View Full Version : FOF2K7: What could stand to be fixed or tweaked in MP?
Ben E Lou
12-08-2010, 03:08 AM
I'm posting this thread as much for myself as anyone else. I sometimes just plain forget to report issues I run across. I'd like to use this thread for me and others to log stuff that we run across. I'll consolidate into bullet points from time to time, and periodically send the list to Solecismic Support on behalf of FOFC. This isn't the place to post a bunch of ideas for new features. Let's keep this focused on existing stuff in MP that could stand to be bettered in a potential FOF 6.5 or FOF 7.0.
EDIT TO ADD DISCLAIMER: No, I know nothing of a new patch or version on the horizon, so no more PMs about it pls k thx. I created these threads because I was setting up a new SP career and was thinking about all the time I was spending setting up my house rules, and how some of those could go away with some tweaks.
Ben E Lou
12-08-2010, 03:31 AM
NOTE: Many of these apply to SP as well, but are detailed issues seen in game logs that many SP players would never notice.
When a team is trailing by 8-10 points and in an "early" hurry-up situation (i.e. they have it set to 5 minutes per score and there are 6 or 7 minutes left,) they should not go for it on 4th and long when in FG range. Currently there appears to be no code when in hurry-up that would have a team kick the FG on 4th and 9 from the 23 with 7:30 to play when down 23-13.
Similarly, hurry-up should not go for it with 4:30 to play on 4th and 10 at one's own 30-yard-line in a 7-point game.
The "give up" code should never kick in during the playoffs. In other words, don't put the backup QB in and stop passing when down by 3 TDs early in the fourth quarter in the Bowl Game or Conference Championship.
When in overtime you just kick a FG when on the 20y line. Not keep on going for the TD.
a "recommend all" button would be great for gameplans, instead of having to manually go in and recommend for, say, every single pass coverage screen (since you cant just have the ai handle it in mp)
The game does mention there's a depth chart with an open slot, but doesn't say which screen. It would be nice to read which screen(s) are incomplete.
It's possible that I didn't do something right, but I had an instance where I exported with QB3 injured, didn't get an illegal roster message, and had the AI sign another QB for me (also decided to put a guy on IR). I'm not sure that logic is working 100% correctly.
Oh, scout names. They don't report correctly for transactions.
And stadium building. Seems to be too much lag time between announcing a move and actually moving to a new city. While there was a drawn-out haggling process in Baltimore (akin to stadium proposal back-and-forth), the Colts moved overnight. The Browns were only lame-duck for what, half a season? I'm not sure this deterrent is needed in MP.
Increase the frequency of holdouts.
Link the probability of holdouts to what other players are being paid - if a player is being underpaid compared to others of a similar level of talent/similar level of performance, he should be much more likely to hold out.
For multiple leagues, I often find myself exporting for all at the same time. If I forget to upload immediately, the new export wipes out the previous export for a different league. So, please figure out a way (change in file extension?) so that exporting for one MP league does not automatically wipe out an export from a separate league
Ben E Lou
01-07-2011, 11:42 AM
Thread cleaned up. Again, THIS IS FOR FIXING/TWEAKING WHAT ALREADY EXISTS, not for new features. And really, there shouldn't be any discussion in this thread at all. When you see something in an FOF MP sim that isn't right, come post it here.
cuervo72
01-24-2011, 12:49 PM
Update the schedules. It is ridiculous that a team can host a team 15 times, while only traveling to their place three (and two of those were under old schedules, I believe).
theFOFL.com : Team vs Team >> Bar Harbor Whitecaps (http://www.thefofl.com/teampages/team_vs_team.php?t=6)
gstelmack
01-24-2011, 01:53 PM
Has "if I set it Go For it on 4th Down to 100%, my team should actually go for it on 4th down always" been hit / addressed yet?
