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Abe Sargent
11-18-2014, 08:39 PM
Hello folks!


When is the last time you got your 'Mech on heavy metal style? I've not been impressed with most of the Mecha genre games we've seen in a while. I figured it was time to hit the way back machine and hit up MechCommander 2 for a fun run in the sun, via all of you fine folks!


http://upload.wikimedia.org/wikipedia/en/a/a0/Mechcommander_2_box_art.jpg


Released in 2001, this real time strategy tactics game was another in the long line of video games released in the BattleTech universe. Great games like MechWarrior 2 were essential parts of video games! Sure, today you can play stuff like MechWarrior Online and junk, but it doesn't have the same fun feel of games like the original MW series or the pair of games for the XBox.


I just want to climb back into my Mech and start smashing all over again!

MC2 certainly isn't the best game in the universe. But it's still solid fun!


Get your 'Mech on!

Abe Sargent
11-18-2014, 08:43 PM
Wanna get your smash on all free like?

Microsoft released the source code for the game, minus stuff like the intro videos, for free a few years back:


Download Microsoft MechCommander 2 Shared Source Release from Official Microsoft Download Center (http://www.microsoft.com/en-us/download/details.aspx?id=11457)

Abe Sargent
11-18-2014, 08:56 PM
The Intro video to this campaign is here:


<iframe width="420" height="315" src="http://www.youtube.com/embed/nXjbgMWyFWY" frameborder="0" allowfullscreen></iframe>

Abe Sargent
11-18-2014, 09:07 PM
Let's back up a little bit and set a bit of the stage, for those interested.


I have been playing a long, years spanning dynasty across decades of BattleTech drama right here on FOFC. News that came out today, Nov 18th, has sort of pushed me towards finishing up the final chapter of my dynasty. That news is a virtual release date for long delayed book Interstellar Operations, which has been in the pipeline for roughly four years.

That release, which is probably a few months away in Spring 2015, will hopefully give me rules that I've long wanted for my BattleTech campaign, since I've gone outside the scope of normal rules in the last few chapters (Ever since the chapter called The Opportunity of Chaos).

What I wanted to do was to use my current spark to run more BattleTech with this MechCommander 2 dynasty. I will be incorporating this campaign into the wider story of the Kilts and Commandos mercenary unit, as well as the Celestial Coalition.

In no way shape or form is it required of you to go back and read my other chapters of this dynasty. Nor it is required that you read the next one. I felt having this dynasty stand on its own, away from that mega-dynasty, would be a nice way to breathe and relax and fill things out.

But that's what brings us to today's MC2 dynasty!

Abe Sargent
11-18-2014, 09:10 PM
On the off chance that you actually want to go back and read this crap, here it is:


Previous Chapters:


Chapter 1 - The Beginning, 3030-3038 - The Battletech Dynasty, Chapter 1 - 3030-38 - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?p=1738438#post1738438)


Chapter 2 - The War of 3039, 3039 - The BattleTech Dynasty: Chapt 2, 3039 - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?p=2124706#post2124706)


Chapter 3 - Solaris VII, 3040-3042 - The BattleTech Dynasty: Chapt 3, Solaris VII, 3040-3042 - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?p=2146244#post2146244)


Chapter 4 - The Explorer Corps, 3043-3049 - The BattleTech Dynasty: Chapt 4, Explorer Corps - 3042-49 - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=75542&highlight=battletech+dynasty)


Chapter 5 - The Invasion, 3050-3056 - The Battletech Dynasty: Chapt. 5 - The Invasion, 3050-3056 - Completed - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=82348)


Chapter 6 - The Opportunity of Chaos - 3057-3058 - The BattleTech Dynasty, Chapt 6 The Opportunity of Chaos (3057-58) - Chapter Complete - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=85812)


Chapter 6.5 - Of Dogs and Cats - 3059-3061 - The BattleTech Dynasty, Chapt 6.5, Of Dogs and Cats - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=86642&highlight=battletech)


Chapter 7 - Consolidations and Preparations 3059 - 3062 - The BattleTech Dynasty, Chapt 7,Consolidation and Preparations – 3059-3062 - Complete - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=87047)


This will be Chapter 7.5 - To Liberty! 3063

And it will not engage in any of the wider story of the unit, people, or anything else, but just be a little self-contained fun nugget!

Abe Sargent
11-18-2014, 09:15 PM
http://www.gamer.ru/system/attached_images/images/000/247/288/original/ss_b_6.jpg

Abe Sargent
11-18-2014, 09:16 PM
Carver V

Carver V is an unusual planet in the Inner Sphere. Over the centuries of rule, waves of immigrants have come to the world from a variety of ethnicities and cultures, including Liao, Davion, Steiner, Marik and Kurita space. This gives Carver V a truly cosmopolitan feel which is quite rare, but it can also be contentious. Carver V is a large water world, with roughly 14% land mass and a lot of healthy water. This gives Carver V an important resource, with many water poor worlds nearby. There are no continents on the planet, just islands. A base on planet as chosen by the Star League to serve as a major training and administrate center for the Star League Marine Taskforce . The bases were stripped by General Kerensky on the Exodus after battling the Rim Worlds Republic for six years. 5 days from jump point to planet, zenith recharge station, 8 days to recharge the sails.


The issue on Carver V has become really problematic. In the wake of exchanges of fire by Davion and Steiner forces elsewhere, Carver V has become a real hotbed of swirling activity. Parts of it are under the control by House Steiner, parts by House Davion, and parts by House Liao. There is a very unsettled peace over the planet as news reports arrive daily of a new world embroiled in war.

Against this, several raids by suspiciously strong raiders and bandits located on Carver V has brought the situation there to a boil. In order to bring peace, House Steiner has suggested something unusual. They want to hire Kilts and Commandos to send a small squad of troops on planet to find the bandits and keep the peace. Since we are nearby and neutral, we are deemed to be a good choice.

We don’t need a lot. This is our first official contract for anyone since Operation Bulldog. It won’t take a lot to assist the locals. I send out our most recent graduating class from the Essex Training Academy plus a few green pilots from the garrison. We buy three mechs from the local Steiner Commander.


Battletech - Mech Factory (http://battletech.rpg.hu/mechfactory_frame.php?call=planetdata&id=385&era_id=1)

http://isatlas.teamspam.net/planet-detail.php?planet=2278370

Abe Sargent
11-19-2014, 11:35 AM
(We are playing in Veteran level)

Mission One – Scouting Patrol


On the payment for Steiner, we believe the bandits may be trying to get a feel for us as a unit. We have two Bushwackers and a Razorback on our team. Our first assignment is to swing by an old abandoned airfield and check things out, and then continue our patrol. As we step out of the clearing, a small unit of infantry attacks us. We clean them out and then move into some tanks to the north. We clean out a lance of 2 LRM Carriers and 2 Centipedes. We get blips to the north west and move. We discover another lance of Centipedes and LRM Carriers here and carve them up.

We choose not to dispatch a repair vehicle by VTOL, not yet. Only one Bushwacker has deep damage. Instead we push on and smash into a lance of two UrbanMechs and two harasser scout vehicles. We finish them, managing to blast the mechs and tanks and then we deploy a salvage VTOL. We send a pilot into the badly damaged Urbie. We move our lance on. I choose not to dispatch the repair truck on the damaged mechs because I think we can salvage another mech if we push through it. We don’t have enough resources for both a repair truck and another salvage.


Once we’ve done that we cross to the final island in this chain to get an extraction. We run into a lance of five tanks and a Starslayer mech. We destroy them and move to the extraction. We almost lost Flash and her Razorback, but we managed to escape with her just before she went down. Luckily, we did not destroy the Starslayer and manage to salvage it.





Begin with – 2 Bushwackers, 1 Razorback
End with – 1 UrbanMech, 1 Starslayer

Flash earned purple heart for being wounded in battle.

Abe Sargent
11-19-2014, 08:41 PM
As an fyi, the mission briefings for the next four missions are here:


<iframe width="420" height="315" src="http://www.youtube.com/embed/R-fDcJ_Y1do" frameborder="0" allowfullscreen></iframe>

Abe Sargent
11-19-2014, 10:26 PM
We can buy mechs between missions. We can currently pick up a Razorback, Hunchback or Bushwacker.


We can only deploy 170 tons for the next mission to do drop limitations. That means our best deployment is the UrbanMech, 2 Bushwackers, and Razorback.



As we get ready, I make some changes. I pull off the AC and lasers from the Urbie to give it one big gun – a heavy autocannon. Which would you rather have – 2 small lasers and an AC10 or an AC20? I know my people!

I modify one of the Bushwackers. I pull off the machinegun arrays for more LRM racks. It also has a PPC and a AC10.

Here are our pilots – Twitch, Flash, Meat, Longshot, Palerider, Worm, Psycho, Hammer, Chopper, Dagger, Hacksaw, Shadow, Creep, Cobra and Jinx. Of those, all but Meat, Palerider, Twitch and Worm are green. Those four are regular.


For the next mission, I send out Jinx in the UrbanMech, Longshot in long range Bushwacker, Shadow in the normal Bushwacker and Dagger in the Razorback.

Abe Sargent
11-19-2014, 10:28 PM
http://www.activewin.com/reviews/software/games/m/mechcommander2/images/game2.jpg

Abe Sargent
11-19-2014, 11:01 PM
Mission Two – Recapture Base Gemini

The bandits captured a Steiner base, and the local commander wants it back. We are to land and then recapture the local base.


Our first goal is to capture some resource buildings that can be converted to using things like Repair Trucks and Artillery and such. After all, they are mercs too, and they need funds and supplies to get them going. (I suppose?)

Okay, that was done, and now we are too move into Gemini Base south. It looks like there are two routes – one through areas with enemy sensors and one long around a local body of water. That smells like a trap, so we go through the sensors.


We break into one of those areas and defeat a Fireant (variant of Flea), some infantry and a centipede tank. However, we already have an injury to Jynx in the UrbanMech. Do I use the resource to salvage the Fireant now, or bring in a repair truck? Right now I push forward, I can always return to salvage.

On the road near us is a cargo truck we take out. This island chain has a link of various sorts of bases. So I order in the Razorback to steal into one of the smaller bases and gain control of the turrets. We’ll take some damage from the SRM Turrets, but then steal the base for defensive purposes. It’s fun to watch our turrets destroy one of their tanks when they enter a secure area they thought was theirs!


We arrive at the northeast corner of the southern base, just outside of our position and destroy it, slipping in the Razorback to steal the control of their gate away. There appear to be at least 8 vehicles or mechs in here in various places. So we begin to move out cautiously. The base has around 6 tanks and 2 Urbies. We manage to blast the Urbies and finish of the tanks without too much damage. We then secure the sensor grid and now all of the sensor posts in the area report to us.


It seems there are some nearby resource buildings, defended by something. I head out to capture them. Okay, we finish a few LRM Carriers and capture both places Now I use my Salvage to salvage TWO mechs – an UrbanMech and the Fireant. I also summon a repair truck. I first repair Jinx and Dagger’s vehicles. The Fireant is missing both arms and the Urbie one arm. But it does increase our power moving to the north section of the map, which has a lot more foes in it appears. I have enough resource points to salvage one more mech. Actually, hold up. While scouting the north I found a few islands that have resource buildings. Let me check them out.

I destroy some Harasser hovertanks at the first one, capture it, and then try to salvage the other UrbanMech in the fort we captured but I’m having difficulty with it. It is salvageable – not destroyed. Hmm…

I leap our Razorback into the rear of their base from the islands, to scout things out, and then flee and get healed. Then as we approach, a group of tanks, including a heavy Partisan bring out some pain, with an UrbanMech for backup. We destroy this Urbie and salvage it and repair it, having yet another mech in the crew.


Time for the base. We move in, blow aside a few tanks, and destroy two Fireants so badly they cannot be salvaged. We capture the HQ.


Post-mission we can salvage the UrbanMech destroyed by us on the battlefield. But it will cost us our full C Bill price for it. I don’t bother


Begin with – 2 Bushwackers, 1 Razorback, 1 UrbanMech
End with – 2 UrbanMech, 1 Fireant (Flea)


Dagger is promoted to Regular due to the kills she notched. She gains Sensor Specialist


Jinx is also now regular. She gains Laser Specialist

Netting a bunch of kills Longshot is now regular. She gets the same

HarryLime
11-20-2014, 02:54 PM
My Favorite game as a young fella was Battletech : The Crescent Hawk's Inception... No game has ever tried, or come close to replicating this gem..

Needless to say, you have a reader here! I was always keen to play this game, but my rig at the time would not handle it :D

Abe Sargent
11-20-2014, 07:36 PM
My Favorite game as a young fella was Battletech : The Crescent Hawk's Inception... No game has ever tried, or come close to replicating this gem..

Needless to say, you have a reader here! I was always keen to play this game, but my rig at the time would not handle it :D

It was an awesome, game, right?

You can probably play MC2 now!

Abe Sargent
11-20-2014, 08:02 PM
Mission Three – Capture Mobile HQ



Steiner wants us to capture the mobile HQ and destroy any units near it. We expect to hit them from the south ridge, while they convoy their mobile HQ.


This mission limit is 190 tons. What to take?


Starslayer, Bushwackerx2, Razorback is exactly 190 tons.


