View Full Version : Alright boyz 'n' girlz... NCAA 2010 impressions thread
RainMaker
07-20-2009, 10:30 PM
I don't think the rosters are a big deal. Sure for guys like us, it's a problem, but we're probably 5% of the audience they shoot for. If they had to make cutbacks because of the economy and poor sales, I'm sure the roster guy would be one of them.
Not to mention that it's real easy to download/swap rosters. Within another couple weeks there will be a set that fixes all the annoying issues. If I was EA, I'd conveniently send a Beta copy to a few of the top roster makers on the boards a couple weeks before launch.
Captain2711
07-20-2009, 11:02 PM
Ugh, did you actually get points, or just an announcong glitch?
Yeah I got the 6 points but didn't realize at first. After the play I then kicked offer
MizzouRah
07-20-2009, 11:21 PM
I guess I'm just an NCAA FB fanboy.. I loved 09 and 10 is really improved.
The running game has really made some strides.. best in any football game I've played.. played vs FAU and Washington ran all over them, like he should.. but I really felt ratings were a big factor here as their DL was rated low and could not tackle Washington.
Passing is improved as well - since CB's cover WR's so much better, you have to make your decisions more accurately now.
Sheldon Richardson is a Tiger in the rosters and he is a BEAST. He had some really good plays in my game - ie I could tell he was out there on the field.
I heard a few new lines by Corso and Herbstreit.. but nothing ground breaking here.
Graphics overall looked better to me.
LOVE the player lock.. it's a great feeling to rush the passer as a LB and get that sack!!!
I think the game has improved, but I just like to play on AA defaults with 8min quarters and then let the CPU do the recruiting.
Oh and there were about 10 penalties called, with the majority of them being a personal foul, defensive face mask. :)
sabotai
07-21-2009, 01:06 AM
I find it somewhat amusing that people want both realism and perfect pursuit angles in a college football game.
I certainly don't want perfect pursuit angles. What I want is for defensive players to not run away from the ballcarrier or run with the ballcarrier, which they often did in 09. So far, I have mostly played the Road To Glory mode with only 1 "real" game in Dynasty Mode. That one game was pretty bad (as in way too easy with default sliders on All-American), but I didn't see the broken AI that did in last year's game. I'm going to have to hold off for a week or so and see what OS comes up with sliders.
Anyway... just a lot of little slight things that annoy me. In the end, I'm not sure that it really feels that different.
Well for one my HB doesn't fumble on every possession, and my QB doesn't throw a pick everytime my HB isn't running.
I know it's low standards, but at least there seems to be some meaning to the game rather than a crazy turnover-fest like we had last year.
I certainly don't want perfect pursuit angles. What I want is for defensive players to not run away from the ballcarrier or run with the ballcarrier, which they often did in 09.
Speaking of that, a bunch of kids on my 5 year old son's soccer team play the same way as the AI in NCAA 09. When defending they run alongside the other team all the way to the net, and then play goalie. It reminds me of the game every time.
I try and tell them to attack the ball at midfield instead of giving them a free shot on net, otherwise it's artificially increasing the offensive stats. So far it's not working, I guess Soccer 10 is going to have to be the patch for these kids AI.
wade moore
07-21-2009, 06:45 AM
Well for one my HB doesn't fumble on every possession, and my QB doesn't throw a pick everytime my HB isn't running.
I know it's low standards, but at least there seems to be some meaning to the game rather than a crazy turnover-fest like we had last year.
I have no idea what you're talking about with the fumbles - I didn't have that problem last year.
:shurg:
Mizzou B-ball fan
07-21-2009, 07:38 AM
I had a weird glitch. I had an interception for a TD and was called for a chop block on the return, so I took the offense on the +45. I then proceeded to throw an incomplete pass and the announcers said the try for 2 was no good. Apparently I had scored, had no celebration and was penalized 42 yards. It ruined my 2 point conversion % dammit!!
There's been similar reports over on OS when a fumble was returned for a touchdown. The game logic goes wacky when a penalty occurs during a defensive return after a turnover. It counts the touchdown, but then returns the ball to where the penalty should have been enforced. It then continues as though it's a PAT attempt.
JetsIn06
07-21-2009, 03:42 PM
MAde it to the Rose Bowl with Penn State in my first year, and it was such a wacky game.
I have seen one kickoff returned for a touchdown. This game had two on each side, plus one from me that made it all the way to the five yard line.
It was within one point for basically the entire game. I get the ball back down by one and two minutes left.
I drive down the field, make it to the five yard line or so and kick a field goal, putting me up two with two seconds left.
I figure that my best bet is to kick a squibber to the front line so I don't get another one returned on me. He gets it and is tackled immediately.
BUT WAIT. I get called for a facemask, moving them up to my 30-yard line. Their kicker has already made two pretty far kicks, and I'm sweating bullets. I call time to ice him.
They line up again. The snap, the hold, the kick....it's in slow motion, going right towards the inside right of the post, but it slowly starts slicing to the right, and it grazes the right side of the post. No good, PSU wins!
Mizzou B-ball fan
07-21-2009, 09:18 PM
Some pretty bad issues with player progression that Bill Harris found. Is it that difficult for a multi-million dollar development team to sim the game for 5 years and verify stats and player progression? Maybe it is........
Dubious Quality: NCAA 10 (360): A Brown, Gelatinous Mass That Is Only Vaguely Shaped Like A Football (http://dubiousquality.blogspot.com/2009/07/ncaa-10-360-brown-gelatinous-mass-that.html)
Dr. Sak
07-21-2009, 09:26 PM
MAde it to the Rose Bowl with Penn State in my first year, and it was such a wacky game.
I have seen one kickoff returned for a touchdown. This game had two on each side, plus one from me that made it all the way to the five yard line.
It was within one point for basically the entire game. I get the ball back down by one and two minutes left.
I drive down the field, make it to the five yard line or so and kick a field goal, putting me up two with two seconds left.
I figure that my best bet is to kick a squibber to the front line so I don't get another one returned on me. He gets it and is tackled immediately.
BUT WAIT. I get called for a facemask, moving them up to my 30-yard line. Their kicker has already made two pretty far kicks, and I'm sweating bullets. I call time to ice him.
They line up again. The snap, the hold, the kick....it's in slow motion, going right towards the inside right of the post, but it slowly starts slicing to the right, and it grazes the right side of the post. No good, PSU wins!
IF that only could've been the outcome of last year's game.
Kodos
07-22-2009, 01:35 PM
Patch is out for the 360.
Fixes sliders
Allows commissioners to disable the dynasty cheats
Some other crap I forgot
wade moore
07-22-2009, 01:42 PM
BTW - I've played 3 or 4 games now.
I definitely notice a different feel. There are still some little things that annoy me (like the formation thing in particular that I mentioned before) - but definitely like a lot of little things that they've done. I'm having a pretty hard time passing, but that happens to me every year and improves over time.
RainMaker
07-22-2009, 02:26 PM
The chart Bill Harris puts up is interesting on player progression. The weird part for me is that the number of top players goes up a ton in 2012 but then downward in 2014.
Take WR with a rating over 95. 2 in 2009, 25 in 2012, then 2 in 2014. It would be one thing if it kept going up, but I don't get why it has that up and then down curve. Perhaps the progression is fine for recruits but incoming freshman are just rated too highly or have too much hidden potential. Perhaps those 25 WR in 2012 are primarily freshman in the game. Just a thought.
Other positions though seem to just go up and it appears that players simply progress to much (or recruits are rated too high).
I think we need some more detail about it and probably more tests to see if this curve is consistent. Disappointing since I think progression can be something that is fixed with some tweaks.
What slider set/settings are you guys using? Are the default sets working out okay?
Balldog
07-23-2009, 05:19 AM
The chart Bill Harris puts up is interesting on player progression. The weird part for me is that the number of top players goes up a ton in 2012 but then downward in 2014.
