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merry
07-30-2010, 10:46 AM
Hi,
It seems obvious that RBs and WRs come off the field a lot if their endurance is to low. I think I notice it with DEs also. Do we have anything studied about offensive linemen, or the secondary and how much endurance effects their time on the field?
Is there a thread that correlates endurance to number of plays per game? I think I saw something about that before the patch
Thank you,
Merry:)

Jughead Spock
07-31-2010, 01:45 AM
If I remember right, it's a formula based on Endurance and Playing Time that gets checked *every play*. So if you put a guy on 80% playing time, that doesn't mean he'll get 80% of the plays (always). Just that on any given play, he'll have an 80% chance (affected by EN) that he'll be in.

Firefly
07-31-2010, 10:55 AM
Does anyone else feel that FOF endurance is way off? I know that Jim likes to have as realistic a simulation as he possibly can. So what's with this endurance thing? I'm not aware of OL ever leaving the game for a few snaps, and I don't think DBs or LBs do either. It seems to me that only RBs and DL are seriously impacted by endurance in the NFL.

Or am I mistaken?

Ben E Lou
07-31-2010, 12:52 PM
I suspect that it's a way of making things come out realistically from a global perspective. Specifically, something that FOF doesn't have is the player who gets a minor injury and comes back a few plays later in the same game. They either continue the rest of the way, or are done for the day. My guess is that endurance counterbalances that to keep guys from playing every snap of every game (which is rare in real life because of the aforementioned minor injuries that do not exist in FOF.)

Swaggs
07-31-2010, 01:18 PM
Piggybacking on to this thread... Do you guys ever consider drafting offensive linemen that have zero (or near-zero) endurance? I usually don't even consider drafting guys that do not have at least a little bit of endurance, but maybe I am missing out on useful players?

MIJB#19
07-31-2010, 04:30 PM
Piggybacking on to this thread... Do you guys ever consider drafting offensive linemen that have zero (or near-zero) endurance? I usually don't even consider drafting guys that do not have at least a little bit of endurance, but maybe I am missing out on useful players?My gut feeling says every point in enducare translates into improving the odds to have the player play by 0.5 percent. Anecdotal, so grain of salt here, but I've got a feeling an endurance of 0 translates into playing roughly 50% of the pre-set playing time and a 100 translates into playing basically 100% of the pre-set playing time.

Yoda
07-31-2010, 09:58 PM
I have a stud CB 80/80 with a 0 endurance.

He has been on the field for 788 defensive plays out of 1238 plays. 63.6%

That is over 19 games and he is in his 2nd year.

jzicc
08-01-2010, 08:17 AM
I have a stud CB 80/80 with a 0 endurance.

He has been on the field for 788 defensive plays out of 1238 plays. 63.6%

That is over 19 games and he is in his 2nd year.

yoda is that with him playing 100% on playing time too?

Yoda
08-01-2010, 09:30 AM
http://www.goldenerafootball.com/images/AnthonyStephens.jpg
yoda is that with him playing 100% on playing time too?

I can't remember with certainty that he did his 1st season, I want to say yes, but I can't be 100% certain. I know he has been set for 100% all this season. Here are those breakdowns:

2015
total plays 430 531 = 961
on field 249 329 = 587
percent 61%

2016
total plays 131 146 = 277
on field 101 109 = 210
percent= 75.8%

Only 4 games into the 2016 season, so the sample size is a bit small, but there has been a significant increase in playtime.

His combines were:
4.43 dash
13 bench
6.91 agil
103 bjump
pdrill 51

imdashep
08-01-2010, 04:43 PM
Those are some crazy ratings

Steel
08-01-2010, 05:09 PM
I have noticed that a younger player with 10 endurance, say a 2 year player, seems to play more snaps than an older player with 10 endurance, say 9 year vet.

RT
08-02-2010, 05:11 PM
I suspect that it's a way of making things come out realistically from a global perspective. Specifically, something that FOF doesn't have is the player who gets a minor injury and comes back a few plays later in the same game. They either continue the rest of the way, or are done for the day. My guess is that endurance counterbalances that to keep guys from playing every snap of every game (which is rare in real life because of the aforementioned minor injuries that do not exist in FOF.)

I was going to come on here and post something similar to Firefly after a painful playoff experience involving a last minute 3rd down, a backup LT and a sack-fumble :)

I guess the counterbalance thing makes sense, but doesn't it leave the backup players seeing a disproportionate number of late (and so possibly very important) snaps?

merry
08-17-2010, 01:12 PM
Hi,
I think in the real NFL a lot of OL subs are late in the game also. I don't think they sub much until the guy is actually tired enough to underperform. In the NFL have heard it said that the OL tires more quickly on passing teams.
Merry

Karim
09-16-2010, 10:31 PM
I was going to come on here and post something similar to Firefly after a painful playoff experience involving a last minute 3rd down, a backup LT and a sack-fumble :)

I guess the counterbalance thing makes sense, but doesn't it leave the backup players seeing a disproportionate number of late (and so possibly very important) snaps?

Yup. Superbowl. 4th and goal from the 5, with 5 seconds on the clock, down 17-13, and my *backup* RT gives up a sack.

Firefly
09-17-2010, 05:24 PM
Piggybacking on to this thread... Do you guys ever consider drafting offensive linemen that have zero (or near-zero) endurance? I usually don't even consider drafting guys that do not have at least a little bit of endurance, but maybe I am missing out on useful players?

I don't give that much weight to endurance. In part that could be related to how I like to build teams, as I usually have good depth. On the other hand, if all your players have low endurance, then it sort of cancels out. After all, somebody's got to be on the field, right?.

So I guess it depends on how my team is shaping up.

Yoda
09-18-2010, 12:59 PM
Update-
At the completion of his 2nd season:
Total Plays
1068
Total Plays on field
684

64%

Not bad considering he has a 10 endurance. Still... that means he's missing 2 out of every 5 plays.

Take what you want from it.

Ben E Lou
09-18-2010, 01:22 PM
I guess the counterbalance thing makes sense, but doesn't it leave the backup players seeing a disproportionate number of late (and so possibly very important) snaps?Yes.

In the big scheme of things, FOF is a macro game that over the years has become played in an increasingly micro manner. Some parts of the game have changed, but others (like this) don't hold up well when viewed from a micro level, but work reasonably well from a big-picture perspective.