View Full Version : XCrawl: Team 2 - Deutschbäg ONLY
KWhit
04-13-2010, 12:03 PM
Team 2 - Deutschbäg ONLY
This thread is for discussion by Team 2 - Deutschbäg
If you are not Abe Sargent, CrimsonFox, or ntndeacon get out!
Thanks!
Abe Sargent
04-13-2010, 12:53 PM
That's right, you other bitches better stay out.
ntndeacon
04-13-2010, 01:54 PM
figured we needed to actually formalize the name with our estemed DJ.
Abe Sargent
04-13-2010, 02:47 PM
Play it safe or fast with the vipers? I'm thinking fast.
ntndeacon
04-13-2010, 03:17 PM
fast seems to be the better plan this time.
CrimsonFox
04-13-2010, 04:47 PM
fast indeed. I can shoot them from here. DO we need to rescue ALL of them? I'm thinking we only need one.
ntndeacon
04-13-2010, 08:35 PM
hey I wonder if we can take one of the viper's fangs to envenomate weapons after it is dead.
KWhit
04-13-2010, 09:05 PM
Abe and CrimsonFox back the viper against the rocks below the maiden as Ntndeacon heads for the lock holding her. The maiden screams "Help me!" distracting the viper and CrimsonFox attacks first. Thwack! A hit to start the crawl!
The viper bleeds from a arrow wound in its side and flails about, but it's not dead yet!
It swipes it tail in defense, slamming against Abe's legs, knocking him prone but doing no damage.
The viper then attacks with his poisonous fangs, going after Abe. A miss.
Abe struggles back up to his feet as the viper takes another tail swipe at him, but this one misses.
CF attacks again with his bow. Thwack again. The viper is hurt badly.
Abe finally gets an attack in with his staff and hits but does little damage.
The viper swipes again at Abe and again knocks him to the grass but doing no damage.
CF needs to put the viper away. Can he hit? No. It sails wide.
A fang attack from the viper misses, Abe gets up and readies an attack.
CF gets another shot off, this time hitting the viper in its face. It staggers for a moment before slamming into the ground. It is dead.
You have defeated the viper!
Meanwhile, ntndeacon has freed the lock and the maiden steps free.
The maiden plants a wet kiss on ntn's lips and says "Thank you" in a way only a maiden can before the referee grabs you and points you toward a door in the side of the coliseum. You rush through it and into the next room.
It took your team 4 turns to make it through this challenge. Well done.
KWhit
04-13-2010, 09:06 PM
Character Stats:
Abe Sargent:
Mage
Level: 2
HP: 8
Bonus: Fame
Spells: Heal, Mage Armor
Equipment:
1 Healing potion
50 GP
Staff
CrimsonFox:
Adventurer
Level: 2
HP: 20
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Longbow and Arrows
ntndeacon:
Specialist
Level: 2
HP: 12
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Lockpicks
Rapier
Abe Sargent
04-13-2010, 09:22 PM
Pros from Dover
ntndeacon
04-13-2010, 10:09 PM
what y'all think on buying stuff. there are a couple things I think might be useful at this stage. rope would be one. the other I looked at was the +1 to lock picks. anyone else has an idea. with Abe's Heal I am thinking the healing potions are not going to be as needed for us.
CrimsonFox
04-13-2010, 10:59 PM
Hey! Stop Bogarting the chick! *rushes over and plants a sloppy one on the maiden*
CrimsonFox
04-13-2010, 11:18 PM
Since we've got the cash and can buy something NOW, I think getting both the lockpicks for ntn and the bow of accuracy for me is a good idea. Abe can keep his and we can give him extra to buy the next big thing we come across. He can get the rope and flask for now too. I'm always in favor of getting normal objects when given the opportunity...as they are usually needed. (unless of course the DM KNOWS that I know...D'oh!)
Abe Sargent
04-14-2010, 01:04 AM
Room 2:
A long table sits in the middle of a small room. An old man sits behind it. He offers you equipment to purchase. An armed man guards the following items on the table:
Longsword +1 100gp
Staff of lightning 200gp
Healing potions 25gp
Necklace of Health 150gp
Bow of accuracy 50gp
50' Rope 10gp
Lockpicks +1 50gp
Runes of magic warding 100gp
Empty flask 5gp
An unidentified scroll 75gp
Let me know what (if anything) you wish to purchase by noon tomorrow - by PM.
Quoted for refrence
ntndeacon
04-14-2010, 01:11 AM
CF that sounds like a plan to me. Abe, what you think?
CrimsonFox
04-14-2010, 01:44 AM
Okay we buy the following:
Lockpicks +1 : to ntn
Bow of accuracy (to me)
Rope and flask: to Abe
(unless abe has something drastic to say, then we'll just make fun of him mocking him in a girly highpitched voice and buy that stuff anyway...
CrimsonFox
04-14-2010, 01:49 AM
(thick Jerman axcent) I am so evil I mock my own guys
Abe Sargent
04-14-2010, 10:20 AM
In
KWhit
04-14-2010, 10:27 AM
If you want to make the purchase official, please send me a PM. I am assuming that stuff in this thread is just team strategy stuff and unofficial.
ntndeacon
04-14-2010, 11:11 AM
ok I sent the pm as was stated changing only the to me to to CF (since it was no longer me getting the bow
lol)
KWhit
04-14-2010, 11:27 AM
Note that this is in the TEAM THREAD. People's rooms may or may not be different from here on out. You are free to discuss in the main thread if you so choose.
You quickly make your purchases from the old man and continue through a door clearly marked for your team. At least you won't get lost. Not yet, anyway.
Upon entering the next room, you are blinded. You see nothing but white. Fearing the worst, you reach for your weapons, but your vision clears in a moment and you realize it's just the lights from the TV camera crew standing in front of you.
TV monitors line the walls and you see the audience assembled in the coliseum. You realize that they are still there watching you on closed circuit TV. Cheers and boos rain down on you from the monitors. You're separated from the other teams now and wonder if they are in a similar room.
In the middle of the room are 5 numbered chests. The numerals go from 1 to 5. You take stock and notice that chests number 1 and 5 appear to be locked. The others are not.
The audience members are yelling from the stands, trying to get you to pick certain chests, but you can't glean any useful information from that as they seem to contradict each other. However, you do notice a member of the camera crew (unfortunately, it is not Scud Farkus) trying to catch your eye. He points at chest number 3 and quickly shakes his head as if to say "don't."
Decision Time:
I need you to tell me which chests (if any) you want to open and which character opens which ones. You can take enough time to open them all if you like or you can ignore the chests and rush through the room.
In addition, I need to know if you want to open the chests quickly or take the time to check for traps. Any character can try to check for traps, but your Specialist will obviously be better at it. You realize that any of the chests could be trapped, even the ones that are unlocked.
So send me something that lists each chest and if you want to open it or ignore it. If you want to open it, tell me who opens it and whether they want to check for traps or do it quickly.
Each team should PM me their order by 9pm tonight.
KWhit
04-14-2010, 11:39 AM
I was asked a question that I thought I would clarify for everyone.
The question was basically if the time element still mattered in this room. Yes.
There is a time element to every action you take. You are currently in a race to the end of the dungeon, so the clock is always ticking. Just because I posted a time at the end of that first room doesn't mean that the race is paused. Your other competitors are still going through their sections as fast as they can, so I'll be calculating the standings all the time.
Even casting spells takes time.
For instance, in this room, you decide who opens what chest which impacts how long it takes to progress. A single people can open multiple chests, but the clock is ticking. If you take the time to have one person open all 5 chests, that will take a lot longer than all three of you getting involved. Or you could just choose to each open one chest and then move to the next room. Your choice.
ntndeacon
04-14-2010, 11:45 AM
I think checking for traps is worthwhile and this might get us behind some but the loot would be worth it. we can be quick in the next room.