I'm not sure why you aren't accepting his numbers for what they are, in a nutshell:
2009
95-99: 14
90-94: 112
2012
95-99: 65 (364% increase from 2009)
90-94: 130 (16% increase from 2009)
2014
95-99: 75 (15% increase from 2012, can't blame this on the default rosters...that's a 436% increase from 2009!)
90-94: 270 (108% increase from 2012, can't blame this on the default rosters...that's a 141% increase from 2009!)
Tell me how it goes down? I can't for the life of me understand how the majority of the FOFC group thinks this is a good game. Its not even close to representing college football. Its buggy as hell.
Logan
07-23-2009, 07:31 AM
I can't for the life of me understand how the majority of the FOFC group thinks this is a good game. Its not even close to representing college football. Its buggy as hell.
All because the player universe is rated too highly? Not sure I follow how that makes sense.
Mizzou B-ball fan
07-23-2009, 08:07 AM
All because the player universe is rated too highly? Not sure I follow how that makes sense.
There's a lot of gameplay bugs in this game. If you're bored, head over to the OS forums and read through the 50 pages or so. Timeouts, ball spotting, animations, progression.......you name it, it's there.
FWIW, I think we can officially declare the honeymoon over. That poor EA developer that drew the OS forums assignment is taking some heavy heat for the game and its issues.
wade moore
07-23-2009, 08:11 AM
I'm not sure why you aren't accepting his numbers for what they are, in a nutshell:
2009
95-99: 14
90-94: 112
2012
95-99: 65 (364% increase from 2009)
90-94: 130 (16% increase from 2009)
2014
95-99: 75 (15% increase from 2012, can't blame this on the default rosters...that's a 436% increase from 2009!)
90-94: 270 (108% increase from 2012, can't blame this on the default rosters...that's a 141% increase from 2009!)
Tell me how it goes down? I can't for the life of me understand how the majority of the FOFC group thinks this is a good game. Its not even close to representing college football. Its buggy as hell.
Are we REALLY drawing conclusions on a sample size of 5 years?
I'm not saying talent distribution is good - I honestly don't know. But to draw conclusions from 5 years of classes is just ridiculous.
JonInMiddleGA
07-23-2009, 08:16 AM
But to draw conclusions from 5 years of classes is just ridiculous.
I don't know, considering that it seems likely that relatively few of the buyers get beyond five years of classes I'd say having a reasonable model in that time frame is pretty important.
Off the top of my head, it seems as though a fairly strict re-gen system for player creation might be EA's best bet.
Mizzou B-ball fan
07-23-2009, 08:33 AM
Are we REALLY drawing conclusions on a sample size of 5 years?
I'm not saying talent distribution is good - I honestly don't know. But to draw conclusions from 5 years of classes is just ridiculous.
There is a thread was started at OS on this issue long before Bill's post that discusses the same progression issues. It's now a 50 page thread with several examples. They've been reproducing the same issues in that thread, some with longer timeframes. It's not just a one-time test result.
Logan
07-23-2009, 08:33 AM
There's a lot of gameplay bugs in this game. If you're bored, head over to the OS forums and read through the 50 pages or so. Timeouts, ball spotting, animations, progression.......you name it, it's there.
That's wonderful. I was asking him if his feelings were all based on progression being messed up, but thanks.
wade moore
07-23-2009, 09:37 AM
There is a thread was started at OS on this issue long before Bill's post that discusses the same progression issues. It's now a 50 page thread with several examples. They've been reproducing the same issues in that thread, some with longer timeframes. It's not just a one-time test result.
The data posted on here is from one 5 season dynasty.
You can't draw conclusions from that.
If you have 50 5 season dynasties, ok. That's not what was presented here.
Mizzou B-ball fan
07-23-2009, 09:57 AM
If you have 50 5 season dynasties, ok. That's not what was presented here.
I don't know if they have 50, but they have a bigger sample for sure.
wade moore
07-23-2009, 10:53 AM
I don't know if they have 50, but they have a bigger sample for sure.
And does it show the exact same trend?
I'm not saying it isn't valid, I'm saying Bill Harris's "test" is not.
Mizzou B-ball fan
07-23-2009, 11:04 AM
And does it show the exact same trend?
I'm not saying it isn't valid, I'm saying Bill Harris's "test" is not.
Yes, they have similar results.
Also, I'm not sure that Bill's test isn't valid as much as you'd just like to see more evidence or a longer timeframe before assuming it's accurate, which is definitely a good point.
wade moore
07-23-2009, 11:09 AM
Yes, they have similar results.
Also, I'm not sure that Bill's test isn't valid as much as you'd just like to see more evidence or a longer timeframe before assuming it's accurate, which is definitely a good point.
No.
One set of 5 seasons tells you nothing. You cannot make assertions based off of 5 individual seasons, you just can't.
Kodos
07-23-2009, 11:10 AM
PING: QUIKSAND
Mizzou B-ball fan
07-23-2009, 11:15 AM
No.
One set of 5 seasons tells you nothing. You cannot make assertions based off of 5 individual seasons, you just can't.
Which is exactly what I said when I agreed with Wade in the post you quoted. I said asking for further validation was perfectly legitimate.
Looking for an unprovoked interstellar war today?
wade moore
07-23-2009, 11:21 AM
Which is exactly what I said when I agreed with Wade in the post you quoted. I said asking for further validation was perfectly legitimate.
Looking for an unprovoked interstellar war today?
You said..
I'm not sure that Bill's test isn't valid as much as you'd just like to see more evidence or a longer timeframe before assuming it's accurate
The lack of more time is what makes it invalid. His test is not valid, period. I know you have a mancrush on the Bills, but this is an invalid test that tells us nothing by itself.
Mizzou B-ball fan
07-23-2009, 11:23 AM
The lack of more time is what makes it invalid. His test is not valid, period.
I guess I'll just go with what you say I was saying. At this point it's just detracting from the real issue, which is that the progression in the dynasty mode is horribly flawed.
TargetPractice6
07-23-2009, 12:20 PM
I'm not sure why you aren't accepting his numbers for what they are, in a nutshell:
2009
95-99: 14
90-94: 112
2012
95-99: 65 (364% increase from 2009)
90-94: 130 (16% increase from 2009)
2014
95-99: 75 (15% increase from 2012, can't blame this on the default rosters...that's a 436% increase from 2009!)
90-94: 270 (108% increase from 2012, can't blame this on the default rosters...that's a 141% increase from 2009!)
Tell me how it goes down? I can't for the life of me understand how the majority of the FOFC group thinks this is a good game. Its not even close to representing college football. Its buggy as hell.
His totals only count the defense for some reason. There were actually 159 5 stars in 2012 and only 120 in 2014. Still a far cry from the initial 32 in 2009 though.
BYU 14
07-23-2009, 02:07 PM
Here is what makes this 90+ ratings progression issue so ridiculous (and inexcusable) The numbers have very little variance from year to year in real life because the the major rating services (Rivals / Scout) assign stars on what basically amounts to a bell curve.
There will only be x amount of 5 Stars, 4 Stars, 3 Stars each year based on the overall rank of the player.
They determine overall rankings from camps, offers and coaches feedback. If EA approached the issue that way and only allowed players in the top 5% to be rated 5 stars, the next 10-15% 4 stars, the next 20 - 25% 3 stars and the rest 2 stars the issue would be fixed. (Note: I can't recall the exact percentages that get each star tier off the top of my head, but I think I am close.) BTW - Every kid that signs a D1 LOI is automatically bumped to a 2 star recruit.
If EA took each "star" tier and coded a ratings range (so there would be players that busted) they could alleviate this issue and keep things realistic.
Example: For a 5 Star recruit
Overall rating potential
90+ 70%
80-89 17%
70-79 9%
under 69 4%
This would also a allow a few hidden gems (2 -4 star recruits) to take the other 30% of the 90+ overall ratings, based on the assumption that you would have 30 - 50 kids potentially end up this high in each class.