We have new BattleMechs available for purchase. Shootist, plus we can pick up more Bushwackers, Razorbacks or a Hunchback. I buy a Shootist. I could do Shootist, Razorback, Bushwacker and Urbanmech. That would be 185 tons. I could swap in a Fireant for that Urbie or swap out the Bushwacker for a lighter 50 ton Starslayer. Which is more preferable – Shootist and UrbanMech, or Starslayer and Bushwacker? I go for the latter, because then I don’t have any mechs that suck.

This needs more long range weapons.

The 30 ton Razorback has 3 machine gun arrays, 2 SRM racks, extra armor and a large laser. I pull 2 machine guns and SRMS. I add 3 LRM racks and more armor. The resulting mech has 3 LRM racks, 1 MG array, and the large laser.


Our Starslayer rocks 2 large lasers, 3 lasers, 3 SRM racks, 2 armor. I pull 2 SRMs for a Large Laser. I give this a laser heavy payload to put a Laser Specialist into. I add large laser and keep an SRM 2 streak on the mech. 3 larges, 3 lasers, 1 SRM, 2 armor.



Jinx in Starslayer
Dagger in Razorback
Hammer in Range Bushwacker
Creep in normal Bushwacker

Abe Sargent
11-20-2014, 08:55 PM
We begin by moving behind their check point and blasting fuel tanks. Out pour a lance of mechs – 2 Fireants and 2 Urbies. We only kept one Fireant from dying totally. Then we order the mech salvaged. Then we drop a Repair Truck to repair our damaged mechs and the new one



We hit their convoy as it arrives and destroy some trucks, a Fireant, and capture their Mobile HQ and a Resource Truck. Now we move out to hit the local supply base in the area. Hey, while we are here….


I repair our damaged mechs. Okay, let’s hit the base!

We pull out some units defending it and finish an Urbie, Fireant and Partisan, and can salvage the Urbie if we want – not yet though. We fix some more mechs and our Repair Truck runs out of usefulness and we leave it behind and move in

I use long range missiles from the range Bushwhacker to destroy SRM turrets. We took the base with its Fireants and Vedette Medium Tanks. We salvage a Fireant. We capture the weapons factory but a bandit counterattack is underway. I order my forces into the city and a repair truck dispatched to help fix mechs before they arrive.


They bring in a lance of LRM Carriers, a StarSlayer, 2 Fireants and 2 Urbies, I have to leave the base to hit the LRM Carriers in the woods, guarded by a Vedette. They force me to retreat our SS under frire but we manage to prevail.



We can salvage these mechs, but we pay their costs – Fireantx5, Urbie, Starslayer

I take 2 Fireants and the SS



Begin with – 2 Bushwackers, 1 Razorback, 1 Starslayer
End with – 2 Fireant


Creep is now regular. He gains SRM Specialist

Abe Sargent
11-21-2014, 10:56 AM
http://i.ytimg.com/vi/uMIh7wRKPDw/hqdefault.jpg

Abe Sargent
11-21-2014, 12:13 PM
Mission Four: Destroy Fleeing Bandit Convoy


A Bandit convoy, fleeing from potential damage and assaults by us is heading into Liao territory, which would be “bad” for us to cross into.

Our ton limit is 205

I can now buy a Zeus. I sell a Fireant. I made a few thousand in the sale.

I could do this lance – Shootist, Starslayer, Bushwacker, Razorback

After capturing their weapons depot, we can use pulse lasers


I change my Starslayer again to pull off the SRM rack, add heat sinks, and improve my 3 large lasers to pulses.


The Shootist has a heavy autocannon, large laser, 3 lasers, 2 machine gun arrays, 3 armor

I replace all lasers with pulses including the large one. Those are the only changes I make to it.

I also swap to a large pulse laser on the Razorback from a large laser



Dagger in Razorback
Longshot in Long Range Bushwacker
Jinx in Starslayer
Flash in Shootist

Abe Sargent
11-21-2014, 01:36 PM
We begin in the south of the map and I move up and see some small tanks in the distance. Their tanks end up being a lot more, and they flee into another unit with a lot more tanks and a pair of Fireants. Both our Shootist and Starslayer take a lot of damage and we lose an arm on the SS> I manage to salvage a Fireant and send down a repair truck


We move to a city, blow up two more Fireants and then some cargo tanks. We capture a resource building. We use up the last of our repair vehicle to fix the Shootist after this battle. I like to lead with it against folks. There is a large Liao fort guarding the bridge on this side of the river. So I slip my Razor back to the other side via jumping. On an island south of their position, our Razorback fights and kills solo three small hovercraft – Centipedes, and then captures a resource building and returns. After scouting around, Dagger is chased by two Harassers and finishes them.

We begin to harass a tank and House Liao comes on the line and tells us not to approach. They say they are tracking no bandits in the area and thus our mission is a success. Houe Steiner tells us ot push forward and finish those bandits so we do. We fight from the south on both bases guarding the river and pull out Centipedes, Fireants, Urbies, and Harassers. After pulling these waves of forces, I move back up to see what remains. A Sha Yu comes in as my long range Bushwacker is finishing some cargo trucks behind the wall. I move in more support. Longshot’s Bushwacker is badly wounded from the fight. These trucks were the last of the convoy and that task is complete


We face another Sha Yu on the other side and salvage it. Up by the Weapons Factory two Anubis mechs jump out and we take them both down plus a few tanks. We capture the weapons factory with gauss rifles being made. Liao has sent in a bunch of attack VTOLS to hit us on our flank. Meanwhile, we smashes into a hidden Anubis on the other side and our Razorback is trying to solo it. I send over the repaired Fireant to help the 1:1 battle. Dagger barely escapes and the Fireant finishes off their Anubis as we face and defeat 6 VTOLs. We are badly wounded.



I salvage a downed Anubis and head for the extraction point. There is a city here if I wanted to push but I doubt we could face the defenders.

I decide to take a look and barely manage to defeat 2 LRM Carriers, 2 Harrasers, and one each of a Sha Yu and Anubis BattleMech. I capture a resource building. I salvage a Sha Yu from the battle and head out



Begin with – 1 Bushwackers, 1 Razorback, 1 Starslayer, 1 Shootist
End with – 1 Fireant, 2 Sha Yu, 1 Anubis



Flash promoted to Regular, now has Laser Specialist




We can now buy Hollanders

Abe Sargent
11-22-2014, 01:13 AM
http://www.1888freeonlinegames.com/dwgmimg/3923/mech-commander-2-screenshot-3.jpg

Abe Sargent
11-22-2014, 01:24 AM
Mission Five – Night Raid


Our next mission is to night raid the Liao area. We can take 220 tons.


Sha Yu and Anubis are my new mechs, weighing 40 and 30 tons respectively.


Lance for this mission could be – 2 Bushwackers, 1 Shootist, 1 Sha Yu


I modify the Sha Yu

It has a medium AC, pulse laser and large laser, plus good sensors and jumping capability. I pull the medium AC for a light gauss rifle and replace the large laser with a pulse model.


I modify the range Bushwacker – PPC, Gauss, 4 LRM racks inside of 6.



Dagger in Sha Yu
Flash in Shootist
Creep in normal Bushwacker
Longhsot in range Bushwaker

Abe Sargent
11-22-2014, 10:11 AM
We move out. We have a lot of targets for this mission – a fuel dump, hitting their base at night, capturing a repair bay and prison complex and weapons facilities and more. The first two targets are on the east side of the Little Yangtze River and then we have to cross for the others – bad news, I don’t see any resource buildings on the east side of the river in the bases or depots. That means our 7000 resource points can only do small things for the first half-ish of the mission. Inf act, I don’t see any resource buildings on the map at all. Let me double check that.



Allons-y!



We move up to their city and take some damage to our Shootist after taking out an Anubis mech, plus about 6 LRM Carriers, and several Partisans. We capture the weapons facility and it has ER weaponry we can abscond some crates for our own forces. We scout around this area, find another Anubis and take it out.


We find a lance of tanks, 3 Centipedes and one heavy Storm by a small base to the north of the city and now we will cross the river to the north of the base at the road. I want the capture the repair bay first.

We find a city up north of their facilities and a few units, led by a Sha Yu move out. We capture two resource trucks here and I see some bogies moving in on our Sha Yu’s sensors. We head shot a Sha Yu leading a few LRM Carriers. I send out a Salvage Craft to salvage the head shot Sha Yu because it has all off its limbs, unlike other mechs. We keep moving. We have just 5000 resource points left (10000 for salvage 6000 for repair truck)

We need to take the Repair Facility next.


I put the healthy Bushwackers in front to cover for the Shootist and Sha Yu, which have taken some major damage. I don’t want to lose any mechs or even limbs prior to capturing the repair facilities. An Anubis and Storm kill later, we have the repair bay. The new Sha Yu is all fixed up as are the other mechs. We move into their bridge now, ready for bear!


We blow through an autocannon turret, finish a lance of tanks, and then jump in with Dagger’s Sha Yu and capture the base, including spotlights, guns and gates. We took little damage actually. They have a line of LRM Turrets on a ridge with an LRM control tower way out to the west. I send my mechs around circuitously and then move in Daggers’ Sha Yu to capture the turret.

As I move in, I smash an LRM Carrier but a Storm tank is too much for the little mech so we begin to pull out and she’s getting hammered by the PPCs from the Storm and the LRM Missiles from the turrets. She is badly damaged and I send in the Bushwakcers to finish the Storm and slip Meat in the other Sha Yu to grab the turret control while we repair Dagger’s Sha Yu. We also top off Meat’s Sha Yu after running the LRM gauntlet and move out.


While scouting, Dagger encounters a Fireant and pulls it into the range of the LRM turrets, then she turns and smashes it. Dead mech. Our sensors indicate 7 units in the prison complex. I try to pull Dagger around to pull out the Sha Yu, but it seems we ran into a pair of LRM Carriers. She tries to pull them back to the turrets and our force. Dagger took some damage before getting back and we destroy the Strom, LRM Carriers, and Sha Yu. I order her to go back and get repaired while Meat begins exploring.

While exploring, Meat runs into a resource truck. Nicely done. But we still don’t have enough points for another salvage – need 10k and have just 9k. Meat destroys a fuel tank, blows up part of their defenses, and then destroys a Centipede. I move the first lance to the east position to support Meat. Time to go in.

Meat solo’s an LRM Carrier but on oncoming Storm and mech force him to retreat. We blast a Sha Yu and their Storm tank. We have captured the gate, turrets, and spotlights. Now we move to the prison. We capture the prison and get a MechWarrior named Steel to our roster. We move to the extraction point.


Begin with – 2 Bushwackers, 1 Sha Yu, 1 Shootist
End with – 1 Sha Yu


We salvage several mechs from the field for their cost.



We can now buy Highlander, Shootist, Zeus, Bushwacker, Hollander, Razorback, Hunchback,

Abe Sargent
11-22-2014, 12:07 PM
http://www.ebabble.net/wp-content/uploads/mech2_2.jpg

Abe Sargent
11-22-2014, 02:22 PM
We have several missions to do next, we can choose which one:

Defensive Counter against a Liao assault
Destroy Bandit Airfield
Capture a local Liao HQ




We will be doing Defensive Counter first. It seems like fun!


<iframe width="420" height="315" src="http://www.youtube.com/embed/dD6-tmjkmPE" frameborder="0" allowfullscreen></iframe>

Abe Sargent
11-23-2014, 10:41 AM
We can have 260 tons of mechs. So one choice is Shootist, 2x Bushwacker and I could buy a Zeus. Or I could sell some more mechs and buy two Highlanders and a Zeus and be right at weight. I just sold some Fireants and Urbies. Of course, a Zeus has worse armor than a Shootist. Let’s buy a Zeus . Any battle package needs at least that.


Modified Zeus

I maximize its armor
I upgrade the large lasers to pulses, and the PPCs to ER versions. I move some things around, and add another large pulse after pulling off an LRM . Here is the mech:

2 ER PPCs
3 Large Pulse Lasers
4 LRM racks
Max Armor



I also switch out the PPC for an ER one on the ranged Bushwacker.


I modify my Shootist. I pull the Heavy Autocannon for a Gauss Rifle. I pull the heat sinks for more armor. I want a bit more range I think for this mission.


Steel is a regular pilot with toughness.


Creep in Bushwacker Updated
Longshot in Range Bushy
Flash in Shootist
Steel in Zeus


We are getting more assignments now that hostilities between Steiner and Liao forces are up with Col. Renard causing a major ruckus on the planet.

Abe Sargent
11-23-2014, 12:53 PM
We begin with 25000 resource points and have optional missions to capture some turrets and sensors in two places on the map to assist with the defenses. I order my non-Zeus mechs to capture the turret deep in and away from our key base and our Zeus to grab the sensors. It looks like our main base to defend has a repair bay.

We take modest damage from the weapons and capture the turrets in the north east of the quadrant. I move the Bushwackers, and Shootist to defensive positions there.

Our Zeus captures the sensors after blowing through two LRM Carriers. I see a resource building in the far northwest of the map, so I am heading there to pick it up, and then hitting my forces at the northern base we just took.

Our or Zeus moves towards the building, we spy enemy unit coming around to our base we captured in the north. I move my units to different positions. They were facing the wrong direction. I have two major waves coming on the base simultaneously. One has 11 unknown units and the power 10. That’s a lot of bad guys.

We capture the building with Steel’s Zeus and order him to support us in the turret’ed base. I order my mechs to hold position and take out a few tanks, but we have some mechs incoming too. I leave behind the base for a few moments to crush a bunch of LRM Carriers.