GeneralMakaveli
01-24-2011, 05:00 PM
Is this ONLY of Multi-Player? because I have some ideas for SP tweaks that I think would be nice.
gstelmack
01-24-2011, 09:33 PM
Is this ONLY of Multi-Player? because I have some ideas for SP tweaks that I think would be nice.
You mean like down a few threads?
FOF2K7: What could stand to be fixed or tweaked in SP? - Front Office Football Central (http://operationsports.com/fofc/showthread.php?t=80013)
Firefly
01-25-2011, 09:18 AM
-I think that endurance/depth chart may need a tweak: all snaps should be handled by the starter or his backup, never by a guy who just happens to be active to play ST but isn't in the depth chart. The only exception should be if both starter and backup have very low endurance.
-In preseason, there's very little control over playing time. The AI pretty much seems to do whatever it feels like, particularly with QBs.
-The give up code often doesn't kick in, leading to the losing side prolonging a game that is already decided. Along with the risk of injuries, it leads to inflated scores because they'll keep going for in on 4th down even deep in their own territory even when familiarity was kicked in full go and they can't even gain a yard down by multiple scores late in the game.
-More control/info over blitzers: For example, what happens is if I set the SLB to blitz 100% when there are 2 blitzers? Who's the other blitzer? Currently it seems the more control I have over how often a particular player blitzes, the less I have over how often everyone else blitzes.
Koprnkc
01-26-2011, 09:50 AM
3rd and goal from the 12. Opposing team passes for 9 yards leaving them with a 4 & goal from the 3. Holding is called on the play, defense accepts the penalty giving the offense 3rd & goal from the 22. Offense promptly throws 22 yard TD pass.
WHY accept the penalty after you have forced a 4th down and a FG attempt? Odds are the opposing team is going to to make a FG either way even if you stop them again. Plus they are not going to go for it on 4 & 3 when they already have a lead midway through the game.
Needless to say as a result of this choice, instead of being down possibly 16-10 (or 13-10 if the FG is missed) we go down 20-10 which changes the complexion of the game.
jdavidbakr
01-26-2011, 10:20 AM
Keep the lock checkbox in the depth chart screens persistent between game loads.
Allow you to quit the game and come back and pick up where you left off instead of having to do everything and then export in one session. On that note, don't lock out a second export once you've done it, in the event that you spend a bunch of time doing something, then export and suddenly remember there's one more thing you wanted to do.
Higgs44
01-26-2011, 10:29 AM
How about not giving up so many LONG 3rd downs? Every time I see my team give up a 3rd and 10+ I cringe.
Ive tried everything to stop this, play zone, play defense according to my Secondaries strengths, Blitz like mad, it doesnt stop.
bighouserulez
01-27-2011, 11:20 AM
This is AI logic and i am sure it needs to be fixed in SP too.
I will say in all the leagues this is the only time this has happenned to me.
<TABLE border=0 cellSpacing=1 width="98%" bgColor=#ffcc00><TBODY><TR><TD bgColor=#dceaf8 align=left>1-10-HON30 (4Q: 00:54) I'm gonna get you Sacca pass completed to RB Edge James for 10 yards. Tackled by ILB Jeremiah Trotter, assisted by S Big Bad Bobby Taylor. Saskatchewan's Dainon Sidney was hurt on the play. This is an old injury, but he's toughing it out.</TD></TR><TR><TD bgColor=#000066 align=left>(4Q: 00:54) Honolulu called a time out.</TD></TR><TR><TD bgColor=#dceaf8 align=left>1-10-HON40 (4Q: 00:47) I'm gonna get you Sacca pass completed to WR Wolf wants me Wayne for 14 yards. Tackled by CB Terry Fair. The receiver ran his route right over the middle of the field. Wayne gained 1 yard after the catch.