CrimsonFox
04-14-2010, 11:53 AM
Bah chests! This is the only chest that matters! *opens his jacket revealing a mass of black hair*
CrimsonFox
04-14-2010, 11:54 AM
Really I think this room is meant to damage us before the fight coming up. I'd be happy to kick open a chest but I'll probably take damage. I'm not opening chest 3. We're famous. People like fame. Why would anyone lie to US!?
ntndeacon
04-14-2010, 11:57 AM
ok how bout if I open the locked trucks and check for traps on them just open those chests and move on then. sound like a compromise?
Abe Sargent
04-14-2010, 02:42 PM
Chest 1 ntndeacon check for traps and opens
Chest 2
Chest 3
Chest 4
Chest 5 ntndeacon check for traps and opens
I'd like to open a cehst myself, randomly. How about 2. Ntndeacon is spending four or five rounds futzing around, and I'd rather check for traps and open as well.
How abou tI echk and open 2, and CF checks and opens 4
ntndeacon
04-14-2010, 03:02 PM
ok sounds good to me. Abe you wanna send it to Kwhit.
Abe Sargent
04-14-2010, 03:22 PM
Snet
CrimsonFox
04-14-2010, 07:42 PM
*farts on the chest as he looks at it, then kicks it open*
KWhit
04-14-2010, 08:20 PM
ntndeacon works on the first chest. It is not trapped. After unlocking it, he finds 200gp! Nice.
Abe tries his hand at chest 2. It's a good thing he checked for traps. He disarms an acid trap in short order and inside finds 1 healing potion. You may also take the vial of acid from the trap.
You skip chest 3 and CF moves on to chest 4. Not trapped or locked. Inside is 50gp. Easiest gold you ever made.
ntn moves onto chest 5. He checks for traps (there were none) and then unlocks it. But once you do you find:
It's infested with rats! They bite and claw you, doing some damage, but you easily dispatch them. Inside, you see what the rats were after. A block of cheese. Cheese!? All that for some cheese? But then you notice what the cheese is wrapped in. A scroll! The mage quickly takes a look at it and determines that it is a Scroll of Constitution. Reading it will give 1 character a CON bonus (let me know who uses it - right now the scroll is in possession of the character who opened this chest - ntn).
You press onward into the next room after 7 turns.
KWhit
04-14-2010, 08:33 PM
Room 4:
This room is small and dimly lit. In the middle of the room are two small marble fountains, bubbling liquid. One fountain is carved with arcane runes and symbols that you cannot make out. A green liquid bubbles from it. The other fountain is carved with the symbols for the Sun and Moon. A pale red liquid flows within it.
No exits are visible.
What do you do? Let me know my noon tomorrow.
KWhit
04-14-2010, 09:17 PM
Ding!
ntndeacon has reached level 3.
Abe Sargent
04-14-2010, 09:49 PM
Might I recommend giving the scroll of COn to the guy with the lowest HP, namely me?
KWhit
04-14-2010, 09:53 PM
Abe Sargent:
Mage
Level: 2
Max HP: 8
Current HP: 8
Bonus: Fame
Spells: Heal, Mage Armor
Equipment:
2 Healing potions
Flask of Acid
35 GP
Rope
Empty Flask
Staff
CrimsonFox:
Adventurer
Level: 2
Max HP: 20
Current HP: 20
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 2
Max HP: 18
Current HP: 14
Bonus: Fame
Equipment:
1 Healing potion
Scroll of CON
200 GP
Lockpicks +1
Rapier
PB says that no matter how much you try to avoid it, you will find the tip of his blade against the back of your neck.
CrimsonFox
04-14-2010, 10:55 PM
*gets out the bug spray and sprays it at poli*
CrimsonFox
04-14-2010, 10:57 PM
*throws his 50 gp to Abe, who hopefully catches all of it*
"don't spend it all in one place....wait a minute. Reverse that. Buy a kickass staff or wand with that. ntn I want to make sure ALL of that is there! :)"
KWhit
04-14-2010, 11:12 PM
So are you giving your 50gp to Abe?
Please clarify.
In the future please send this to me in a PM so I know it's official.
*gets out the bug spray and sprays it at poli*
Lol
Abe Sargent
04-15-2010, 09:17 AM
Okay, plans for the room:
How about we dip the tip of something destroyable into each fountain, to see if the liquids are acid?
ntndeacon searches pedastals for traps, meanwhile I dip something into green liquid, and CF dips somethinginto red.
If either liquid appears volatile, see if sun or moon are pushable buttons and push them. If either liquid appears special, take in my empty flask.
Otherwise, check liquids that appear normal with one small finger, and if safe, we need to read runes, and if still nothing, i guess we eventually have to decide if we are going to drink liquids.
ntndeacon
04-15-2010, 10:29 AM
also check to see if the contents of Abes flask of acid matches either liqiud
KWhit
04-15-2010, 11:21 AM
Okay, plans for the room:
How about we dip the tip of something destroyable into each fountain, to see if the liquids are acid?
ntndeacon searches pedastals for traps, meanwhile I dip something into green liquid, and CF dips somethinginto red.
If either liquid appears volatile, see if sun or moon are pushable buttons and push them. If either liquid appears special, take in my empty flask.
Otherwise, check liquids that appear normal with one small finger, and if safe, we need to read runes, and if still nothing, i guess we eventually have to decide if we are going to drink liquids.
I never received an official order from you guys. Is this it?
KWhit
04-15-2010, 11:52 AM
I'm going to assume this is the official action.
ntndeacon
04-15-2010, 11:53 AM
yes that is the official action
KWhit
04-15-2010, 11:55 AM
After standing around for a while, not knowing what to do, you dip the tip of something into each fountain.
Smoke starts to billow from both of them. From the fountain with arcane symbols, an Imp appears. A Priest appears from the fountain with the Sun and Moon.
When they see each other, they ignore you and begin to do battle.
"Help me!" says the Imp! Which you do, being evil and all.
The battle is a short one. The priest and imp were pretty evenly matched, so your assistance put a swift end to the Priest. It disappears in a cloud of smoke. In his wake appear 150gp.
The imp thanks you and instructs you to drink from the green liquid. You do and are immediately healed.
He wishes you luck on your journey and hands Abe a Medallion of Evil. You're not sure what it does, but the Imp assures you that it will help you.
Let me know if you want to wear it (and who is wearing it).
The imp then ushers you through a secret door and into the next room.
KWhit
04-15-2010, 12:03 PM
The next room is posted in the main thread.
Abe Sargent
04-15-2010, 12:50 PM
I put on the Medallion and it says that it will make me more powerful in combat vs good, so I am taking it off and passing it to CrimsonFox to wear.
ntndeacon
04-15-2010, 01:42 PM
I say if we are first or we cant see results then we hit the heroes who are in 1st. if we see good things happen then we do ourselves
Abe Sargent
04-15-2010, 04:00 PM
I figure we need XP and should just do ourselves. Big Wang took care of three buttons, and their fame has got to be sky high, I don;t want to help them further.
Abe Sargent
04-15-2010, 04:29 PM
On the other hand, they are reeling, but if they survive a fourth button, the sky's the limit, and remember they we can res from death afew times.
Even if we hurt ONE group, we are still fighting two others. I'd rather try to help us than hiurt another. But if you want the weakened group, that's ok toom I totlaly get it.
CrimsonFox
04-15-2010, 04:35 PM
ugh sorry i got caught up in the moment.
CrimsonFox
04-15-2010, 04:36 PM
but i agree i didn't want to push the same button again but hopefully hurt the others.
CrimsonFox
04-15-2010, 08:47 PM
I was hoping something like that would happen :)
They'll waste time and resources. But granted us getting more XP would have been good too. Albeit my bow would have sucked against skellies.
KWhit
04-15-2010, 10:04 PM
Abe Sargent:
Mage
Level: 2
Max HP: 10
Current HP: 10
Bonus: Fame, CON,
Spells: Heal, Mage Armor
Equipment:
3 Healing potions
Flask of Acid
85 GP
Rope
Staff
CrimsonFox:
Adventurer
Level: 2
Max HP: 20
Current HP: 20
Bonus: Fame, +1 vs GOOD
Equipment:
1 Healing potion
100 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 3
Max HP: 18
Current HP: 18
Bonus: Fame
Equipment:
1 Healing potion
250 GP
Lockpicks +1
Rapier
KWhit
04-15-2010, 10:20 PM
Room 6: The Hallway
A door opens to the right of the 4 buttons. A referee ushers you through. As he does, you hear him mutter under his breath, "You guys suck."