I don't know, I guess it is always easier looking in from the outside, but it just seems they don't really research things like this very well. I don't know how many coaching consultants or recruiting analysts they utilize, if any at all, because issues like this should not go unnoticed.
Balldog
07-23-2009, 09:09 PM
The numbers are so far off I'm not even sure how you can justify doing more studies. Is it going to correct itself over time when its clear that the players were generated in the dynasty? Maybe EA in their infinite wisdom thought it would be really cool to make almost 1000% more players 95+ in 2012 but it tapers off after that? Highly unlikely.
illinifan999
07-23-2009, 09:12 PM
There's a lot of gameplay bugs in this game. If you're bored, head over to the OS forums and read through the 50 pages or so. Timeouts, ball spotting, animations, progression.......you name it, it's there.
FWIW, I think we can officially declare the honeymoon over. That poor EA developer that drew the OS forums assignment is taking some heavy heat for the game and its issues.
I'm noticing very few bugs, and the ones I am noticing are not detracting from my enjoyment of the game. I skipped last year's after basically hating 08, and can honestly say I do not miss the $60 I put down for the game.
Balldog
07-23-2009, 09:12 PM
All because the player universe is rated too highly? Not sure I follow how that makes sense.
Some players still take worse pursuit angles than you see in Pee Wee football, I don't want perfect pursuit angles but I think its fair to ask for realistic ones.
I've seen a CPU player get tackled out of bounds at my 7 yard line on an interception, he was credited for a TD.
I could go on but I don't care to.
Back to NCAA 07 on the Ps2 I suppose. :banghead:
I've already played more games than I did with 09, so I'm happy. This game is definitely a lot better than 09. Definitely not revolutionary or anything, more like a working game of 09.
Mizzou B-ball fan
07-24-2009, 07:31 AM
BTW.......Bill Harris is posting his updated dynasty numbers over at OS for those that are interested. He's now gone through 2019 (10 years).........
Year.... 90-94.. 95+
2009.... 112.. 14
2014.... 270.. 75
2019.... 469.. 115
So the number of players at that level has increased drastically again over the next 5 years. Some of the posters are reporting that 60-70% of all teams in the dynasty are rated A- or higher overall by 10 years out due to the bug. This is quickly becoming a disaster. Makes you wonder what hasn't been noticed yet.
BYU 14
07-24-2009, 08:28 AM
BTW.......Bill Harris is posting his updated dynasty numbers over at OS for those that are interested. He's now gone through 2019 (10 years).........
Year.... 90-94.. 95+
2009.... 112.. 14
2014.... 270.. 75
2019.... 469.. 115
So the number of players at that level has increased drastically again over the next 5 years. Some of the posters are reporting that 60-70% of all teams in the dynasty are rated A- or higher overall by 10 years out due to the bug. This is quickly becoming a disaster. Makes you wonder what hasn't been noticed yet.
Those are not encouraging numbers. I agree with several people here that the game is better than 2009 and I am enjoying it a lot. But this will kill the experience going forward. I will just play real slow and hope for a patch I guess.
Captain2711
07-25-2009, 12:06 PM
Is there a gamertag with all the correct ratings and names yet? I have heard some have some holes. Was wondering if any one in particular satisfies this board
ColtCrazy
07-25-2009, 12:17 PM
Those are not encouraging numbers. I agree with several people here that the game is better than 2009 and I am enjoying it a lot. But this will kill the experience going forward. I will just play real slow and hope for a patch I guess.
+1 I haven't started my dynasty yet. I'm enjoying just playing random games with the AA sliders. I'm actually getting challenged consistently by the better teams than only have a tough game 1 in 4. But I don't want to start a dynasty knowing everyone will be A- teams in 10 years. I hope they fix this. This is a good game otherwise.
Captain2711
07-25-2009, 12:33 PM
I used Syde1020 for rosters. Everything seems in order to me, but if anyone's had any issues with this gamertags rosters please let me know before I get too deep into my dynasty
Cuckoo
07-25-2009, 01:53 PM
But I don't want to start a dynasty knowing everyone will be A- teams in 10 years. I hope they fix this. This is a good game otherwise.
I'm a few years into a dynasty, and my experience is that the AI is so poor at recruiting that you don't have to worry about that. Four and five star guys go without offers, particularly those added in the offseason, but the AI snaps up the 1 and 2 star guys like they're going out of style.
The bigger issue is that there's so much talent that house rules are absolutely necessary for your own team. Luckily, I'm seeing such a nice variety of QB performance that it helps that a little. For example, I had a stud team one season with a 95-rated QB. But he didn't play anywhere like the 96 I had the previous season. He threw a ton of picks and finished with a mediocre completion percentage. In turn, we had our worst season.
Eaglesfan27
07-25-2009, 10:17 PM
I just had the most enjoyable single player game of NCAA in years. I'm playing with 9 minute quarters on All-American using J-Unit40's sliders and it was USC at Ohio State in our 2nd game of the season. We returned the opening kickoff for a TD. They ran the ball very well in the first half, but we kept them to FG's on each of their drives. They knocked out Corp early in the 2nd, so I went very conservative with Barkley in there. Ended up being up 10-9 at the half.
Corp came back in the 2nd half (risking further injury) and caught them on a blitz for a 28 yard passing TD to Damien Williams to make it 17-9. Pryor then had a beautiful drive in which he scrambled effectively as I dropped my spy for the first time all day. After that play, I put it back, but he made a few good throws and tied it at 17 midway through the 4th. I turned on the chew clock and we ran a 14 play 62 yard drive before settling for a short FG with just under a minute left.
Pryor, who had been very inaccurate most of the day, ran a very good 2 minute drill but they missed a 45 yard FG (after hitting 3 shorter field goals earlier in the game) as time expired and we won 20-17. I like that they have taken a step towards a realistic amount of injuries even though it cost me Christian Tupou for the next 7 weeks.
cartman
07-25-2009, 10:34 PM
I picked this up on Friday, and have been having a blast with it so far.
I had a game similar to EF27's, in the Red River Shootout. OU took the lead with a little time left, but I got a big kick return with just a few seconds remaining. I was able to beat the "ice the kicker" and get off a 49 yard game winning field goal as time expired to give the 'Horns the win. Good stuff!
Mike Lowe
07-25-2009, 10:49 PM
I had a game earlier, Tennessee @ PSU (I was Tennessee) in which they lead most of the game. We tied it in the 4th only to give the lead back with under 30 seconds to play. My 2nd play from scrimmage I throw in a pump fake at the LCB totally bites on it (they are not overdone this year so it was a rare thing to see happen) as I had been throwing underneath all game (rain). I see that my FL is WIDE FREAKING OPEN and launch it. He catches it in stride and scores with about 13 seconds left to win the game on the road.
It was one of those rare video game moments when I saw the opening I was like "oh crap, no way now throw it!" As I threw the ball my stomach was literally in knots. Then I just prayed that he caught it! Luckily, he did!
MizzouRah
07-26-2009, 09:11 AM
Hmmm... making me want to start my season today.. :)
ColtCrazy
07-28-2009, 02:17 PM
Had a great game this morning, a game I don't think I ever had in 09.
I'm playing my created team (a B rated team) I'm playing against LSU in Baton Rouge and I'm up 23-7 at halftime. LSU comes out and scores quickly. My offense completely falls apart and I throw 2 INTs and by the time the 4th quarter starts I'm down 24-23. They score again and go up 31-23 with about 3 mins. left. I finally put together a drive and score with a minute to go, but I don't get the 2 pt so I stay behind 31-29.
I kick off with my 3 time outs hoping to stop them. I do and get the ball with about 40 second left. I run a slot ace formation where the TE runs a corner route. The safety is on him man to man. He gets space, catches it, and the safety misses the tackle. He rumbles 60 yards for the TD and I hold them off for a 36-31 win. Amazing game. It ends up being the #1 game by 800 pts over the 2nd.
