Ben E Lou
12-09-2009, 02:27 PM
I've had a great deal of success against passing teams using this. I don't think I've given up a single FOF MP standard 350-yard, 4 TD type game when I've run this defense, and averages are quite low. My WOOF team has used an all-dime defense more than any other team--most games for roughly 2 1/2 seasons--and is averaging less than 6.0 yards per attempt allowed.
The game plan is attached.
Some comments.
STRENGTHS
Very good against the pass
If you gather the personnel for it, it guarantees that your best 11 non-injured guys will be on the field every single play. (If you didn't realize it, FOF *never* substitutes when you're in nickel, dime, or goal line.)
Fairly unimpressive players seem to work just fine in it as nickel and dime backs.WEAKNESSES
Weak against the run
Now that it's public, people might try to create offensive game plans to use against it if they notice you using it a good bit.
Backups will never see the field apart from injuries, so development of youngsters will slow if they're not in the top 11 for dime.NOTE THAT YOU MUST SET YOUR DEFENSE TO 3-4. The dime appears to function differently in the 4-3 than the 3-4. I don't understand why, but this game plan works quite a bit better when the defense is in a base 3-4. *shurg*
DISCLAIMER: As with any FOF game plan that pushes the envelope, I do not recommend making untested tweaks to this. You never know if something is successful because you're in a "sweet spot" of some sort. I haven't done any testing of small or large tweaks to any of the settings in it.
Incidentally, I originally stumbled across this quite by accident. I would have thought it was too imbalanced to work. I just had a bunch of DBs in WOOF whose rust needed to be shaken off in the final week of preseason, so I went all-dime in that game so they'd play every snap. I forgot to change it back. (Before this game plan, I basically never changed offenses or defenses for years and years.) By the time I noticed (around Week 6 or so of the regular season), we were so dominant against the pass that I did some tweaking and testing and stuck with it unless playing against teams who run a lot.
The game plan is attached.
Some comments.
STRENGTHS
Very good against the pass
If you gather the personnel for it, it guarantees that your best 11 non-injured guys will be on the field every single play. (If you didn't realize it, FOF *never* substitutes when you're in nickel, dime, or goal line.)
Fairly unimpressive players seem to work just fine in it as nickel and dime backs.WEAKNESSES
Weak against the run
Now that it's public, people might try to create offensive game plans to use against it if they notice you using it a good bit.
Backups will never see the field apart from injuries, so development of youngsters will slow if they're not in the top 11 for dime.NOTE THAT YOU MUST SET YOUR DEFENSE TO 3-4. The dime appears to function differently in the 4-3 than the 3-4. I don't understand why, but this game plan works quite a bit better when the defense is in a base 3-4. *shurg*
DISCLAIMER: As with any FOF game plan that pushes the envelope, I do not recommend making untested tweaks to this. You never know if something is successful because you're in a "sweet spot" of some sort. I haven't done any testing of small or large tweaks to any of the settings in it.
Incidentally, I originally stumbled across this quite by accident. I would have thought it was too imbalanced to work. I just had a bunch of DBs in WOOF whose rust needed to be shaken off in the final week of preseason, so I went all-dime in that game so they'd play every snap. I forgot to change it back. (Before this game plan, I basically never changed offenses or defenses for years and years.) By the time I noticed (around Week 6 or so of the regular season), we were so dominant against the pass that I did some tweaking and testing and stuck with it unless playing against teams who run a lot.