicted below please ask.

I spoke to soon and updated the pic accordingly. It seems one days trevails to the NW and our warrior has run into another pack of lions. We most certainly should award the promotion before being attacked. Please advise.

http://www.usfl-fof.com/images/civ4_images/3400-warriorpromo.gif

Coffee Warlord
11-09-2006, 01:43 PM
Str + 10% still the prereq for like...everything? If so, get it.

And attack!

Flasch186
11-09-2006, 01:48 PM
bear w/ me, im adding the ones available thus far on pg. one under the civics.....

2 minutes and youll have to m ake some choices :)

Coffee Warlord
11-09-2006, 01:49 PM
Yeah, I don't have the expansion, and I've never played this mod. You might force me to wind up picking that up, ya jerk. :)

Flasch186
11-09-2006, 01:53 PM
updated....at the bottom of the civics. choose one sir, each promo leads to other promos so not all come specifically from the strength one.

Coffee Warlord
11-09-2006, 01:53 PM
Woodsman I, definately Woodsman I. I want Woodsman II. :)

Flasch186
11-09-2006, 01:57 PM
Gi: We have found the secret to Polytheism

http://www.usfl-fof.com/images/civ4_images/poly.gif

Flasch186
11-09-2006, 01:58 PM
CW

It seemed the Lion pack didnt attack us but if we move to the NW, into the woods, where we'll certainly have an advatnage, the pack may change its mind....would you like to do that?

GI

Hinduism has spread throughout the Scottish lands and I assumed you wanted to adopt it...so we did. What is the next pursuit of science we should take on? Gi? Governors?

http://www.usfl-fof.com/images/civ4_images/3380-science.gif

Coffee Warlord
11-09-2006, 02:00 PM
If we're adjacent to that Lion and at full health, CHARGE! I trust my Legions of Terror to dismantle the overgrown cat.

gi
11-09-2006, 02:03 PM
I believe that we should next pursue agriculture. We need to feed our growing army.

Flasch186
11-09-2006, 02:03 PM
the 5th post in the entire thread is now where the science stuff will be.

Coffee Warlord
11-09-2006, 02:03 PM
I believe that we should next pursue agriculture. We need to feed our growing army.

Yesss. Good, we don't have to march on the capital and depose you now. :)

Flasch186
11-09-2006, 02:04 PM
If we're adjacent to that Lion and at full health, CHARGE! I trust my Legions of Terror to dismantle the overgrown cat.

...but sir, considering that Woodsman I is helpful when defending in the forest do you mean to have us move the NW and try and bait the Lion pack into attacking?

Flasch186
11-09-2006, 02:05 PM
Agriculture it is then

IT seems that the people are quite on edge today but for the mostpart the state relgion is taking hold in the Capital and surrounding lands. Hinduism is what its called.

gi
11-09-2006, 02:05 PM
Yesss. Good, we don't have to march on the capital and depose you now. :)

Jolly good...now if you would kindly have your 'assistant' remove that pointy thing in my back, I'll go back to my books.

:)

gi
11-09-2006, 02:08 PM
Just to get ahead of myself, barring any major changes, I propose we next research the Wheel so our workers can build roads for our armies to travel on.

Flasch186
11-09-2006, 02:12 PM
I await CW to clarify the warriors directions considering the clarification of the units recent promotion.

Coffee Warlord
11-09-2006, 02:13 PM
...but sir, considering that Woodsman I is helpful when defending in the forest do you mean to have us move the NW and try and bait the Lion pack into attacking?

Do not question the Minister of Defense! :)

No, give him Woodsman I, as, as I recall, II gives us bonus movement in the forest. Which is what I truly want. But I still want him to attack right now, as I have no doubts our warriors can defeat a wussy little furry thing.

Flasch186
11-09-2006, 02:17 PM
Do not question the Minister of Defense! :)

No, give him Woodsman I, as, as I recall, II gives us bonus movement in the forest. Which is what I truly want. But I still want him to attack right now, as I have no doubts our warriors can defeat a wussy little furry thing.

I apologize, and consider it done.

Flasch186
11-09-2006, 02:21 PM
CW our Warrior 2 that we most recently sent out to the hills to the SW have run acrossed not 1, but 2, packs of wild Lions. We stand on the hill and await one group of lion's move.

http://www.usfl-fof.com/images/civ4_images/3380-warrior2.gif

The warrior who just jumped the pack of lions won with a minor injury and remains in the forest. our scout is to the east and is about to run into a body of water, shall they turn East or West, sir?

http://www.usfl-fof.com/images/civ4_images/3380-warrior1.gif

Coffee Warlord
11-09-2006, 02:23 PM
Attack!

For the record. Healthy warrior vs Animal Not On A Hill = Attack.

Coffee Warlord
11-09-2006, 02:24 PM
Keep the scout headed eastward, the mildly injured warrior may take a turn to rest & heal and move on.

Flasch186
11-09-2006, 02:27 PM
The warrior 1, the one in the woods will rest one turn and then head NW. The lion pack, attacked warrior 2 on the hill but our Warrior withstood the attack, and now remains on the hill awaiting a different command. as they understand it they will eventually return to Edinburgh. The other Lion pack in the distance must've gotten the hint and moved on. We will carry on now.

Coffee Warlord
11-09-2006, 02:30 PM
If the settler is about due, send him back to Edinburgh. If we've got time, let him explore a little more.

Flasch186
11-09-2006, 02:31 PM
The settler is a long way off, painfully a long way off. We shall move SE sir.