"Hurry up!" he says.
You ignore him and press on.
You rush through and into a hallway.
You follow the arrows.
Travelling along the hall, you see three doors, all on your right.
A sign on Door 1 reads: Lots of experience in here.
A sign on Door 2 reads: Need some supplies?
And the sign on Door 3 is a large Question Mark.
And the hallway continues further on ahead, the arrows still pointing forward along the floor.
Do you open a door and enter one of the rooms? If so, tell me which one.
Or do you continue down the hall?
Abe Sargent
04-15-2010, 11:09 PM
I think we need Xp. We're full of HP, got spells, got pots, got the need to get some XP though.
CrimsonFox
04-15-2010, 11:28 PM
I bow to your wisdom :D
(XP hoooooooooooooo!)
ntndeacon
04-16-2010, 08:27 AM
xp is importantand we will probably be up against tougher monsters we need y'all to finally get to level 3.
The referee was right. :)
KWhit
04-16-2010, 10:13 PM
XP in this room:
Bestiarri enters this room first, followed closely by Team Deutschbäg.
You guys are immediately bombarded by a horde of ugly Orcs. They're mean, they smell bad, and they attack. You can't even tell how many of them there are. Luckily, they're pretty weak. But they seem to just keep on coming!
Processing the combat now...
KWhit
04-16-2010, 10:34 PM
You put up an epic fight, but there were just too many. As in, you believe the DJ had as many Orc minions at his disposal to keep sending at you and you were worn down.
Abe killed 6 before he was knocked unconscious.
CF killed 9 before he went down.
NTN was like a man possesed. He killed 10. But then he went down too.
Good news: You get a lot of XP.
Bad news: You used a lot of healing potions. And it was a total party kill. The DJ called off the orcs before they could outright KILL you, but you're unconscious and will need time to recover.
KWhit
04-16-2010, 11:48 PM
Abe - you are now level 3.
CF - you are now level 3.
ntndeacon - you are now level 4!
KWhit
04-16-2010, 11:50 PM
Abe Sargent:
Mage
Level: 3
Max HP: 15
Current HP: 1
Bonus: Fame, CON,
Spells: Heal, Mage Armor
Equipment:
1 Healing potions
Flask of Acid
85 GP
Rope
Staff
CrimsonFox:
Adventurer
Level: 3
Max HP: 30
Current HP: 1
Bonus: Fame, +1 vs GOOD
Equipment:
100 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 4
Max HP: 24
Current HP: 1
Bonus: Fame
Equipment:
250 GP
Lockpicks +1
Rapier
ntndeacon
04-17-2010, 12:37 AM
we prob need you to cast the heal spell on one of us, Abe. In terms of the next choice either down the hall or ? room
Abe Sargent
04-17-2010, 05:02 AM
Okay, I think we should hit up the supplies room now. I healed ntndeacon and quaffed my own healing pot. CF shoots arrows from afar, so that should help those of us who are often engaged in close up fighting.
CrimsonFox
04-17-2010, 01:36 PM
You can always jam my healing potion down my throat too.
CrimsonFox
04-17-2010, 01:50 PM
Abe we need to get you a kickass magic item yet and we have TONS of cash!
And if we have any left over a magic weapon for ntn
SO how did that last combat work. Did those other teams fight just because they both picked supplies? Or did they just choose to attack the other team. Didn't even know that was an option.
CrimsonFox
04-17-2010, 01:50 PM
I do think we should heal up before going on. Wait, did leveling autoheal us?
Abe Sargent
04-17-2010, 02:18 PM
I thought that they may have gone to the ? room.
ntndeacon
04-17-2010, 02:43 PM
I think it was said that they both entered the supply room.
KWhit
04-17-2010, 05:10 PM
Abe, since you leveled:
You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep
Note: You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.
Abe Sargent
04-17-2010, 05:35 PM
Gimme Magic Missile
KWhit
04-17-2010, 05:51 PM
Done.
CrimsonFox
04-19-2010, 12:28 AM
Guten Abend mein duetschbag comraden. Ich bin zinking zat maybe vee should bypass the supply room and sprint down the hall for zee exit or else open the ? door. If vee meet another team in zee supply room while we are zis hurt, vee vill get rocked. If we go to ze ? room at least vee have another heal round.
But we get to buy no potions.
Vat you zink?
Abe Sargent
04-19-2010, 09:49 AM
I think we need items, but if we want to skip the rooms entirely, and just move on, that's okay. My preference is to try and get stuff, especially since we have no more healing pots. I would skip teh ? room - it's either stuff or leave I think
ntndeacon
04-19-2010, 10:25 AM
well the good thing is that I think I am the only level 4 character at the moment. so that would be an advantage in the supply room. However Ithink Sprinting downthe hall could get us ahead.
KWhit
04-19-2010, 12:12 PM
Supplies:
The old man is here with his goods. You may buy the following:
Longsword +1 100gp
Staff of lightning 200gp
Healing potions 25gp
Necklace of Health 150gp
Scroll of Experience 400gp
Bow of accuracy 50gp
50' Rope 10gp
Lockpicks +1 50gp
Potion of Speed: 300gp
Let me know what you want to purchase by the next deadline.
Abe Sargent
04-19-2010, 12:29 PM
Rock
ntndeacon
04-19-2010, 12:35 PM
we have 435 coins. my suggestion is the staff of lightning for 200 and 2 potions each. this would be at a total cost of 350 leaving us with 85 to save towards the next time we can get an item.
ntndeacon
04-19-2010, 12:36 PM
I would also suspect that we should gt down the hall quickly at the next oppurtunity.
Abe Sargent
04-19-2010, 12:39 PM
I lik eit
ntndeacon
04-19-2010, 02:27 PM
ok I am concerned too as the other groups can push a button and we cant. we may be WAY behind after this
ntndeacon
04-19-2010, 03:23 PM
ok now we got our supplies if we get the chance we needto book down the hall.
KWhit
04-19-2010, 03:24 PM
You buy your supplies and then decide you need to make up time and head down the hall.
Room 7:
You press on through the hallway until you reach a large wooden door.
Opening it reveals a cavernous tunnel of rock. You venture in, but after a few steps and some twists and turns, it becomes very difficult to see. You press on, but it is slow going.
After a couple of minutes of walking, you see a faint light ahead. You rush on and come to a large open cave. The light is coming from a group of torches hanging from the ceiling in the middle of the room. The torches light the middle of the cavern, but not the sides. You can't tell if there is an exit, and if so, which direction it is in.
A pond sits in the middle of the cavern. It looks fairly deep.
You can make the following choices.
Search left.
Search right.
Search straight ahead.
Enter pond.
Also, let me know if you are doing this together as a group or splitting up. In other words, you could send one player into the pond while someone else searches left, etc.
Please give me fairly detailed instructions as to what you want to do and in what order, so if you search left and don't find anything, I know that you want to search right next (for example).
Try to get the action to me by 9pm tonight. I'd like to run this at that time. If you can't get it by then, please let me know.
KWhit
04-19-2010, 03:29 PM
Team 2:
Deutschbäg*
Abe Sargent:
Mage
Level: 3
Max HP: 15
Current HP: 15
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile
Equipment:
Staff of Lightning!
2 Healing Potions
Flask of Acid
28 GP
Rope
Staff
CrimsonFox:
Adventurer
Level: 3
Max HP: 30
Current HP: 1
Bonus: Fame, +1 vs GOOD
Equipment:
2 Healing Potions
28 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 4
Max HP: 24
Current HP: 24
Bonus: Fame
Equipment:
2 Healing Potions
29 GP
Lockpicks +1
Rapier
Abe Sargent
04-19-2010, 03:40 PM
Early plan, thoughts?