</TD></TR><TR><TD bgColor=#000066 align=left>(4Q: 00:47) Honolulu called a time out.</TD></TR><TR><TD bgColor=#dceaf8 align=left>1-10-SSK46 (4Q: 00:39) Tony Sacca pass completed to WR Steve Smith for 10 yards. Tackled by CB Terry Fair. The receiver ran his route right over the middle of the field.</TD></TR><TR><TD bgColor=#000066 align=left>(4Q: 00:39) Honolulu called a time out.</TD></TR><TR><TD bgColor=#dceaf8 align=left>1-10-SSK36 (4Q: 00:31) Nate Kaeding attempted a 53 yard field goal and missed wide to the left.</TD></TR><TR><TD bgColor=#ffffff align=left>1-10-SSK43 (4Q: 00:23) Senator Heath Shuler pass completed to RB Shaun Alexander for 8 yards. Tackled by OLB Keith Bulluck, assisted by ILB Michael Brown. Alexander gained 3 yards after the catch.</TD></TR><TR><TD bgColor=#000066 align=left>Saskatchewan called a time out.</TD></TR><TR><TD bgColor=#ffffff align=left>2-2-HON49 (4Q: 00:15) Senator Heath Shuler pass completed to WR Peerless Price for 35 yards. The receiver went out of bounds. Tackled by S Anthony Mitchell. The receiver ran his route right over the middle of the field. Price gained 21 yards after the catch.</TD></TR><TR><TD bgColor=#ffffff align=left>1-10-HON14 (4Q: 00:05) John Kasay attempted a 31 yard field goal and succeeded. Saskatchewan 27, Honolulu 24</TD></TR><TR><TD bgColor=#ffcc00 align=left>Final Score: Saskatchewan Rough Riders 27, Honolulu Islanders 24</TD></TR></TBODY></TABLE>
To sum it up why would we kick a 53 yard field goal on 1st down with 31 seconds left.
I think even the worst coach in the league would have at least run a draw and stopped the clock.
The drive by SSK should have never happenned.
arizing540
01-27-2011, 10:59 PM
make contract demands more heavily based on performance. We've all seen the 30/30 rated WLB rack up double digit sacks on a regular basis but still ask for a small salary.
You can already change the names and locations of teams, but I would like to see the ability taken further and to be able to actually realign divisions, even once the league has started.
Steel
01-30-2011, 09:41 AM
I've been meaning to post this...
<table bgcolor="#ffcc00" border="0" cellspacing="1" width="98%"><tbody><tr><td align="LEFT" bgcolor="#ffffff">Buffalo: Pro formation, strength is left. The defense is in a 43 with nickel personnel and 2-deep bump-and-run coverage, keying aggressively on the pass.
1-10-BUF14 (OT: 01:29) Siran Stacy ran around left end for 4 yards. Tackled by S Matt Stevens.</td></tr><tr><td align="LEFT" bgcolor="#ffffff">Buffalo: Strong formation, strength is left. The defense is in a 43 and 1-deep, bump-and-run coverage, expecting the run.
2-6-BUF18 (OT: 00:50) Donovan McNabb pass fell incomplete, intended for WR Eric Moulds. S Marty Carter defended the pass.</td></tr><tr><td align="LEFT" bgcolor="#ffffff">Buffalo: Strong formation, strength is left. The defense is in a 43 with nickel personnel and 4-deep zone coverage, keying aggressively on the pass. Hinman is blitzing.
3-6-BUF18 (OT: 00:44) Donovan McNabb pass completed to FB Adam Schultz for 27 yards. Tackled by CB Jason Suttle. The receiver ran his route right over the middle of the field. Schultz gained 9 yards after the catch. The quarterback threw away from the double coverage.</td></tr><tr><td align="LEFT" bgcolor="#ffffff">Buffalo: Single-Back formation with two tight ends, strength is left. The defense is in a 43 and 3-deep zone coverage, expecting the run.
1-10-BUF45 (OT: 00:04) Donovan McNabb pass fell incomplete, intended for WR O.J. McDuffie. DT Christopher Dreyer hurried the quarterback into a bad throw.</td></tr><tr><td align="LEFT" bgcolor="#ffcc00">Final Score: New York Jets 17, Buffalo Bills 17</td></tr></tbody></table>
Why did we not use any of our time outs? We could have gotten 15 more yards to AT LEAST ATTEMPT a long FG for the win in OT.