RainMaker
07-28-2009, 03:16 PM
I'm not sure why you aren't accepting his numbers for what they are, in a nutshell:
2009
95-99: 14
90-94: 112
2012
95-99: 65 (364% increase from 2009)
90-94: 130 (16% increase from 2009)
2014
95-99: 75 (15% increase from 2012, can't blame this on the default rosters...that's a 436% increase from 2009!)
90-94: 270 (108% increase from 2012, can't blame this on the default rosters...that's a 141% increase from 2009!)
Tell me how it goes down? I can't for the life of me understand how the majority of the FOFC group thinks this is a good game. Its not even close to representing college football. Its buggy as hell.
I was looking at Wide Receivers, not all the players. I just didn't get why that would go up and then back down. It made me wonder if progression is messed up as a whole or if the 5 year cycle was just one that saw better players and would fluctuate up and down if you kept simulating.
I'm not saying it's good, just think it needs more data to figure out what and why it's happening. Is it position based or all players as a whole that go up? I still think progression is fucked up on purpose by them. They probably think it's more enjoyable for the average player to be able to build up a bunch of 95+ rated guys.
INDalltheway
07-28-2009, 07:27 PM
So tired of crossing routes across the middle on Xbox Live.. Hopefully the single player can keep me playing this game or a trade in is on the agenda.
Butter
08-05-2009, 10:30 AM
I just had the most enjoyable single player game of NCAA in years. I'm playing with 9 minute quarters on All-American using J-Unit40's sliders and it was USC at Ohio State in our 2nd game of the season. We returned the opening kickoff for a TD. They ran the ball very well in the first half, but we kept them to FG's on each of their drives. They knocked out Corp early in the 2nd, so I went very conservative with Barkley in there. Ended up being up 10-9 at the half.
Corp came back in the 2nd half (risking further injury) and caught them on a blitz for a 28 yard passing TD to Damien Williams to make it 17-9. Pryor then had a beautiful drive in which he scrambled effectively as I dropped my spy for the first time all day. After that play, I put it back, but he made a few good throws and tied it at 17 midway through the 4th. I turned on the chew clock and we ran a 14 play 62 yard drive before settling for a short FG with just under a minute left.
Pryor, who had been very inaccurate most of the day, ran a very good 2 minute drill but they missed a 45 yard FG (after hitting 3 shorter field goals earlier in the game) as time expired and we won 20-17. I like that they have taken a step towards a realistic amount of injuries even though it cost me Christian Tupou for the next 7 weeks.
Too bad you missed on the realistic result that this game will have this year.
:p ;) :p
Eaglesfan27
08-05-2009, 01:33 PM
Too bad you missed on the realistic result that this game will have this year.
:p ;) :p
You're absolutely correct. USC will win by at least 3 touchdowns this year. A close struggle just isn't realistic. ;)
kingnebwsu
08-05-2009, 05:42 PM
You're absolutely correct. USC will win by at least 3 touchdowns this year. A close struggle just isn't realistic. ;)
So true, so true. Though it *will* be a struggle. I think OSU loses by 14 or less this year. We'll see in 6 weeks...
MizzouRah
08-07-2009, 11:16 AM
<TABLE cellSpacing=0 cellPadding=0 width="100%" border=0><TBODY><TR><TD width="100%">http://www.digitalsportspage.com/modules/Forums/templates/subSilver/images/icon_minipost.gif (http://www.digitalsportspage.com/modules.php?name=Forums&file=viewtopic&p=283519#283519)Posted: Fri Aug 07, 2009 10:59 am Post subject: </TD><TD vAlign=top noWrap align=right>http://www.digitalsportspage.com/modules/Forums/templates/subSilver/images/lang_english/icon_quote.gif (http://www.digitalsportspage.com/modules.php?name=Forums&file=posting&mode=quote&p=283519) http://www.digitalsportspage.com/modules/Forums/templates/subSilver/images/lang_english/icon_edit.gif (http://www.digitalsportspage.com/modules.php?name=Forums&file=posting&mode=editpost&p=283519) </TD></TR><TR><TD colSpan=2><HR></TD></TR><TR><TD colSpan=2>Finally had time to play another exhibition game in preparation for my Mizzou season.
I played Toledo at home and after struggling to them, down 17-0 after the first quarter, Gabbert gets in sync and we get it together to win 24-20.
The game on AP defaults plays harder than last year.. at least for me so far. I LOVE player lock and I really think that will kill my enjoyment somewhat with Madden on defense.
Running is better and more true to life as is the passing. I find it sometimes tough to get off a pass, which is great. Love the, "should I play this injured player or not" feature.
I like it better than 09 so far and I can't wait to rattle off some games this weekend!</TD></TR></TBODY></TABLE>
DeToxRox
08-07-2009, 11:41 AM
So a quick update on my SMU dynasty:
Year one we go 6-6 and miss out on a bowl game. We then get kicked out of C-USA for Navy. Our prestige doesn't improve and we have a piss poor recruiting class, except for a 4* HB from Dallas.
Year two comes with us as an Independent and we win 9 games, including the New Orleans bowl. Our HB runs for 600 yards and has 54 catches for 721 yards. He also has 13 total TD. In the offseason when new recruits become available to go after, I spend all my resources on top end D talent from Texas. With 14 schollies left I end up hauling in only 8 players in the 5 offseason weeks, but one is a 5* MLB from Dallas, and two others are 4* OLB's from Texas. Also in the class is a 4* SS from Louisiana. It took a lot of our resources, a lot of promises and a lot of luck (the 3 TX kids all had Most for Proximity to Home which was an A+ for us) but we finally had a defense. C-USA invites us back to replace Navy who struggled.
In year three we don't play a lot of world beaters, but we win our rivalry game vs TCU to start 4-0. After a loss to SMU we go on a roll, beating UCF and Houston, both ranked, and then beating UCF one more time in the C-USA title game. Our SR QB ends up passing for 5200 yards and 48 TD and finishes 5th in Heisman voting. We barely miss out on the BCS as we finished 16th in the BCS. We would have qualified as a mid major had Boise not finished 13th and got an auto bid. We go to our bowl game at the Ft. Worth Bowl and we win over Kent State easily to go to 13-1.
After turning down deals from Ohio State and Florida State, I am back in year 4. We're 3-1 having lost to Boise rather easily.
This game has been so enjoyable I can't stop playing it. Even though I was 13-1, when I finally played a good team like Boise I was handled easily. Going into next year the plan it to just schedule stud OOC games and see how it goes.
Pumpy Tudors
08-07-2009, 12:08 PM
HOW CAN YOU PEOPLE POSSIBLY ENJOY THIS GAME?????? PLAYER PROGRESSION FTL!!!!!!!!!!!!111111111122222@@&
cartman
08-07-2009, 12:11 PM
HOW CAN YOU PEOPLE POSSIBLY ENJOY THIS GAME?????? PLAYER PROGRESSION FTL!!!!!!!!!!!!111111111122222@@&
Yeah, I mean, didn't y'all read that this game is "rapidly becoming a disaster"?
Pumpy Tudors
08-07-2009, 12:13 PM
I WALKED PAST THE BOX IN GAMESTOP AND GOT AN INFECTION
cartman
08-07-2009, 12:14 PM
The infection proves that the honeymoon is over.
MizzouRah
08-07-2009, 12:18 PM
HAHA Pumpy.. you should get that checked out!
Throwing to a WR on the run is a thing of beauty!
It's time kick off the Mizzou season!!!
DeToxRox
08-07-2009, 12:27 PM
I WALKED PAST THE BOX IN GAMESTOP AND GOT AN INFECTION
I could walk into your box!
Pumpy Tudors
08-07-2009, 12:29 PM
I could walk into your box!
uncalled for. my mom made that box for me.
cartman
08-07-2009, 12:30 PM
I WALKED BY PUMPY'S MOM, and NCAA 2011 APPEARED IN MY MAILBOX
heybrad
08-07-2009, 12:50 PM
My only complaint about this game so far is that I don't have enough time to play it.