I enter the pond after poking it with my staff and search.
ntndeacon searches left, and then right if found nothing left.
CF readies the bow of accuracy and steps forward a bit to support either one of us if we need it,
I serach straight ahead if I find nothing of intertest in th pond.
CrimsonFox
04-19-2010, 06:15 PM
THis room seems to have the following outputs in store at any of the serach points:
1. You find nothing. (thus wasting time)
2. You find a monster. (thus wasting time and hp and potions but getting some xp)
3. You find nothing, but are jumped by a monster from behind from another part of the room (see #2 with surprise factor)
4. You find an instant treasure
5. You drown or have to defeat some other water obstacle.
6. YOu find a secret door to another part.
7. We find Simultaneous monsters in multiple places and get our butts kicked.
6 is doubtful. 4 we will have to look at all the parts to ensure we find it which will definitely mean we will encounter 1-3. Or we will just get 1-3 anyway. At this point being in last place for 2 turns in a row, I think we really need to catch up. ALso I think attacking another team might be in our near future (whether by force or by choice) Thoughts about skipping this room then?
ntndeacon
04-19-2010, 06:44 PM
I think this is the way further on. we just have to look for the opening to next room. I can see us being able to precede only when we defeat a monster.
CrimsonFox
04-19-2010, 06:56 PM
Oh, whoops! you're absolutely right. There isn't a definite exit from here.
Ignore my previous post then. Not really feeling well today so I'm kinda groggy.
CrimsonFox
04-19-2010, 06:58 PM
Abe, since you're really brittle I volunteer to charge into the pond or forward and let you stand by with your staff and magic missiles. IF you get hit once by sea creatures you could go down.
CrimsonFox
04-19-2010, 06:58 PM
wtf I still have one HP. Maybe I should quaff a potin and abe should heal me before we do anything :P
Abe Sargent
04-19-2010, 08:36 PM
need to submit something soon, I am going to submoit our plan, edit as you wish, and heal CF if I can as well.
KWhit
04-19-2010, 09:22 PM
Abe heals CF with a spell first.
CF takes a look at the pond and sees nothing unusual, then enters it. It takes a bit, but finally he finds a locked chest! He calls to ntndeacon to come open it!
ntndeacon meanwhile is searching left, but he triggers a TRAP! Spikes shoot down from the ceiling. He can't get out of the way and takes a slight scrape. Nothing too bad. He finds nothing else of note that way, so he hops into the pool and opens the chest.
Viola! You've got a magical item. This looks to be a golden ring with a red ruby at its center. You can tell it's magic, but that's all you know about it so far.
Abe searches Forward, finding nothing, then:
You all search Right and you find a door!
You open it and proceed.
KWhit
04-19-2010, 09:35 PM
Room 8:
This room is another arena-type room, but much smaller then the one in which the Crawl began. Fans in bleachers line the walls, screaming for and against you.
In the center of the room is an elf and a halfling. The elf smiles at you, and bows gently. "My name is Walter. This is my associate Platty. We've been hired to keep you from going through that door."
Walter points to the only other exit from the room. Somehow you have to get through them to move on. Walter carries a staff. Platty carries a long, jagged, glowing dagger.
"I am a sporting type (my associate isn't), so I will give you a moment to refresh yourselves before we begin."
You may cast spells, drink potions, or take some other preparatory action before battle. Let me know what (if anything) you want to do by Noon tomorrow, then the fun begins.
KWhit
04-19-2010, 09:39 PM
Abe Sargent:
Mage
Level: 3
Max HP: 15
Current HP: 15
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile
Equipment:
Staff of Lightning!
2 Healing Potions
Flask of Acid
28 GP
Rope
Staff
CrimsonFox:
Adventurer
Level: 3
Max HP: 30
Current HP: 21
Bonus: Fame, +1 vs GOOD
Equipment:
2 Healing Potions
28 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 4
Max HP: 24
Current HP: 21
Bonus: Fame
Equipment:
2 Healing Potions
29 GP
Lockpicks +1
Rapier
Unidentified Magic Ring
ntndeacon
04-19-2010, 10:17 PM
ok we need to get past these guys quick like. A minute behind! horrible. I assume the staff guy is a wizard and the daggar is magic.
Abe Sargent
04-19-2010, 10:55 PM
I say no prep, just attack all out.
CrimsonFox
04-20-2010, 12:31 AM
Can I put on the ring as we're in transit? or ntn. My best guess would be a protection ring either +1 or protection against something.
CrimsonFox
04-20-2010, 12:32 AM
I want to drink my potion while he's busy yapping his gums :)
KWhit
04-20-2010, 08:48 AM
Just a clarification: You can cast as many spells as you want during prep time - but you can't cast the same one 2x (unless you've selected it twice when leveling - make sense?).
However, each spell cast during prep time (or any time in between rooms) eats up time on the clock. Spells cast during combat eat one of your combat turns (and combat turns equal clock time as well).
CrimsonFox
04-20-2010, 10:27 AM
can i drink a potion while the NPCs are talking? They talk as much as purdue brad!
CrimsonFox
04-20-2010, 10:34 AM
I sent in orders to attack immediately without prep. Hopefully i can get some healing, but i'll burn a turn during combat if necessary if my instructions don't work.
CrimsonFox
04-20-2010, 10:34 AM
you guys can override me if you want.
KWhit
04-20-2010, 11:39 AM
ntn puts on the ring. It is a ring of Strength - improves melee damage.
CF drinks a healing potion.
CF and ntn launch into battle with the elf.
Abe blasts at the halfling.
--------
Abe hits.
CF hits.
Ntn hits 2x.
The elf casts a SLOW spell on CF!
The halfling hits abe!
--------------
Abe hits.
ntn hits 1x.
The elf hits CF with a bolt of FROST!
-------------
CF breaks free of the slow spell.
The elf and halfling both hit!
And Abe is hurting!
-------------
KWhit
04-20-2010, 11:41 AM
Abe uses healing potion!
CF hits.
ntn hits.
Elf misses.
The halfling hits Abe and then hits again - with a CRIT!
And ABE DROPS!
KWhit
04-20-2010, 11:44 AM
CF hits.
ntn hits with a CRIT, nearly taking him down.
But the elf casts a heal spell on himself.
The halfling hits CF.
-----------------
CF hits.
ntn CRITS the elf and then hits again!
The halfling hits 2x - one of them a CRIT. And CF is seriously hurt.
-------------------
KWhit
04-20-2010, 11:48 AM
CF downs a potion.
ntn hits.
The elf and the halfling hit CF!
----------------------
ntn hits - and the elf flees! He runs away and out of the door before you can do anything!
The halfling stays and fights - and hits CF.
---------------------
More blows are traded...
Until CF GOES DOWN!
--------------------------
Now it's just ntn and Platty the halfling.
KWhit
04-20-2010, 11:50 AM
ntn has to down a healing potion, but finally he is victorious!
A rapier strike knocks the halfling down. A referee comes in an drags him away
Congrats!
ntndeacon
04-20-2010, 12:14 PM
at least we won! I hope it doesn't take too long for my team mates to regain consciousness.
Abe Sargent
04-20-2010, 12:46 PM
Dang.
Abe Sargent
04-20-2010, 12:46 PM
ntn should get eh amgical dagger if he wants it.
KWhit
04-20-2010, 12:49 PM
Abe, CF, and Ntn have all leveled up!
ABe, pick a spell:
Level 4 (pick 1 additional):
You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep, Web, Identify, Cure Poison
You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.
KWhit
04-20-2010, 12:55 PM
Abe Sargent:
Mage
Level: 4
Max HP: 20
Current HP: 6
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile
Equipment:
Staff of Lightning!