McNabb didn't realize the game would end in a tie.
bighouserulez
01-30-2011, 01:53 PM
ooo Yoda that was comical
Dutch
01-30-2011, 01:58 PM
nice!
MIJB#19
03-28-2011, 01:15 PM
•It's possible that I didn't do something right, but I had an instance where I exported with QB3 injured, didn't get an illegal roster message, and had the AI sign another QB for me (also decided to put a guy on IR). I'm not sure that logic is working 100% correctly
I think the text here doesn't capture the core if the issue. The AI doesn't use the logic of putting an injured QB in the QB3 slot and instead tries to sign a healthy QB3 and creates a roster slot for him by releasing or IRing another player, even if there are 2 completely healthy active QBs on roster.
A painful side effect will be that the AI recalculates which 7 players should be inactive (rather than just finding one inactive slot for the hurt QB), which players should be released to make room for the 4th QB and will randomize the playing time settings, even though those two settings don't need a lot of re-doing.
aston217
04-07-2011, 06:19 AM
In general, the AI should be less heavy-handed about resetting rosters and depth charts. It should be able to accomplish what's needed without a clean reset of things. For example: if one position is open on the depth chart, fill that one. If there are 47 active players, pick one of the active players and deactivate them. Then replace their spot on the depth chart.
And if for some reason that doesn't work, then you could go to the clean sweep as a fallback.
Anyway, I wanted to chime in with this suggestion for MP:
* When signing an FA, you can designate whether you want him to arrive activated or deactivated.
In MP as opposed to SP, we already have "release dependent on last contract offer." This would save everyone a ton of time - especially if there aren't midweeks for every week of the year.
MIJB#19
04-09-2011, 04:12 AM
I think the text here doesn't capture the core if the issue. The AI doesn't use the logic of putting an injured QB in the QB3 slot and instead tries to sign a healthy QB3 and creates a roster slot for him by releasing or IRing another player, even if there are 2 completely healthy active QBs on roster.
A painful side effect will be that the AI recalculates which 7 players should be inactive (rather than just finding one inactive slot for the hurt QB), which players should be released to make room for the 4th QB and will randomize the playing time settings, even though those two settings don't need a lot of re-doing.What I failed to mention here is that in the whole activating/deactivating process, the AI is in fact going to readjust the depth charts afterall. Especially pure return specialists will be candidates for deactivation.
If possible, it would be nice if FOF/AI could instead start with players that are not slotted anywhere. But the core of the improvement would be to keep the aforementioned return specialist active and not activate a not-needed 8th offensive lineman or some such.
Pyser
05-14-2011, 09:31 PM
players should not renegotiate their rookie contracts. specifically first rounders. ESPECIALLY top 10 picks.
its a very easy loophole to exploit. draft a guy in the top 10, he signs, say, a 6 year $35m deal
the next season he renegotiates for 5 years, 15 million. no bueno.
QuikSand
05-21-2011, 06:34 AM
players should not renegotiate their rookie contracts. specifically first rounders. ESPECIALLY top 10 picks.
its a very easy loophole to exploit. draft a guy in the top 10, he signs, say, a 6 year $35m deal
the next season he renegotiates for 5 years, 15 million. no bueno.
Need more information to assess whether this is a problem. If the 5/15 reneg is mostly turning salary into bonus (as it usually seems to be) then I'm not sure there's a problem there, even though the numbers seem out of line. Remember the total remaining value post-reneg isn't just the $15m, it's that much plus 5/6 of his original bonus, which might in your example be another $12m or so.
scorp
05-21-2011, 11:03 AM
A way to set game logic by quarter or late game only, ie % of go for it on 4th down. If you fall behind early but more than 2 tds in the 1st QTR you don't want to start going for it. But with 6 miniutes left in the game you would.
sidthelid
05-21-2011, 07:02 PM
The ability to blitz on down and distance not just down. If its 3rd and 1 i maybe don't want to send two guys as the QB is likely to get the ball out quick and make a 1 or 2 yard completion and therefore the 1st down. But i may want to send two guys on 3rd and 10 to make the QB throw before the Receivers can get down field.