Flasch186
11-09-2006, 02:33 PM
in exploring to the SE our Warrior 2 has come across that pack of Lions, I think they may attack.

the lion did attack and while our warrior won they suffered 25% damage and earned a promotion. The choices are the same as before, sir?

Coffee Warlord
11-09-2006, 02:34 PM
Bring it. :)

Flasch186
11-09-2006, 02:36 PM
Bring it. :)

which promotion sir shall Warrior 1 specialize in?

Coffee Warlord
11-09-2006, 02:44 PM
Defense I.

Flasch186
11-09-2006, 02:51 PM
Sir CW, our warrior 2 has spotted a village on the other side of this river, now the Warrior doesnt speak their language so there is a cgreater chance that he could anger them...should we send a message to our scout to come back and make contact with them so that things may go smoother? you can get an idea of how far away our scout is in the minimap to the bottom right...theyre at the farthest eastern point.

http://www.usfl-fof.com/images/civ4_images/goody.gif

Coffee Warlord
11-09-2006, 03:03 PM
Hmm. Cross your fingers and go in on, Zug.

Flasch186
11-09-2006, 03:08 PM
sir, upon meeting the tribe, the tribe were absolutely enamored by our crossing the river, so much so that they have given us one of their strongest men to join us as a Warrior (3). We now have 2 warriors just to the north of the unnamed river. We would like some new clarification on directions. Warrior 2 is your Woodlands specialist, warrior 3 is the new green regiment.

gi
11-09-2006, 03:10 PM
Army...needs...food... :)

Flasch186
11-09-2006, 03:12 PM
Army...needs...food... :)

The settler is taking a terribly long time but we have no choice but to move forward with the plans to create another city. To change course now would be devastating, IMO.

Coffee Warlord
11-09-2006, 03:12 PM
Holy Army!

Hookay, we now have a 3 headed exploration monster. Warrior 3 shall traverse northwest, warrior 2 shall traverse due north. Scout off to the east should pull a little north, so we are exploring roughly uniform in a northerly direction.

And unless anyone disagrees, I hereby name that river the River Flasch, after our mighty Despot.

gi
11-09-2006, 03:13 PM
The settler is taking a terribly long time but we have no choice but to move forward with the plans to create another city. To change course now would be devastating, IMO.

Wholeheartedly agree, just making fun of the fact that we now have a lot of mouths to feed.

gi
11-09-2006, 03:14 PM
Holy Army!

Hookay, we now have a 3 headed exploration monster. Warrior 3 shall traverse northwest, warrior 2 shall traverse due north. Scout off to the east should pull a little north, so we are exploring roughly uniform in a northerly direction.

And unless anyone disagrees, I hereby name that river the River Flasch, after our mighty Despot.

When things like this happen, I like to have a close neighbor to conquer. :)

Coffee Warlord
11-09-2006, 03:15 PM
Actually, change of direction for our scout. Let's send him south to find out what's due east of us.

Coffee Warlord
11-09-2006, 03:15 PM
When things like this happen, I like to have a close neighbor to conquer. :)

Believe me, if we knew where the Ukrainians were, I'd be motioning the floor for war right now. :)

Flasch186
11-09-2006, 03:17 PM
Sir Warrior 3 has spotted ANOTHER village in the forest due west and is moving in on them per your earlier tendency. To the north were running up on a huge mass of water that we'll visit to the coast.

Coffee Warlord
11-09-2006, 03:19 PM
Yep, consider all villages auto explore, no matter what.

Flasch186
11-09-2006, 03:21 PM
for Clarification, it was W1 and W3 to the north, W2 has been exploring to the South of Edinburgh until the Settler is close to being due. W2 was attacked in the woods by a wild Wolf and won the battle w/ ease. Teh scout has turned a bit back W to map out some unknown land, kind of in a snaking direction.

Flasch186
11-09-2006, 03:25 PM
Sirs!! Youre not going to believe this, when Warrior 3 showed up at the village the villagers were carrying their wood in these buckets on "wheels"....they gave us one to show you:

http://www.usfl-fof.com/images/civ4_images/3220-wheel.gif

Also unbelieveably our Warrior heading due north sees another village on the coast and should be there shortly!! Boy these "wheels" are cool!!

Coffee Warlord
11-09-2006, 03:26 PM
They're so...round. Awesome!

Flasch186
11-09-2006, 03:32 PM
http://www.usfl-fof.com/images/civ4_images/3200-scout.gif
http://www.usfl-fof.com/images/civ4_images/3200-warrior.gif

were about to have some fights, those villagers were not happy to see us.

Coffee Warlord
11-09-2006, 03:33 PM
Ingrates.

Flasch186
11-09-2006, 03:35 PM
our W1 has not reported back. This is not good as we have to assume our Woddsman specialist has died in the fight. The scout, was able to avoid detection by the Lion but Warrior 3 was struck by a wolf that was hiding in the forest. This warrior, while Green stood up mightily. Warrior 2 has begun his way home to Edinburgh to hopefully be there around the same time the city is ready to claim more land.

Flasch186
11-09-2006, 03:38 PM
sirs, we have found the Ukraine....from this side of the River we can see their lands:

http://www.usfl-fof.com/images/civ4_images/3160-ukraine.gif

Our Warrior 3 has truly reached the edge of the "ocean" so we have turned them south, towards Edinburgh to use CW. Directions? What about the Scout, should they continue southerly?

Coffee Warlord
11-09-2006, 03:49 PM
Da, move them both southward. Let's see if we can hit shoreline in all directions.

