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searmh
10-09-2014, 02:57 AM
Do current and potential ratings change game by game? will playing players in preseason games see changes to the ratings? i ask as i wonder if i would be better off resting veterans for these games and focusing on younger fringe players to get a better idea about their futures. Also why do some players have a 0 rating i.e. short passess for vet QB rates as a 0?? Also when is the average time that ratings will no longer change?

Ben E Lou
10-09-2014, 03:35 AM
Do current and potential ratings change game by game? will playing players in preseason games see changes to the ratings? i ask as i wonder if i would be better off resting veterans for these games and focusing on younger fringe players to get a better idea about their futures. Also why do some players have a 0 rating i.e. short passess for vet QB rates as a 0?? Also when is the average time that ratings will no longer change?1. Current ratings for players with future potential to be realized can increase in any game.
2. Future potential doesn't change game by game, but it does unmask sometimes as the player plays more. In other words, if a guy is showing at 36/43 and his true future potential is actually 40, when his current gets to 40, the future will start showing 40 for him.
3. FOF players are rated on a scale much larger than just 0 to 100. (I believe it's documented somewhere as being 0 to 1000.) However, they just show 0 to 100. 0 doesn't mean that he's as bad as your cousin who walked on as a scout team QB at a DIII school. It just means he's really bad at that skill for an NFL QB.
4. It depends on what you're asking there. If you're talking about "how long does it take for the green (future potential) to go away," then the answer is "it depends on the position, how much he plays, whether you have a mentor, how developed he was to start, and how good your coaching staff is at developing players." All that said, most players who get to start will fully develop in 1 1/2ish to 3ish seasons. But players also change (get worse) as they get older. And in fairly rare instances they randomly get significantly better or worse.

Antmeister
10-09-2014, 03:43 AM
I know the ratings change over time, but not always game to game. gstelmack has a change tracker utility if you want to see how your rating change during a season, if you want to get into that detail. If you have a good to great coach, that info can be pretty useful. If you want to use any 3rd party tool, you can use the Rating History within the game itself where is shows the current and future ratings from the perspective of the league scout. This is only useful if the league scout actually has a good scouting bar, otherwise you will see a huge variance.

As far as if it helps to play younger players in preseason, I generally do, but I can't say how much of an impact it has compared to playing in the regular season. However the reason why I do is because in this new version, you have coaches that specialize in position groups and if you also have a mentor on your roster that definitely helps with development.

And as far as a 0 rating in a skill, a 0 doesn't necessarily mean he doesn't know how to throw short passes. It is just he may not be an NFL level. That is why you can have someone with 0 endurance play in games but they are not necessarily in NFL shape and tend to have to have the backups get a lot more snaps.

For the last question, it is actually in the help file (although not easy to find):


In Front Office Football, it's up to you to "retire" these players. They'll hang around as long as someone's willing to pay them. I can guarantee you that the computer-run franchises won't. They'll fill their last roster positions with players willing to play for the minimum guaranteed salary.

Established players won't retire unless there's a career-ending injury, they're completely unwanted, or they're somewhere in the twilight of their careers. All careers follow some sort of performance path. The path rises quickly toward maturity, then has a gradual curve over the peak of the career before curving quickly toward ineffectiveness. That curve will differ for each player, and my research shows that it differs by position.
Here's a chart showing what I found when studying career length and performance by position:


<table border="1"> <tbody> <tr> <th align="left">Position</th> <th>Maturity Begin</th> <th>Peak End</th> <th>Average Years</th> <th>Average GS</th></tr> <tr> <td>QB</td> <td>5th Season</td> <td>13th Season</td> <td>5.5</td> <td>37 </td></tr><tr> <td>RB</td> <td>3rd Season</td> <td>9th Season</td> <td>4.1</td> <td>25 </td></tr><tr> <td>RCV</td> <td>2nd Season</td> <td>10th Season</td> <td>4.5</td> <td>31 </td></tr><tr> <td>OL</td> <td>2nd Season</td> <td>12th Season</td> <td>5.0</td> <td>46 </td></tr><tr> <td>P</td> <td>2nd Season</td> <td>14th Season</td> <td>7.3</td> <td>106 </td></tr><tr> <td>K</td> <td>1st Season</td> <td>16th Season</td> <td>6.5</td> <td>95 </td></tr><tr> <td>DL</td> <td>3rd Season</td> <td>10th Season</td> <td>4.8</td> <td>41 </td></tr><tr> <td>LB</td> <td>3rd Season</td> <td>10th Season</td> <td>4.5</td> <td>37 </td></tr><tr> <td>SEC</td> <td>4th Season</td> <td>11th Season</td> <td>4.6</td> <td>38 </td></tr></tbody></table>

searmh
10-09-2014, 04:02 AM
thanks you 2 for the info very helpful

bigc45157
10-17-2014, 09:27 AM
Very helpful thread, indeed.

Player development is one of the most intriguing aspects of this game. Not to mention, easily one of the most difficult aspects to predict.

agrimsley
02-24-2015, 05:41 AM
Having read this and specifically the part copied from the help guide, I just wanted to question whether the development curve relates to experience or to age?

So will a RB drafted at 24 years old peak until he hits 33 but one drafted at 21 peaks until 30 giving them both 9 years of service? Or should it relate more to age based on the fact that a 24 year old RB has likely already taken a beating and will peak until age 30?

aston217
02-24-2015, 10:13 AM
It seems like scout error plays a big hand in when the green goes away and the future becomes equal to current. So that is not something I usually take as gospel, especially when you have say, a 30/30 rated player who is clearly not finished developing (development at his position being at 5, or something).

Grimsley, my *feeling* is it's based more on experience number than age, but I am not confident of this. Both must play a role as somebody said they imported a draft class full of old players and they all retired.

MIJB#19
02-28-2015, 05:18 AM
2. Future potential doesn't change game by game, but it does unmask sometimes as the player plays more. In other words, if a guy is showing at 36/43 and his true future potential is actually 40, when his current gets to 40, the future will start showing 40 for him.To add to this:
Although it's not standard, some players will go from 39/43 to 40/40 and then continue to improve and continue to grow, possibly reaching that 43 or even a bit higher.