Kodos
08-07-2009, 12:51 PM
Okay, everybody. STOP ENJOYING THE GAME! THINK ABOUT THE PROGRESSION!!!
Mike Lowe
08-07-2009, 01:27 PM
Here's the thing with progression though...although it does suck I guess, I'm hopeful they will fix it. Regardless though, there are only so many passes to be caught and handoffs to be run so I don't really care what the ratings are. Stats will still be compiled the exact same way. Good players will start, some good players will sit. Just like real life. There are always players who are 75 overall who surprise and play well, and guys in the 80's and 90's who under-perform. Progression ruins RATINGS and JUST RATINGS. I can still play a GREAT game of NCAA, where stats will be calculated and games will be close, blow outs and all games in between. Stats will still be compiled and only one player will ever win the Heisman in any one season.
When I watch a game on Saturday's, I never think about a player's overall rating. Good players perform in certain systems, others do not. Who cares what the ratings look like. Stats are what's important to me and those are playing out nicely.
Anyway, it progression bothers you, wait for a hopeful patch or don't even look at the overalls. Who cares! Just play the game because it is great and EA doesn't care if you boycott it or not. I agree, I'd like to have progresion working well too but boycott the game? It's a terrific game.
Or, just go outside and do something! ;-)
cartman
08-07-2009, 01:30 PM
DO YOU EVEN CARE THAT PUMPY IS ON THE VERGE OF DEATH???
I'll be back to continue this thread, after I get through playing as Texas against Florida in the BCS Championship game.
MizzouRah
08-07-2009, 01:36 PM
Who's the man in pumpy's box?
In other news, let me say again.. I love player lock!
Pumpy Tudors
08-07-2009, 02:37 PM
MY MOM'S RATINGS ARE THROUGH THE ROOF!!!!
Eaglesfan27
08-08-2009, 10:42 AM
I love that the CPU isn't psychic anymore. Against Oregon, I was up 9-0 late in the half as I had to settle for 3 red zone field goals. On 4th and 3 from our 12, I decide to try a fake FG pass, it worked to perfection as Barkley hit Stafon Johnson with a pass in the back corner of the endzone. With accuracy knocked down, this game plays really well.
JonInMiddleGA
08-08-2009, 11:13 AM
I love that the CPU isn't psychic anymore. Against Oregon, I was up 9-0 late in the half as I had to settle for 3 red zone field goals. On 4th and 3 from our 12, I decide to try a fake FG pass, it worked to perfection as Barkley hit Stafon Johnson with a pass in the back corner of the endzone. With accuracy knocked down, this game plays really well.
I really hope you mean from their 12. Otherwise, I'm a little concerned that they fell for a fake 105 yard FG try ;)
Eaglesfan27
08-08-2009, 12:03 PM
Yes, I meant their 12 ;)
Just had another great game. 28-20 win over ASU, which is overrated in this game ;)
MizzouRah
08-08-2009, 03:31 PM
Glad you're having fun EF.. I'm really liking it too.
ColtCrazy
08-08-2009, 07:37 PM
Yes, I meant their 12 ;)
Just had another great game. 28-20 win over ASU, which is overrated in this game ;)
I'm loving it too. I struggled to beat Georgia Tech after they ran up 177 yard rushing against us with the Wishbone. Then went in to LA and beat USC 38-15 thanks to huge momentum boost at the beginning when the Trojans fumbled the opening kickoff and we returned it for a TD.
The progression thing may bug me, sure, but this is the best game of NCAA I can remember. With the sliders, nothing is too easy. I've had good passing games, I've had horrible ones. I could run on Georgia Tech because I use wishbone and flex some too, but USC absolutely shut down my running attack with the defensive speed.
larrymcg421
08-08-2009, 07:41 PM
I really hope you mean from their 12. Otherwise, I'm a little concerned that they fell for a fake 105 yard FG try ;)
I'm more interested in the QB that apparently can throw a 105 yard bomb to the corner of the end zone. ;)
JonInMiddleGA
08-08-2009, 08:28 PM
I'm more interested in the QB that apparently can throw a 105 yard bomb to the corner of the end zone. ;)
Here ya go
http://www.alexreilly.net/images/tebow-superman.jpg
:)
Eaglesfan27
08-08-2009, 09:02 PM
I'm more interested in the QB that apparently can throw a 105 yard bomb to the corner of the end zone. ;)
Here ya go
http://www.alexreilly.net/images/tebow-superman.jpg
:)
Well, it was Matt Barkley that threw it. He'll be better than Tebow ;)
Eaglesfan27
08-09-2009, 11:14 AM
One other thing I like is that the rosters and injuries really seem to have an appropriate effect on the sim engine. Everything was all set up for a USC-Florida matchup for the National Championship, but Tebow went down for 4 weeks to go with 4 games to go. Florida lost 3 of those 4 games as a result and now we'll be playing Penn State for the National Championship in a minute.
Eaglesfan27
08-09-2009, 12:30 PM
Another very enjoyable game. I knew our offense was going to struggle as our top 2 WR's were out for the game. Penn State's defense was fierce and blitzed a lot. They had 7 sacks on Corp by midway through the 3rd quarter including a few coverage sacks. However, our defense was holding strong and we were up 10-0 at the end of 3. Our only TD had come when we caught them on a blitz for a 34 yard TD pass to Havili.
Early in the 4th, Mays left the game with a broken leg and their offense came to life to make it 10-7. We put together a time consuming drive that ended with a FG to make it 13-7. With 2:30 left we forced a punt which I thought was questionable from midfield, but it worked for them as they pinned us on our 2 and stuffed 3 straight runs. They used all of their timeouts and got the ball back inside our 40 with over 2 minutes to go.
They were driving down the field with a few passes and got inside our 10 with 1:02 to go. They decided to run it up the middle with Royster who was drilled by Galippo and fumbled it. Pinkard fell on it to secure the 13-7 win. :)
Pumpy Tudors
08-09-2009, 03:15 PM
Some of you guys have me ready to cave and buy this game. Hmm...
Philliesfan980
08-09-2009, 04:52 PM
Some of you guys have me ready to cave and buy this game. Hmm...
Same here... I can get a used copy on Amazon for $43 + 4 shipping.
I really haven't been following the game that closely, how are the user created rosters? I'm sure someone at OS is all over that.
Butter
08-10-2009, 06:28 AM
Got 3 games in this weekend... destroyed Navy as Ohio State 56-30 (I had 2 bad pitches returned for TD's which were both totally my fault, so not really a sign of the turnover fest of last year at all).
Then I downloaded a Dayton Flyers roster out there from Teambuilder, and replaced Temple with them in the MAC. Rescheduled my 1st 2 games... my first one had Indiana coming to town. Kept it close for a while, but lost 34-21. And game #2 had me visiting #6 Penn State. I lost... 83-21. It was 59-7 before I super-simmed the rest of the game. Royster had something like 5 TD's in the first half before they had mercy on me and put in the 2nd string back for the 2nd half.
Anybody playing with those in-game gameplans? I tried to be aggressive against Penn State, and you see where that got me.
Mizzou B-ball fan
08-10-2009, 07:28 AM
Some of you guys have me ready to cave and buy this game. Hmm...
If you truly do want to buy this game, wait a couple of weeks for two reasons.
1. You'll have impressions on Madden 10 to see if it has lived up to expectations.
2. The used game market will be flooded with copies of NCAA 10 that have been traded in for Madden 10 through the GameStop special trade-in deal. Price for a used will be pretty good.
Philliesfan980
08-10-2009, 08:26 AM
If you truly do want to buy this game, wait a couple of weeks for two reasons.
1. You'll have impressions on Madden 10 to see if it has lived up to expectations.
2. The used game market will be flooded with copies of NCAA 10 that have been traded in for Madden 10 through the GameStop special trade-in deal. Price for a used will be pretty good.