2 Healing Potions
Flask of Acid
28 GP
Rope
Staff
CrimsonFox:
Adventurer
Level: 4
Max HP: 40
Current HP: 11
Bonus: Fame, +1 vs GOOD
Equipment:
28 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 5
Max HP: 30
Current HP: 19
Bonus: Fame, STR
Equipment:
1 Healing Potions
29 GP
Lockpicks +1
Rapier
Magic Ring (STR)
ntndeacon
04-20-2010, 01:49 PM
lets take the dagger!
ntndeacon
04-20-2010, 01:49 PM
that is if I can
ntndeacon
04-20-2010, 01:52 PM
and my choice is to press on I don't think we have too much choice there. we need to make up some ground.
Abe Sargent
04-20-2010, 01:57 PM
Abe, CF, and Ntn have all leveled up!
ABe, pick a spell:
Level 4 (pick 1 additional):
You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep, Web, Identify, Cure Poison
You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.
Gimme Web!
Did I not cast Magic Missile in that combat KWhit?
Abe Sargent
04-20-2010, 01:59 PM
and my choice is to press on I don't think we have too much choice there. we need to make up some ground.
I know we do, and I want to as well, but 1/2 price healing pots? With two of our numbers one death away from real death? Hard to pass up.
Abe Sargent
04-20-2010, 02:00 PM
Sent in an order to heal CF and drink a pot
KWhit
04-20-2010, 02:22 PM
lets take the dagger!
You can't.
KWhit
04-20-2010, 02:23 PM
Gimme Web!
Did I not cast Magic Missile in that combat KWhit?
You did. It was your first hit.
Abe Sargent
04-20-2010, 02:26 PM
Yeah, 80 seconds behind, we gotta risk it I think and press on.
ntndeacon
04-20-2010, 04:20 PM
I hope you are putting on Armor too Abe.
Abe Sargent
04-20-2010, 04:34 PM
KWhit is Armor automatic like the spell in D&D?
KWhit
04-20-2010, 08:06 PM
Abe heals CF and then drinks a potion.
Then you press on.
KWhit
04-20-2010, 08:07 PM
Room 9:
You enter another hallway. This one has two branching corridors.
A sign hangs from one of them:
Short Cut
You can see into the corridor a bit. It is littered with bones.
The other corridor is labeled:
Long Cut
The floor of this corridor is clean.
Which direction do you travel?
KWhit
04-20-2010, 08:26 PM
Team 2:
Deutschbäg*
Abe Sargent:
Mage
Level: 4
Max HP: 20
Current HP: 20
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile
Equipment:
Staff of Lightning!
1 Healing Potion
Flask of Acid
28 GP
Rope
Staff
CrimsonFox:
Adventurer
Level: 4
Max HP: 40
Current HP: 31
Bonus: Fame, +1 vs GOOD
Equipment:
28 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 5
Max HP: 30
Current HP: 19
Bonus: Fame, STR
Equipment:
1 Healing Potions
29 GP
Lockpicks +1
Rapier
Magic Ring (STR)
KWhit
04-21-2010, 10:45 AM
Have you guys made a decision on which corridor to take? I need something by noon, please.
ntndeacon
04-21-2010, 11:01 AM
I like the decision CF made. on to death and on to Glory!
(to quote the Pirates of Penzance) Hopefully death for them and glory to us.
KWhit
04-21-2010, 11:17 AM
I like the decision CF made. on to death and on to Glory!
(to quote the Pirates of Penzance) Hopefully death for them and glory to us.
Did you or CF send me something? I may have accidentally deleted it.
You want to take the short cut?
Abe Sargent
04-21-2010, 12:24 PM
Yeah, we wanted short cut - into death and quickness.
KWhit
04-21-2010, 12:36 PM
Ok.
KWhit
04-21-2010, 12:37 PM
Room 10:
You take the more dangerous looking short cut.
The light dims as you travel through the corridor. A light spell sure would come in handy now. No matter. You press onward as you can still see just a bit.
Bones crunch underfoot and it begins to get cold. Unearthly cold.
"I've got a bad feeling about this" one of you mutters.
A few shapes move quickly from up ahead and an unnatural, guttural moan can be heard just before you are attacked by 2 ghouls.
KWhit
04-21-2010, 12:46 PM
The ghouls attack first, and you get a negative modifier to hit them in the dim light.
The ghouls both miss.
Abe casts a web spell. The first ghoul is trapped in the web!
Ntn hits!
----------------
Ghoul 1 is still trapped in the web.
Ghoul 2 hits CF, stunning him.
Abe casts magic missile - it hits ghoul 1.
The rest of you miss.
-----------------------
Ghoul one claws his way out of the web and will be able to attack next round.
Ghoul 2 misses.
Abe casts mage armor on CF.
CF and ntn miss.
-------------------
KWhit
04-21-2010, 12:49 PM
Ghoul 1 hits CF.
ntn hits!
------------------
Both ghouls hit CF
You all miss.
----------------------
Ghouls miss.
Abe casts Heal on CF.
ntn hits!
----------------
Ghouls miss.
CF hits!
ntn hits!
-----------------
KWhit
04-21-2010, 12:51 PM
Ghoul 2 hits CF
Abe hits with a lighning bolt.
Ntn hits.
And ghoul 1 is hurting!
----------------
Ghoul 2 hits.
ntn hits.
-------------
Ghoul 2 hits CF.
Abe and ntn hit!
And the 1st Ghoul goes down!
------------------
KWhit
04-21-2010, 12:56 PM
Ghoul 2 hits, stunning CF!
Abe hits!
------------------
Ghoul misses.
Abe hits!
CF hits.
And ntn deals a CRIT!
------------------
The ghoul hits CF and CF is hurting bad. He is stunned as well.
ntn hits! ANOTHER CRIT! And this ghoul is about to go down!
---------------------
KWhit
04-21-2010, 12:57 PM
The ghoul hits CF. CF BARELY stays standing. One more hit will knock him out!
You all miss!
KWhit
04-21-2010, 01:00 PM
Ntn realizes that CF cannot be knocked out. He taunts the ghoul to hit him instead.
The ghoul does!
But Abe and CF hit him back!
And the ghoul staggers. He's about to go down.
KWhit
04-21-2010, 01:01 PM
The ghoul misses.
And Abe finishes him off!
A critical hit takes the Ghoul's head clean off!
You are victorious, but hurting.
You search the area and find 300gp and an unidentified magical necklace!
Abe Sargent
04-21-2010, 01:06 PM
Nicely done gents
KWhit
04-21-2010, 01:38 PM
NTN is now level 6!
Woot for him!
CrimsonFox
04-21-2010, 01:41 PM
YAY! Take that piece of crap ghouls....this dungeon is too easy, that's why we're so slow cause we're falling asleep
CrimsonFox
04-21-2010, 01:45 PM
Abe you want to put on the necklace? Might help you magically. IF you don't want to I will. I think any magic boost and spell types will go to you and any dex/damage/ranged things should go to me and any strength, lock, melee things to ntn. protection spells could go to anybody :) as we''re all fighting.
BTW, doesn't mage armor take the place of other armor? IF you have better armor then mage armor doesn't do anything I think. Then again maybe we don't have any armor. Never mind.
Abe Sargent
04-21-2010, 01:58 PM
Yeah, I'll take it.
Abe Sargent
04-21-2010, 01:59 PM
Around 6 or 7 tonight, I will be out until saturday late, or Sunday mornig. Sorry, gots to go interview and try to get me a new job.
KWhit
04-21-2010, 02:00 PM
Good luck!
KWhit
04-21-2010, 02:01 PM
Abe - do you want to put on the necklace?
Abe Sargent
04-21-2010, 02:03 PM
Yes, do I choke?
KWhit
04-21-2010, 02:07 PM
Abe places the necklace around his neck.
- Ow. That kind of hurts. -
The necklace stings. Abe tries to pull it off, but cannot. It is fused to his skin.
This is a Cursed Necklace of LifeDrain.
You lose the benefits of your Con ability bonus and your Max HP are lower until you can remove it.
ntndeacon
04-21-2010, 03:18 PM
As soon as we get the new stats. we might want to heal up some, Abe. especially geting CF and you to fighting shpae.