Pyser
05-27-2011, 12:42 AM
Need more information to assess whether this is a problem. If the 5/15 reneg is mostly turning salary into bonus (as it usually seems to be) then I'm not sure there's a problem there, even though the numbers seem out of line. Remember the total remaining value post-reneg isn't just the $15m, it's that much plus 5/6 of his original bonus, which might in your example be another $12m or so.
you can see it all over the ccfl. you dont need to see all the bonus totals to know something is up.
RB Boyer:
Yr 1 deal: 4yr/19m
Yr 2 deal: 4 yr/7.5m
WR Buckley:
Yr 1 deal: 5yr/$37.6m
Yr 2 deal: 4yr/$12.3m
LB Coleman:
Yr 1 deal: 5yr/$31.2m
Yr 2 deal: 4yr/$12.5m
LB Hoitnik:
Yr 1 deal: 5yr/$32m
Yr 2 deal: 4yr/$12.5m
NT Nyland:
Yr 1 deal: 4yr/$13.14
Yr 2 deal: 3yr/$4.35
DE Bush:
Yr 1 deal: 5yr/$46m
Yr 2 deal: 4yr/$15.8m
This is not to call out Ben at all (i included my guy to help it seem that way), I just know he's savvy enough to use every renegotiation available to him.
If other people arent using this loophole for expensive rookie deals, then they are leaving money on the table.
(This also seems to work for non-first round picks still on their entry level deal. You can universally, I think, shave a few hundred thousand off contracts, though this is obviously less of a big deal)
Steel
05-27-2011, 01:09 AM
The ability to blitz on down and distance not just down. If its 3rd and 1 i maybe don't want to send two guys as the QB is likely to get the ball out quick and make a 1 or 2 yard completion and therefore the 1st down. But i may want to send two guys on 3rd and 10 to make the QB throw before the Receivers can get down field.
Those scenarios can be easily manipulated to work to your advantage.
QuikSand
05-27-2011, 05:43 AM
you can see it all over the ccfl. you dont need to see all the bonus totals to know something is up.
Well, I look at my own mid-1st round pick in that league, and I see this:
Original deal: 5/19.13
Reneg request: 4/10.74
Not as dramatic as your examples, I suppose that's due to my pick being a bit later than a top ten?
But this reneg is basically not an issue at all -- it's only a rounding error away from being a cap-out deal, and mostly is just converting salary to bonus. When most of the initial rookie deal is bonus and staying around on the team's books/cap, it's not a big deal if they reshuffle the deck on the remaining salary, I don't think. Isn't that what is happening in most of those cases you cite?
gstelmack
05-27-2011, 08:01 AM
Actually I got Malcolm Swedberg in WOOF to renegotiate in a very friendly way that greatly reduced the cap hit in each year of the deal this past season. Instead of taking "top-10 pick" money, he went for "I'm a decent Guard" money. I'll have to review the numbers, but it seemed much more friendly than a cap-out as all future years declined as well.
QuikSand
05-27-2011, 09:04 AM
Looking at a few guys in CCFL now, and I think I need to concede you're on to something bigger than I had realized. It might be more pronounced among relatively high picks, or maybe those with less than stellar bars, but I do see what you're talking about.
Ben E Lou
05-27-2011, 09:21 AM
Quik, we did talk about this at FOxL. Pretty sure it's this simple:
Rookie starts a bunch of games: his reneg request is for *more* money, and the only way to "save" money is to cap out.
Rookie doesn't start a lot: his reneg request is for *less* money and you don't have to cap him out: just do his requested reneg for big savings.