I can get it right now for $43 + shipping. Do you see it getting lower than that?
Eaglesfan27
08-10-2009, 08:54 AM
Anybody playing with those in-game gameplans? I tried to be aggressive against Penn State, and you see where that got me.
Yes, using USC, I always set my defense to go for big hits and be aggressive in their zone coverage. They do very well with both of those settings. Also, I tend to tell my WR's to be conservative in their catching which seems to have significantly improved my completion percentage.
Mizzou B-ball fan
08-10-2009, 09:01 AM
I can get it right now for $43 + shipping. Do you see it getting lower than that?
If this year is anything like last year's deal, they'll have a few hundred thousand copies available after the trade in deals. With that said, I don't think the big used discounts will come until late September at the earliest, so you're probably better off buying it now for $10-15 more if you really want it.
Yes, using USC, I always set my defense to go for big hits and be aggressive in their zone coverage. They do very well with both of those settings. Also, I tend to tell my WR's to be conservative in their catching which seems to have significantly improved my completion percentage.
Are you playing default sliders or are you making adjustments? How long are your quarters? I want to start a dynasty with Rutgers, but have been holding out until I see how others play.
Eaglesfan27
08-10-2009, 09:21 AM
I'm using a very slight alteration of Junit's (from OS) sliders:
All-American
9 minute quarters (or 8 minutes if you don't use Chew Clock ever)
HUM/CPU
QB Accuracy 15 / 15
Pass Blocking 50 / 40
WR Catching 45 / 45
RB Ability 50 / 55
Run Blocking 50 / 50 (Anything above 50 and kick returns are too easy)
Pass Coverage 50 / 50
Pass Rush 75 / 65
INT 15 / 15 (I'm still debating dropping this to 10)
Rush Defense 10 / 40
Tackling 45 / 50
FG Power 10 / 10 (You have to have a strong legged kicker to make it past 50 yards.)
FG Accuracy 25 / 45
Punt Power 40 / 40
Punt Accuracy 25 / 50
KO Power 55 / 55
Penalty sliders:
Offsides 100
False Start 100
Holding 50 (over 60 and there are holding penalties galore)
Facemask 55
OPI 100
DPI 100
KR/<acronym title="Page Ranking">PR</acronym> Interference 70
Clipping 55
Intentional Grounding 70
Roughing the Passer 65
Roughing the Kicker 70
Sub settings:
QB 55/80
RB 84/85
WR 84/85
FB/TE 75/80
OL 60/80
DT 84/85
DE 84/85
LB 65/80
DB 60/80
S 60/80
Philliesfan980
08-10-2009, 09:32 AM
Ugh, I'm definately on the fence between this and Madden. I probably only have time for 1 game this year though. Thanks to EF27 and MizzouRah for making this a tough call!
Eaglesfan27
08-10-2009, 09:43 AM
Ugh, I'm definately on the fence between this and Madden. I probably only have time for 1 game this year though. Thanks to EF27 and MizzouRah for making this a tough call!
If I only had time to play 1 and I wasn't planning on doing an online league, I think I'd probably get Madden. Of course, that opinion may change once I actually play Madden, but I suspect it will be a more polished game with better gameplay. The only thing that has truly concerned me in the impressions from those who have it early is that the trade engine seems messed up still, but I can self-censor myself on that.
Philliesfan980
08-10-2009, 09:55 AM
If I only had time to play 1 and I wasn't planning on doing an online league, I think I'd probably get Madden. Of course, that opinion may change once I actually play Madden, but I suspect it will be a more polished game with better gameplay. The only thing that has truly concerned me in the impressions from those who have it early is that the trade engine seems messed up still, but I can self-censor myself on that.
How is the recruiting & overall season rankings in NCAA? If you sim forward for 5 years, Ohio University isn't a top 10 team, are they?
Eaglesfan27
08-10-2009, 10:31 AM
How is the recruiting & overall season rankings in NCAA? If you sim forward for 5 years, Ohio University isn't a top 10 team, are they?
I haven't done any sim tests this year. I've just been playing it and enjoying the results. The top 10 at the end of my first season were all believable, particularly when you factored in a few of the expected top 10 teams had injuries to their biggest stars. I'll run a few sim tests this weekend though.
MizzouRah
08-10-2009, 12:05 PM
I'm going to ramp up my season hopefully starting tonight and then from there I try to get in one game per night. Would love to start off tonight against Illinois.
ColtCrazy
08-10-2009, 05:50 PM
Okay, I ran through some seasons just to look at progression. I'm doing 7 seasons, here are #1-4.
I'm IU.
Season 1: IU, 3 stars
Players rated 95-99: 0
Players rated 90-94: 1
Players rated 85-89: 13
Record: 6-6, lost bowl game.
Nation
Players rated 99: 4
Players rated 98: 4
Players rated 97: 5
Players rated 96: 7
******
Season 2: IU, 2 stars
Players rated 95-99: 2
Players rated 90-94: 7
Players rated 85-89: 11
Record: 7-5, won bowl game.
Nation
Players rated 99: 22
Players rated 98: 11
Players rated 97: 19
Players rated 96: 34
******
Season 3: IU, 3 stars
Players rated 95-99: 5
Players rated 90-94: 8
Players rated 85-89: 7
Record: 9-3, lost bowl game.
Nation
Players rated 99: 48
Players rated 98: 19
Players rated 97: 34
Players rated 96: 55
******
Season 4: IU, 4 stars
Players rated 95-99: 5
Players rated 90-94: 6
Players rated 85-89: 14
Record: 7-5, lost bowl game.
Nation
Players rated 99: 51
Players rated 98: 14
Players rated 97: 29
Players rated 96: 40
******
ColtCrazy
08-10-2009, 06:33 PM
dola (at least when I started!)
Season 5: IU, 3 stars
Players rated 95-99: 4
Players rated 90-94: 10
Players rated 85-89: 16
Record: 9-3, lost bowl game. ranked #23
Nation
Players rated 99: 35
Players rated 98: 23
Players rated 97: 18
Players rated 96: 37
******
Season 6: IU, 4 stars
Players rated 95-99: 6
Players rated 90-94: 11
Players rated 85-89: 22
Record: 8-4, won bowl game. #24
Nation
Players rated 99: 21
Players rated 98: 20
Players rated 97: 27
Players rated 96: 27
******
Season 7: IU, 4 stars
Players rated 95-99: 8
Players rated 90-94: 13
Players rated 85-89: 13
Record: 9-3, lost bowl game. #20
Nation
Players rated 99: 18
Players rated 98: 18
Players rated 97: 34
Players rated 96: 29
******
Top 25 after Season 7
1. LSU
2. Alabama
3. West Virginia
4. Boise St.
5. Oregon
6. Penn St.
7. Virginia Tech
8. Cal
9. Oklahoma
10. Ole Miss
11. UCF
12. Arkansas
13. Tennessee
14. Oklahoma St.
15. Cincinnati
16. Clemson
17. Utah
18. Rice
19. Texas A&M
20. Indiana
21. Kansas
22. Texas
23. Iowa
24. Georgia Tech
25. Rutgers
Notables not in top 25:
Ohio St. (5-7)
Notre Dame (8-5)
USC (6-7)
Florida (6-7)
It looks like once the initial classes go through (season 5 for redshirts) things level off some. It's still very high compared to season 1, but at least it doesn't continue up after the stupidly high years of 3 and 4.
The top 25 changes some. Still some names up there that should be, but odd that powers like OSU, USC, and Florida all fall apart by season 7.
bhlloy
08-10-2009, 06:50 PM
I can get it right now for $43 + shipping. Do you see it getting lower than that?
Is that a general public deal, or a special that you are able to get?
Philliesfan980
08-10-2009, 08:40 PM
Is that a general public deal, or a special that you are able to get?
Sorry I wasn't clear - that's used on Amazon.
