sabotai
05-20-2011, 04:31 PM
I've been wanting to mod the Paradox games for some time, but I usually think why bother when there are a lot better mods out there made by people who are willing to put far more time into than I am.
However, usually these mods are over kill for what I want. They usually fall into 3 categories (from what I can see). 1) Total conversion, whether an alternative universe, expanded/different time frame, or a dramatic change to how the game mechanics work. 2) An attempt at hyper-realism (doing what they can to make the game play as close to real history as possible) and 3) graphics/map mods.
I'm not really interested in making any of those. What I want to try to do is make a butt-load (technical term) of events, decisions and missions to add some flavor and to nudge the game towards more a historic path, but not force it down that path. And some adjustments to certain penalties and bonuses to make them a bit more dramatic. For example, a leader with an Administration skill of 3 gets a -3% bonus to the costs of buildings, but an Adm. skill of 8 is a -8% bonus. That's only a difference of 5% between to two extremes. I'd prefer more like a 15% or 20% difference. Things like that.
Today, I finally got down to it and started to read about making events in EU3. Here are the two I made for England early on to add some flavor.
# Henry IV crowned in England.
country_event = {
id = 90001
trigger = {
TAG = ENG
AND = {
year = 1399
month = 9 # October
}
}
title = "EVTNAME90001" # King Henry IV crowned in England
desc = "EVTDESC90001" # Shakespeare will write a play about him one day. That's good news for him.
option = {
name = "EVTOPTA90001" # Good for him!
prestige = 0.01; # +1 Prestige
}
}
Henry IV was crowned one day before the game starts. Made a little event to increase Prestige by 1 for England.
#Epiphany Uprising in England
country_event = {
id = 90002
trigger = {
tag = ENG
AND = {
year = 1400
month = 0
}
}
title = "EVTNAME90002" # Epiphany Uprising in England
desc = "EVTDESC90002" # Several nobles loyal to Edward II have been captured after being outed as conspirators against Henry IV
option = {
name = "EVTOPTA90002" #Off with their heads!
prestige = 0.01
legitimacy = 0.05
stability -1.0
}
}
Epiphany Uprising: Epiphany Rising - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Epiphany_Rising)
This increases England's Prestige by 1, increases Henry IV's legitimacy by 5 but lowers Stability by 1. (Although England starts with 100 legitimacy)
Most, if not all, of the text shown in the game are kept in csv files in the localization folder. The "EVTNAMEXXXXX" and others like that refer to a row in a csv file. I put the text I use for the events after a comment.
What I plan to do is go year by year (using wikipedia but looking through other sources as well) looking for things to add to events/decisions/missions to add flavor and nudge the game along a historic path (but just a nudge). If I like doing this and isn't too much of a time drain, I'll perhaps do some mods for the other Paradox games.
However, usually these mods are over kill for what I want. They usually fall into 3 categories (from what I can see). 1) Total conversion, whether an alternative universe, expanded/different time frame, or a dramatic change to how the game mechanics work. 2) An attempt at hyper-realism (doing what they can to make the game play as close to real history as possible) and 3) graphics/map mods.
I'm not really interested in making any of those. What I want to try to do is make a butt-load (technical term) of events, decisions and missions to add some flavor and to nudge the game towards more a historic path, but not force it down that path. And some adjustments to certain penalties and bonuses to make them a bit more dramatic. For example, a leader with an Administration skill of 3 gets a -3% bonus to the costs of buildings, but an Adm. skill of 8 is a -8% bonus. That's only a difference of 5% between to two extremes. I'd prefer more like a 15% or 20% difference. Things like that.
Today, I finally got down to it and started to read about making events in EU3. Here are the two I made for England early on to add some flavor.
# Henry IV crowned in England.
country_event = {
id = 90001
trigger = {
TAG = ENG
AND = {
year = 1399
month = 9 # October
}
}
title = "EVTNAME90001" # King Henry IV crowned in England
desc = "EVTDESC90001" # Shakespeare will write a play about him one day. That's good news for him.
option = {
name = "EVTOPTA90001" # Good for him!
prestige = 0.01; # +1 Prestige
}
}
Henry IV was crowned one day before the game starts. Made a little event to increase Prestige by 1 for England.
#Epiphany Uprising in England
country_event = {
id = 90002
trigger = {
tag = ENG
AND = {
year = 1400
month = 0
}
}
title = "EVTNAME90002" # Epiphany Uprising in England
desc = "EVTDESC90002" # Several nobles loyal to Edward II have been captured after being outed as conspirators against Henry IV
option = {
name = "EVTOPTA90002" #Off with their heads!
prestige = 0.01
legitimacy = 0.05
stability -1.0
}
}
Epiphany Uprising: Epiphany Rising - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Epiphany_Rising)
This increases England's Prestige by 1, increases Henry IV's legitimacy by 5 but lowers Stability by 1. (Although England starts with 100 legitimacy)
Most, if not all, of the text shown in the game are kept in csv files in the localization folder. The "EVTNAMEXXXXX" and others like that refer to a row in a csv file. I put the text I use for the events after a comment.
What I plan to do is go year by year (using wikipedia but looking through other sources as well) looking for things to add to events/decisions/missions to add flavor and nudge the game along a historic path (but just a nudge). If I like doing this and isn't too much of a time drain, I'll perhaps do some mods for the other Paradox games.