View Full Version : New SP League I am doing..
Tormaz
06-22-2009, 01:12 PM
Just wanted to share and see what you guys thought of this.
I am currently running a single player game with just a couple of house rules.
1. No trading unless the deal is 1 for 1. Player or picks.
2. No Franchise Tags allowed.
3. No picking a QB or WR in the first round. Although I have gotten a very good QB and 3 strong WR with my 2nd and 3rd round picks.
and the big one...
4. No renegs on contracts. All players on my team must enter FA when their contracts are done with the exception of RFAs.
I really like the 4th rule. I think it would be awesome to go into a MP League that used this rule.
MrDNA
06-22-2009, 01:46 PM
It would be interesting, but I also think it would be a total shitstorm to have such a FA period. Is there a way to not let the CPU use franchise tags? (I never play SP anymore).
QuikSand
06-22-2009, 01:49 PM
My all-around complaint with single player free agency is that it's so penetratingly obvious how to land the players you want, it really undermines the play value for me. When I play SP with rules allowing me to participate in the free agent market, I'm used to putting in, say, 8 offers and landing all 8 players... usually without any need for even a tweak to my offer.
So playing with no renegotiations sounds pretty stark... but after a decade, you might find it's not nearly as complicated as you think/hope, and that you're able to retain most or all of the players that you want anyway.
The way you play, and the goal you have in mind for your career -- that's the biggest variable, of course. But it's certainly possible that you find yourself disappointed that these rules don't confine you as much as you would have liked.
Tormaz
06-22-2009, 02:16 PM
I forgot to mention, and I do not know if this makes a difference or not, that I only allow myself to offer exactly what the players are asking for. I don't change any bonus or reg salary numbers.
Ben E Lou
06-22-2009, 02:50 PM
My all-around complaint with single player free agency is that it's so penetratingly obvious how to land the players you want, it really undermines the play value for me. When I play SP with rules allowing me to participate in the free agent market, I'm used to putting in, say, 8 offers and landing all 8 players... usually without any need for even a tweak to my offer.
So playing with no renegotiations sounds pretty stark... but after a decade, you might find it's not nearly as complicated as you think/hope, and that you're able to retain most or all of the players that you want anyway.
The way you play, and the goal you have in mind for your career -- that's the biggest variable, of course. But it's certainly possible that you find yourself disappointed that these rules don't confine you as much as you would have liked.
I tend to agree with this. I get the impression that the renegotiation request algorithm is similar/identical to the FA request algorithm. Because AI teams *always* stick quite close to the requested monies, I suspect that this house rule won't do much more than force you to spend a hair more in cap cost than you would if you'd just extended their contracts in the previous season. Sure, there will be the stray player that costs a lot more in free agency because he had the chance to have one more good season than he would have otherwise, but I doubt that's going to happen often enough to create any real increase in degree of difficulty.
Ben E Lou
06-22-2009, 04:00 PM
I forgot to mention, and I do not know if this makes a difference or not, that I only allow myself to offer exactly what the players are asking for. I don't change any bonus or reg salary numbers.I didn't see this before I posted. This is, uh, huge. I'm not sure it's any *fun*, but I suspect it will make a significant difference in terms of talent retention.
Tormaz
06-22-2009, 07:05 PM
I find it to be fun so far.
It is a bit rough putting together a roster but I am going against the AI most of the time.
So far in 11 seasons I have made the Bowl Game 4 times and the playoffs all 11.
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