Coffee Warlord
11-09-2006, 03:56 PM
Looks like we got a nice quiet piece of land to conquer, too. Lovely.

Flasch186
11-09-2006, 03:58 PM
I have taken Warrior 3 and turned him south, eventually he'll reach Edinburgh, The scout heads South just east of another Warrior. This warrior was just attacked by a wolf and survived, Ill find out shortly how badly he is hurt. We also just met the Ottomans:

http://www.usfl-fof.com/images/civ4_images/3120-mehmed.gif

Flasch186
11-09-2006, 03:59 PM
our Warrior 2 is at 50% sir and licking their wounds. Should we have them rest or carry on?

Coffee Warlord
11-09-2006, 04:02 PM
Rest. UNless it's Merely A Flesh Wound, let these guys get back up to full.

And if he's ready for promotion, definately Woodsman, considering where he is.

Flasch186
11-09-2006, 04:13 PM
Sir, Warrior 2 rests while the scout heads southward. I have to tell you something. We just left a meeting with a new group, the Cherokee, and while they didnt say anything outright dangerous, I have sense, from their leader and his seconds, that they are planning something, that they hate us in fact. I swear we did not do anything to trigger this but I just have my senses (plus the red angry face next to him on the bottom right of the screen)....we should be wary of the Cherokee.

http://www.usfl-fof.com/images/civ4_images/3100-ostenaco.gif

Flasch186
11-09-2006, 04:16 PM
http://www.usfl-fof.com/images/civ4_images/3080-agriculture.gif

Flasch186
11-09-2006, 04:20 PM
bear with me, im updating the list of science choices, once we choose the next one Ill update the view of Edinburgh and the surrounding areas.

Since we have found the Wheel already Ill need GI to choose the Science along with a governor vote.

please see the list on pg 1 to see what is available.

Coffee Warlord
11-09-2006, 04:29 PM
Okay. The Minister of Defense hereby demands we find where the hell these vile creatures known as the "Cherokee" are hiding. That is the task I set forth to the warriors and scouts we have roaming the countryside right now (except of course, for our garrison force).

We must keep a wary eye on these strange creatures.

Coffee Warlord
11-09-2006, 04:51 PM
Prolly not gonna be paying much attentin to the computer this evening, so if you wanna keep the game moving, act as you best see fit. Pretty straightforward right now anyway.

mrsimperless
11-09-2006, 04:54 PM
Casting vote for animal husbandry.

Coffee Warlord
11-09-2006, 04:54 PM
Ditto.

Flasch186
11-09-2006, 04:56 PM
I'll wait on GI to chime in on what to do, after that Ill update the city screen, and move us forward slightly then Ill shut it down tonight. It was a blast though, on my day off today. Most days wont move along this fast, i promise, but today was veg out day :) Im having a ball though.

Coffee Warlord
11-09-2006, 05:42 PM
The War Department cannot wait for our first major conflict. :)

'Course, should be even more interesting, since I usually try and be a pacifist in Civ (until late late LATE game).

gi
11-09-2006, 07:25 PM
Metal Carving or if you are patient, Animal husbandry look like the good options. I think spearman are important for defense with Metal Carving, but if Animal husbandry is desired, I shall support it.

Flasch186
11-09-2006, 07:36 PM
Animal husbandry it will be. The vote wouldve been a split, with your 2 vs. their 1 each but since you dont object to Animal Husbandry it will be chased.

I will update, the Edinburgh screen shortly as well.

Flasch186
11-09-2006, 07:43 PM
Sirs:

The overhead view of Edinburgh is updated. one thing you may not be able to see is the abundance of Corn within our city proper. This corn certainly is good to eat (+1 health) and it grows like a weed here.

Flasch186
11-09-2006, 07:46 PM
moving our scout and Warrior southward we came acrossed another village. Since the scout was nearby, and speaks their language the warriors called them over to meet them. The village gave us 22 of the coins.

Flasch186
11-09-2006, 07:53 PM
I continue to move our warrior and scout southward in search of the Cherokee. I have re-updated the view of Edinburgh as it seems like our cultural influence expanded. Youll also notice, CW, that Warrior 3, which was given to us from one of the villages we met some time ago, is almost to Edinburgh from the NW. They should be used to escort the upcoming settler.

Flasch186
11-09-2006, 08:00 PM
Our scout heading south and the warrior are traversing some unbelievably dense jungle. They are having a very difficult time clearing a way. The scout just recently survived an attack by a black panther and while hurt, he has certainly earned a promotion, along with the promotion will come a boost of adrenaline to heal him almost 50% of what has been hurt. We also need to discuss the settler situation as they should be ready to venture out with their escort within a turn or two. We can begin again tomorrow at some point.

CW - what type of promotion do you want for the scout.

Everyone - discuss a spot for the settler.

http://www.usfl-fof.com/images/civ4_images/2900-scout.gif

WVUFAN
11-09-2006, 08:01 PM
We should not be so eager to rush to war. Patience should be the key here.

gi
11-09-2006, 08:03 PM
CW had a great spot for the settler, he posted it earlier. Just north of our home city

Flasch186
11-09-2006, 08:12 PM
remember, any declarations of war have to be voted on by the Governors unless we're attacked. WVUfan handles Foreign conversations...

however, per CW's instructions we are looking, searching for the Cherokee...we know that they dont like us at all.

Also, since WVUfan s the leader of this group of Settlers it'll reside heavily on his decision as to where they will settle. WVUfan?

mrsimperless
11-10-2006, 07:59 AM
After the settler has been completed Edinburgh will start production of a worker to begin improving our civilization's infrastructure.

