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View Full Version : browser vs export/import gaming


Sgran
10-23-2009, 06:01 AM
So what's the future of online gaming for us? I've been trying out Coffee's Towelboy basketball and enjoying the fact that all I have to do is log on and click away, versus having to export and upload a file like other sim games. Obviously these browser games are simpler and the monetizing (is that a word?) is harder.

So what's to come? Surely there must be something in between, maybe WOW style, where you purchase the game but play on line? I'm of the opinion that even hard core simulations have to provide some graphics (i simply hate reading that much from the screen, especially scrolling text).

gstelmack
10-23-2009, 07:45 AM
I know lots of people love the web approach, but I hate the web interfaces. Too slow and cumbersome to do anything truly meaningful. Look at the difficulty everyone is having with a reasonable football interface due to the gameplanning complexity.

I've said before that I really want one of these text sims to take the old BBS-game approach: I should have one click to "upload" my export, and the commish machine should be monitoring the upload area and automatically run the sim when either everyone has uploaded or a timer has expired. The commish can still log in and tweak things if they need to, but really everything should be hands-off as much as possible.