Pretty sure there's nothing more to it than that.
Ben E Lou
05-27-2011, 09:31 AM
Duh...just realized what it probably is.
If a rookie doesn't play much, odds are he has a low current rating.
And it's pretty clear that reneg requests in 6.3 and 6.4 are based on something like:
GREATEST(rating_score, performance_score)
In other words, a guy who starts a lot gets high on the second component, no matter what his ratings. A guy who has high ratings gets high on the second component, no matter how much he plays. (Whereas previously you had to do well in *both* to ask for big money.)
But a guy who doesn't play much and has a low-ish current rating is getting low scores in both components, and therefore doesn't want much money.
gstelmack
05-27-2011, 10:07 AM
For what it's worth, Swedberg did play a lot, but he didn't develop a lot while doing so. And the team was crappy, so stats were crappy.
I'll check what Johnny Goshen wants on a reneg this season...
Ben E Lou
05-27-2011, 10:13 AM
For what it's worth, Swedberg did play a lot, but he didn't develop a lot while doing so. And the team was crappy, so stats were crappy.Yeah, that fits into what I'm saying here. If he had put up good numbers, he'd want good money. But as it stands, the only thing "good" about his "performance score" was that he had 16 starts, so he wanted "starting guard with current rating of 44ish" money.
Pyser
05-27-2011, 11:52 AM
Interesting to see the mechanism behind it
But it still seems worth addressing to me. Highly "unrealistic" for a first round pick, especially a high one, to renegotiate his deal in the first 3 seasons, unless it's a raise.
aston217
08-11-2011, 11:22 PM
You know, it just occurred to me how un-intuitive the Special Teams button is. If a player is activated for special teams, his player card will read "No Special Teams." If a player is inactive, his player card will read "Special Teams."
I think this button could be clarified a lot better. Like, maybe read "ST Active" if active, or "ST Inactive" if inactive. Or if Jim insists on doing it his way, "ST Activate" and "ST Deactivate."
Julio Riddols
08-12-2011, 06:44 AM
When making contract offers to players, it would be nice to be able to "re-offer" a player without having to reload and do everything over again. I.E. - I offer a RB 3 years, 15 million, but then realize for whatever reason that I need to lower or raise that or change the structure of the deal. I would like to be able to "overwrite" an offer without reloading the game.
sidthelid
08-17-2011, 01:44 PM
When the offense comes out of Goal Line and I call Nickle or dime and 3DZ/ 4DZ the game should try and match up the formations better.
Dutch
08-17-2011, 04:22 PM
It would be nice if there was some way to track what gameplans were used and when. Even just a log file.
MIJB#19
08-18-2011, 11:06 AM
When making contract offers to players, it would be nice to be able to "re-offer" a player without having to reload and do everything over again. I.E. - I offer a RB 3 years, 15 million, but then realize for whatever reason that I need to lower or raise that or change the structure of the deal. I would like to be able to "overwrite" an offer without reloading the game.... or in a similar fashion to withdraw the offer, without it becoming a past injustices triggering withdrawal.
helseld
08-20-2011, 06:33 AM
The frequency of guys who were once cut by a team refusing to resign with the same team due to "past injustices" is just not realistic - it happens all the time in the NFL. I had this happen recently to a kicker I cut. Who would choose to sit home unemployed with a chip on their shoulder vs. banking a million a year for swinging their leg a couple of times once a week?
Dutch
08-21-2011, 04:59 PM
Good for SP and MP...
I would like the ability to release outright an unsigned player.
aston217
08-24-2011, 04:51 AM
I think so too, Dutch. Helps especially with leaders you don't intend to resign in the offseason.
Here's one I've encountered in the OSFL this week. I carry two tight ends on the roster. The backup now has a new questionable injury, sprained knee, 4 weeks. Can't IR him and it's no good to send him into the game with a moderate risk of reinjury to that knee like that. I need two TEs on the roster though, so this is kinda a pain in the ass. Not to mention, it's a rookie on a multi-year deal, and I can't even release him if I wanted to.