BTW, have we decided how we're going to assign worker jobs yet? Do we perhaps need a Minister of the Interior position, or do we assign workers out to specific governors? Having all governors vote on every single worker job seems like a bit of overkill IMO. Although it does seem appropriate and I'm all for it in the early goings on.

Coffee Warlord
11-10-2006, 09:17 AM
Btw, if you still need me to promote, that scout is screaming Woodsman. :)

Flasch186
11-10-2006, 11:57 AM
After the settler has been completed Edinburgh will start production of a worker to begin improving our civilization's infrastructure.

BTW, have we decided how we're going to assign worker jobs yet? Do we perhaps need a Minister of the Interior position, or do we assign workers out to specific governors? Having all governors vote on every single worker job seems like a bit of overkill IMO. Although it does seem appropriate and I'm all for it in the early goings on.

I had it in mind that I would label workers per their home city and the governor would be in charge of their own worker and can lend them out to other governors, etc. Or the Congress of Governors, I assume, could override the governor and dictate it on an issue by issue basis.

I gotta go home and get the save file so I can move it forward a bit. I dont want to use it too much on the laptop, especially, when the world get bigger and more convoluted. At some point, if we get that far, I may even need to turn down the graphics a bit but that shouldn't matter in this game since its more like an RPG, choose your own adventure type.

Flasch186
11-10-2006, 02:05 PM
Sir, while we didnt find the Cherokee and I'll be honest Im not sure Im looking forward to meeting them, we did meet this strange little man who kept messing with his hair. He calls his people the "Franch".

http://www.usfl-fof.com/images/civ4_images/2860-Napolean.gif

Flasch186
11-10-2006, 02:06 PM
WVUfan, I truly need to know where you want us to go. I ave heard from the others that they think it's wisest to head North, and I cannot disagree. Please advise where our Settler and Warrior should go. You could say N3, or NW2 then N 2, or whatever but Ill need to eventually know squares. Ill post pictures to make sure we get it exactly right. Edinburgh will begin working on a worker to improve the infrastructure of the city, here shortly.

CW, after meeting the French, and on the way back to our campsite the Scout was attacked by a Tiger and utterly destroyed. The only thing left were his bones and skull. Our only explorer now is the warrior who has been traversing south along the coast line.

The picture of Edinburgh, the second picture of the city on the 1st page has been updated and it is high time the Settler move out. We await WVUfan.

Coffee Warlord
11-10-2006, 02:48 PM
Frenchies?

Feh.

Flasch186
11-11-2006, 12:12 PM
I probably will wait until this evening before setting the Settler to the North. Hopefully I hear from their leader, WVUfan shortly about EXACTLY where he would like them to go.

WVUFAN
11-11-2006, 02:33 PM
My suggestion is that we go NW1, then N2. It's near a river, with some foot supplies nearby and a mine also in range.

Opinions?

Flasch186
11-11-2006, 02:39 PM
I actually would suggest, sir, NW2 & then N3 to be on the inside bend of the River Scot. I see Sheep nearby and plenty of food resources. Plus being on the river means we can use it to float things between Edinburgh and the new City. We shouldnt be too close but not too far either. When we get to the spot, Ill take a snapshot to confirm it, just in case we need to cross to the N side of the river before setting root. However, the decision, Govahnah, is yours.

WVUFAN
11-11-2006, 02:54 PM
That's a good place to go ... I hadn't noticed the nice food resources so close to there.

let's do it.

Flasch186
11-11-2006, 03:06 PM
CW

Our Warrior 2 continues to explore southerly, way southerly, but recently was attacked in the forest by a Bengal Tiger. He survived the attack but barely. He has most certainly earned battle scars and a promotion which you can see your options in the picture.

http://www.usfl-fof.com/images/civ4_images/warrior2.jpg

Flasch186
11-11-2006, 03:11 PM
WVUfan

As you can see many of the people have stated, quietly of course, that they like the area highlighted in Blue, in the shadow of the Great Mountain to the East. Should we continue to our intended destination, which is also depicted or follow the people's will?

http://www.usfl-fof.com/images/civ4_images/settler.jpg

WVUFAN
11-11-2006, 04:09 PM
Continue to our destination. Food is more plentiful there.

Flasch186
11-11-2006, 04:22 PM
WVUFan, congratulations on your new settlement which will be called Glasgow. You need to decide what you will develop in Glasgow and while the decision is solely yours you may want to co-ordinate your activities with your fellow Governors. during war time, the rules change a bit.

Once you make your selection, your city screen will appear below Edinburgh's on the front page.

http://www.usfl-fof.com/images/civ4_images/2760-Glasgow.jpg

Flasch186
11-11-2006, 04:24 PM
CW, from where we are I can barely make out a native village to the North but we have no extra units to go explore it. What do you suggest, sir, as there is one warrior within Glasgow at your disposal?

There is also a wild pack of Lions due West of Glasgow but there is absolutely no way the Lions will move close to Glasgow.

ntndeacon
11-11-2006, 04:35 PM
I am reading along and loving it. If it is not Scottish it is CRAP!

WVUFAN
11-11-2006, 06:08 PM
Let's build a Warrior first.

Flasch186
11-11-2006, 06:35 PM
Warrior it is. (Glasgow city pic is updated)

CW, our Warrior exploring down south is resting in the forest and praying to God that no creatures of mother nature show up, as he's simply exhausted and bloodied. He is awaiting your promotion, sir.

Coffee Warlord
11-11-2006, 06:49 PM
We must have more Woodsmen, I say!