I move the wounded Bushwackers back inside the base while our undamaged Shootist closes on the outside and chase down tanks. One of the waves passed this base by while we were engaged with the other. I wait for Steel to arrive in his Zeus, and then we need to chase them down.

We take out that group of tanks, with a lot of Hetzers and a Sha Yu escort and move back to get repaired while we can. Okay, we are all fixed up and we see a wave of foes in the north west. We move to defensive positions here in the south. On the south here are several small forts before the big one, and we set up right behind the first small one. We should be there just as they come in.


We have eleven foes coming toward us, spread across the screen and staggered. The first units can be seen – An LRM Carrier and 2 Starslayers. Alrighty, here we go! I have Longshot with the long range mech inside the fort and she solos an LRM Carrier as the mechs move in. We blast one Starslayer as they move around the base like water around a rock.

A lance of attack VTOLS is moving in, so I order my lance out to engage the tanks and Starslayer before we get pincered, with Creep covering us with the VTOLs. Another Starslayer flanks us. We finish them off.

I salvage a Starslayer. I order Dagger who joins us to repair her mech in a nearby mech bay. I salvage another Starslayer and Meat joins us. Again, I order him to repair. I choose not to salvage the 3rd in case I get a better mech soon.

Another wave of baddies is coming down the same side. Our 6 mechs are ready for the next wave, which seems to have just 5 baddies. I spy two Storm tanks in the front. I want to wait to see them all before charging. It’s 7 bad guys, 4 Storms, a Catapult and 2 Sha Yus. I want the Cat. We move out. They are trying to flank us coming up the hard west flank.

A force of three Sha Yus and a Catapult is attacking our turreted base we captured in the north.

I have to move my force out and take these guys out so I can move to the other side of the base to defend against the incoming lance there. We concentrate on the Storms first, each heavy tank has 2 PPCs to carve into our armor. We then focus on their Cat, take it out, and then move to the Sha Yus. Our Shootist took some serious damage.

Twitch joins us as we salvage the Catapult, and that is the last mech we can salvage. I need to repair a lot of mechs. I move Dagger, Steel and Longshot in the Zeus, Bush range, and Starslayer to move to a defensive position on the east flank. By the time they arrive I have Meat’s Starslayer joining us, but we have just the four mechs – the Shootist is repaired and en route.


Well, that lance was the last of them!


Begin with – 2 Bushwackers, 1 Zeus, 1 Shootist
End with – 2 Starslayer, 1 Catapult

I salvage every mech I can from the rest

We get a Catapult and I take 2 Sha Yu instead of one Starslayer



Steel is now a veteran; I give him LRM Specialist

Abe Sargent
11-23-2014, 07:10 PM
Mission Six B – Destroy Bandit Airfield



For this mission, we will be linking up with a friendly Atlas who is stuck behind enemy lines and the sole survivor from a recent battle, and then take out the control tower for their airfield.

We can take 160 tons of mechs.

I sell a few mechs and buy a Highlander,


Our new version of its payload.

Max armor, ER PPC , Gauss, 7 LRM Racks


We are taking two mechs:


Steel in the Highlander
Flash in Shootist

Abe Sargent
11-23-2014, 07:35 PM
http://www.clickgoplay.com/wp-content/uploads/2010/06/mechcommander1.jpg

Abe Sargent
11-24-2014, 12:27 AM
I spy 5 resource buildings, and no repair bays. We’ll have to use repair trucks.. We begin with no resource points either. The area is shaped like a large crescent C, and we are on the west edge, with the middle water and a bit of island here and there.

While guarding the path our Shootist runs into a Fireant that has come scouting. Our Highlander is island hopping to capture a resource building so Flash will have to tough it out and solo this mech. An UrbanMech and two tanks join it. I run away with Flash to join Steel’s Highlander and then we’ll take these guys out together. We manage to take out their lance, but the Shootist took some damage.


So I’ll lead with the Highlander for a bit.

I choose not to salvage the UrbanMech and the Fireant was destroyed.

Our Highlander jumps into a small base with a tank, destroyed upon arrival, and two Fireants. Our Shootist moves in to support it. Steel captured the turrets, so they are helping with the battle. We finish them off and capture the resource building here. I don’t bother to salvage a Fireant either. I want something palatable.


While we look for a place to go at this crossroads east of the city we captured, a pair of harasser’s run into steels long range weapons and bite it. Alright, I want to get this Atlas. We have to go through a large base, which is bound to have defenders. It sure has turrets. While standing on a hill overlooking the base, our Highlander has alerted two Fireants which are rushing out to meet us. Behind them move Hunter tanks and Harassers. We manage to off them.

Steel blasts their SRM turrets and we move into the city. We capture a resource building here and hopefully the way is now clear to the Atlas. We run into an enemy lance – Fireant, Harasser, Hunter, and Storm. We take them out. Gotta keep looking for the Atlas.


We find the Atlas, and he informs us of a second control tower we need to take out – we have two targets now.

We now have an Atlas, Highlander and Shootist. I move the Atlas to the front of the party, since it is undamaged. I head east to the small village that has a resource building as well as being south of the Beta Control Tower that was updated on our maps by Claymore. I use this opportunity to salvage a Fireant and rush it to the extraction point to wait. Ditto with a 2nd Fireant.


We move our big forces east. We have pulled at least a Fireant and a Hunter from a base somewhere. It looks like two UrbanMechs joined the party too. We have two Hunters to the side flanking us. I order Steel to exchange fire with them while our wounded Atlas and Shootist concentrate on the Urbies. After a Fireant tries to flank us as well, we have an Atlas missing half of its armor. We push through.


We have captured the resource building on the east flank. I send in a repair vehicle. It’s too many turrets and such moving north from here, so I am pulling back and I will hit the first air strip and then come to the second westerly.


I move back to the second city area we controlled and begin to move north, blowing up a turret with Steel on the way. An UrbanMech is accompanying some cargo trucks and we pull back to the city to hit it together. I don’t want to get pulled into their turrets. We finish it off easily.

I hop into their pace, and annoy a pair of Hetzers and an Urban mech, pull them back out and return after killing them. I hop the Highlander up and steal their turret control. We destroy a few tanks along the wall with our turrets.

We destroy the Air Traffic Control Tower in this field and a grounded Slayer. A few turrets are blown up and then we capture another resource building. We angered a StarSlayer which is moving in towards us. We finish it and a Hunter and Meat takes the salvaged mech to the safe zone where everyone else is waiting extractions.

Our Highlander leaps past their defenses in the ravine and the many missile turrets. I want to pull defenders to the edge o f the water and slay them from the other side. We solo two Harassers and Hunters. Anything else here? Here comes a Fireant. Steel solos it too. Anyone else? No one is coming, so he destroys a turret generator, and then the Air Traffic Control Tower. I explore while here. A Starslayer runs down a hill. Good! A Fireant, Hunter and Harasser follow.

Steel is badly damaged as he flees, and he leaps back across the river as the Starslayer follows. We salvage it after it is destroyed. I repair the Highlander, jump I back over and keep exploring. We find a few trucks and blow them up and that is it we head to the extraction point.

Objective complete



Begin with – 1 Highlander, 1 Shootist
End with – 2 Starslayer, 2 Fireant, 1 Atlas


Claymore in the Atlas joins us.

Abe Sargent
11-24-2014, 05:03 PM
Mission Six C – Capture Liao HQ and Destroy Chemical Plant



This will prepare us for the final assault on their bandit headquarters.


We can take 200 tons.


I buy another Shootist




Shootist, Sha Yu and Highlander for this mission.


Dagger in Sha Yu
Steel in Highlander
Flash in Shootist

Abe Sargent
11-24-2014, 06:47 PM
I see two resource buildings by the chemical plant, one up in some hills near us, and a repair bay in the Liao HQ. We have a secondary objective of destroying all resistance in the sector. That secondary mission is why I brought the Sha Yu, with its good sensors. And Dagger who is good with sensors.

We will start by heading to the lone resource building, moving north from there into the Chemical plant and destroying resistance and capturing both resource buildings. Then I can move east to the Liao HQ.



Here we go.

I spy some tanks near the hill resource place, as I close on the road so I move away from this area to face them. We smash a few tanks, and find some Minelayers here. Forces from the position we skipped moved out, with LRM Carriers, Vedettes, and a Fireant.

We capture the area and the building, but there are mines in front of us, so I move to the far western flank. We find and wipe out two troop transports on the way in. We arrive at the chemical base and in comes a Catapult. A second one closes while we are dealing with the first. 2 Storms pull in to support in and I am forced to retreat our Shootist while we finish off some infantry that have poured out of the houses after destroying the first Catapult.

While chasing infantry, Dagger finds an LRM carrier hiding the woods here and I order her to charge it. I order our Highlander to assault the Storm and finish it as Dagger’s Sha Yu finishes the LRM Carrier and we concentrate on their suddenly lonely Catapult. We finish it off but not before Flash takes massive damage. I want to finish on the repair bay, and I am forced to use Resource points now on a repair truck. I also capture the buildings here and salvage a Catapult with Longshot as the pilot..

I order Dagger, while the repairs are ongoing, to destroy the chemical plant here, and while she does she destroys some infantry and two troops transports. Our repair Truck runs out of usefulness after fixing the Catapult about 60% and the Highlander and Shootist as well. Okay, time to keep moving.

Our Highlander takes out two LRM Carriers as we approach their base on a hill. Meanwhile I order Dagger near some fuel tanks on the road. Two Men Shen mechs and a vehicle pull out of the base and chase us. Using Dagger as bait we lure them away and despite heavy long range damage we destroy both and can salvage one, which I do now. Meat has arrived in a Men Shen.

We destroy some tanks – LRM Carriers, Vedettes. Flash goes north, destroys another lance with long range support and then captures their HQ. Meat captures the Repair Bay and begins to be healed up. I finish repairing the Catapult and Dagger’s Sha Yu. Now to look for enemy forces on the map. We head out and try to find the bad guys. I salvage the other Catapult while looking around. We find some infantry and finish off the opposing forces. Time to extract.


We have no mechs to salvage.


Begin with – 1 Highlander, 1 Shootist, 1 Sha Yu
End with – 1 Men Shen, 2 Catapult

Abe Sargent
11-24-2014, 07:14 PM
http://i285.photobucket.com/albums/ll41/LegacyCWAL/MC2%20LP/Steiner/Steiner%203/Steiner3banditcounter2.png

Abe Sargent
11-25-2014, 12:04 AM
Missing Seven – Final Steiner Mission – Assault the Bandit HQ.


<iframe width="420" height="315" src="http://www.youtube.com/embed/fiNtxU9nmOA" frameborder="0" allowfullscreen></iframe>


We can take 300 tons of mechs – rar!

This is our last chance to buy mechs from Steiner.

Goals:

Capture Weapons Facility
Destroy Fuel Tanks at Refinery
Destroy Bandit HQ in Spacecraft Nose

We can buy Atlas, Highlander, Zeus, Shootist, Bushwacker, Hunchback, Razorback, Hollander


I will be taking Men Shen, Highlander, Atlas and Bushwacker

I buy Atlas, Highlander


Men Shen – ECM Suite, advanced sensors – 2 large pulse lasers, 4 LRMs. Good armor.


Claymore is in his Atlas
Steel is in his Highlander
Dagger rocks the Men Shen
Flash in ranged Bushwacker

Abe Sargent
11-25-2014, 09:27 AM
We begin with 30000 resource points – a lot.

We begin just south of a major base and I order my forces south to avoid it. I don’t want to hit a large base this early. I take the lay of the land, plenty of resource bases, no repair bay.


We take a position on top of a hill within long range sight of a resource building naked on top of the next ridge. I begin to slowly move towards it, suspecting defenders. We dispatch a quartet of SWARM LRM Carriers but another lance runs in from another place and they have at least three mechs. I order my forces to prepare. It’s a trio of Fireants and a Partisan Tank. We focus fire on the nasty Partisan.

While fighting them, an UrbanMech and two vedettes break into our rear. I order the Atlas to charge the Vedettes and take them out while we concentrate on Fireants. We manage to defeat them after some time, but Steel is badly damaged. We capture the resource building.


I move back to the base we skipped before. Coming around behind it, I hope to capture it more easily. We capture it, it looks like the defenders were those tanks and mechs that came after us on the hill. This seems like a solid camping spot for protecting and drawing people – we are near the fuel tanks here.

I find some Fireants, launch a salvo of LRMS at them and retreat back to the base we captured. We take them out and some heavy tanks join them. Dagger’s Men Shen moves in, blasts an LRM Carrier and destroys he fuel tanks and finishes that objective.


We run into an area with two tanks and a resource truck with the Men Shen, and solo them, but two assault copters arrive so I order the rest of my forces to support them. We destroy the copters, and capture the resource truck.

I move over to the west, capture a southern resource building, and then prepare to defend against some troops to the north. We pull down two Fireants. Two Swarm LRM Carriers follow and we finish them all. There is an autocannon turret base between us and the weapons factory. I run the Men Shen in and capture the turrets but took some damage in doing so. We set up here.


Our Men Shen goes into the factory area and runs into 2 Hetzers and four UrbanMechs warm up and begin chasing too. Okay. We destroy most of their forces but they destroy the turret control and our turrets are done. Smart. We finish them off and move back to the weapons factory. It has autocannons. Two Partisan Heavy tanks move in from the nearby road and we take them out.

