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bengalstripe1
04-12-2009, 08:50 PM
Has anyone seen a email like this one??

>>>>>>>>>>>><<<<<<<<<<<<<<<<<<
From: Front Office Football

Sooner or later, we knew it would happen.

We're just can't keep expecting the salary cap to increase as it has every year since the 1990s.

So, when the networks offered us a 999-year television package, we jumped at the opportunity.

The sad thing is, though, the salary cap will no longer rise each season. It will remain where it is forever.

This brings a new challenge into the league - maintain your level of performance without the increases you've counted on since day one.

stevew
04-12-2009, 11:32 PM
How many years into the future are you, and how big is the cap?

QuikSand
04-13-2009, 07:24 AM
Hmmm. Since the cap increases are based on a fixed range (with a hard ceiling) I'd say that in a long term career like this one, you have incrementally been phasing out the effect of cap increases anyway. A $7 million increase from $100m to 107m means a lot more than a $7 million increase from $500m to 507m. *shurg*

Ben E Lou
04-13-2009, 07:40 AM
Hmmm. Since the cap increases are based on a fixed range (with a hard ceiling) I'd say that in a long term career like this one, you have incrementally been phasing out the effect of cap increases anyway. A $7 million increase from $100m to 107m means a lot more than a $7 million increase from $500m to 507m. *shurg*Yup.

DaddyTorgo
04-13-2009, 09:17 AM
sometimes i like to play with cap increases at zero just to make things fun

Izulde
04-14-2009, 01:58 AM
sometimes i like to play with cap increases at zero just to make things fun

Doesn't make the game any easier or harder.

I ran the Dolphins historical dynasty at 0 to 1.

Khorium
04-14-2009, 01:05 PM
Doesn't make the game any easier or harder.

I ran the Dolphins historical dynasty at 0 to 1.

I don't know about that. I often count on annual cap increases to help with annual salary increases in long-term contracts. Having a flat cap would add a bit of a challenge I think.

QuikSand
04-14-2009, 02:48 PM
Doesn't make the game any easier or harder.

I basically agree that for a human player of any ability, it's not really much of a change, as salary demands and such are all pinned, implicitly, to the cap number.

However, I do suspect that AI-run teams tend to offer escalating contracts that sort of reflect anticipated increases in the cap. My guess is that playing solo, and turning inflation off (or nearly off) mostly serves to screw things up for the AI teams, and gets them into more cap trouble. I have played without inflation before, and my unrefined impression is that you see a bit *more* of the annoying roster-dumping by cap-strapped teams in that milieu than otherwise.

Ben E Lou
04-14-2009, 03:27 PM
Agree with Quik here. I've seen the same thing.

MIJB#19
04-14-2009, 04:16 PM
Then what would it do to a 32-human team environment?

Ben E Lou
04-14-2009, 04:50 PM
Then what would it do to a 32-human team environment?
I'd say very little. Three types of contracts...

1. Rookies--Players base their demands on a percentage of the current cap, and rookie contracts don't escalate enough to really cause an issue anyway.
2. Free Agents--As you know, the demands are irrelevant in the MP environment anyway.
3. Renegotiations--See #1. The demands are based on a percentage of the current cap. Sure, the escalate, but not enough to hurt. Plus, a fair number of people don't do the escalating contracts anyway.

bengalstripe1
04-19-2009, 06:00 PM
Currently I am in the year 2155. All other options for cap increases are all set to the defaults. This has got to be one heck of a old GM!!