Coffee Warlord
11-11-2006, 06:49 PM
(And I've been playing NWN2 basically...all day. And now it's time to go out. Carry on, men. Carry on.)

Coffee Warlord
11-11-2006, 06:50 PM
CW, from where we are I can barely make out a native village to the North but we have no extra units to go explore it. What do you suggest, sir, as there is one warrior within Glasgow at your disposal?

There is also a wild pack of Lions due West of Glasgow but there is absolutely no way the Lions will move close to Glasgow.

Standing order. Never lead a city undefended. We'll wait for a unit to come available.

Flasch186
11-12-2006, 07:06 AM
GI


our wise man have revelaed that after many days and nights in the fields with the sheep, they have figured out a way to "fence" them in and keep them in the same general area, feeding them, and breeding them....this could be a momentous day for the Scottish empire. What shall they research now...availability is on the front page of this thread in the Science Queue.

http://www.usfl-fof.com/images/civ4_images/animal_husbandry.jpg

Coffee Warlord
11-12-2006, 03:17 PM
Mining or Priesthood are my votes.

gi
11-12-2006, 03:53 PM
I'm voting for Metal Carving because it only takes 9 turns and we can build spearman for defense if needed. The Barbarians might be coming....

Flasch186
11-12-2006, 05:14 PM
i await WvuFan and Mrsimperless' input on the matter although GI's technical expertise is weighed more heavily.

Coffee Warlord
11-12-2006, 08:10 PM
I'm voting for Metal Carving because it only takes 9 turns and we can build spearman for defense if needed. The Barbarians might be coming....

I'll go along with that.

Flasch186
11-12-2006, 08:40 PM
that'll make their votes moot and Ill move us forward in the morning. I believe one of you is traveling tomorrow so we may not get very far tomorrow.

WVUFAN
11-12-2006, 10:33 PM
I agree with gi. Metal Carving -- our defense should be key right now.

mrsimperless
11-12-2006, 11:50 PM
Metal Carving is unanimous - I almost voted for it last time in fact.

As an aside I wanted to remind everyone that I fly back out to Thailand first thing Monday morning. Basically what this means is that I'll be out of action for a couple of days while I travel there and that once I get there I'll be 12 hours ahead of EDT so my updates might be a bit more sporadic. However I usually have my pc next to me while I'm sleeping and try to check it periodically throughout the night (US day time) as its very hard to sleep especially the first week or so that I'm there. I should arrive mid-afternoon on Tuesday US time and I'll try to catch up on things then.

In the meantime I defer my decisions to the other governors and Flasch until you hear back from me. When the worker is done I think I should probably start improving the land around Edinburgh with farms and pastures where applicable as unless I'm mistaken the river already provides a trade route between Edinburgh and Glasgow. (Although roads will definitely be needed soon for more efficient unit transport)

I'm not quite sure what direction to go with production next. I will let you guys decide this for me. Unless you're ready for another settler then I think I should probably go spearman if metal carving is finished. If its not done yet then go warrior and change production to a spearman when we can.

Best of luck guys! I travel contented knowing I leave the fate of Edinburgh and the Scottish nation in your more than able hands.

Flasch186
11-13-2006, 07:11 AM
WVUfan

It didnt take long for the people to begin traversing between Edinburgh and Glasgow. As a matter of fact, some in our court in Glasgow have seen and heard people practicing Hinduism which is good because it seems to keep the people more in line. In all honesty i thought it would take longer for the religion to take foot in Glasgow but Im glad to have been proven wrong.

Flasch186
11-13-2006, 07:13 AM
CW

It didnt take long for the other Lions int he jungle/forest to smell the blood from our warrior, battle scars or not....he just couldnt stand up to the wave after wave of Lions that seemed to be everywhere. Unfortunately he has perished in the jungle/forest to the south. We now have no one exploring and we never accomplished our goal of finding the Cherokee.

Flasch186
11-13-2006, 07:22 AM
GI, Our wise men have discovered the secret of shaping metals and stone...we need to begin researching something else. Our wise men seem to be getting the hang of researching new stuff. Our worker in Edinburgh is almost ready to begin improving the surroundings and their first task will be to reign in the sheep on the hill to the west. Those sheep are an excellent source of food for the city. After that there are some flood plains due west of the city I believe that they should work on controlling the water to help improve the area for its fertile growth of food.

http://www.usfl-fof.com/images/civ4_images/metal_carving.jpg

gi
11-13-2006, 09:49 AM
Here is how I see it for this next tech:

Mining, Pottery, or Archery make sense. All three take a smaller amount of time to research. I think we are good enough to not research archery until the next tech. Maybe two more techs. I'd like mining or pottery. Pottery will let us take advantage of out excellent abundance of food and grow quickly. We have religion so our cities would be able to grow and be happy. (until 6 I think). Mining would give our worker more to do, but our worker is plenty busy already.<O:p</O:p
<O:p</O:p
I think we should do Pottery first for granary, then mining, then archery. Tentatively. Thoughts?

Coffee Warlord
11-13-2006, 10:05 AM
A scout or a warrior would be nice to have from one of our cities, if just to get that village up there.

But as for exploration, we know what's around us, and that's what matters. I'd like to see us expand as fast as possible to secure as much of this untamed land as we can. Screw the rest of the world for the time being, we have some good natural borders to expand to. Scotland will be full of Scots.

Flasch186
11-13-2006, 10:10 AM
I agree with pottery so we shall go there.

We will have control of Edinburgh while their Governor takes a foray into the wilderness to complete a hunt.

