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View Full Version : FOF7 Graphic Contest: $$$ Prizes And Graphics To Be Included In 1st Update to FOF7.


Ben E Lou
12-21-2013, 10:10 AM
http://www.solecismic.com/contest/index.php


INTRODUCTION

This is an idea I've been thinking about for years. It turned into a nagging feeling one day this summer when I was working on the Calendar for Front Office Football Seven. I knew what I wanted to create graphically, and I looked at what I had created and thought to myself: this isn't good. So I placed the nagging feeling somewhere in my warehouse of things to address and went back to work on improving the game-play experience.

The feeling grew stronger as beta testers had a similar reaction to the Calendar. I managed to turn the graphic from truly painful and ugly to somewhat less painful and, well, still ugly. The Calendar is something that I think is necessary to guide players through the season. It's also, from a programmatic standpoint, an ideal place for dressed-up graphics.

Unfortunately, I have no artistic training and it isn't a talent of mine. I'm best with functional, simple graphics. When I try to draw, what I see in my mind doesn't translate to my hands.

Good art is hard to find, though. You can find someone to work on a project (many sites out there connect you to artists), but the results aren't always what you want. I was lucky, early on, to connect with a trained artist who was enthusiastic about games. She is very expensive, though, and the type of detailed instruction required for her to work on the game at this point would break the budget. She did, however, work with me on my initial vision for Front Office Football - the desk with the embedded football stadium.

The stadium was dark when you opened the program, then lit up when you began a new career. This is the image that I think defines my work. It takes me back to when I was a kid making up my own dice-paper games. My desk was and remains the surface on which my imagination creates an entire universe. This image is Solecismic Software.

People often call my games spreadsheet-like. I take that as a compliment, because the root of these imaginary worlds is statistics-based. I chose football because it's the most complex sport to simulate. In order to create a realistic football world, you have to model more than 100 statistics - the basis of which is the constant interaction of 22 players who have vastly different skill sets.

When Front Office Football first came out in 1998, the game-play alone tested the memory limits of computers. Having enough RAM to keep the simulation reasonably fast was all that mattered. We were in the transition phase from board games to computer games, and customers didn't care much about appearance.

Electronic Arts published the next two versions, and added much more polished graphics. But what they also did is greatly cut the amount of information I could display on one page. I felt that took away from the original experience - the ability to lose myself in an entire screen of numbers. I wanted to look at enough statistical information at once to get a true sense of the meaning of those numbers. So when Electronic Arts realized a niche market like career sports simulations wasn't terribly lucrative, I decided to go back to displays that fit more numbers.

I'm going to keep those displays, which is why the game requires at least a 1024x768 screen (with text displayed at 100%). There's still more room for graphics than in the past. And on higher-resolution screens, there's a lot more detail than in the past. What was fine in 1998 isn't fine today. My customers in 1998 had grown up with DOS games and 8-bit color, at best. Newer customers don't have that frame of reference.

If I want to continue to capture people who love the numbers in football, I need a more modern interface.

THE CONTEST PART

I would like to replace some of the bitmaps I use in Front Office Football. Over the years, I've received at least a dozen offers to work on this project free of cost. I've always felt that accepting those offers would be taking advantage of these customers - especially if I didn't feel I could use those graphics and it didn't lead to a longer arrangement.

But there's a lot of talent out there, and this could improve the game considerably. Who better to do that work than customers who love the game and truly get what I'm trying to do with Front Office Football?

I'm holding a contest to replace a set of the Front Office Football graphics. I'll accept submissions to replace any or all of these bitmaps. The winning eligible entry or entries will divide $400 in potential prize money.

To be eligible, bitmaps must be original work, and the artist must be willing and able to sign the ownership rights to the work over to Solecismic Software. This means trademarks must be respected (no NFL team logos or names, for example) and copyrights must be respected (no use of anyone else's photographs or underlying work product).

The contest ends on December 31.

The list of bitmaps designated for potential replacement can be found here (http://www.solecismic.com/contest/bitmaps.php), along with guidelines for use.

To submit an entry, email the files (zipped up into a package) to fof7contest at solecismic.com.

Thanks for your consideration. I look forward to seeing the results.

Ben E Lou
12-21-2013, 10:11 AM
(Thought this should have its own thread title and announcement.)

Ben E Lou
12-21-2013, 10:15 AM
Moving over relevant comments from the RSS auto-thread.

Design Contest

Did you ever wish you could change the design of your favorite game? Now is your chance. We're accepting submissions to replace several graphics within Front Office Football Seven. We know we have many talented designers and artists amongst our fans and we want their help giving the game a new, more attractive look.

Submissions are due at the end of the year. The winning eligible entries will split $400 and their work will be featured in the first update for Front Office Football Seven. Click here for contest details.

- From Solecismic site

Good move.

:popcorn:

Yay!

Good for you, Jim.

Very welcome news.

That's great!

Super move!