After many uses as scout and decoy, our Men Shen has lost about 2/3s of its armor. I order in a repair truck. While repairing, three Centipedes close on our position and our Bushwacker offs them. A Fireant and two Hunters also close in and we take them out. There is a destroyed city back here with a Fireant and a lance of tanks we pull. Enemy finished off.

There is a turreted base between us and their HQ. I take a looksee. We dispatch a Hetzer by it and before I can I rush in the Men Shen to capture it, a mech comes in. We finish the UrbanMech. We take a ton of damage from the turrets from the LRMs. I order our repair truck to fix the Men Shen.

UrbanMechs move in and some large mech jumps in an a Lao Hu. I suspect this is the leader. He leaps in, captures the building and now I am surrounded by enemy turrets! He leaps back out and is pursuing our wounded Men Shen who was getting blasted before it could be healed. Our Bushwacker take a ton of turret damage and more mechs are moving in on us and I order us to chase the lao Hu. Our Atlas captures the building again after blowing up a nearby UrbanMech.

We have LRM fire and the Bushy, Highlander, and Atlas converging on their Lao Hu and it stumbles from fire. We need to take out this jump McMech before it takes out our Men Shen. As we move out, they recapture the building.


We destroy the lao Hu and that was the leader. But now we have two badly wounded mechs and a converging force. I order the Atlas and Highlander to cover for our foes. We have two Starslayers ,and Swarm LRM carriers ot handle. Steel takes a lot of damage and our repair truck is destroyed by Starslayers moving into our rear area. But we finish them off. We capture a resource building and see a unit in the south of their HQ. I order our Atlas to move in solo. We solo an UrbanMech.

We destroy their HQ< salvage 5 Urbies, and their Lao Hu and move to our extraction point!


Begin with – 1 Highlander, 1 Atlas, 1 Bushwacker, 1 Men Shen
End with – 1 Lao Hu, 5 UrbanMech,


I also salvage some mechs from the field with our money



Dagger is now veteran, Scouting Specialist granted

Flash is now a vet, pulse laser specialist

Abe Sargent
11-25-2014, 09:37 AM
At the end of the Steiner Campaign, we now have, in our control:


2 Atlas
2 Highlander
1 Zeus
2 Shootist
1 Lao Hu
2 Bushwacker
4 Catapult
1 Men Shen
5 Starslayer
4 Sha Yu
4 Anubis
5 Fireant
1 Razorback
9 UrbanMech


Now I’ll need to sell some of these to make money to outfit and buy new mechs, particularly the Urbies. But that’s not a bad take.



The first part of this has info about the new situation


<iframe width="420" height="315" src="//www.youtube.com/embed/qisYIdWi6qo" frameborder="0" allowfullscreen></iframe>


But to recap, after taking out the Bandits and our contract expiring, the local Steiner commander, Renard, has chosen to call up a unit of veteran battle-tested troops, the 4th Alliance Guard, to support this position. Forced to call up their own, House Davion has ordered in clan technology to face the numerically superior Steiner forces. House Liao is looking for mercenary forces to dial them back into play on the world. Mandrissa Liao, commander of the local forces, has agreed to pay us to help them.



While Liao was clearly funding the bandits, Steiner overreacted with the destruction of civilian targets on Liao territory.


We can purchase Sha Yu, Anubis, and Starslayer. We’ll skip that for now.

Abe Sargent
11-25-2014, 09:40 AM
http://www.mobygames.com/images/shots/l/243076-mechcommander-2-windows-screenshot-something-you-do-not-want.jpg

HarryLime
11-25-2014, 02:34 PM
nice job! love those graphics of the mechs..

question for you.. if in the event a mech is destroyed, is it by by pilot, or do they survive?

Abe Sargent
11-25-2014, 02:35 PM
nice job! love those graphics of the mechs..

question for you.. if in the event a mech is destroyed, is it by by pilot, or do they survive?

Often the pilot blasts out and survives on an escape pod looking thing. But that doesn't always happen to the units you kill or to yourself.

Thanks for reading too, btw!

Abe Sargent
11-26-2014, 01:08 AM
I found a pic online of a Mech being destroyed, and you can see the escape pod shooting strait up - the pilot survived.

http://www.gamer.ru/system/attached_images/images/000/247/291/original/davion1hollanders2.png

HarryLime
11-26-2014, 06:15 AM
awesome find :D thanks!

Abe Sargent
11-26-2014, 10:47 AM
Mission Eight – Liberation of Steiner Gulag


Our first mission is to break into a Steiner prison camp and liberate the Liao loyalists. Our tactical officer says the defenses are mostly tanks, but to expect to see Hunchbacks and a Zeus.



Our weight limit is 280 tons.


I sell 4 Urbies to get some cash.


I make no changes to the Lao Hu.


I make some changes to the Shootist – I slide out the gauss rifle for an Ultra heavy autocannon. I have to downgrade the pulse lasers to medium lasers because of the heat though. 4 medium ;lasers, large pulse laser, ultra heavy AC


Flash is in the Shootist
Longshot in Lao Hu
Steel in Zeus
Claymore in Bushwacker

Abe Sargent
11-26-2014, 01:12 PM
Mission Eight – Liberation of Steiner Gulag


Our first mission is to break into a Steiner prison camp and liberate the Liao loyalists. Our tactical officer says the defenses are mostly tanks, but to expect to see Hunchbacks and a Zeus.



Our weight limit is 280 tons.


I sell 4 Urbies to get some cash.


I make no changes to the Lao Hu.


I make some changes to the Shootist – I slide out the gauss rifle for an Ultra heavy autocannon. I have to downgrade the pulse lasers to medium lasers because of the heat though. 4 medium ;lasers, large pulse laser, ultra heavy AC


Flash is in the Shootist
Longshot in Lao Hu
Steel in Zeus
Claymore in Bushwacker


Col. Renard, Steiner guy is pissed off we switched sides and has started to attack the prisoners and guards there in order to kill everyone.

The problem is that like all of Carver V, this area has a lake or bay between us and the prison, so we have to move east to skirt around it and arrive at the prison.

It’s raining heavily. We are moving east, hit a small base and a Razorback arrives with some LRM Carriers and two Hollanders. We finish them off easily, run the Lao Hu in to capture their SRM Turrets here and then move on north around the lake or bay to our west.

We blast a lookout tower on our way to the prison. As we close we run into a Hunchback. We finish it and another Lookout Tower. We run into two Hunter LRM Tanks to destroy at the front of the prison complex – they have destroyed a lot of the buildings here. Another two Centipede Hover tanks move out to assist them. Another pair of Centipedes and a Razorback appear from behind some destroyed buildings. Now we have a Zeus descending. That would be a lovely capture. We head shoot it and it is destroyed. We have destroyed all of the Gulag defenders but we get word that Steiner reinforcements are en route.

I capture two resource buildings and the Steiner HQ. Now I order salvage of their Zeus. I see another resource building nearby and I order my Bushwacker to hit it too. I drop a repair truck by my mechs on the eastern ridge of the prison, I want it to repair the salvaged Zeus. I get a message from a guy named Baxter that he is evacuating the Gulag to the south west, where I rushed my Bushwacker to capture the 3rd resource building, so I am holding up on the east for the Steiner reinforcements.

The locals appear to be bringing in troop transports. Baxter must be with the local garrison or government. Dagger has arrived in the Zeus and it is as repaired as we can get it. I top off the armor on our Shootist and Lao Hu.

The Steiner counter strike has arrived – attack copters. As their convoy moves out with the locals in guard, I order our Shootist, with its close range weapons to close with it. Meanwhile, we have destroyed the first lance of copters, but more reinforcements have to be coming. Okay, now we have some mechs moving to hit the place, and Our 4 range mechs – Zeus, Zeus, Lao Hu and Bushwacker ready to pounce on them.

We have two Hunchbacks and two Hollanders to face. I focus on the Hunchys first. Steel took a lot of damage but we finished them. I order Steel repaired – we salvage a Hunchback. We are given a new mission – destroy a nearby Steiner Airfield. Meat has arrived in the Hunch – missing both arms though – field repairs will only do so much for him.

I have arrived at the airstrip, so now I move in. An Atlas is moving out to face it. I order our group to retreat a little and fight it outside of the range of their turrets. We take it out and a few Centipedes that followed. We capture the Air Base, salvage the Atlas, and move out



Begin with – 1 Lao Hu, 1 Zeus, 1 Shootist, 1 Bushwacker
End with – 1 Atlas, 1 Hunchback, 1 Zeus


I took from the battlefield, by paying money – 2 Hunchbacks, 1 Hollander, 2 Razorbacks


Longshot is promoted to veteran – pulse laser specialist


Steel is promoted to Elite – Long Range Specialist acquired

Abe Sargent
11-26-2014, 03:01 PM
You can catch the beginning video here (But the sound is off, sorry about that)

<iframe width="420" height="315" src="//www.youtube.com/embed/KftW4EscHOg" frameborder="0" allowfullscreen></iframe>


EDIT - I found a better video after some more searching.

Abe Sargent
11-26-2014, 04:25 PM
Mission Nine A – Incite War

This is a powerful mission. We are to infiltrate a Davion Base, capture Davion mechs and weapons facilities, then use those mechs to attack and take out the nearby Steiner base. Our goal is to get House Steiner and House Davion to fight each other on planet, thus dividing House Liao’s enemies even further.

We can now buy Men Shen and Raven BattleMechs for our troops, as well as everything else.


We can take 160 tons, and our tactical officer advises we take something with an ECM suite to sneak us in.


Dagger in Men Shen
Steel in Bushwacker
Longshot in Starslayer


Okay. I sell a few mechs to give myself some cash to salvage at the end of the mission. We begin with no resource points.

Abe Sargent
11-26-2014, 08:35 PM
There are sensor towers all over the map, which our Men Shen can avoid being seen on. I move Dagger up and find a small set of LRMs by a control tower, which I make modest damage capturing. I need to find the control of this network. Dagger solo’s a pair of Drillsons and moves on.

From the distance, while moving to the Davion base to the far east, I see a medium and two lights mechs on hills, but we slip by with Dagger’s Men Shen. As she clears the area, she spots the sensor control just inside of the east wall of the base. I can destroy the base, capture it, and have the sensor grid on our side she tracks 3 medium mech signatures inside the base. Plus two light vehicles.

She blasts the wall and slips in, capturing the control. The Enfields in here are moving to attack her. But we now have the entire sensor grid on our side I take a looks to see the forces arrayed against us. 2 tanks each on two islands by our starting position guarding a resource truck and building. I order the Starslayer to move to an island and Steel in the Bushwacker to move in. Longshot in the Starslayer took a ton of damage taking out two Drillsons on the island and capturing a resource building. Bushwacker and Dagger have moved to the small LRM base we captured, where the mechs chasing us from the Davion base should be attacked.


They destroy the turret control. Blast them. We took them out and a Centipede too but Dagger lost more than half her armor and almost her entire right arm. Rough. I move back to their base. They have some defenses near the base, but I need to capture their repair facilities north of the base itself.

I have Dagger kill a Centipede that approaches us as we flank their base to the east. Okay, we have arrived at the northern repair area. I have one mech capture their repair bay, another their weapons facility, and I salvage a nearby JagerMech. Flash drops into it.


We repair our mechs, and with the heavy we move on, The weapons facility had some clan tech weapons stored in it. We move south into the Davion base to capture it. Flash solo’s their final Enfield while we move around and smash some tanks with the other mechs. We are in the base. We capture five resource buildings here and salvage these mechs – JagerMech, Shadow Cat, 2 Enfield with these pilots Twitch, Worm, Meat, and Claymore, in that order.

I repair some mechs, including Steel’s Bushwacker. Longshot takes heavy damage when capturing a pulse laser defense system on the north pass across the river to the Steiner side and I send her back to get mended. Flash takes damage charging the base across the way and capturing turrets and I repair her and swing her JagerMech back to the group.

We destroy an LRM Carrier while awaiting the return of Flash, and then we move to the rear Steiner base with their weapons factory. We move at the base, taking out turrets while Meat and Longshot take the turret controls on the south and north sides. Two heavy mech signatures reveal themselves inside of the base We blow open the door and move in. We capture the Shootist and a few vehicles.

Claymore, Meat, Steel, and Worm all have serious damage to their mechs. We capture the weapons factory and it has Swarm LRM missile racks. Okay, I hole up here in a defensive postures while I scout with Dagger and the Men Shen.

In various garrisons I spy an Assault mech, two lights, a heavy, etc. Dagger runs into a minefield but pulls a Zeus from the defense. Nice. We pull it and it dies. I reestablish my defenses. I run into more mines and I decide to move out my whole force down the west flank. We hit a few mines but nothing too serious.


Our JagerMechs destroy a few sections of wall. We sense two Assaults and light inside, plus various units outside. We finish a Zeus, Bushwacker, Highlander and Hollander in the northern part of their base and capture their HQ. I salvage the Highlander. There are a few mechs on the map still but I go ahead and extract with all objectives complete.



Begin with – 1 Men Shen, 1 Bushwacker, 1 Starslayer
End with – 2 JagerMech, 2 Enfield, 1 Shadow Cat, 1 Highlander


From the field I take 2 Shootist and 3 Enfields.

Abe Sargent
11-27-2014, 01:04 AM
Mission Nine B – Reinforcement Interceptions


Davion reinforcements are en route to strengthen some bases. I have to destroy four different convoys.