KWhit
04-21-2010, 03:35 PM
Team 2:
Deutschbäg*
Abe Sargent:
Mage
Level: 4
Max HP: 16
Current HP: 16
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile, Web
Equipment:
Staff of Lightning!
1 Healing Potion
Flask of Acid
128 GP
Rope
Staff
Cursed Necklace of LifeDrain
CrimsonFox:
Adventurer
Level: 4
Max HP: 40
Current HP: 1
Bonus: Fame, +1 vs GOOD
Equipment:
128 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 6
Max HP: 36
Current HP: 21
Bonus: Fame, STR
Equipment:
1 Healing Potions
129 GP
Lockpicks +1
Rapier
Magic Ring (STR)
CrimsonFox
04-21-2010, 04:48 PM
Le sigh.
We need potions again. I think this is a wash. Might as well go get a chilidog and some popcorn and enjoy the finish with the rest of the crowd
CrimsonFox
04-21-2010, 04:51 PM
ntn can I take your last potion? Are you gonna eat that...
Abe Sargent
04-21-2010, 05:01 PM
GO ahead.
Abe Sargent
04-21-2010, 05:06 PM
While I am out, use my inventory and abuse it. Cast heal for me, etc.
If I get t olevle 5: spell choice:
1). If new spells are added to my list to choos from take, any spell that appear to do a mega tone of damage, such as Fireball or Lightning Bolt
2). If new spells are added and no mega damage, look for Stoneskin and I want that. Otherwise...
3). If no new spells are adde,d get Heal again. I think we could use it.
If new spells are added, no damage, no stoneskin, wait, and I'll see if I can log on once or twice to choose a spell.
CrimsonFox
04-21-2010, 07:47 PM
ntn, my chum! HOw are ya! Let's do something evil. We really are behind in our quota.
KWhit
04-21-2010, 08:38 PM
Room 11:
You enter a door. As you walk through it, you hear chants of "One man enters. Nobody leaves!"
You're in a stadium of sorts, with fans sitting high above you.
The DJ is there. He says, "Welcome to the Arena! Who wants to fight today?"
He explains that this event is for only ONE player. As a team, you must choose one of you to fight whatever he has in store.
The crowd screams for their favorite player of the team. Will you give him to them?
You cannot tell what or who you will fight. But you can prep with heals, exchanging items, etc before you begin.
Let me know who will fight. As soon as you decide, I will run the battle.
CrimsonFox
04-22-2010, 01:20 AM
ntn, my gut says that you should take this fight. You are 6th level and I am 4th. Plus you have more HP than I do now and at max we are about the same.
Adventurer's MIGHT be better figthters at lower levels than rogues but since you are 2 levels above me that might not matter anymore. So you wanna do it? I'll give you my ring if you do. Dang I wish I was halthy or I would volunteer for it easy.
ntndeacon
04-22-2010, 08:38 AM
before it happens Abe should heal me, prior to the battle. and I can give away my money for the battle. and would your +1 vs good be better than my +1 str ring
KWhit
04-22-2010, 11:04 AM
So who's fighting?
ntndeacon
04-22-2010, 11:36 AM
me
CrimsonFox
04-22-2010, 11:40 AM
you can wear two rings
KWhit
04-22-2010, 11:43 AM
As each of you waits for battle, the DJ comes on the screen with a message:
"Good luck to you today. I'd hate to have a team short handed because one of you died in the arena. We saw what that did to the Yeasty Beasties."
ntn is escorted to the middle of the arena. And then you hear a horrible snorting sound.
KWhit
04-22-2010, 11:46 AM
A towering Minotaur strides into the arena. He carries a large battleaxe and... Is that a health potion?
"I am Salmanesh! Brother of Balaghash. You will not make it past me."
The crowd loves it.
And then you attack.
KWhit
04-22-2010, 11:51 AM
ntn and Sal close the gap to each other
---------------
And then ntn attacks. miss
Sal misses
-------------
ntn hits!
Sal hits!
--------------------
Sal hits!
------------
ntn hits
------------
You both hit!
-------------
ntn hits
------------
ntn hits
-----------
sal hits
-------------
sal hits
------------
ntn hits
sal hits with a CRIT!
---------------
ntn uses his only healing potion.
this doesn't look good.
KWhit
04-22-2010, 11:55 AM
ntn misses
sal hits
-----------------
ntn hits with a CRIT
sal misses
------------------
ntn hits with a CRIT again!
sal misses
-----------------
ntn hits
sal hits
------------
both miss
-------------
sal hits
--------------
both miss
-----------
ntn hits
SAL HITS WITH A CRIT! AND NTN IS HURTING BAD
----------------
KWhit
04-22-2010, 11:57 AM
You both hit
------
you both hit again
But ntn is no match for Sal.
Ntn drops unconscious.
The crowd rains cheers and boos onto Sal as he struts up and down the arena.
ntndeacon
04-22-2010, 12:03 PM
Dang it we shoulda given me Abes potion and acid too. I assume that we did get Abe to heal me prior to competing.
KWhit
04-22-2010, 12:05 PM
Dang it we shoulda given me Abes potion and acid too. I assume that we did get Abe to heal me prior to competing.
Yes, I healed you up prior to battle.
KWhit
04-22-2010, 12:06 PM
And Abe's potion went to CF last night. And CF drank it. You used all your team's potions during the battle.
KWhit
04-22-2010, 12:07 PM
A cameraman who follows your team tells you to keep your chin up. He tosses each team member 50gp each.
KWhit
04-22-2010, 12:11 PM
Abe Sargent:
Mage
Level: 4
Max HP: 16
Current HP: 16
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile, Web
Equipment:
Staff of Lightning!
Flask of Acid
178 GP
Rope
Staff
Cursed Necklace of LifeDrain
CrimsonFox:
Adventurer
Level: 4
Max HP: 40
Current HP: 21
Bonus: Fame, +1 vs GOOD
Equipment:
178 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 6
Max HP: 36
Current HP: 1
Bonus: Fame, STR
Equipment:
179 GP
Lockpicks +1
Rapier
Magic Ring (STR)
KWhit
04-22-2010, 09:08 PM
You guys want to buy anything?
Check the main thread for the choices.
KWhit
04-22-2010, 09:09 PM
I'm going to go ahead and post the next room, but you guys can still send in a buy order if you get it to me by noon tomorrow.
KWhit
04-22-2010, 09:09 PM
Room 12:
You enter a small utility room - bare cinderblock walls, a table in the center. On the table has been built a makeshift rack - as in the torture device. And strapped to it is a grey bearded elf.
Above the elf stands a tall man wearing an executioner's hood.
They both turn to look at you when you enter, surprised to see you.
The elf's eyes light up. "Help me!" he says.
The executioner says, "What? I thought the DJ was diverting you guys through corridor B. Ah, well. Go on through if you must. Don't mind this coward!"
"I'm not a coward! I just ran away from a completely unwinnable combat in the last Crawl! That makes sense actually. I was looking out for the DJ's investment in me."
"Yeah, right! Seriously, guys. Good luck in the Crawl. I'll be done with this guy soon."
The elf pleads with you. "Please help me! Get me out of this mess and I can help you win. I know where all the secret passages are! And which direction is fastest!"
Your choices:
Attack the Executioner
Slit the Elf's throat
Pass on through the room
ntndeacon
04-22-2010, 09:48 PM
I say lets be evil. kill the damned elf!
CrimsonFox
04-23-2010, 12:19 AM
#1 will take too long anyway. Passing through will assure the elf dies AND improve our time. But if we kill him the executioner might give us something or might might attack us anyway.
hmmmmm
kwhit IS a dick and it IS the type of thing he'd do :)
he cursed abe after all
EagleFan
04-23-2010, 12:30 AM
zzzzzzzzzzzz
Wake me when there is a sign of life in this thread...
KWhit
04-23-2010, 11:09 AM
You walk up to the elf who continues to plead with you for help.
Ntndeacon unsheathes his rapier. The executioner's eyes widen as he thinks you are about to attack him.