I believe Edinburgh should have one more warrior. We can dispatch him to meet the native village to the North and then bring him back, although Glasgow is working on another warrior at their Governor's behest. Thoughts?

http://www.usfl-fof.com/images/civ4_images/e-choice.jpg

Flasch186
11-13-2006, 11:06 AM
Edinburgh has graduated its warrior, what shall they begin to produce while Edinburgh's worker continues to work on the hill trying to control the sheep. when theyre done they will also begin to build some roads there to be able to transport the sheep & wool into Edinburgh.

http://www.usfl-fof.com/images/civ4_images/E-choice.jpg

Flasch186
11-13-2006, 11:08 AM
WVUFAN

Glasgow has graduated its warrior and the wise men need your direction as to what Glasgow should produce:

http://www.usfl-fof.com/images/civ4_images/G-choice.jpg

Flasch186
11-13-2006, 11:09 AM
CW

Shall we dispatch one of Glasgow's warriors to the native village to the North, if they havnt left?

Coffee Warlord
11-13-2006, 12:53 PM
CW

Shall we dispatch one of Glasgow's warriors to the native village to the North, if they havnt left?

Please do so.

Flasch186
11-13-2006, 01:45 PM
What shall we build in Edinburgh while Mrsimperless is on his hunt? The picture above shows our options.

Coffee Warlord
11-13-2006, 01:56 PM
Worker. Then Settler. Then Stonehenge. :)

gi
11-13-2006, 02:07 PM
Worker. Then Settler. Then Stonehenge. :)

Can we then build some dwarfs and an amp that goes to 11? :)

Flasch186
11-13-2006, 02:19 PM
Gi, what do you think we should build in Edinburgh?

gi
11-13-2006, 02:24 PM
Worker until Granary is available, then finish worker, settler, stonehenge. Prophets are nice.

Flasch186
11-13-2006, 02:38 PM
I await WVUfan's direction in Glasgow as to what to build.

Flasch186
11-14-2006, 06:47 AM
Since I havnt heard from WVUFan yet regarding Glasgow, Im going to have to ask Mrsimperless, CW, and GI to direct the city while we find out why WVUFan overslept. What shall Glasgow build?

gi
11-14-2006, 07:01 AM
Since I havnt heard from WVUFan yet regarding Glasgow, Im going to have to ask Mrsimperless, CW, and GI to direct the city while we find out why WVUFan overslept. What shall Glasgow build?

Worker, Granary, or Settler.

I'd favor a worker.

Coffee Warlord
11-14-2006, 08:23 AM
Worker. We need to develop.

Flasch186
11-14-2006, 11:32 AM
CW

The warrior went to the North and met with the villagers on the coast. He brought back a map that truly only showed how far the water goes to the NW. They must be heavily involved in using the water because thats about all they knew about. Sorry sir that it wasn't something better that they could enlighten us upon. We'll bring the warrior back.

Coffee Warlord
11-14-2006, 11:35 AM
Can you post a good updated "overview" pic of our empire and surrounding areas on the 1st page so I can get my bearings of what's what?

Flasch186
11-14-2006, 11:35 AM
Now that the wise man have learned how to make these wonderful things out of clay and the earth, what shall we pursue next (see the science board)

http://www.usfl-fof.com/images/civ4_images/pottery.jpg

Flasch186
11-14-2006, 11:40 AM
We are able to adopt Herbalism as a form of medicine, shall we? (advantages are listed on the front page)

I vote yes!!

Flasch186
11-14-2006, 11:42 AM
Can you post a good updated "overview" pic of our empire and surrounding areas on the 1st page so I can get my bearings of what's what?

absolutely, hang tight. it is updated, as the first pic in the list on the front page.

gi
11-14-2006, 11:51 AM
I vote for mining, then archery

Flasch186
11-14-2006, 12:42 PM
i like mining as well so thats the choice then. I will not move forward until I have a consensus on herbalism and while I assume we all want it, I cant move forward without hearing from some of you.

Coffee Warlord
11-14-2006, 12:51 PM
Alright, some general strategy for the future, for discussion (of course).

I'd like to see us expand in a NE fashion till we reach the ocean, essentially securing ourselves a penninsula. We can colonize stuff "behind" that line as we see fit, but I think this general pattern to cut off a decent chunk of land for us is our best defensive option.

With that in mind, I also offer our third spot for colonization on the southern bank of the River Flasch, 2 tiles west of the marker. No raw materials there (that we know of), but it's got plenty of fresh water and a lot of forest for production.

Coffee Warlord
11-14-2006, 12:52 PM
i like mining as well so thats the choice then. I will not move forward until I have a consensus on herbalism and while I assume we all want it, I cant move forward without hearing from some of you.

The Defense Ministry endorses these "herbs" with vigor.

gi
11-14-2006, 01:13 PM
The Defense Ministry endorses these "herbs" with vigor.

Concur

gi
11-14-2006, 01:20 PM
Alright, some general strategy for the future, for discussion (of course).

I'd like to see us expand in a NE fashion till we reach the ocean, essentially securing ourselves a penninsula. We can colonize stuff "behind" that line as we see fit, but I think this general pattern to cut off a decent chunk of land for us is our best defensive option.

With that in mind, I also offer our third spot for colonization on the southern bank of the River Flasch, 2 tiles west of the marker. No raw materials there (that we know of), but it's got plenty of fresh water and a lot of forest for production.

I agree as long as we are not liberal with our open border policy.