Ton limit – 210


I sell 4 Enfields to clear up some cash. I add clan lasers to the Starslayers, and Swarm LRms to the Bushwackers and clan ER PPC to them too. My Bushwackers have 4 LRM Swarms, clan ER PPC, and Gauss and the Starslayers have 4 clan large pulses.



I use:

Longshot in Starslayer
Flash in Starslayer
Meat in Bushwacker
Steel in Bushwacker

Abe Sargent
11-27-2014, 10:53 AM
We begin flanked by water to the south and west. We begin with no resource points. We have a city faaaaar to the east with a resource building, a large city to the north with one, some islands ot the west with a base, turrets, and two buildings.

I order Meat east to capture that resource building, Steel north to capture that one and my Starslayres to hop west into the islands and it the base there.

We pause to destroy an attack copter in the islands and Steel captures the building. Our Starslayers land and capture the turrets and attack some LRM Carriers and Hunters in his base. Meat runs into some infantry and a Vedette and capture them. Meanwhile, an Uller closes on Steel and I pull him back. We capture two resource buildings in the base with our Starslayers.

Steel has lost half of his armor. Meat took damage from some surprise power armor. Meat handles two Centipedes. We manage to capture the turrets to the north as our Steel flees but he ran into a JagerMech and Wolfhound and is badly damaged. I order him to retreat behind the turrets our Starslayers captured. Meat is ordered to return instead of scouting.

We take out the mechs but Meat is running into heavy tanks en route. I order a local building captured, salvage a JagerMech and order a repair truck. Their Uller races in but our Starslayers handle it.


Dagger joins us in the salvaged Uller. Claymore is in the JagerMech. We deplete the repair truck without barely repairing the Uller. Meat has returned and I expect some enemies to follow any minute.



After a few minutes I send Longshot out to scout and run into 2 Attack Copters and a convoy a long distance away. She blasts the copters and heads back when two Wolfhounds move up the convoy to protest her presence. I send Flash out after Longshot returns and she runs into some Harassers and blasts them. The mechs won’t pull away from the convoy to harass us.

The convoy is moving into sensor range of my defenses. We destroy three Hetzers and two Wolfhounds. Convoy destroyed. Three left.

Again, I move out to scout. Longshot runs into a Fuel Truck and two Enfield’s plus whatever is behind them. We retreat. 4 Enfields and 3 Partisans come from the convoy to hit us. They hammer our Starslayers and both are badly hurt. 2 Vedettes come in after and we finish off wave #2. We have to repair. I was hoping to get two more salvages., but that’s not happening, I order in 2 repair trucks.


I send out scouts again after repairs. The 3rd convoy is near. Longshot lances in, destroys a lead troop transport, and then backs away from the attack of JagerMechs. The first wave of JagerMechs and Partisans manages to fall before us and another group comes in. As mechs take heavy damage I rotate then back and repair them and move others out. We finish the 2nd half of this convoy and it is down.


Longshot is scouting and hits a convoy truck as they move in but retreats from Hunters. We can see medium mech signatures and tanks. Whoa – they have a Vulture – a clan OmniMech. We finish this convoy and I salvage the Vulture. Extraction time!



Begin with – 2 Bushwacker, 2 Starslayer
End with – 1 JagerMech, 1 Shadow Cat, 1 Vulture


We also purchase salvage from the battle – Wolfhound, 3 JagerMech, 1 Enfield


Meat is now a veteran – medium mech specialist

Abe Sargent
11-27-2014, 01:03 PM
Mission Ten – HPG Assault

Davion has personal HPG generators on the moon. We have to launch to the moon and destroy them.


1: Destroy HPG Generators
2: Capture 3 Weapons Factories
3: Destroy Davion DropShip

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Abe Sargent
11-27-2014, 03:35 PM
We can take 230 tons of mechage


We cannot use support for this engagement – salvage, artillery, repair trucks, etc – but the local bases may have repair bays


I sell some mechs. I swap out machine guns for armor on the Vulture. I update clan energy weapons and Swarm LRMs on the Zeus and Highlander.


Steel in Highlander
Longshot in Vulture
Flash in Zeus


We begin on the west side of the area right by our DropShip. We look around. I begin to move towards the closest area – the Davion DropShip and one of the weapons factories. It also has four grounded Shilone fighters and two Slayers.

We get a message from some clanners that must be bondsman for Davion. They are going to take us out. We destroy a Thor that comes out, but Flash took some hits. We also take out a Ryoken and the DropShip. We get another message from the clanners agreeing to become our bondsman. The weapons factory here has clan gauss rifles.

All of their fighters were accidentally destroyed . Whoops! Sorry about that Davion! We captured a repair bay here, fixed my mechs, and then captured the sensor network controls. We can see the whole area now. Where to go next?

I move north, wait until a patrol passes and then leap Steel’s Highlander down into a crater as some tanks are moving away and capture a weapons facility, and then we hop back out and leave without facing defenders or anything annoying. It has clan LRM missiles in it.


We do the same trick in the crater with the other HPG station and rain fire from the rim onto a JagerMech with the other two mechs and Steel jukes and doges around. We can’t get out in time and defenders close. Meanwhile, this factory has clan ACs of every sort. We finish 2 Ullers and some powered armor and I spy two Enfield’s and a Uller in the pat coming up and an Enfield and 4 Storm tanks that have come from behind. We wound up in a killing zone. I order my forces to engage the Enfield and tanks. We take a lot of damage but we break out of the pincer. I use our Vulture to harass the pursuing Storms – we took down the Enfield. We harass and finish off the Storms and move to the repair bay. Whew.


As we move away, an Uller comes into our rear chasing us down. Our damaged Vulture breaks away to face it. We got lucky and finished it. Now and Enfield has caught up with the Vulture. I keep it back. Another Enfield pops up – the mechs from the crater. I try a fighting retreat but they are too much. I order my wounded Highlander to return to assist while the Zeus is in the repair bay. We kill one and Flash is back from repairing. I lean on her to finish the other.

Now to hit the HPG. I want to circle all the way around to the east. There are power generators for the many turrets here, including some surrounding the HPG generators. We capture a small outpost and repair bay in the far north east corner of the map. We handle a patrol of two Ullers. Steel moves in to solo the garrison at the crater and turret generators. He takes out two Wolfhounds. We finish the other and get repaired and head back to destroy both generators. We destroy local garrison – power armored foes, two Storms and an Enfield We pull out.




Begin with – 1 Zeus, 1 Highlander, 1 Vulture
End with – No salvage allowed on moon


We take these mechs for cash at the end – Thor, Ryoken, 3x Uller, Enfield

Abe Sargent
11-28-2014, 11:17 AM
Mission Eleven A – Destroy Orbital Weapons


We have to take out four orbital weapons platforms that our foes are rocking. We also have secondary targets:

I can now buy Cyclops, Lao Hu, Men Shen, Sha Yu, Raven, Catapult, Starslayer, Anubis


Capture Sensor Control
Destroy Fuel Tanks at Depot
Capture Relay Station
Destroy all enemy units


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There are some major news updates at the beginning of this video in addition to the normal briefing.


And we can take….


75 tons.


Yup, one mech.


Modified Lao Hu – 2 clan ER PPCs, 2 clan large pulse lasers, max armor, jump jets, 1 lrm swarm rack

I gave it extra armor


Flash in Lao Hu


I sell some of my weapons from mechs in order to clear off some money for future purchases. I don’t need weapons on UrbanMechs or Fire Ants for example.

Abe Sargent
11-28-2014, 02:43 PM
We have no resource points either, duh. I meet with a local representative of Liao intel here. Before we do we run into a Razorback and solo it but take a little damage. Luckily, my range version of this mech didn’t take too much.

One of the orbital guns is mobile. I decide to hit a local airfield and capture the sensor control here. I destroy fuel tanks which had tanks adjacent on my way in. We destroy two attack copters and Hunters and take the base. I capture some turrets here, take some damage, and then capture a repair bay and fix up our good mech.


North is a city and the fuel tanks to blow up. I take out two Scimitar tanks and move into the city blowing up fuel tanks here and there. We follow with two Hetzers destroyed. This fuel depot is gone.

We head north and east and smash some tanks before running into another Razorback. I have running fight toward my base, in case it lasts that long. I finish it before we get that far. I keep exploring. I move east and north toward the relay station. Some AC turrets hurt me, but we run into the mobile battery here. Two Harassers and Vedettes guarding it were offed.

I move to the northern section of the base to the east and capture a turret control section in the corner to defend. We take out a defending Hunchback. We capture a repair bay and fix the Lao Hu.

I island hop the Lao Hu past their defenses to hit a base on a peninsula. Two attack copters defended it and we have taken out the 3rd gun. I encounter a Razorback by the bridge south of here and I have a running battle. It hits the ground hard. We capture a nearby post. After those, we are wounded. I see a repair bay at the next base, so I keep going.


A Hollander comes out to hit me. A lance of tanks join them and I begin to flee back to the base I just captured. We blast handle those boys. The base is ours and now Flash is rearmored and ready to rock some more.


The last base is a large stepped base. I move in and try to slip over the walls and capture the turret control of the first level., Done. It destroys a few vehicles and down comes a Hunchback. Badly damaged Lao Hu defeats Hunchback and I retreat for healing. We return, oust two tanks, destroy the battery, and have destroyed all units on the map. Good job!



We bring back these mechs from salvage: 1 Hollander, 3 Razorback, 2 Hunchback


Flash is now Elite – Medium Range Specialist

Abe Sargent
11-29-2014, 11:28 AM
Mission Eleven C – Capture Base Hermes


Our goal is to take and capture a Davion base. We need to capture sensors, destroy defenders, and such.


We can take 320 tons of mechs


I have modded most of my mechs with clan tech, clan LRms, and more. For example, the Men Shen now has 2 clan large pulse lasers, 2 clan LRM racks instead of 4 IS ones, and more armor. The Catapult has 9 clan LRM racks and max armor along with the Men Shen. Last time I took one mech, this time many.

My Thor – 5 Clan LRM Racks, 3 clan large pulse lasers – a lot more armor.


Dagger in Men Shen
Claymore in Shootist
Steel in Catapult
Longshot in Vulture
Flash in Thor

Abe Sargent
11-29-2014, 12:52 PM
We begin in the southwest corner and unlike most Liao missions we actually have 16000 resource points for this one. We are on a tall hill and I can see vehicles to the north. I look about to see what I can see.


Our mechs move north, destroy a lance of vehicles, and then capture the sensor base. Now we have eyes on the map. The Davion base is to our far north. I order Dagger’s Men Shen to run and capture a turret array and resource building to the far east. Our sensor grid detects large cluster of enemy units in the south. I change my mind and order the whole unit there to support Dagger. I was thinking about moving the rest north, but that’s a large force. Instead, I order Dagger north to secure a base there, she captures a repair bay, resource building and turret while my other forces capture the resource building and modest turrets in the far east.

Dagger has a medium mech on the radars of her Men Shen plus her own scouting abilities. Do I have her engage, repair in t bay and rejoin my forces? Sounds like a plan! It’s a clan Shadow Cat. Dagger loses almost 80% of her armor but finish off the clan mech and I order her to repair.


Meanwhile, their forces in the south are moving in on our position. A Shadow Cat mech down there closes in on us. Dagger’s Men Shen is repaired and I order it to us. We take out a Wolfhound and a pair of Hunter LRM Tanks. Another Wolfhound and a Partisan heavy tank follow and now we spy a Vulture moving in behind them. A Mad Cat follows behind. We finish both and then take out a pair of LRM Carriers. I order Claymore’ s Shootist to repair at the repair bay far away. We finished that group.


We spy another large group of foes moving in on the eastern border. I look at our map and see a natural bottleneck at a bridge, so I race to get there before they do. It’ll be close. I also see two resource buildings on the other side ot the bridge in a small base, so if we manage to take that later, we can get two more salvages meanwhile I salvage a Mad Cat and Vulture. Meat in the Vulture, Nuke in the Mad Cat. I send them to out captured base far to the west and repair after our Shootist is fixed. Claymore is repaired just as the first mech moves onto the bridge and we are in position. I order him to race back. He may not be here anytime soon.

We take out a Shadow Cat that moves across the bridge. We deplete the repair bay’s resources while a JagerMech moves in. We blast it easily and then move back into position. We take out a Hetzer and troop transport and the Shooter is back – all five mechs are rocking it. They move in a Shadow Cat, Vulture and Storm and a few tanks and we are forced back a bit. The Men Shen captures a resource truck in the convoy after destroying defenders. We finish it off and that objective is complete – all reinforcements gone. We order our army back to the base in the far west, and Dagger moves to capture the two resource buildings and turret.

We move north and Dagger sees their base, with some vehicles and a mech into outskirts. We take a nearby hill to camp. She runs in, destroys an LRM Carrier, and tries to pullback their defense. We get a lance of range tanks and an Uller. Our Shootist is too injured and I pull him out to wait withteh Mad Cat and Vulture back at our base. Our lance of mechs finishes these guys and we move into the west flank of the Davion HQ.

