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View Full Version : December 2007 Solecismic Q&A: Weight Training and 6.1a Injury Clarification.


Ben E Lou
12-17-2007, 05:06 PM
Q: According to the Help File "Players who are at the ideal weight for the their positions will perform better." Weight training is considered to be tedious by many FOF players, and it is wondered if it is worth investing any time in. Recent tests showed that an entire Colts team set at 300 pounds (including the QBs and RBs) performed just fine, including 6'0", 300-pound Marvin Harrison catching 113 passes for 1729 yards with 11 TDs and 9.45 yards per target. Similarly, an entire Bears team consisting of 150-pound players rushed for 3.93 yards per carry, and only allowed 3.66 yards per carry. This has led some to wonder if the impact of weight in FOF2K7 is either suffering from a bug, or so subtle that it isn't worth the time it takes to do weight training in training camp. Are we missing the boat here, and there's something else going on that we should take into account? Also on weight training, it has been shown that far more often than not, players undersized for their position can't get bigger, and too-heavy players can't get smaller. Is the game intentionally designed this way?

A: Yes, many lighter players are as bulked up as they can get and many heavy players can't slim down. You won't find that out until they're on your team, so you need to be careful when drafting players outside of the ideal weight range for their position. You might find they're better suited for a position-switch. The weight penalties exist, but are capped very close to the range of the player generator. The game is simply not designed to work with user-entered extreme weights and heights. The game would never generate a 300-pound wide receiver, nor allow you to move a 300-pound player into that position.

Q: Some confusion has arisen regarding how injury-proneness is being handled post-6.1a. Has it been eliminated entirely? Or, has it been reset, and moving forward, different players may become injury prone again?

Every time there's a medium-to-severe injury, a player's injury proneness can increase. In 6.1a, I fixed a bug that interfered with that mechanism. The patch resets those values to a low neutral number for every player, and, moving forward, different players can become more prone to injury.

gstelmack
12-17-2007, 06:06 PM
You won't find that out until they're on your team, so you need to be careful when drafting players outside of the ideal weight range for their position.

Any chance of getting the weight and height ranges for positions posted? Has this changed since 2k4, or do those tables for weights still apply? We never had height factors in 2k4, so do we need to generate these tables as well, or can we get them posted?

Nogram
12-17-2007, 06:20 PM
Also, is there any bonuses to having players that are above average (i.e. a bonus for a 350lb LT, or a 6'6" WR)? Or only penalties if the players is outside of the normal range?

Nogram.