Flasch186
11-14-2006, 01:29 PM
...and thusly our doctors have begun to use herbs and flora in their treatment of illnesses and for the most part with great success. For every death that occurs we are left with more knowledge so that we can get better at what we do.

Coffee Warlord
11-14-2006, 01:43 PM
I agree as long as we are not liberal with our open border policy.

The Ministry of Defense strongly reccommends the blanket ban on Open Border treaties.

None who are not of Scottish birth should ever set foot on sovereign Scottish land.

Flasch186
11-14-2006, 01:49 PM
Edinburgh is about to graduate another worker, for that worker to be used to help Glasgow, Mrsimperless and WVUfan would have to work things out and vice-versa...Glasgow will graduate their own worker here shortly.

gi
11-14-2006, 01:50 PM
The Ministry of Defense strongly recommends the blanket ban on Open Border treaties.

None who are not of Scottish birth should ever set foot on sovereign Scottish land.

From my financial perspective, I propose Open Border dialog once we have our peninsula secured. IE: once the threat of other civ's settlers creating cities in our lands is gone, we could use the trade from open borders.

Flasch186
11-14-2006, 01:55 PM
The scope of open border policy and treaties will fall under the Scope of the Minister of State, WVUFan however debate and dialogue are always welcome.

Flasch186
11-14-2006, 02:02 PM
Edinburgh has graduated another worker for development of the land, what shall Edinburgh begin work on?

(sorry I missed the picture)

these are the only realistic choices:

17 Granary - stores 50% food after growth; +1 health from corn, rice, wheat, barley
8 monument - +1 culture
22 ranch - +1 health; +5% food prod. from Cow, deer, Pig, sheep
34 Stonehenge
38 Roman Roads - +4 coin, +6 culture; +1 trade; +5% coin in all cities

Coffee Warlord
11-14-2006, 02:15 PM
The scope of open border policy and treaties will fall under the Scope of the Minister of State, WVUFan however debate and dialogue are always welcome.

The army is loyal to me! I need but raise my finger, and all of Scotland shall be under my direct control. :D

gi
11-14-2006, 02:19 PM
Edinburgh has graduated another worker for development of the land, what shall Edinburgh begin work on?

(sorry I missed the picture)

these are the only realistic choices:

17 Granary - stores 50% food after growth; +1 health from corn, rice, wheat, barley
8 monument - +1 culture
22 ranch - +1 health; +5% food prod. from Cow, deer, Pig, sheep
34 Stonehenge
38 Roman Roads - +4 coin, +6 culture; +1 trade; +5% coin in all cities

Granary or Stonehenge

Flasch186
11-14-2006, 04:57 PM
Mrsimperless? What should Edinburgh build?

Flasch186
11-15-2006, 07:02 AM
If I dont hear from the Governor sometime early today I will go with Gi's suggestion of Granary for Edinburgh.

mrsimperless
11-15-2006, 08:35 AM
I'm back in action.

I agree with another granary unless the governors are clamoring for our third settler.

As far as the 2nd worker goes, since Glasgow will have their own soon I'd like to propose that we use him to build a road towards what we think our next city location will be. If our next city location is actually closer to Glasgow then he would of course build a road between Edinburgh and Glasgow first.

Coffee's spot for city #3 will work for me. Any other thoughts on a location?

gi
11-15-2006, 08:38 AM
I like CW's spot for a 3rd city.

Flasch186
11-15-2006, 09:33 AM
I'm back in action.

I agree with another granary unless the governors are clamoring for our third settler.

As far as the 2nd worker goes, since Glasgow will have their own soon I'd like to propose that we use him to build a road towards what we think our next city location will be. If our next city location is actually closer to Glasgow then he would of course build a road between Edinburgh and Glasgow first.

Coffee's spot for city #3 will work for me. Any other thoughts on a location?

We will build a granary in your city sir. I would NOT suggest using the worker to build a road between Edinburgh and Glasgow, the people are becoming quite adept at using the River Scot. If you would like to build a road from Glasgow or Edinburgh Noreasterly, I certainly will oblige. please advise, in the meantime, Ill allow the worker to bild a farm on the River Scot.

Flasch186
11-15-2006, 09:47 AM
Sir our wisemen have discovered that through the use of sharp tools we can dig into rock and find all sorts of cool shiny things. What shall we set out to discover next?

http://www.usfl-fof.com/images/civ4_images/mining.jpg

Flasch186
11-15-2006, 09:49 AM
Mrsimperless, I have updated our map of the city of Edinburgh (on the front page) and as you'll see our wisemen, have discovered that all of those shiny coins we received from villagers were what is called "Gold". Not only that, but sir, sit down, we have found that hills east, the hills east sir, well, they're full of GOLD!! Please advise what to do with our two workers now sir, as perhaps, just maybe, things have changed.


HERE is the view NE of the cities....I wonder, with the resources available to the N & E of the River if we should be on the NE corner of the bend?

http://www.usfl-fof.com/images/civ4_images/NE.jpg

gi
11-15-2006, 10:52 AM
I vote Archery for defense of our great civilization.

mrsimperless
11-15-2006, 10:55 AM
We need to get those horseys.

And you're right, let's mine that gold! I'm sure that will make our finance minister happy.

Coffee Warlord
11-15-2006, 11:03 AM
I vote Masonry. I'd like to see us construct a large stone structure with a pointy top. We should call it a Pyramid.

Coffee Warlord
11-15-2006, 11:05 AM
We need to get those horseys.

City 3 or 4 there, which also gives us a perfect opportunity for our first coastal town.

mrsimperless
11-15-2006, 12:15 PM
I also vote masonry.

gi
11-15-2006, 12:21 PM
We need to get those horseys.