An Uller and Vulture move out to protest our presence in the base. The Vulture tore up Steel in his Catapult but we finished them and more units are moving in. We finish off the tanks and have complete that objective – all defenders dead. We capture the HQ and all of the turrets and gates. I salvage the local Vulture, plus Shadow Cat, 2 Ullers,



Begin with – 1 Thor, 1 Vulture, 1 Men Shen, 1 Shootist
End with – 1 Mad Cat, 1 Vulture, 2 Uller, 1 Shadow cat


I also take from the map a Vulture, 3 Shadow Cats, 2 Wolfhounds and a JagerMech


Claymore is now a veteran – pulse laser specialist

Abe Sargent
11-29-2014, 07:13 PM
Mission Eleven B – Destroy Tank Facilities

Supposedly Steiner is working a prototype new assault tank. We are destroy any prototypes and facilities that they have,

I sell weapons to many of my salvaged mechs and a few other mechs to make some more cash for more salvage operations.


320 tons we can rock.


I buy a Cyclops.

Clan gauss rifle, 2 large pulse lasers, max armor, 1 clan LRM rack and 2 IS Swarm racks.

Mad Cat – clan weapons all – ER Large laser, 4 LRM racks, max armor, 2 ER PPCS, 1 er laser


Dagger in Cyclops
Longshot in Mad Cat
Flash in Vulture
Steel in Highlander

Abe Sargent
11-29-2014, 08:37 PM
We begin near the central south eastish section of the map. We have just 6000 resource points. We have some secondary objectives in addition to destroying prototypes and the factories. We can blow up lots of stuff and meet with a Liao rep.

A bunch of Baxter’s troops are here, the local rebels. They are in the west, so I move to them. They are under attack by Steiner forces, and they have a bunch of tanks vs Steiner mechs. A horde of red is moving towards them from the center of the map, prolly tanks. They officially ask for assistance but we are already there. We move in an a Razorback and Shootist already hammering rebel forces. We have a large number of Steiner units, prolly tanks moving in as well. One razorback falls abut it is supported by two more and a Hollander.

I order one of my mechs to focus on some tanks while we concentrate on their mech-y forces. That will be the Cyclops. We finish them off but the Vulture has been compromised seriously. Tanks are coming in now and just about three or four rebel tanks are running. A group of units move in from the northwest and I move in to face them, with Flash’s Vulture in the rear. We finish them off and the partisans thank us by blowing up the local sensor control and Steiner is blind.

We clean out three Razorbacks to the west but Longshot’s Mad Cat hit two mines and has a badly damaged leg. I race Dagger down the city in the far south west corner to meet with a Liao representative. Then the Cyclops moves back to our entrenchment in the center of the area. He tells me that the Steiner tank, a Legion, is really weak in the rear armor.

I was going to head east and hit a factory but I see a repair bay in the northwest corner of a factory complex that will be better defended but after smashing it, we can repair our mechs. We arrive on the eastern edge of this fort and two Hunchbacks emerge. We move to their base after smashing some vehicles and run into a lance of 2 Bushwackers and 2 Razorbacks. We capture the turrets, repair bay and resource building here. Time to repair.


As we do, a Shootist comes in from the north west and we have to handle it. Longshot;s Mad Cat takes a lot of damage taking out it and a few Vedettes. Some more mechs close on us while we are repairing and we have to meet them with two mechs the damaged Vulture and the Highlander. It’s a pair of Razorbacks.

We repair our mechs so I salvage a Shootist and move it in for repairs. Claymore arrives in it, missing both arms. It exhausts the repair bay’s resources. Alright, time to figure out our next target. We have destroyed their power generators. I head south east to some factories and three resource buildings. We are on a ridge above it. Daggers long range sensors in the Cyclops seem to show many tanks, few mechs. But an Assault mech powers up as we move in. Uh oh.


It’s a Highlander. It’s flanked by three Strom tanks and a Vedette. After we finish it off and have blasted most of the tanks, a scout unit of two Razorbacks moves in from our rear. We finish them off and then destroy two factories here plus capture the buildings. We run into a Bushwacker and Razorback when moving north. We destroy them and drive forward to the city that houses the industrial complex and Legion assault tank.

We destroy all five or six of the Legions and their gausses and the three industrial complexes but this is not all of the Legions. Hmm. I move around the map to see if I can find anything else. Meanwhile I salvage a Razorback and Bushwacker and move them to the extraction point. I do. I find a trio at a base ot the far west and finish them off. Okay, now I salvage some random mech and then ,move to the extraction point.


I salvage from the field – 1 Hollander,7 Razorbacks, 2 Hunchbacks, 2 Bushwacker, 1 Highlander, 1 Shootist.



Begin with – 1 Highlander, 1 Vulture, 1 Mad at, 1 Cyclops
End with – 1 Shootist, 1 Bushwacker, 1 Razorback

Abe Sargent
11-29-2014, 11:16 PM
Mission Twelve – Honor Escort


This last mission is the final Liao Mission




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So as you can see, despite our success in the campaign, Mandrissa Cho’s son screwed up an attack and lost most of their forces and now she is suing to peace and a mutual alliance against House Davion. We need to escort her son to the meeting with Renard.

Make sure you forward the video to 3:22 and watch the discussion between Jason Cho and Col. Renard.


I sell a few mechs and a lot of weapons. I want a lot of cash. I sell some mechs and some weapons. I even strip out jump jets from some mechs.

I buy:


3 Cyclops
2 Men Shen
3 Lao Hu
3 Catapult
2 Starslayer
1 Sha Yu
2 Anubis


Weight limit for this mission is 350 tons

I modify my Atlas


Clan ultra heavy AC, 2 large pulse lasers, 7 SRM racks and max armor.

Zeus not has 2 large pulses 2 ER PPCS, 5 LRM racks, max armor

Flash in Atlas
Longshot in Zeus
Claymore in Mad Cat
Steel in Highlander


Here we go!

Abe Sargent
11-30-2014, 01:26 AM
Well, as you can see, we are the escort for Cho, he meets with Renard, and then they agree to an alliance but Steiner wants payment for the damages done to them and we are it. We must destroy all opposing forces in this game. We have no resource points.


Our best chance for survival is to take a Steiner base to the east and hold it. So we run there. It has two repair bays but no resource bases, so no salvages, artillery or anything else. Steel leaps in and captures some turrets but took damage from the LRM Missiles. He moves around captured things: turrets, gates, etc.

We already have two enemy Zeus’s arriving behind us. I order my forces around to the front of the base where Steel is trying to capture the gate and turrets. Our Atlas took a ton of damage retreating and is badly damaged. Closing are a Bushwacker and Highlander. We order the Atlas repaired. We destroy the first Zeus. Their Highlander jumped into the base and captured the turret. Blast


The other Zeus destroys the gate. We destroy it and the Highlander but ours took heavy damage and destroyed one section of turrets but we recaptured the other. So we have a severely weakened position and I order mechs to repair.


My mechs are repaired and we have destroyed the Bushwacker. This is rough. Before we can breathe a Razorback and Hollander rush in, followed by another Razorback and Hollander. We finish this small lance off with a little help from the Atlas who swings round outside the base to help smash, but a dying Razorback explodes and takes out the wall and a turret.

I move back to heal up. As we do, we get a message from Cho, he wants to come after us personally and Col. Renard agrees and lends him some aid. Soon he arrives in his Cyclops with a bunch of attack copters in the wings. We take out the mech and get hammered. I have to retreat Longshot to heal up. Jason Cho dies as we destroy his mech.

We get a message from Mandrissa Cho that she is out for blood and sends in an attack. After a minute a giant wave of Liao mechs arrive. Not only are we facing two Men Shen, two Anubis, but a lance of Catapults and 2 Sha Yus jumps into our base destroys the turrets in the front, and capture the gate. We barely survive the wave as well assault the various ,mechs. Steel loses the left arm of his Highlander. They totally took the base and it is dead. We heal up and get word from Baxter that local forces are en route to support us We move to the north east corner to face one more Liao wave and we arrive.

Baxter has LRM Carriers, Drillsons, and is moving aid over the water. We hide behind them as a wave of Ravens, Lao Hus, and more blasts through. Because of their distraction, we manage to defeat them and win the battle.




I take these mechs from the field:

Cyclops, 3x Raven, 2x Hollander, 2x Zeus, Men Shen


End of Liao Campaign

Abe Sargent
11-30-2014, 01:36 AM
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Abe Sargent
11-30-2014, 10:40 AM
So we are allied with the locals and House Davion.


Mission Twelve – Defend Bannikburn City


A combined Liao-Steiner joint assault to take the city is about to commence and we are to defend it. They already have the city north of the river.

The Davion/Rebel missions have low money as a reward, but they give a lot of salvage and heavy metal. This city is a major resupply point and our tactical officer says that it is loaded with supply buildings and repair bays.

We can take 320 tons


We can buy Uller, Wolfhound, Shadow Cat, Enfield, JagerMech, and Vulture right now

I strip out weapons and such from the salvage and a few other mechs.



We take Cho’s Cyclops, modified to have clan gauss, max armor and 7 clan LRM Racks



Dagger in Cyclops
Steel in Mad Cat
Longshot in Lao Hu
Flash in Zeus



Let’s go!

Abe Sargent
11-30-2014, 11:30 AM
We begin in the south west corner. If we can recapture Davion HQ, the power generator or the sensor control those are nice secondary targets. We have 16k resource points, enough for a salvage and a repair truck. I take a look at the map. Where are there likely to be choke points, repair bays, etc.


Alright my plan is to head north east and capture the Davion HQ. Then east and grab some resource buildings and retake the power generator. Then run my Cyclops across the eastern bridge to the sensor control and take it and grab some resource buildings to the far north east. We’ll move to the central bridge and defend. I could not find a single repair bay in two sweeps of the map. Maybe I missed it. Hold on, nope, one repair bay by the south of a bridge. Okay .


We circle to the northwest of their base and pull the forces from their defensive posture. I see at least two Starslayers. Flash takes some damage but we finish them and move back into their line of sight. A Partisan later we have taken the Davion HQ. Go East!

We destroy a Shootist and two Hetzers guarding the first resource building here and we finish them and take it. We keep moving east. Claymore has arrived in a salvaged armless Shootist. We take out a lance of tanks and a Razorback as we move and capture a resource building. 2 groups of powered infantry sneak out of building as we close to the power station. Two tanks and a Starslayer guard the plant, we brush them aside and recapture the generator.

I order Dagger’s Cyclops to sneak down the east flank and go across the river to capture stuff and the other mechs to move up while Claymore is defending in the back. I move my forces back west to the repair bay. Before I do, Meat arrives in the damaged Starslayer from here.

Dagger takes out an LRM Carrier and Harasser before hitting the river. She takes some damage from capturing an LRM turret base back here. She captures a resource building on her way to the sensor grid. Meanwhile we capture the repair bay and blow up some Hollanders and tanks in this large turret base on the north side of the bridge. I move into defensive positions after repairing the Starslayer and Zeus.


We capture the sensor control. There are a lance of mechs by two buildings in the back , so I look to pull Dagger back. She blows u[p a few tanks including a Partisan and I move her in the back area in the north. I salvage a Hollander that Nuke is in because it is missing no arms so we can have it fully repaired. Our repair bay is exhausted so I order in a truck. Nuke is completely repaired and ready to rock. Dagger pulls in from the far north of this area and rejoins our force, but not before taking a small base with two LRM Carriers and a resource building in the north west. We grab another one and a force is moving in from the northern edge.

I run out dagger to scout and its 5 vehicles. Nothing critical. Dagger solos the two LRM Carriers and three Vedettes. Now mech signatures break in so she runs back and gets a quick repair.


It’s a lance of 3 Sha Yus and a Lao Hu led by two attack copters. Our base and forces blast them and we salvage the Lao Hu and a Sha Yu. We move in on an assault mech in a defensive position to the north east. There is a Highlander and Aerospotter here. We destroy both before any air strikes can be called down and salvage the Highlander.

I repair Longshots Lao Hu as more forces arrive from the north east. But Dagger runs into the lance of Men Shen and Ravens before she hits the fore and they are moving to other bridge. That may be a problem later. Dagger pulls back to our base where we will wait the scouts.

They hav crossed the river and are into the city before we can finish off the Ravens and Men Shen. I order Cyclops to be repaired but she’s halfway done when the truck runs outta juice. I order a Starslayer ot go capture those now naked two resource building to a faaaar east.

Meat grabs the buildings. I salvage a Men Shen. I keep the last 10k in a back pocket, I don’t see any more buildings to capture. Alright, time to move in and grab these bozos. I send a mech to grab my foes’ attention and pull them to the south side of the bridge, hopefully. They destroy our sensor posts in the are. Rough. I move in Longshot’s’s Lao Hu because it has jump jets. .

I move in a lance behind her – the Hollander, damaged Cyclops, Mad Cat and Zeus. I want to pull people into this unit. We blast some Shootists, salvage a Shootist, Razorbacks and LRM carriers but we get bad news. Many more mechs are en route. I move back to our base pronto. Uh oh. Steel took serious damage in that exchange.

We were told they are mostly heavies so I order Longshot in the Lao Hu to move to the far east where 6 pings are. I can see them 4 Sha Yus and 2 Hunchbacks – not a heavy unit at all. Okay, we’ve pulled them and they are a short bit away. Well, that was rough in places but it worked and Longshot, with a damaged Lao Hu is still kicking.

Alright now a unit is coming down with one assault, two heavies and two lights. I order Longshot out again to pull them. It’s an Atlas, two Catapults and two Hollander.s Okay, we got this. We take out a Catapult before they hit the base and my wounded mechs blast the Hollanders we let live. Longshot took more damage, but we blast the Atlas and Catapult, with the aid of turrets.