I think this is a fantastic move, and I look forward to the results.

Buccaneer
12-21-2013, 10:20 AM
Good luck for you are a brilliant programmer but changing an ugly looking game is important too.

Alf
12-21-2013, 10:43 AM
That's a brilliant move. Well done. Looks like a win-win situation especially since Jim doesn't want gratis help.

Karim
12-21-2013, 01:03 PM
The link to the squarebuttons.bmp doesn't work.

sjshaw
12-21-2013, 01:37 PM
Perhaps we could have some way to showcase the submissions here on the forum and provide comments/praise w/r/t them?

NawlinsFan
12-21-2013, 01:43 PM
:funkychickendance:


:popcorn:

AgustusM
12-21-2013, 03:21 PM
I love it - great idea

claystone
12-21-2013, 03:34 PM
Ben, I like to "donate" $500.00 to the winner for this contest. I like to see better graphics to this game.

Landshark44
12-21-2013, 03:49 PM
damn nice of you claystone.....


will the improved graphics be accessible to the masses of people that don't understand a word in the other thread? the ones that don't know a bitmap from a reshacker from a resourcepatcher.....

NawlinsFan
12-21-2013, 03:52 PM
damn nice of you claystone.....


will the improved graphics be accessible to the masses of people that don't understand a word in the other thread? the ones that don't know a bitmap from a reshacker from a resourcepatcher.....

Jim stated he will accept inputs, make his choices and include them in the first update next month.

A-Husker-4-Life
12-21-2013, 07:06 PM
Amazing idea Jim...

claystone
12-21-2013, 08:42 PM
damn nice of you claystone.....


will the improved graphics be accessible to the masses of people that don't understand a word in the other thread? the ones that don't know a bitmap from a reshacker from a resourcepatcher.....


I will only donate if the new graphics and UI is for everyone to use and enjoy. Also to help improve the eye candy of the game for everyone.

Solecismic
12-21-2013, 09:07 PM
Clarifications:

In terms of respecting trademarks and copyrights... some artists obtain graphics from "free" sites. Make sure you read all the fine print. They have to be royalty-free for any use, including commercial use. Most aren't. Entries should disclose any sources of graphics. If it's in consideration as a winning entry, these sources should be checked. When submitting an entry, you are telling me that you have the full legal right to sign these graphics over to Solecismic Software.

Unless it's specifically mentioned in the contest list, no other changes can be made to the code or to the graphics format. The exceptions: 1) for the graphic used at the top of menu windows. If that's changed, then the border color of the Calendar will be changed to match that graphic. 2) as described in the contest documentation, if you have another solution for months on the calendar, provide black-and-white masks along with those graphics. The masks can be added onto the calendar bitmap by increasing its size (the bitmap, not the calendar itself), or they can be provided in a separate bitmap.

I appreciate the offer to donate additional money, but I must decline for legal reasons and for the privacy of contest entrants. Anyone, of course, is free to offer other people money - just not through this contest.

Senator
12-21-2013, 10:50 PM
Better get working on my "not" the Steelers bitmap.

Sweed
12-21-2013, 10:58 PM
Better get working on my "not" the Steelers bitmap.

:)

Sweed
12-21-2013, 11:17 PM
The contest is a great idea Jim. Haven't bought yet (and no the current graphics didn't stop me) but will be trying the demo when I get a couple of days off which has never ended without me buying the full version.

+ a small comment on this point..
Electronic Arts published the next two versions, and added much more polished graphics. But what they also did is greatly cut the amount of information I could display on one page. I felt that took away from the original experience - the ability to lose myself in an entire screen of numbers. I wanted to look at enough statistical information at once to get a true sense of the meaning of those numbers. So when Electronic Arts realized a niche market like career sports simulations wasn't terribly lucrative, I decided to go back to displays that fit more numbers.

Yeah that is EA's specialty. Almost every year I would ask in threads on the Madden and NCAA forums, on OS, that EA developers posted in why they make screens that show only 4 or 5 columns of stats and force us to scroll to get the most important information the game provides IE stats and ratings. HD tvs and widescreen would easily accommodate 10 columns + and I'm not even mentioning their love of huge headers cutting rows down too.

I will say this though, maybe they know way more than I do as I never had ANYONE post after me agreeing and wanting them to show more columns and rows. Also, of course, never had any EA rep respond explaining or defending the waste of screen space (no surprise there).

NawlinsFan
12-22-2013, 01:56 PM
FYI - there appear to be mask(s) we can't access. It makes it difficult to ensure the product works completely. So far it is primarily the calendar regular season month mask.

........and being green at this sort of thing I am having to teach myself a few things as I move along.

JesterBlaze
12-23-2013, 10:29 AM
Great idea.

I feel the December 31st cutoff is way too early though. Quality takes time and these graphics are potentially going to be used for years. With that in mind 10 days could be considered a reasonable time frame for a single image, and that only if all potential artists were made aware on day 1 and had immediate free time.