And you're right, let's mine that gold! I'm sure that will make our finance minister happy.

Yes, having positive cash flow would be great. :)

I'll switch my vote to masonry if archery is supported for the tech after.

Flasch186
11-15-2006, 01:26 PM
So one of Edinburgh's workers will begin to mine that gold, When we create another settler we can decide where to put him. I have 2 votes (GI) for Archery and 2 votes for Masonry. WVUfan will be the tiebreak for a few hours if he gets in here....If he doesnt come on shortly to chime in Ill be the tiebreak vote, unless of course the ministers come to some sort of agreement taking further voting out of the fold ;)

Coffee Warlord
11-15-2006, 01:41 PM
Hey Flasch, are these new resources and technologies from the expansion or from the modpack?

Flasch186
11-15-2006, 01:47 PM
i think a little of both.

mrsimperless
11-15-2006, 03:23 PM
Just to tiebreak it archery will be my vote for the tech after this as proposed by gi.

Flasch186
11-15-2006, 03:26 PM
and there it is, we will go with Masonry and GI will have to be sure that the Governor of Edinburgh is a man of his word :)

Flasch186
11-15-2006, 04:06 PM
WVUfan, Glasgow has graduated its worker who will begin to turn the land, what now should Glasgow work on:

http://www.usfl-fof.com/images/civ4_images/G-choice.jpg

gi
11-15-2006, 05:31 PM
and there it is, we will go with Masonry and GI will have to be sure that the Governor of Edinburgh is a man of his word :)

I have the utmost faith in the Governor's word. :D

Coffee Warlord
11-15-2006, 05:49 PM
I have the utmost faith in the Governor's word. :D

If he fails you, we might be willing to loan you some troops if you make it worth our while.

gi
11-15-2006, 05:57 PM
If he fails you, we might be willing to loan you some troops if you make it worth our while.

Your support is noted and if a coup is necessary, you will find yourself leading large armies, destroying our enemies, many slaves, and many wives. :D

Coffee Warlord
11-15-2006, 05:57 PM
Excelllllllent.

Flasch186
11-15-2006, 08:12 PM
Alrighty folks, the Governor of Glasgow seems to be out of place, Ill open it up to the ministers. What should Glasgow now build after graduating its worker? IF WVUfan isnt heard from shortly Im afraid the people will usurp his office and replace him with one of the ministers.

gi
11-15-2006, 08:57 PM
Stonehenge?

Flasch186
11-15-2006, 09:03 PM
i know it could speed up when the land develops and Glasgow grows but its starting 104 turns out? That seems an like a really long time to shoot for something.

Coffee Warlord
11-15-2006, 09:27 PM
Do we have the ability to chop down trees? That'll make Stonehenge go much faster if we deforest a little.

I'd like to see us get that or (better yet) the Pyramids.

Flasch186
11-15-2006, 11:03 PM
so vote. What is it that you would like, Stonhenge? Im not sure that we have the ability to chop down trees yet. All of this would be moot if WVUfan shows up, but I am dismayed that the Governor is away for so long.

mrsimperless
11-16-2006, 02:49 AM
I believe tree chopping may require bronze working.

I wish we knew how long the pyramids would take. We could always build up shields with Stonehenge and then switch them over to the pyramids when it becomes available.

However I'd be more inclined at this point to go ahead and start our 3rd settler depending on the current population of Glasgow or to build up more military units. (Spearmen will be needed in each city for defense)

gi
11-16-2006, 06:52 AM
I believe tree chopping may require bronze working.

I wish we knew how long the pyramids would take. We could always build up shields with Stonehenge and then switch them over to the pyramids when it becomes available.

However I'd be more inclined at this point to go ahead and start our 3rd settler depending on the current population of Glasgow or to build up more military units. (Spearmen will be needed in each city for defense)

Have the workers build up production improvements around one of our cities to prep this city for a wonder build. Build a settler now, archer next?

Flasch186
11-16-2006, 07:56 AM
I wish we knew how long the pyramids would take. We could always build up shields with Stonehenge and then switch them over to the pyramids when it becomes available.

I dont believe shields transfer work anymore, which is more realistic anyways. If we build another city now we'll be running in the red pretty severely, Gi. I dont know what to suggest but the worker will definitely begin to turn the land around Glasgow, by first rounding up those sheep. I cannot move us forward though until we know what we should build in Glasgow, for certain. At 500pm today if I havnt heard from WVUfan the people are going to storm his office and usurp him, the next person in line will become the Governor and WVUfan will fall to the end of the line for a new city.

gi
11-16-2006, 08:10 AM
What does a Ranch do? Is there a granary there? I thought I saw the option available for this city in the pic. I'd vote for that if it isn't built yet.

Flasch186
11-16-2006, 09:11 AM
What does a Ranch do? Is there a granary there? I thought I saw the option available for this city in the pic. I'd vote for that if it isn't built yet.

Im glad you asked, if there is anything you need more info on be sure to ask...were not in a hurry.

Ranch: +1 health, +5% food production w/ Cow, deer, pig & sheep each, can turn 1 citizen into merchant. A granary has not been built in Glasgow yet.

So we have a vote for a granary in Glasgow.

Coffee Warlord
11-16-2006, 09:34 AM
At 500pm today if I havnt heard from WVUfan the people are going to storm his office and usurp him, the next person in line will become the Governor and WVUfan will fall to the end of the line for a new city.

You mean I might actually get to perform a military coup in Glasgow? :)

Ready the legions!