But then you slice through the elf's bare neck. Choked gargles come out from him. You can't make out the words, but you think he's trying to say something. It's probably not to wish you luck in the rest of the Crawl.
"Oh shit, man!" The executioner says. "I wanted to do that! Get the hell out of here!"
Your fame increases. You move onto the next room.
KWhit
04-23-2010, 11:09 AM
Lucky Room #13!
A blackjack game is going on. An unruly, drunk dwarf sits at the table. A large pile of gold sits in front of him. Underneath his chair is a small locked box.
On the other side of the table is the dealer, also with stacks of gold in front of him. He greets you and asks if you want to play a couple of hands.
"I know you're in a rush, but I deal really fast. It won't take much time." he says.
The dwarf scowls at you. "These assholes don't look like they can play cards anyway."
The dwarf is so drunk, you imagine that the specialist could steal the box if one of you sits down to play a few hands. And you might win a little something while you're at it. He gives you a wink.
Your fans watch you through cameras mounted on the walls. You can see them in TV monitors. They encourage you to play some hands.
Choices:
Pass on through.
Play a few hands, but don't try to steal the box.
Play a few hands, and try to steal the box from the dwarf.
Attack the Dwarf.
Attack the Dealer.
Try to kill everything in the room and take all the loot you can find.
ntndeacon
04-23-2010, 04:01 PM
Kwhit, I never saw anything available to buy. did I just miss it?
ntndeacon
04-23-2010, 07:39 PM
thinks we should try to steal the box!
CrimsonFox
04-24-2010, 02:00 AM
*makes sure he cheats at the card game*
KWhit
04-24-2010, 01:49 PM
Kwhit, I never saw anything available to buy. did I just miss it?
Yes. It was in the main thread. Post 699.
KWhit
04-24-2010, 11:27 PM
You play a few hands of cards.
Cf cheats. The dwarf notices and draws a sword on you!
The dealer calms him down, but you must pay 100gp to the dwarf to settle the dispute.
While this is happening, ntn tries to steal the box. He succeeds!
Inside the box is a small earring and 200gp. The earring appears to be magical. Maybe it will help?
Let me know if any of you wants to wear it.
You finish playing cards and move on. The dwarf gloats at taking money from you.
KWhit
04-24-2010, 11:28 PM
You move onto the next room:
Room 14:
You enter a small room. In the center is a pedestal on which sits a crystal orb.
You totally want to take the orb, but it is connected to the pedestal. Still, you have the ability to use the it to your advantage.
Your choices:
Spy on another team (indicate which team you wish to view).
View the upcoming room.
See how many rooms are left before the finish line.
Ignore the orb and continue through the room as quickly as possible.
Let me know by noon on Monday.
Abe Sargent
04-24-2010, 11:52 PM
I'd just say fuck it let's go. But I haven't got caught up on the main thread.
I'm back ! GJ with the dwarf and the elf.
CrimsonFox
04-25-2010, 01:33 AM
Bull I'm not giving the dwarf a thing for cheating. Stupid dwarf. Fail dwarf is fail. Dwarf you smell worse then 10 dwarfs and that's saying something you stupid dwarf as dwarves are the stupidest smelliest creatures on the planet anyway. You hearing me dopey or am i speaking too fast. Go back and cry to your girlfriend Thorin!
ntndeacon
04-25-2010, 11:58 AM
I would be in favor of counting rooms.
KWhit
04-26-2010, 10:55 AM
I would be in favor of counting rooms.
I don't have a PM from this team - is that what you want to do?
ntndeacon
04-26-2010, 12:48 PM
yes that is what we want to do.
KWhit
04-26-2010, 01:01 PM
You approach the orb. Abe carefully places his hands on it and closes his eyes. You see a faint image in the orb of a cloaked woman. Her skin is tight and grey. Abe mouths his question to her.
You see her nod and reply.
She explains that she cannot see the exact number of remaining rooms; however, there are approximately 20 rooms total in the Crawl.
KWhit
04-26-2010, 01:01 PM
Room 15:
You move on into the next room.
This room is empty save for a door across from you.
You inspect the door but find no handle. However, there is a small hole in the middle of it underneath the following inscription:
"Coax the door open with your sharp wit and magical tongue."
What do you do?
Let me know by 9pm tonight.
Abe Sargent
04-26-2010, 01:14 PM
How about Cf and ntndeacon tell jokes while I cast a spell?
Abe Sargent
04-26-2010, 01:15 PM
ntndeacon still at 1 hp? I can heal him. Maybe that will work.
ntndeacon
04-26-2010, 02:46 PM
while y'all are insulting the door i can look for another door.
KWhit
04-26-2010, 08:45 PM
Abe casts Heal on ntn.
That doesn't do anything to the door, so you then cast a spell at the door while CF tells the following joke:
When is a door not a door? When it's a jar.
HAHAHAHAHAHAHA.
Nothing happens until ntn stabs at it with his rapier. One stab sends the tip into the hole which opens the door!
You move on.
KWhit
04-26-2010, 08:59 PM
You move through the door and into a short hallway that ends in another door. The door is locked. You hear movement on the other side of it, and realize that you may be in for a battle.
Let me know if you wish to cast spells or take any other action before picking the lock and moving into the next room.
I'll process that at noon tomorrow.
KWhit
04-26-2010, 09:07 PM
Abe is now level 5!
CF is now level 5!
ntndeacon is now level 7!
KWhit
04-26-2010, 09:09 PM
Abe Sargent:
Mage
Level: 5
Max HP: 20
Current HP: 20
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile, Web
Equipment:
Staff of Lightning!
Flask of Acid
178 GP
Rope
Staff
Cursed Necklace of LifeDrain
CrimsonFox:
Adventurer
Level: 5
Max HP: 50
Current HP: 31
Bonus: Fame, +1 vs GOOD
Equipment:
78 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 7
Max HP: 42
Current HP: 27
Bonus: Fame, STR
Equipment:
379 GP
Lockpicks +1
Rapier
Magic Ring (STR)
Unidentified Magical Earring
KWhit
04-26-2010, 09:09 PM
Spells for Abe
Level 5 (pick 1 additional):
You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep, Web, Identify, Cure Poison, Summon Monster, Protection From Arrows
You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.
Abe Sargent
04-26-2010, 09:17 PM
Damn, no fireball or lightning bolt.
Summon Monster looks like fun KWhit, lets grab that. I think we can use a fourth at times.
ntndeacon
04-27-2010, 10:10 AM
gonna put on the earring.
KWhit
04-27-2010, 11:26 AM
ntndeacon puts on the earring - it feels like you are smarter.
You decide it is best for Abe to wear it - it will help in his spellcasting.
KWhit
04-27-2010, 11:37 AM
Room 16:
You pick the lock and open the door.
Inside is a large dimly lit smoky room. The room is made of rough rock - it's barely a room at all, closer to a cavern.
You smell burning flesh, but can't make out much beyond a smoky haze in front of you.
And that's when you hear a shrieking sound and are confronted by:
2 Winged Harpies.
They seem to call out in their unnatural language, and they are joined by:
2 Spined Devils.
They attack.
The harpies begin by singing their Alluring Song. They are trying to charm you!
Abe resists.
CF is charmed!
ntn resists!
The Spined Devils hang back and shoot poison spines at you.
one hits Abe
the other misses.
Abe casts web at the devils!
They are both trapped in the web!
CF: charmed.
ntn rushes forward to attack.
----------------------
The harpies move forward and attack with their claws.
Harpy 1: miss
Harpy 2: hits CF
Spined Devil 1: webbed
Spined Devil 2: webbed
Abe: casts summon monster - a Constrictor snake appears
Snake: miss
CF: charmed
ntn: miss
----------------------
The harpies sing their song.
Abe is charmed.
ntn resists.
Spined Devil 1: hits abe with a crit!
Spined Devil 2: miss
Abe: charmed
Snake: hit!
CF: charmed
ntn: hits harpy 1
----------------------
The harpies attack with their claws.
Harpy 1: hits abe with a crit! And Abe is HURT!
