Bode
12-25-2006, 11:36 AM
After discussing the salary situation with Skydog/Kcchief19, I think a simple game option would solve the problem I'm experiencing, and probably others. It also wouldn't require major development time from what I can tell.
I think if there was an option to turn off salary penalties to AI teams it would solve their cap problems in pretty much 99% of cases. Since they could release players and get the full savings, they wouldn't ever have gimped teams full of rookies.
What I mean is give the option to allow retirements to have a $0 hit to the AI. Also, allow player releases to have a $0 hit to the AI. In this option I would still personally like the ability to have those penalties hit my human controlled team. I can manage dealing with those penalties, but many AI teams cant.
I'm assuming if this option existed that it would be basically impossible for an AI team to bust in any large way. This would then make the Free Agency period very realistic every year. In order to build a solid team, you would need to capitalize on the rookie draft, which is truly how it should be. At the moment, many years end up with way too much talent in the FA pool if you have teams busting. Obviously, you can choose not to draft these players, but they just end up on another team they shouldn't be on and that becomes imbalanced as well.
Anyways, I welcome feedback from other players, but I know after playing over 30 seasons during a few different sims that this would take the single player version of the game from being very good to being amazing for me. It would produce the significant long term challenge that I am looking for.
At the moment I find it much too easy to constantly produce a winning record. I believe there should be situations where you lose. That is the normal cycle of any professional team in a sport with a salary cap.
I think if there was an option to turn off salary penalties to AI teams it would solve their cap problems in pretty much 99% of cases. Since they could release players and get the full savings, they wouldn't ever have gimped teams full of rookies.
What I mean is give the option to allow retirements to have a $0 hit to the AI. Also, allow player releases to have a $0 hit to the AI. In this option I would still personally like the ability to have those penalties hit my human controlled team. I can manage dealing with those penalties, but many AI teams cant.
I'm assuming if this option existed that it would be basically impossible for an AI team to bust in any large way. This would then make the Free Agency period very realistic every year. In order to build a solid team, you would need to capitalize on the rookie draft, which is truly how it should be. At the moment, many years end up with way too much talent in the FA pool if you have teams busting. Obviously, you can choose not to draft these players, but they just end up on another team they shouldn't be on and that becomes imbalanced as well.
Anyways, I welcome feedback from other players, but I know after playing over 30 seasons during a few different sims that this would take the single player version of the game from being very good to being amazing for me. It would produce the significant long term challenge that I am looking for.
At the moment I find it much too easy to constantly produce a winning record. I believe there should be situations where you lose. That is the normal cycle of any professional team in a sport with a salary cap.