View Full Version : What makes a good Middle Defender??
BillyMadison
06-06-2003, 02:06 PM
I need one, I'm not training there, so I won't get a 17-20 year old... anywhere from 22-27 should suffice. It says on one site... Forgot the name that 100% Defense for Middle Defenders... what else should I look for? Passing? Stamina? Thanks. And whats a good price for say a passable M.D... BTW, I saw a solid go for around 30k... maybe I'll look for something like that.
Easy Mac
06-06-2003, 02:13 PM
Not including multiple punctuations in every topic!!!!!
Vince
06-06-2003, 02:14 PM
Stamina is important for Defenders, though not as important as for middies. If you have a tired defender in the second half, he's likely to give the other team a goal by allowing their forwards to get by him.
Playmaking is also a good stat to have, because they can help the midfield out a little bit. Also, the new update (not sure when it's going to take effect) will make passing a valuable stat to defenders. Other than that, it's all defense.
NAIWF
06-06-2003, 02:14 PM
Defense is all that really matters for Central Defenders who aren't going to be playing offensively. Stamina is helpful so you don't get events that say anything about fatigue. As far as pricing, I wouldn't know since I train defense and don't know what the going rate for old guys is because I don't buy anyone over 20 at those positions.
But on a side note, and this is just my opinion which you can either ignore or take to heart, but if you ask for the board's advice about EVERY move you make, what exactly is your role in shaping your team aside from putting bids in? All you have to do is look at how many topics you've started to see why I came to this conclusion, and just as another side note it IS OK to make a mistake or two along the way. To me it seems like you won't make a move without someone giving you a guideline beforehand and then patting you on the back afterwards. That just doesn't seem like a whole lot of fun to me, which is why I thought I'd bring it up.
GoldenEagle
06-06-2003, 02:14 PM
Defense and next year you will need more passing as the engine will adjust. Good Stamina is always a plus. A passable, older defender will cost in the area of $20-25K.
Passing will soon play a minimal amount in a mid defenders ratings....so i would look for passing as a secondary skill.
Masked
06-06-2003, 02:15 PM
Stamina should be weak or better to avoid tired defender event goals. But otherwise secondaries are not very important. Passing is going to have some small effect next year, but it is not worth looking for a guy with any skill there.
If you see a non-injured solid who is in good form going for 30K buy him (or tell me about it so I can). Solids, especially on the U.S. market, seem very overpriced at the moment. I have seen many going for well over 100K (makes me want to sell my solids, or start daytrading). GoldenEagle just put up two 19yo for 125K, and he is probably going to get that.
Otherwise I would say market rate for a older 2.5 star passable is around $20K. I sold one this morning for 21K.
Masked
06-06-2003, 02:17 PM
Dola
Seems like I type slow.
GoldenEagle
06-06-2003, 02:17 PM
Wow, so many responses so quickly.
FrogMan
06-06-2003, 02:23 PM
Originally posted by NAIWF
But on a side note, and this is just my opinion which you can either ignore or take to heart, but if you ask for the board's advice about EVERY move you make, what exactly is your role in shaping your team aside from putting bids in? All you have to do is look at how many topics you've started to see why I came to this conclusion, and just as another side note it IS OK to make a mistake or two along the way. To me it seems like you won't make a move without someone giving you a guideline beforehand and then patting you on the back afterwards. That just doesn't seem like a whole lot of fun to me, which is why I thought I'd bring it up.
I agree with NAIWF on this. Billy, you should play with your team, maybe try out HAM for the month it is free. Try out stuff. For example, HAM has some player values it will give you. Like where a player would be better to play. I don't use it since I've got my own spreadsheet, but I think this could be a good start
It's not that I don't like helping out, but I think you should try to experiment a little by yourself. You won't win your league in the first season, especially since it's almost over, so why not look at your players, read on some of the Hattrick help sites...
FM
GoldenEagle
06-06-2003, 02:33 PM
But dont be afraid to ask for advice when needed. Eve the best of us have to sometimes. I have been around since the begnning of the season and still am just not getting a solid grasp on the game.