But apparently that was not enough. Another wave? Blast. I don’t see anyone coming so I take all of my salvaged mechs minus the Hollander and move them south and then east. I left some tanks there, maybe I need to finish them. Meat solos a Harasser but we have a power up detected for a mech. Ah Ha! Out pops a Catapult. And then another. Uh oh. We finish these clowns and win the game



Begin with – 1 Lao Hu, 1 Zeus, 1 Mad at, 1 Cyclops
End with – 2 Shootists, 1 Hollander, 2 Starslayer, 1 Sha Yu, 1 Highlander, 1 Lao Hu

I also take these from the battlefield after

Atlas, Men Shen, 2 Raven, Starslayer, Catapult, 2 Sha Yu, Razorback, 2 Hunchback



Longshot is now elite – heavy mech specialist


Steel is now an ace – Assault mech specialist


We picked up some new pilots from the battle, - folks who lost their home or mechs and want to join us.

Abe Sargent
11-30-2014, 01:45 PM
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Abe Sargent
11-30-2014, 01:45 PM
Mission Twelve A – Assault Mt. Cho


Our goal is simply to strike and do as much damage as possible before fading. Our only objective is to clean out 1/3 of the troops in the area. But we have a ton of secondary objectives, and we can do as many as we want.


330 tons


I sell some weapons and such


Wicked in Highlander
Flash in Mad Cat
Longshot in Lao Hu
Dagger in Cyclops

We begin with 12000 resource points.


Wicked is a veteran with LRM specialist.

I leave Steel back because he is Ace already.


I am looking around. We begin at our extraction point on an isthmus that goes to three places. I see a repair bay and 2 resource buildings deep in the heart of the Liao base. I head to the main land to do three small objectives and yet find one resource building.

We take out two Hetzers as we move in. We turn south and smash a Shootist and a few tanks. A scouting group of 2 Sha Yus arrives and a Shootist warms up and we defeat all three with little damage. We destroy the industrial complexes here and finish a secondary objective.

Our mechs hug the eastern side of the area, and we move southward toward an air base, which has some fighters we need to destroy as another secondary objective. Our Cyclops notes an Assault mech, two lights and a bunch of vehicles here. Crap, suddenly a lance of Men Shen and Ravens appears – they are undetectable due to EMC Jamming. Longshot takes some damage in her Lao Hu but we finish them and have to get back into our position.


We come across an Aerospotter back here and take it out as quickly as possible. We capture a resource building. I find another and push in and pull back the Zeus mech. We destroy it and salvage it with Steel arriving in the Zeus. We destroy a pair of Hollanders and a few tanks. Steel runs the Zeus back to the extraction point.


We hit a group of Swarm LRM Carriers and an Anubis to the south. That hurt us in several places. We have destroyed at least 1/3 of the defending troops. Their weapons factory has two Swarm LRM Carriers and the Storms. We again take some damage to finish them off. We capture three resource trucks and a lance of mechs and tanks is moving past us so I break out to smash them.

We take a lot of damage finishing this Vedette, Starslayer and 2 Bushwackers . claymore arrives in the salvaged Starslayer. The weapons factory has Long Tom artillery for mechs. We assault a lance of 2 Hunchbacks and 2 Catapults for fun and profit. Wicked loses a RA and RT on their Highlander but we managed to beat them. I salvage a Catapult We are too badly damaged to continue, so I move to the extraction point.


Begin with – 1 Lao Hu, 1 Highlander, 1 Mad Cat, 1 Cyclops
End with – 2 Zeus, 1 Starslayer, 1 Catapult




We take these mechs:

Anubis, 2x Hunchback, Catapult, Men Shen, 2x Bushwacker, 2x Sha Yu, 2x Shootist, Raven



Dagger is now elite. She gains jump jet specialist

Abe Sargent
11-30-2014, 03:18 PM
Mission Twelve B – Rescue Davion DropShip


We must fight in, rescue a downed Davion DropShip, rescue the crew from a Liao prison, and then destroy nearby orbital guns. This is on an island.


We can bring 320 tons


Dagger in Cyclops
Longshot in Lao hu
Flash in Zeus
Wicked in Mad Cat


We begin in the southwest section and 12k resource

Abe Sargent
11-30-2014, 06:12 PM
They control a repair bay in their base to the east that has an orbital artillery. So I head east to take it.


We spy some mechs to the front – they look like 2 Hollanders, 2 Anubis and a Catapult. They are between us and the base. So we move in. We answer them with little damage by splitting off the Anubis from the rest of the force and then focusing on them 4 on 3 and then 4 on 2.

Dagger scouts up two Zeuses, a Storm, and 2 Vedettes plus a Starslayer. We can take those clowns. We accidentally set off an alarm as we approach. Whoops. An Anubis and three Swarm LRM Carriers move in to protect the base. Suck. 2 Hollanders are moving in as well. Meanwhile, Longshot;s Lao Hu tempts a Starslayer and Zeus to us. We blast them but our Zeus took some damage. We destroyed the Head so I salvage the Zeus. Steel joins us. There are few resource buildings, so we’ll get little salvage, but a Zeus missing nothing is a good pickup.

The base has a trio of Men Shen too. We smash in and pull most of their units. 3 Men Shen joins the Hollander, Anubis, Swarm LRMs, Storm and more. We have a damaged Wicked at the end but manage to oust them. We blow up the gun and Steel starts repairing. We are all repaired up and ready to head back out.

Their other Zeus fled to a small outpost above us with a few Swarm LRM Carries and a LRM turrets . I move around it and skip it. We destroy a hover group of Centipedes and Drillsons. I am nearing the DropShip and I see units at the island prison and west of the DropShip and I move west. It’s a trap. They have three Hunchbacks and two Sha Yus warm up behind the DropShip to get the range on us. Attack Copters fly in.

I order a retreat and cover with other mechs to get a quickly getting more injured Dagger away. It’s a fighting withdrawal that tries to draw them out and plink at them from range. It takes minutes but we do manage it. We head back and capture a resource building here. Next I want to take the two mobile orbital guns.

I find the first one to the west of the DropShip with our Cykes’ sensors. It has defending it two Starslayers and 4 LRM Carriers. While fighting and winning, a pair of Hollanders and Zeus come up our flank. Wicked’s Mad Cat took a lot of damage. Claymore arrives in the salvaged Zeus, missing an arm. We destroy the mobile gun. I order Claymore to the extraction point while we march on.

We find the other mobile gun – guarded by a pair of Highlanders. Heavy metal. As we engage, lots of powered armor pours out of the base and hover assets close form the north flank . We brush them aside and finish the third gun. Only thing left is the prison. A bunch of omnimechs power up. Shadow Cat, Vulture, Mad Cat. They have captured the Davion mechs as well. This is in addition to about 10 Harassers. I focus on the omnis but Longshot loses a leg and is moving slowly now. We take the building and a mechwarrior named Rooster joins and offers some of her folks. Extraction time. I considered walking back down and taking out that outpost but that’d take 10 minutes. Nah.

Begin with – 1 Zeus, 1 Lao Hu, 1 Mad Cat, 1 Cyclops
End with – 2 Zeus



We also take these from the field:


Mad Cat, Vulture, Shadow Cat, 2x Highlander, Hunchback, Starslayer

Abe Sargent
11-30-2014, 07:08 PM
Mission Twelve C – Nighttime Raid


Our goal is to hit Steiner at night and do as much damage as possible. We have all sorts of targets. We can extract at any time, but we have a time limit of 18 minutes. Therefore I cannot stop for comments in between battling and such.


200 ton limit

I again sell some stuff to afford others.

We take:


Longshot in Mad Cat
Dagger in Men Shen
Flash in Thor


We gained many good pilots.

So I will run the mission, and then come back and tell, briefly, what happened. Here are our secondary targets:

Destroy Ammo Dump Alpha
Destroy Ammo Dump Beta
Destroy Power Generator Alpha
Destroy Power Generator Beta
Destroy Industrial Complex
Capture Weapons Facility



We will begin south of a fort that has 3, 4, and 5. 6 is a bit east of our starting area.

This speed game seems more about destroying stuff than mechs – this is not a methodical battle.

Alons-y!

Okay, quick story short, we moved east and took out the industrial complex. Then we moved further east and blasted an ammo dump. We returned to the base and two mechs destroyed walls and took out the defenders while the Thor jumped in and destroyed stuff but a Shootist and Atlas prevtned it from taking out everything there so as they chased the Thor we busted in on the other side while running from the defenders with our Men Shen and snuck in to destroy the other power generator.

We were chased all the way to the extraction and could not break out to get to the other ammo dump. At the point we fought and defeated 2 Shootist, and 2 Razorbacks and salvaged one of each before we extracted.



Begin with – 1 Thor, 1 Mad Cat, 1 Men Shen
End with – 2 Shootist, 1 Razorback

I also salvage from the field – 2 Razorback, Shootist, Bushwacker


Flash is now Ace – Assault mech specialist

Abe Sargent
12-01-2014, 04:14 PM
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Abe Sargent
12-01-2014, 06:28 PM
Mission 13 – Baxter’s Gambit




We have to break through the Liao elite palace guard and then destroy their palace.


380 tons of fun

We can now buy Blood Asps, a 90 ton clan assault mech of massive power. I buy one and mod it:

Clan weapons – Gauss, 5 LRM racks, max armor, large pulse laser, 2 heavy large lasers, 1 heavy laser

Heavies do a ton of damage.

I modify the Men Shen to give it long range in order to keep it out of the thick of what I expect ot be a very heavy fray. 2 clan er large lasers and 2 is swarm LRM racks



My Mechs:


Dagger in Men Shen
Rooster in Blood Asp
Wicked in Highlander
Longshot in Thor
Ghost in Mad Cat

Ghost is an elite pilot we picked up recently, as is Rooster

I sell some stuff and we are about ready to rock. Time to bring Liao down.

Abe Sargent
12-01-2014, 11:57 PM
We begin in the southeast corner of the area, with a large wall around us on every side, and various turrets, mechs and tanks guarding us. I see Catapults, Partisans and fun. We begin with 16k resource points. Our goal is on the other corner of the map – the far northeast. I take a look at the map. There is a storage area in the center of the map with three resource buildings and a repair bay. I don’t see any other resource buildings on the map.

I move west. I have Ghost move up, destroy a pair of large pulse laser turrets, an LRM Carriers fires on her but does not pursue, so they are not leaving their posts. I play a little chicken with the local forces as we destroy some turrets, a Partisan and LRM Carrier. I move in my Highlander, blows up the walls protecting the last LRM Carrier, finish it and then destroy another turret. I move in the Thor to ump over a small gate and capture their turrets. Suddenly, two Men Shen and a starslayer appeared and start blasting. Longshot’s Thor took damage but we captured the turret for the north side of the gate.


I move east and take out the Cats. The turrets on the east wall are still theirs. I blow a hole out the back wall on the west side of the north wall and move Dagger past it to scout around in her Men Shen. I spy another resource building. I salvage a Catapult and Flash arrives in it. Dagger snakes in and takes gate control on the wall, the resource building, I spy another pair of Men Shen and Starslayer just outside the gates. We find two resource trucks here and grab them too. I order our whole unit outside to fight these folks. We take out this trio and I order Dagger’s Men Shen down the wall outside. She blasts the all and takes the turret here, which destroys the Partisans on the inside. She took some damage but now we can salvage the Catapult. Steel arrives in it and it still has 6 lrm racks working, Flash has 5 still doing so. Hang these guys back and it can still work.

I order Dagger to start scouting. We find a small village to the south with two resource trucks. I order my force there to hold while she keeps exploring. Dagger takes some damage capturing turrets, gate, and resource building in the far southeast corner. 3 Anubis are scouting to the north so I pull them into the base. I destroy the generator when next to it and two are destroyed and we solo the third. Dagger now has lost about 80% of her armor. So I order her to return to my group.

I move to the southeast corner of the city and hit three Partisans and wait for someone to come out and strike me. Nothing, so I order the Blood Asp to pull and it pulls a Lao Hu, Catapult, Swarm LRM Carrier and 2 Starslayers. There were 2 Men Shen back there too. Many mechs. We manage to take them out, but are understandably damage. Mother joins us in a salvaged Starslayer – it still has all of its weapons. Claymore arrives in the badly damaged Lao Hu. It’s weaponless, and I keep it back for a while.

They have a lance of Men Shen, 2 Ravens and two Anubis warm up and assault us. I rush back. We have another running battle that is crazy rough. Venom arrives in a salvaged Men Shen. I blow up some Partisans and Swarm LRM Carriers and take the city. I capture 3 resource buildings and 3 resource trucks. I order repairs at the bay. We fix the Mad Cat first. I order a repair truck. Both are used up and all of my starting 5 mechs are good as well as the Starslayer. We also have relatively healthy Cat and some repaired Cat and Men Shen. I choose to move on up.

They have a base on this side of the river and then nothing. I see what might be a path across the river to the far east, so I order Dagger to check it out. She come across an Aerospotter and charges in to take it out. She runs into a nuch of mechs powering up on the other end, but this is an entrance. She pulls them to our squad awe we defeat two Anubises and a Sha Yu. I move my forces back. We face two more Anubises that slipped over.

