View Full Version : Interviews
chrisjohns726
11-24-2015, 10:45 AM
If you are using the draftanalyzer for most of your draft picks, are you still using the interviews available? If so why, what purpose is it serving.
thanks a ton
Dawgfan19
11-24-2015, 10:58 AM
I use interviews to obtain the scout rating of overrated, underrated, etc. In addition, after an interview the bar ranges narrow. I save a copy of the DA file pre-interview and watch the movement of bars I'm interested in for a certain player.
chrisjohns726
11-24-2015, 11:02 AM
Ok, how many rounds are you able to scout into effectively.. what i mean is are you usually able to draft players for the 3rd and 4th round with any effectiveness, like they are still there to be drafted etc..
Say I'm picking 22nd in R1... i have to be able to reasonably scout 4 to 5 players I'm thinking will still be there at 22.. then I also must be able to do this for the remaining rounds to an extent.. how do you manage this?
ironsickel
11-24-2015, 12:53 PM
Ok, how many rounds are you able to scout into effectively.. what i mean is are you usually able to draft players for the 3rd and 4th round with any effectiveness, like they are still there to be drafted etc..
Say I'm picking 22nd in R1... i have to be able to reasonably scout 4 to 5 players I'm thinking will still be there at 22.. then I also must be able to do this for the remaining rounds to an extent.. how do you manage this?
I'm also interested in this. I have yet to figure out how to effectively use interviews beyond MAYBE my first round pick, but that's only if I'm early. Odds are, by the time I get a pick, either my interviewed players have been drafted, or there's a big gem left on the board I didn't bother to interview because I'm picking 30 and DA thought it was a top 5 pick.
I'm struggling to find a way to use interviews that make them any more than a waste of time, unless you are trafting top 10 or so.
Anybody have any advice?
chrisjohns726
11-24-2015, 01:09 PM
I second what you said, or 3rd... im not sure anymore haha.
after some research on the forums I'm thinking maybe you have to use the DA to assign the draft order and use that as a basic measuring stick for what players will still be available during your picks?? This seems possible, if anyone can confirm this and/or add to it that would be helpful
ironsickel
11-24-2015, 01:11 PM
I second what you said, or 3rd... im not sure anymore haha.
after some research on the forums I'm thinking maybe you have to use the DA to assign the draft order and use that as a basic measuring stick for what players will still be available during your picks?? This seems possible, if anyone can confirm this and/or add to it that would be helpful
That's what I currently do, but, given the level of randomization present in all drafts (just like IRL), it hasn't been very effective.
I've tried to use it to evaluate later round gems that don't have combine numbers but that hasn't been terribly successful either.
chrisjohns726
11-24-2015, 01:23 PM
yeah i didn't think that was a good way to do it. I guess you could always save the game, use the interviews.. and then load the game and use the interviews again on different players.. it would be very time consuming as you effectively give yourself unlimited interviews? does this work?
QuikSand
11-24-2015, 02:09 PM
For me, when I bother with interviews, it's to:
-Refine blue ranges that appear maxed-out... whether a range that starts out 70-100 refines to 65-80 or 85-100 is the most meaningful thing to learn, I think
-Get my scout impression of specific players that have me perplexed (like almost anyone with the letters "QB" near his name)
-Determine the strength of the personality score for later-round players who look like chemistry fits
aston217
11-24-2015, 04:20 PM
The draft is basically a numbers problem. There are ~850 players in every class to sift through, and many of them are utterly terrible. If you're using DA, one tip I have is to sort by combine, then position, and go through the list with your keyboard marking all the obvious crap players as drafted ("D" button) to start whittling the list down.
It gets a lot easier to keep track of things and decide which players to target and interview when you're looking at say, 35 players in a position group compared to 65. Then you can keep whittling down the list.
Interviews give you some extra information, but it isn't hugely valuable either. I mean, sometimes you can tell most (or all) of what you need to know about a player without interviewing, so that'd be a waste. Sometimes you need to know a little more -- an intelligence score, a personality score, a little better bar resolution, an interview impression (which could well be wrong)...it's a limited resource that is up to you how to best leverage.
garion333
11-29-2015, 08:26 AM
yeah i didn't think that was a good way to do it. I guess you could always save the game, use the interviews.. and then load the game and use the interviews again on different players.. it would be very time consuming as you effectively give yourself unlimited interviews? does this work?
Yes, you can do this and many did when there were a lot more interviews to go around. You could practically scout the entire draft.
But doing so is effectively cheating and robs you of learning how to draft better, which I would think is the end goal here.
I see no one has mentioned No Combine players and they use up most of my interviews as tightening up their bars helps get a read on them since there's no combine data to back them up.
And QBs. Always interview QBs when you need one.
garion333
11-29-2015, 08:28 AM
I second what you said, or 3rd... im not sure anymore haha.
after some research on the forums I'm thinking maybe you have to use the DA to assign the draft order and use that as a basic measuring stick for what players will still be available during your picks?? This seems possible, if anyone can confirm this and/or add to it that would be helpful
That is already in DA. Choose "sort by round" and DA will make a guess as to where players will go. It's a guesstimate though, so don't get mad when players go earlier than it thinks.
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