Butter
08-11-2009, 06:56 AM
The top 25 changes some. Still some names up there that should be, but odd that powers like OSU, USC, and Florida all fall apart by season 7.
That does happen sometimes. I mean USC of the 90's and OSU of the 80's were pretty mediocre.
Butter
08-11-2009, 06:58 AM
I thought that setting is for sims games only and not for games you played out.
I'm pretty sure it's for any computer controlled actions. The CPU tacklers on my team were getting slapped with several face masks when trying to strip the ball when I had that setting on aggressive and actively playing in one of my games.
Pumpy Tudors
08-11-2009, 10:00 AM
MY MOM WAS RATED 72 LAST YEAR BUT NOW SHE IS A 98. I HOPE SHE IS NOT 63 NEXT YEAR.
Eaglesfan27
08-15-2009, 11:56 AM
Speaking of ratings, I decided to re-start my dynasty to play Barkley earlier and I just realized that a group of guys on OS have re-rated a bunch of players on every single team to be more accurate. For example, they lowered Barkley's speed on USC which the default rosters had too high (they had him almost as fast as Corp, now he is significantly slower but has a stronger arm which the default roster also had wrong.) They are getting very good reviews over there and are worth checking out for anyone who is starting/re-starting a dynasty. They can be downloaded from the gamertag romancaesar.
Eaglesfan27
08-15-2009, 12:05 PM
Dola -
They also added a bunch more freshman to each team. USC has 5 players they didn't have before. They also took off guys who can't play for whatever reason (such as Telfort due to his heart condition.)
MizzouRah
08-15-2009, 01:55 PM
Dola -
They also added a bunch more freshman to each team. USC has 5 players they didn't have before. They also took off guys who can't play for whatever reason (such as Telfort due to his heart condition.)
Do you see Sheldon Richardson (DL) on Missouri?
Eaglesfan27
08-15-2009, 02:47 PM
Do you see Sheldon Richardson (DL) on Missouri?
I didn't look and I'm not able to get on the 360 again for a bit, but I'll look this evening. However, I'll be surprised if they don't have him on there. They look complete (within roster limitations) from the teams I did look at.
Kodos
08-15-2009, 03:31 PM
Welp, it only took 1 week in the OD to get fucked up results that don't match the actual results from user games. Nice job, EA.
MizzouRah
08-15-2009, 05:11 PM
I didn't look and I'm not able to get on the 360 again for a bit, but I'll look this evening. However, I'll be surprised if they don't have him on there. They look complete (within roster limitations) from the teams I did look at.
The reason I ask is he is attending a junior college this year.. but now that I've played games with him on the first named roster, I don't want to not play with him. ;)
Eaglesfan27
08-15-2009, 07:53 PM
The reason I ask is he is attending a junior college this year.. but now that I've played games with him on the first named roster, I don't want to not play with him. ;)
I forgot that he ended up going the JC route. As expected, he is not on the updated roster. They removed anyone who isn't going to be on their team for whatever reason.
MizzouRah
08-15-2009, 08:07 PM
I forgot that he ended up going the JC route. As expected, he is not on the updated roster. They removed anyone who isn't going to be on their team for whatever reason.
Well that stinks.. although accurate. Thanks for checking!
Mizzou B-ball fan
08-17-2009, 09:53 AM
Looks like a 4th straight year of sales decreases for the NCAA franchise, which shouldn't be terribly shocking. Expect an overhaul of this game next year similar to the big changes in Madden this year.
July 09 Sales Numbers | pastapadre.com (http://www.pastapadre.com/9958/july-09-sales-numbers)
MizzouRah
08-19-2009, 01:26 PM
:(
Lost the opener 36-32 when Illinois recovered an onside kick and then scored with 0:32 left in the game.
Didn't help Gabbert's first pass was an INT that Illinois took for a pick 6 either.
Damn you orange and blue!
Young Drachma
08-20-2009, 10:11 PM
I created a school and I've been finally playing a bit now that I have the PS3 with me regularly. And I like it, mostly because of teambuilder and custom conferences (which I will detail for you.)
Comey
08-21-2009, 06:57 PM
So is this worth getting? I'm debating between this and Madden, or waiting for awhile and getting both used.
I don't really play all that much (just started playing PS3 the other night...most of my online time is spent writing for the eMLB or working on my own OOTPX league), but would like to get at least one of them.
Kodos
08-25-2009, 02:55 PM
NCAA Football 10 Patch #2 Details (Pasta Padre) - Operation Sports Forums (http://www.operationsports.com/forums/ncaa-football/350831-ncaa-football-10-patch-2-details-pasta-padre.html)
No mention of fixing the progression issue in the 2nd patch. Also, I can tell you from personal experience that Online Dynasty is glitchy (screwed up game results twice in a row when advancing from Week 1 to Week 2 in year 1). My advice is to skip NCAA 2010.
Basically, NCAA 2010 is a big FU from our pals at EA.
sooner333
08-25-2009, 06:04 PM
This is too bad--it will be the first year I didn't buy NCAA since it came out for Xbox with Joey Harrington.
JetsIn06
08-25-2009, 06:49 PM
I'm really pissed about the non-fix on the progression issue.
Eaglesfan27
08-25-2009, 07:04 PM
I'm really pissed about the non-fix on the progression issue.
Ditto. This means that Madden will get most of my console football gaming time.
MizzouRah
08-25-2009, 09:25 PM
NCAA Football 10 Patch #2 Details (Pasta Padre) - Operation Sports Forums (http://www.operationsports.com/forums/ncaa-football/350831-ncaa-football-10-patch-2-details-pasta-padre.html)
No mention of fixing the progression issue in the 2nd patch. Also, I can tell you from personal experience that Online Dynasty is glitchy (screwed up game results twice in a row when advancing from Week 1 to Week 2 in year 1). My advice is to skip NCAA 2010.
Basically, NCAA 2010 is a big FU from our pals at EA.
I'm enjoying solo play quite a bit, can't wait for the patch.
sooner333
08-25-2009, 10:13 PM
I'm enjoying solo play quite a bit, can't wait for the patch.
I don't have Xbox live, so I'd be doing solo play as well. But I don't want to play a long dynasty and have a game full of super players. Is that a wrong assumption? I'd love to buy it at Target this week for $49, but don't want a fatally flawed game.
JetsIn06
08-25-2009, 10:48 PM
I don't have Xbox live, so I'd be doing solo play as well. But I don't want to play a long dynasty and have a game full of super players. Is that a wrong assumption? I'd love to buy it at Target this week for $49, but don't want a fatally flawed game.
Okay, a lot of people will defend this. But it will make crap teams with the NC all the time after the original players are gone. Basically get ready for all the team to be rated A+. The AI will then give pretty much all of those teams a shot at winning games they would NEVER win.
sooner333
08-25-2009, 11:13 PM
Okay, a lot of people will defend this. But it will make crap teams with the NC all the time after the original players are gone. Basically get ready for all the team to be rated A+. The AI will then give pretty much all of those teams a shot at winning games they would NEVER win.
Yeah, that's not very fun. Part of the fun of a dynasty is taking a low or middling team to the top. That happens by default under this system. It's too bad they didn't/couldn't fix it.
Mizzou B-ball fan
08-26-2009, 07:01 AM
Okay, a lot of people will defend this. But it will make crap teams with the NC all the time after the original players are gone. Basically get ready for all the team to be rated A+. The AI will then give pretty much all of those teams a shot at winning games they would NEVER win.
So we've confirmed what we already knew a month ago?
MizzouRah
08-26-2009, 11:11 AM
Okay, a lot of people will defend this. But it will make crap teams with the NC all the time after the original players are gone. Basically get ready for all the team to be rated A+. The AI will then give pretty much all of those teams a shot at winning games they would NEVER win.
How many seasons does this take for this to happen? I was into my 5th season with 09 and didn't see any of this.
If it's many many seasons, then I'm fine with it.
MizzouRah
08-27-2009, 07:49 AM
I guess the patch is out, since my game updated last night.