BillyMadison
06-06-2003, 02:36 PM
Originally posted by NAIWF
But on a side note, and this is just my opinion which you can either ignore or take to heart, but if you ask for the board's advice about EVERY move you make, what exactly is your role in shaping your team aside from putting bids in? All you have to do is look at how many topics you've started to see why I came to this conclusion, and just as another side note it IS OK to make a mistake or two along the way. To me it seems like you won't make a move without someone giving you a guideline beforehand and then patting you on the back afterwards. That just doesn't seem like a whole lot of fun to me, which is why I thought I'd bring it up.
:rolleyes: :rolleyes:
I've been playing for 2 weeks now... and had I not asked the questions I have, I wouldn't nearly know what I do now. Take it from me, I tried hattrick back in the Summer of 2002... and lost interest in about 1 week, WHY? This game has some many ins' and outs', there is much to learn... and the Hattrick Rules doesn't go into much detail at all. Heck, I didn't even know what a 3-5-2 was. I've read a bunch of links aswell, but it still doesn't hurt to ask. Its part of the learning process, I was taught to ask questions if you don't understand... which has obviously come into great use so far. I don't mean to sound pompous... But I think I'm very far ahead of a player who started 2 weeks ago and hasn't gotten a chance to ask questions to people who know the game. There is a reason people sign up for teams then quit 2 weeks afterwards.
Doesn't sound like fun to you eh? Well, I find it quite enjoyable... especially since my interest is still in the game now that I have a fairly knowledgable idea of the basics. Sure its O.K. to make a mistake, but I'm sure as hell less prone to do so after I ask and its better to "avoid" mistakes.
"To me it seems like you won't make a move without someone giving you a guideline beforehand and then patting you on the back afterwards"
Thats not true, I went ahead and brought a player after a few people(FM and a few others) said don't buy him...
Hopefully soon I'll be less inclined to yield of the "sin" of "asking too many questions" but I'm taking baby steps right now, and want to learn the game. No one is forcing anyone to put their opinion in... if you do... great. Till I see It isn't necessary to ask any questions... I am going to continue to ask...
Thanks for your concern, however. ;)
terpkristin
06-06-2003, 05:55 PM
BM-
One thing I would try is downloading HattrickPoli or HAM. I've used both, I prefer HAM with HO!, but that's just me. It's worth paying for them if you're starting to get the addiction going, plus it helps support the peeps that make the great tools for ya.
Once you do that (or develop a spreadsheet to do the same, I've seen posts to this forum set that have models), you can play with percentages of each skill for each position, or use the system defaults. Depending on how you want to play (formation, offensiveness/defensiveness), you can kind of cater to your needs.
I stronly recommend checking out the ABC of Tactics & Hattricks, neither of which I'm affiliated with, but both which have been incredibly useful to me (cheers to whoever did create them!).
ABC of Tactics: http://hem.passagen.se/hammervald/abc_of_tactics/abc_of_tactics_index.htm
Hattricks: http://www.databased.at/hattrick/index.asp
Best of luck!
~terpkristin
BillyMadison
06-06-2003, 07:01 PM
Terps... I don't want to pay for HAM.
Is HattrickPoli free? and where can I get it?
I have checked at both those sites... multiple times. Thanks
terpkristin
06-06-2003, 07:11 PM
HattrickPoli can be found at http://www.oevent.org/HattrickPoli/index.html
Yes it's free, I think you can pay to register it and get some extra features, but it works darn well in the free version, too.
~terpkristin
dacman
06-06-2003, 07:19 PM
I think what we really need is a HT primer for newbs -- what to do with your team in the first week or two, what to look for at each position (i.e. what skills are important), what and how to train, how many assistants to hire, etc. etc.