Longshot destroys two ambulances on the other side and holds the ford while other mechs cross the river in the far right. I get a message from the locals stating is that they will not let me take them out and a Lao Hu is moving towards Longshot. I order her to pull back across the river to where my forces were readying to cross. We take it out easily and I see some Swarm LRM Carriers coming in. This secret entrance isn’t very secret. I can’t tell you how many units I’ve fought already.

I move back over and our sensors show a lot of mechs here – Lao Hus, Catapults, and a Cyclops. I move over and smash the Swarm LRM Carriers. A Lao Hu slips out and hits us. We finish it too. Time to get ready for the final push. I drop a repair truck and salvage a pair of Lao Hus.

We push in and destroy most of their mechs, and move in to their Cyclops. We destroy it and salvage it and then target the Liao HQ and palace.





Begin with – 1 Thor, 1 Mad Cat, 1 Men Shen, 1 Blood Asp
End with – 2 Catapult, 3 Lao Hu, 1 Cyclops, 1 Men Shen, 1 Starslayer


We also take from the map:

2 Lao Hu, 3 Catapult, 1 Sha Yu, 4 Anubis, 1 Starslayer

Abe Sargent
12-02-2014, 03:18 PM
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Abe Sargent
12-02-2014, 05:26 PM
Mission 14 – Liberate Starport


This is the second to last mission in the game. Col. Renard has declared martial law, captured the local commercial starport, and confiscated countless medical supplies and food from civilians for his war effort. He is off the deep end. We must penetrate the DropPort, and do several things – destroy Steiner DropShips, destroy patrol groups, and capture the sensors and capture a mobile HQ. But the only thing we must do is destroy all units at the DropPort itself.


However, a group of rebels inspired by the destruction of the palace are joining our cause with their vehicles and such.


We begin with 36k resource and can take 300 tons


I buy 2 more Blood Asps after selling tons of stuff.



Rooster in Blood Asp
Longshot in Thor
Ghost in Mad Cat
Wicked in Catapult


Let's go in hot!

Abe Sargent
12-02-2014, 06:38 PM
We begin in the northwestern corner of the map. South of us are Seiner patrols and the mobile HQ in the base are the DropShips proper and to the east are the sensor control past a river and heavily defended. The DropPort has two repair bays by the DropShips. I head east and run into a bunch of targets. This is crazy. I reload.

I need a mech with sensors.

New mechs

I swap out the Blood Asp and Catapult for a Men Shen and Atlas. Dagger in the Men Shen, Wicked moved to Mad Cat, and Mother in the Atlas.


Okay there are a lance of Razorbacks and LRM Carriers to our immediate east so I decide to move south into the sensors after Dagger moves in and blows up the sensor detectors. We spot a lance of partisans an Drillsons to the east of the first, now dead sensors. Dagger destroys all three sensors downs the west flank and discovers a resource building by the third one, which she captures. Our mechs follow.


I have her do a little scouting while in the south and she discovers their mobile HQ with two Bushwackers, some copters. Our Atlas lost about 40% of its armor. We capture both the mobile HQ and nearby resource truck. We are now south of the DropPort. We are informed that the enemy has an elite unit of scout mechs with orders to recapture control buildings. The data was obtained with the mobile HQ.

We capture another truck in a small city to the west of the DropPort that had four tanks in it. There are a few more vehicles to the north in another small city and I am moving into it now. I don;t want to leave enemies this close to me. We blow out some Storms and attack copters and we have finished clearing out patrols and another secondary target is done. Alright DropPort time.

Now that we’ve cleared the town, the partisans are moving in to aid us. We can see a ton of LRM Carriers behind the buildings and Hollanders on the edge with our sensors. We see an Atlas farther back. Okay, tricky this one will be. I scoot to the south flank. We pull them back and take out the Hollander and Atlas but Dagger took a ton of damage doing it. We salvage the Atlas. Flash arrives in it. It still has all limbs and weapons - it was a great kill.

Meanwhile a Zeus has tracked us from the other flank and we move to kill it. We take out it and the Hollander. We see the local vehicles moving in on the north flank so we move in to support them. We have to take out these LRM Carriers all over the place.

We move in and blast some LRm Carriers and a Bushwacker and razorback challenge us but we finish them off and then an Atlas and Bushwacker move from deeper in while we are working on flanking LRM Carriers. We finish the LRM Carriers and the Atlas and then we have taken the DroPort. I order mechs to begin repairing.

Reinforcements are en route. I summon Steel in a Bushwacker while my other units have finished repairing and are moving to the front of the DropPort.. Rooster salvages the one armed Atlas and is getting repaired. I have Dagger scouting in the south and she sees a convoy of Highlanders, Hunchbacks and Hollanders. I order her to pull them with long range sniping. I move out my forces to meet them.


We take them out but a unit has closed from the other angle. I order my forces to move in while I salvage a Highlanders. We blast some tanks and try to gather ourselves. Dagger scouts ahead to the north and finds three Razorbacks and pulls them in. We finish them but see more Highlanders and Hunchbacks. Again Dagger pulls them. Then they die and that’s it. We’ve won.



Begin with – 1 Atlas, 1 Mad Cat, 1 Thor, 1 Men Shen
End with – 2 Atlas, 1 Highlander. 1 Bushwacker


We also take from the map:

1 Zeus, 1 Highlander, 3 Bushwacker, 3 Hunchback, 3 Razorback and 2 Hollander – all of the mechs.

Abe Sargent
12-03-2014, 06:38 PM
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Abe Sargent
12-03-2014, 09:41 PM
Mission 15 – Destroy Steiner High Command


And in particular, take out Renard and his Atlas. He has begun attacking local towns in a rage of seeking out those who are supporting us. It’s time to go.





I buy some mechs.


4 Wolfhound, 2 Enfield, 2 Blood Asp

I don’t know if the game will let me purchase the mechs left on the field after the battle like normal, or just skip to the end. I just checked video walkthrough and it looks like you do not get that ability. So spend the cash now.

I outfit my Blood Asps. I am taking four. I actually do like a suggested load out for two – 5 ER PPCs, max armor and 2 SRM Streak packs – I am taking two of those and two of the other.


I pick up even more mechs. I don’t know how the salvage bay will work post game, if we’ll be able to see, here are my total mech numbers:

Atlas – 6
Cyclops – 6
Blood Asp – 5
Highlander – 9
Zeus – 8
Lao Hu – 10
Shootist –12
JagerMech - 6
Mad Cat – 2
Thor – 1
Catapult - 14
Vulture - 7
Bushwacker – 12
Men Shen – 8
Ryoken – 1
Enfield – 8
Hunchback – 14
Starslayer – 13
Shadow Cat – 7
Sha Yu – 11
Hollander – 8
Raven – 6
Wolfhound – 9
Fireant – 6
UrbanMech – 5
Anubis – 11
Uller – 7
Razorback -16


228 mechs total


Plus whatever we salvage from this mission while on the field – I intentionally did not purchase any clan mechs save the Blood Asp, which are needed for the final battle – they are much better than Highlanders, and the weight load really does suggest 5 90 ton mechs.


Remember we purchased some of these mechs, and began with three. But the majority of these are salvage. Now consider the sheer number of mechs that were destroyed but not salvageable, that we did not destroy, or that we could not afford to salvage. Hundreds and hundreds of mechs have been lost just to us alone. Staggers the mind.

Oh, and here are our pilots, prior to launch.

Steel, Ace, Toughness, Long Range, Assault Mech,LRM
Flash, Ace, Laser, Pulse Laser, Medium Range, Assault
Dagger, elite, Sensors, Jump Jets, Scouting
Longshot, elite, Laser, Pulse, heavy
Rooster, elite, Tough, LRM, PPC
Mother, elite, Laser, Heavy AC, Medium Mech
Ghost, elite, Sensor, Jump Jet, Long Range
Wicked, veteran, Laser, LRM
Claymore, veteran, toughness, pulse
Venom, veteran, ER Laser, scouting
Bubba, veteran, Medium AC, Medium Mech
Meat, veteran, Medium AC, Medium Mech
Scooter, veteran, Sensor, Jump Jet
Nuke, clan regular, SRM
Payback, clan regular, Light AC
Twitch, regular, Laser
Creep, regular, SRM
Palerider, regular, sensors
Worm, regular, sensors
Jinx, regular, laser
Hammer, green
Psycho, green
Chopper, green
Shadow, green
Hacksaw, green
Cobra, green


26 pilots, and 6 never got much fight or moved up.


We begin with just 10k in resource points and 450 tons of mechs.


We will be taking

Dagger in Cyclops
Longshot in Blood Asp, PPC
Rooster in Blood Asp, PPC
Flash in Blood Asp, Heavy Laser
Steel in Blood Asp, Heavy Laser

Abe Sargent
12-04-2014, 12:37 AM
Alright, let’s smash some heads.

The locals are attacking with us, from the east flank and us from the south. They are hitting a fueltruck group passing the east flank and use that to blow open the walls. Once inside Steiner High Command they will split up, with one group going south to capture the turrets while another heads north to smash and divert. Meanwhile we can use the confusion to smash and push in and deal some damage.

Instead we are going to join the partisans force on the east and use them for one massive strike and smash. They have 3 UrbanMechs, 2 JagerMechs and some vehicles. We run in. Our foes have Long Tom turrets thus the reason for us joining the partisans on the east.

I run into a lance of Bushwackers and Hollanders but I move south of them and let them pass. I need to join the forces now. Don’t have times to play games. They have breached the wall to the east and some Razorbacks are coming out to greet them. Come on slow mechs!

Our friends have lost three UrbanMechs and most of their tanks to the lance of Razorbacks and some Storms., but we have arrived now. We move in. I let them go ahead of us, capture two resource buildings.

Our friends are moving south and we see a bunch of mechs with dagger’s Cyclops – including Shootsists, Highlanders, Hunchbacks and more down there. I blow up a gate and move west. I am blitzing their high command right now. Forget going slow.

Our friends captured a long tom battery but we just devastated a Hunchback and there are many Legion tanks and mechs ot the west. Instead I move north to the HQ> Powered armor pour out of the building as we destroy their HQ. Renard radios us that he is en route. I press forward, as a few mechs begin to close on us from the west. We arrives in an Atlas with an escort of 4 Highlanders. We blast one but they destroy Flash’s Blood Asp doing it. Renards’s Atlas jumps (not a type) around but we pin it own and take it out.

Wicked arrives in the salvaged Atlas – I salvage a Hunchback, Highlander, Blood Asp and Atlas. Renard did not eject. We finish these clowns and get a congratulations message from Baxter but we need to extract, and that’s to the west around many foes. It’s past 5 Legion tanks and a Hunchback. We can do that!

Steel’s Blood Asp was hammered, so I take the three mechs that are not badly damaged and move them to the front of our convoy. We blows them up easily but we can’t extract until we destroy all nearby units, so slowly we move out, take out two Partisans and two Bushwackers and two Hunchbacks and finish off a Steiner DropShip just for fun. Then we extract.




Begin with – 1 Cyclops, 4 Blood Asp
End with – 1 Renard’s Atlas, 1 Highlander, 1 Hunchback


We lost a Blood Asp but resalvaged it.

Abe Sargent
12-04-2014, 12:37 AM
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Abe Sargent
12-04-2014, 12:47 AM
End of the Carver V Campaign

A few notes and such.

Within a few weeks, the newly named Liberty has agreed to join the Celestial Coalition. They have no desire to be isolated. We drove off House Liao, Steiner pulled off and Davion began to leave with more important things to do, but it is still a contested and hotbed world from several angles.

Newly elected President Baxter and Duke Essex meet and agree to several items. Among those is the creation of a regiment of mechs to secure the planet, as well as a regiment of tanks among those we left for Baxter’s allies to salvage. They are outfitted with many of the mechs we captured or purchased:

1st Liberty Legion – Razorback –10, Anubis – 6, UrbanMech – 3, Fireant (Flea) 4, Wolfhound 3, Raven 3, Hollander 5, Sha Yu – 6, Starslayer 6, Hunchback 9, Enfield – 5, Men Shen – 2, Bushwacker - 7, Catapult – 8, Jagermech – 4, Shootist – 6, Lao Hu – 6, Zeus – 4, Highlander – 7, Cyclops – 3, Atlas – 3 – 112 mechs


We then sell some mechs or ship some to various locations. We need some cash to fix these up and we cannot incorporate them all into our unit.


We create a battalion from our mechs from Liberty/Carver V. All of the 26 pilots are in this, and we recruit another ten from locals, ex-Liao, Davion or Steiner who were disabused and such – all regular.

Here are the mechs for that unit: Atlas, Cyclops, Blood Asp – 3, Highlander – 3, Zeus, Lao Hu, Shootist – 2, Catapult – 2, Bushwacker – 2, Enfield, Hunchback – 3, Starslayer – 3, Sha Yu – 2, Raven, Wolfhound - 2, Uller - 2, Anubis, Razorback, Vulture – 2, Shadow Cat - 2


After sales, these mechs are added to our garrison – Atlas 3, Cyclops, Blood Asp 2, Highlander 2, Zeus 2, Lao Hu, 3, Shootist – 2, Mad Cat 2, Thor, Catapult 3, Bushwacker, Vulture 5, Fireant, Anubis 2, Razorback 2, Uller 5, Wolfhound 4, Sha Yu 3, Shadow Cat 5, Starslayer 4, Men Shen2 , Ryoken, Enfield 2, Hunchback 3

We sold JagerMechs, Urbies, Bushs, Hollanders, Ravens, and some of several mechs such as Fireants and such.