Harpy 2: miss
Spined Devil 1: miss
Spined Devil 2: hits ntn
Abe: breaks free of charm and hits
Snake: miss
CF: breaks free of charm and hits with a CRIT!
ntn: hits
----------------------
The harpies attack with their claws.
CF moves forward to take the hits from the harpies.
Harpy 1: hits cf
Harpy 2: miss
Spined Devil 1: hits cf
Spined Devil 2: hits ntn
Abe: hits the harpy with a crit!
Snake: hits!
CF: miss
ntn: hits with a crit - and the first harpy goes down!
KWhit
04-27-2010, 11:46 AM
Harpy 2: miss
Spined Devil 1: miss
Spined Devil 2: hits ntn
Abe: throws flask of acid at the enemies - hitting them all!
Snake: hits!
CF: miss
ntn: miss
----------------------
Harpy 2: hits
Spined Devil 1: miss
Spined Devil 2: miss
Abe: casts heal on himself
Snake: miss
CF: hits
ntn: hits
----------------------
Harpy 2: miss
Spined Devil 1: hits cf
Spined Devil 2: hits ntn
Abe: hits with a crit! And the harpy goes down!
Snake: disappears.
CF: miss
ntn:miss
----------------------
Spined Devil 1: hits cf with a crit! - CF is poisoned
Spined Devil 2: hits ntn
Abe: hits
CF: hits
ntn: misses
----------------------
Spined Devil 1: hits
Spined Devil 2: misses
Abe: miss
CF: hits
ntn: hits for a crit!
------------------
Spined Devil 1: miss
Spined Devil 2: miss
Abe: hits!
CF: miss
ntn: hits! And the first spine devil goes down!
KWhit
04-27-2010, 11:50 AM
Spined Devil 2: hits cf
Abe: miss
CF: hits
ntn: hits
-----------------
Spined Devil 2: hits - and CF is hurt!
Abe:miss
CF: hits
ntn: miss
-----------------
Spined Devil 2: miss
Abe: hits
CF: hits with a crit!
And the spined devil drops!
You are victorious!
KWhit
04-27-2010, 12:12 PM
You find a chest in the room. Unlocking it reveals a book that appears to be magic. Let me know if you want to open it and read from it. In addition, tossed about the room are 3 healing potions and a total of 300gp.
KWhit
04-27-2010, 12:17 PM
Abe is level 6.
KWhit
04-27-2010, 12:18 PM
Team 2:
Deutschbäg*
Abe Sargent:
Mage
Level: 6
Max HP: 24
Current HP: 24
Bonus: Fame, CON, INT
Spells: Heal, Mage Armor, Magic Missile, Web, Summon Monster
Equipment:
Staff of Lightning!
Flask of Acid
1 Healing Potion
278 GP
Rope
Staff
Cursed Necklace of LifeDrain
Magical Earring - INT
CrimsonFox:
Adventurer
Level: 5
Max HP: 50
Current HP: 7 - POISONED
Bonus: Fame, +1 vs GOOD
Equipment:
1 Healing Potion
178 GP
Longbow of Accuracy
ntndeacon:
Specialist
Level: 7
Max HP: 42
Current HP: 12
Bonus: Fame, STR
Equipment:
479 GP
1 Healing Potion
Lockpicks +1
Rapier
Magic Ring (STR)
KWhit
04-27-2010, 12:18 PM
Level 6 (pick 1 additional):
You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep, Web, Identify, Cure Poison, Summon Monster, Protection From Arrows, Fireball, Remove Curse, Dispel Magic
You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.
KWhit
04-27-2010, 12:28 PM
The equipment cart passes through again.
The old man says, "It looks like you have some gold to spend. Don't be stingy!"
"And sorry, but I can only sell you 3 healing potions this time."
Club of Stunning 300gp
Healing potions 25gp
Scroll of Experience 400gp
Potion of Speed: 300gp
An unidentified scroll 100gp
Unidentified boots 100gp
Bracers of Lifegiving 600gp
Let me know what you want to buy by 9pm.
Abe Sargent
04-27-2010, 02:58 PM
Fireball fuckers
Abe Sargent
04-27-2010, 03:01 PM
You guys should grab the pots.
I want to buy and equip the boots and buy the scroll. I'll give the other 78 gold to CF. Tehn you guys can get whatever.
Fair enough?
Abe Sargent
04-27-2010, 03:21 PM
Unless ntndeacon wants the boots?
KWhit
04-27-2010, 08:21 PM
What's the official word on what you're buying?
CrimsonFox
04-27-2010, 08:31 PM
Buy lots of healing pots. We need em (after you guys buy your cool stuff)
KWhit
04-28-2010, 08:34 AM
Abe buys some items. He put son the boots.
They are Boots of Agility - they increase your chances to avoid attacks!
You also buy 3 healing potions and distribute those.
And the scroll. You take a look at it and it and it appears to be a scroll of Remove Curse!
Let me know if you want to use it on yourself, Abe.
KWhit
04-28-2010, 08:54 AM
Abe uses the scroll to remove the Necklace of Lifedrain.
KWhit
04-28-2010, 11:22 AM
Room 17:
Leaving the room takes you through another long hallway. You move through it as quickly as you can, but once again, it becomes darker and darker. You slow down a bit to ensure that you don't trigger any traps.
Suddenly, CF cries out in pain. He was in the back of the party (since ntn was looking for traps) and was critically backstabbed with a sneak attack! You get a quick look out of the corner of your eye at a Tiefling holding two black bladed short swords.
But when you all turn around, he is gone!
You wait for a moment, wondering what will happen next.
When he appears next to ntn and attacks him! A hit!
He is teleporting from place to place and seems to be wearing a cloak that makes him very hard to see.
You spread out and look around to try to find him.
KWhit
04-28-2010, 11:35 AM
After 5 turns of battle, things aren't looking very good. Your health is starting to fade and you've used Summon Monster, Web, Fireball, and a Heal. The Tiefling keeps on coming.
KWhit
04-28-2010, 11:37 AM
On the 11th turn, you use your last healing potion. The Tiefling is getting hurt, but he's not down yet.
KWhit
04-28-2010, 11:38 AM
This is from the 11th turn on:
Tiefling: Teleports next to Abe and hits 2x - AND ABE IS HURT!
Abe: miss
CF: miss
NTN: Uses his last healing potion!
Your party is now out of potions.
--------------------
Tiefling: Teleports next to CF and hits
Abe: can't see target
CF: hits!
NTN: hits! The tiefling is looking weaker!
KWhit
04-28-2010, 11:40 AM
Tiefling: Teleports next to Abe and hits! AND ABE DROPS!
CF: hits
NTN: miss
--------------------
Tiefling: Teleports next to CF and misses 2x.
CF: can't see target
NTN: miss
--------------------
Tiefling: Teleports next to ntn and hits!
CF: hits
NTN: miss
--------------------
KWhit
04-28-2010, 11:41 AM
Tiefling: Teleports next to CF and hits!
CF: miss
NTN: miss
--------------------
Tiefling: Teleports next to ntn and misses
CF: hits
NTN: hits
--------------------
Tiefling: Teleports next to CF and hits 2x! And CF is near death!
CF: miss
NTN: miss
--------------------
KWhit
04-28-2010, 11:44 AM
Tiefling: Teleports next to ntn and hits with a crit! And that takes ntn to near death also!
CF: can't see target
NTN: hits
--------------------
Tiefling: Teleports next to CF and misses.
CF: miss
NTN: miss
--------------------
Tiefling: Teleports next to ntn and hits!
AND NTN DROPS!
CF: hits - Tiefling is hurt! But he continues to fight.
--------------------
KWhit
04-28-2010, 11:45 AM
The Tiefling and CF stand toe to toe. One more hit could do it for either of them.
Tiefling: Miss!
CF: Ugh.. Miss.
KWhit
04-28-2010, 11:46 AM
And then, the Tiefling takes his two Darkblade dagger and slices them across CF's chest.
CF falls. Defeated.
Deutschbäg has been eliminated.
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