I think if there's ever a situation where a player could be held out of a game (and has anything above a low risk of reinjury), you should be able to put the player on IR if you want to. It's not like we have a practice squad to work with to deal with injury situations like this week-to-week. Once you have to release someone else to make room for an injury replacement, it's cohesion that gets affected and probably they won't re-sign with your team.
aston217
08-30-2011, 09:59 AM
Players that are not signed to a contract and on a roster throughout any training camp should not get any unmasking at all. They should be unknown quantities for all GMs in the league.
Steel
08-30-2011, 05:01 PM
San Francisco: I formation, strength is right. The defense is in a 43 with dime personnel and 3-deep zone coverage, keying aggressively on the pass.
2-10-OAK42 (2Q: 00:18) Gary Hogeboom pass completed to WR Tinker Owens for 13 yards. Tackled by S Michael Downs. The receiver ran his route right over the middle of the field. Owens gained 1 yard after the catch.
(2Q: 00:18) San Francisco called a time out.
1-10-OAK29 (2Q: 00:07) Eddie Murray attempted a 46 yard field goal and succeeded. PENALTY: Oakland was called for Roughing the Kicker.
1-10-OAK15 (2Q: 00:00) Eddie Murray attempted a 32 yard field goal and succeeded. Oakland 7, San Francisco 6
So, we make a FG just before half, and since the opponent roughs our kicker, we accept the penalty to kick again with the possibility of cancelling the 3 points we just got? Nice.
Kodos
08-31-2011, 12:14 PM
I'd like the ability to put guys with an undetermined injury length on IR. Like guys with quad injuries, for instance.
stevew
08-31-2011, 12:54 PM
How about the ability for the league commish to regulate who can be IR'd? IIRC, people would IR a probable 1 week guy and that's why it switched to being so draconian. In the NFL, the practice of IR'ing everything that isn't locked down is fairly common.
I think this is a semi official end of season IR list from the NFL last year.
http://backseatfan.com/2010/06/2010-2011-nfl-players-on-injured-reserve/
aston217
10-17-2011, 11:19 AM
Another penalty situation. 2nd & 12: you complete a 10-yard play. Defense called for offside.
Do you accept the penalty and get 2nd & 7, or do you accept the 3rd & 2? I'd rather have the 3rd & 2. But the game chose 2nd & 7.
sidthelid
10-19-2011, 03:23 PM
If i put in 55% run on 1st and 10 something close to it would be good , running just 20% of the time (before adjustments come in) is just stupid and takes away the point of game planning and building a team to fit an offensive scheme.
cuervo72
12-02-2011, 11:17 AM
End of half/game logic could still use tweaks:
<table bgcolor="#ffcc00" border="0" cellspacing="1" width="98%"><tbody><tr><td align="LEFT" bgcolor="#fff4cc">Frederick called a time out.</td></tr> <tr><td align="LEFT" bgcolor="#ffff00">3-1-BOS01 (2Q: 00:21) Dean Lyon attempted a 18 yard field goal and succeeded. Boston 7, Frederick 3</td></tr> <tr><td align="LEFT" bgcolor="#ffff00"> (2Q: 00:13) Dean Lyon kicked off 75 yards from the FRE30. Harry Graham returned the ball 22 yards to the BOS17. Tackled by Jake Bullock. PENALTY: Boston was called for Holding on the Kick Return.</td></tr> <tr><td align="LEFT" bgcolor="#ffffff">Boston: Strong formation, strength is right. The defense is in a 34 and strong-side man, otherwise cover-7 zone coverage, expecting the run.
1-10-BOS04 (2Q: 00:03) Lamar Griffith dropped to one knee for -2 yards. </td></tr></tbody></table>
Team called a timeout with :21 left to kick a FG on 3rd down, leaving enough time for the kick, the kickoff, and one play from the opposing team.
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