10 is definitely harder, we stand at 0-2 now after getting run over by Bowling Green. :(
JetsIn06
08-27-2009, 09:37 AM
How many seasons does this take for this to happen? I was into my 5th season with 09 and didn't see any of this.
If it's many many seasons, then I'm fine with it.
It doesn't happen with 09. It happens with the game that just came out. From everything I read it takes three years.
I absolutely love this game's on-field stuff, but I just can't stand the narrowing of the overall ranges.
Also, from everything I've experienced and read, the on-field action remains largely unchanged. The problem is, when all of the AI teams play each other, it sees that Penn State is an A+ and Toledo is a B+ (Just making an example), and Toledo will win that game too often.
MizzouRah
08-27-2009, 10:39 PM
It doesn't happen with 09. It happens with the game that just came out. From everything I read it takes three years.
I absolutely love this game's on-field stuff, but I just can't stand the narrowing of the overall ranges.
Also, from everything I've experienced and read, the on-field action remains largely unchanged. The problem is, when all of the AI teams play each other, it sees that Penn State is an A+ and Toledo is a B+ (Just making an example), and Toledo will win that game too often.
Well that sucks... :mad:
illinifan999
08-27-2009, 10:52 PM
I'm midway through 2018 here's the Top 25
1- Ohio State - 2011
2- Alabama
3- USC - 2010
4- St Louis State (me) - 2015
5- Michigan State
6- USF
7- Oklahoma State - 2017
8- Boise State
9- Oregon State
10- LSU
11- Oregon
12- Cal
13- Virginia Tech
14- Rutgers - 2013
15- Wisconsin
16- Georgia Tech
17- Buffalo
18- Texas
19- Troy
20- Cincy
21- Colorago
22- Clemson
23- Penn State
24- Miami - 2012
25- West Virginia
I only saw a mid-major in the NC once and that was Boise State who lost to Oklahoma. The last time a team won a national championship is listed next to the teams that have won it in my dynasty. Florida won it in 2009, Oklahoma in 2014 and 2016.
Kodos
08-28-2009, 10:10 AM
How did Colorago get into the Top 25?
;)
MizzouRah
08-28-2009, 10:36 AM
I'm midway through 2018 here's the Top 25
1- Ohio State - 2011
2- Alabama
3- USC - 2010
4- St Louis State (me) - 2015
5- Michigan State
6- USF
7- Oklahoma State - 2017
8- Boise State
9- Oregon State
10- LSU
11- Oregon
12- Cal
13- Virginia Tech
14- Rutgers - 2013
15- Wisconsin
16- Georgia Tech
17- Buffalo
18- Texas
19- Troy
20- Cincy
21- Colorago
22- Clemson
23- Penn State
24- Miami - 2012
25- West Virginia
I only saw a mid-major in the NC once and that was Boise State who lost to Oklahoma. The last time a team won a national championship is listed next to the teams that have won it in my dynasty. Florida won it in 2009, Oklahoma in 2014 and 2016.
Looks normal to me.
SegRat
09-08-2009, 07:50 PM
How is road to the glory mode? How has it improved since 08?
Grammaticus
09-09-2009, 01:20 AM
Have not played road to glory much. Only a couple of games into the freshman year. Seems like the only real difference is Erin Andrews narrates your journey.
MizzouRah
09-09-2009, 12:15 PM
Have not played road to glory much. Only a couple of games into the freshman year. Seems like the only real difference is Erin Andrews narrates your journey.
Through a peephole... :D
Mike1409
09-28-2009, 11:02 PM
A new patch came out to fix progression and online disconnects.
Balldog
09-29-2009, 06:00 AM
A new patch came out to fix progression and online disconnects.
Is this April fools?
Eaglesfan27
09-29-2009, 08:22 AM
Is this April fools?
I'm wondering the same thing.. heading over to OS now to check.. cool, the very rare 3rd patch was released. Developers have confirmed that it is supposed to "tone down" progression and fix the online disconnects in online dynasties.
Eaglesfan27
09-29-2009, 08:26 AM
There is a good thread with post patch progression test here:
http://www.operationsports.com/forums/ncaa-football/362758-post-patch-progression-simulation.html
wade moore
09-29-2009, 11:05 AM
Wow.
And I was about to trade it in.
LONG LIVE THE C-USA DYNASTY! (now accepting new members)
Kodos
09-29-2009, 11:19 AM
The downside is that it apparently totally screws up sim stats down the line.
wade moore
09-29-2009, 11:20 AM
The downside is that it apparently totally screws up sim stats down the line.
Can you expand on that?
(sorry, crazy time at work for me with the end of the DOD Fiscal Year, so I can't read the full articles, posts, etc)
PurdueBrad
09-29-2009, 11:32 AM
Can you expand on that?
(sorry, crazy time at work for me with the end of the DOD Fiscal Year, so I can't read the full articles, posts, etc)
Quoted from the link that EF27 posted.
Sim stats are now worse.
- QB's aren't putting up good #'s at all.
- Pass TDs are WAY DOWN.
- QB completion % is WAY DOWN
- QB Ratings are WAY DOWN
- HB's YPC is down from the already down state it was in
- Somehow WR #'s look fine...
I think this is what he was referring to. Hope that helps.
Kodos
09-29-2009, 12:01 PM
That pretty much sums it up. They go into more detail in the thread, but the short of it is that the offensive stats go down a lot with the lowered talent level.
Grammaticus
09-29-2009, 05:50 PM
Here is a post copied from OS that starts the sim in year 6, so all of the players are generated recruits. Doesn't look that bad. Favors defense a little bit more than the real stats from 2005.
I did as Stew, and simmed... here's my results... Pretty much the same thing. I'm going to also post the real life counter part from the randomly chosen 2005 season. Just to compare.
Sim Results/IRL
QB Rating
167/180
160/178
156/173
155/172
150/167
Passing Yards avg per att avg per comp
3807/4301 7.5/8.4 11.8/12.3
3730/4238 6.7/8.0 12.8/12.0
3690/3919 8.7/8.7 13.5/13.4
3678/3815 7.2/8.9 13.3/13.4
3671/3709 7.8/7.2 11.7/11.2
Passing Touchdowns
37/35
33/34
31/32
30/31
28/30
Interceptions
33/19
30/19
26/18
26/18
25/18
Completion %
70/70
65/69
65/68
64/68
64/67
Top 5 Running Backs
428 carries | 1,490 yards | 3.4 avg | 14 TD | Long of 53
396 carries | 1,454 yards | 3.6 avg | 9 TD | Long of 42
309 carries | 1,364 yards | 4.4 avg | 12 TD | Long of 80
343 carries | 1,320 yards | 3.8 avg | 6 TD | Long of 12
309 carrier | 1,303 yards | 4.2 avg | 7 TD | Long of 17
real life top 5 from 2005
309 1959 6.3 18
308 1900 6.2 16
200 1740 8.7 16
348 1636 4.7 22
243 1588 6.5 16
There were 2 players with 90+ yard TD.
but, 16 with 80...
20+ run
#1 - 4
#2 - 4
#3 - 3
Tackles top 5 sim/irl
133/179
124/158
120/150
120/149
119/140
sacks look good... so nothing there.
INTS, look fine too, at least the top 10; too many have 5 or more though.
Kick return yards
987/836
940/767
923/741
917/736
902/705
hmmm the actual attempts was SLIGHTLY higher, and the avg yards per attempt was like 2 yards per higher than the real life counter part. so, not that bad I guess.
So... running backs are for sure off... mainly has to do with their avg carry it appears. Also, the Qb's average per attempt is kinda off too, but the per completion is cool... Interceptions are bad.
Are they going to do another patch, this seems like something that could be fixed, somehow...
sooner333
09-30-2009, 08:06 AM
Now contemplating a buy after the progression fiexed. For some reason the idea of bad progression bothered me more than worse sim stats. Although I guess I might win all the awards because of it.
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