Any volunteers? I'll compile and edit.
terpkristin
06-06-2003, 07:37 PM
There have been discussions of doing this before. I don't think I have enough knowledge to do it on my own, but if there were others interested in working on putting one together, PM me. Let's work something out. :) :)
~terpkristin
BillyMadison
06-06-2003, 07:45 PM
I'll be the grammar editor.
Qwikshot
06-06-2003, 08:02 PM
1. Get Team
2. Scan Team
a)any young stars
b)good veterens
c)sellible commodities that don't fit with the team
3. Evaluate Series
a)lots of competition (i.e. teams have majority high value players, high transfer history funds, been in series for several seasons...also hattstats history)
b)lots of newbies (i.e. new teams, computer teams, or bad teams-low value players).
4. Final Initial Evaluation for Action
a)forwards
- skills used - scoring, passing
b)midifield
- most crucial component of team
- skills for inner mids- playmaking, passing, defense
- skills for wingers - playmaking, winger, passing
- stamina is critical for good midfield
c)defense
- skills for central defense - defense (passing soon)
- skills for wingback - defense, winger (passing soon)
5. Expand Stadium
-Upon evalutaion of team and series, expand stadium for addition funds during the year, use arena formula.
6. Coach
a) Solid Coach-best of the best either offensive or defensive minded
b) Passable Coach-acceptable but will add weeks to training
c) Experience means nothing
d) Leadership - high leadership will lead to less confusion, and a better team spirit if the coach is popular/sympathetic (I believe)
e) don't go crazy trying to get a coach (10k per firing)
f) firing a coach resets team spirit, fan spirit
g) new rules for coaches are coming up-subject to change
7. Training
a)figure out what you want to train
1.)forwards
-max trained per week is 6
- 6 to 7 weeks for a 17 y.o. for scoring (primary skill)
2.)inner mids
-max trained per week is 6
-wingers get half the experience
-7 weeks for a 17 y.o. for playmaking
3.)defenders
-max trained per week is 10
-wingbacks don't get halved like wingers
-8 weeks for a 17 y.o. for defense
4.)goalkeepers
-max trained per week is 2
-5 weeks for a 17 y.o. for goalkeeping
5.)wingers
-max trained per week is 4
-wingbacks get half the experience
-7 weeks for a 17 y.o. for winger
6.)other skills
-6 weeks for a 17 y.o. for passing
-shorter periods for stamina (which decreases form)
-shorter periods for set pieces
-general trains form and slight increases to all skills
b)set training level above 90 (risk of injury does increase as % increase, prevent injury with physios).
8. The Club
-invest in youth club at maximum
-assistant coachs and goalkeeping coaches help increase training
(no more than 10 total)
1.)If keeper training goalkeeping with 8 goal trainers and 2 assistants, or 7 goaltending coaches and 3 assistants
2.)If outfield training go with 8 assistants and 2 goaltender coaches, or 7 and 3.
-spokespersons increase sponsership money
-psychologists help with team spirit/confidence
-economists help with debt (don't buy any initially)
-doctors help players who are injuried
-physios help players prevent injury
9. Formations
-most popular is the 3-5-2
-since midfield is so crucial, only use the 3-5-2 or 4-5-1 to maximize midfield
-allowable formations are:
3-5-2
4-5-1
5-4-1
4-3-3
5-3-2
-using illegal formations risks the possibility of lost training for one week!
10.Transfer Wire
a)make sure you have enough funds
b)patience
c)don't overpay
d)buy players that will help your team, or turn a profit through training
e)make sure the disposition of the player will not cause problems with your team
1.)Avoid anti-clowns nasty/confrontational players with solid leadership
f)make sure players have good form
g)when selling a player use the Swedish league to get a feel for pricing.
h)Don't spend all your money in one clip.
Enjoy-Hope this is good for now.
dacman
06-06-2003, 08:06 PM
That looks like a good skeleton to work from -- I would probably change the order around some and write it from the perspective of what the newb should do in the order they should do them (kinda like the Day 1 primer for CM if you've ever seen that).
vBulletin v3.6.0, Copyright ©2000-2026, Jelsoft Enterprises Ltd.