Young Drachma
01-06-2016, 10:22 PM
I know none of this will be revelatory to anybody, but I just have to express it because tweeting it won't matter since nobody really plays text sims.
I bought the newest version of FOF 7 whatever to support Jim and also because I've been around forever even though I barely play football text anymore these days.
So the other day someone was talking FOF and I was like "oh I should fire that up..." and all I wanted to do was:
- Sim 20 seasons
- Put teams in small cities around America
- Take over a team and pour over some history.
I don't really know enough about football tactics to gameplan in FOF the way I do in say, NCAA Football where I have an actual offensive and defensive scheme, because the visuals work better for me and it's just more enjoyable to work the stuff out over the years and then play it.
Still, I love pouring over stats and numbers and stuff.
But G-d, it's like FOF wants to PUNISH the user for anything you want to. The clickfest is one thing -- welcome to Hollywood, textsimmer -- but goodness, there's no way to really sim fast, take over a team and enjoy it. I have to COMMIT to sitting at my desktop (my laptop these days is a mac) and get up to advance the game forward if I want to generate a lot of history.
It's just...a lot of work for not as much payoff. So yeah, I can stop playing or whatever. I just feel like no game that's made on this scale should want to punish you for playing even remotely outside of the scope of the way the game was envisioned.
It's such a frustrating user experience (let's not even talk about the UI. I accept that for what it is...) that it makes me want to give up and not bother. I mean, I just sim those seasons over a few days because I don't want to commit lots of time to click, click, click, click, click. I like that the season sims instantly on my machine. That's great.
It's just...why can't get we get:
- a real fast-sim utility
- a chance to start the game with no team
- a way to edit players and really be able to use the game as a sandbox.
FOF is at its best for solo players anyway, I know there are tons of online leagues blah blah blah and that's what's kept it alive all these years, but the sandbox elements are what appeals to me about it and the limitations the game STILL has after all of these years.
I did do a search and apparently some of the FOFerati are anti-editors because I assume of competitive reasons. Okay, whatever.
I just felt like if I'm a die-hard, longtime text simmer who'll be a ride or die for the genre and especially FOF because of my relationship with this forum, then I'm not sure how we're expecting the game really keep reaching new audiences in a broader way. I
I mean, there has to be a way to balance the needs of the ZOMG MULTIPLAYER crowd with the folks who just wanna spitball seasons.
Maybe not. Gonna go advance another season now.
:lol:
I bought the newest version of FOF 7 whatever to support Jim and also because I've been around forever even though I barely play football text anymore these days.
So the other day someone was talking FOF and I was like "oh I should fire that up..." and all I wanted to do was:
- Sim 20 seasons
- Put teams in small cities around America
- Take over a team and pour over some history.
I don't really know enough about football tactics to gameplan in FOF the way I do in say, NCAA Football where I have an actual offensive and defensive scheme, because the visuals work better for me and it's just more enjoyable to work the stuff out over the years and then play it.
Still, I love pouring over stats and numbers and stuff.
But G-d, it's like FOF wants to PUNISH the user for anything you want to. The clickfest is one thing -- welcome to Hollywood, textsimmer -- but goodness, there's no way to really sim fast, take over a team and enjoy it. I have to COMMIT to sitting at my desktop (my laptop these days is a mac) and get up to advance the game forward if I want to generate a lot of history.
It's just...a lot of work for not as much payoff. So yeah, I can stop playing or whatever. I just feel like no game that's made on this scale should want to punish you for playing even remotely outside of the scope of the way the game was envisioned.
It's such a frustrating user experience (let's not even talk about the UI. I accept that for what it is...) that it makes me want to give up and not bother. I mean, I just sim those seasons over a few days because I don't want to commit lots of time to click, click, click, click, click. I like that the season sims instantly on my machine. That's great.
It's just...why can't get we get:
- a real fast-sim utility
- a chance to start the game with no team
- a way to edit players and really be able to use the game as a sandbox.
FOF is at its best for solo players anyway, I know there are tons of online leagues blah blah blah and that's what's kept it alive all these years, but the sandbox elements are what appeals to me about it and the limitations the game STILL has after all of these years.
I did do a search and apparently some of the FOFerati are anti-editors because I assume of competitive reasons. Okay, whatever.
I just felt like if I'm a die-hard, longtime text simmer who'll be a ride or die for the genre and especially FOF because of my relationship with this forum, then I'm not sure how we're expecting the game really keep reaching new audiences in a broader way. I
I mean, there has to be a way to balance the needs of the ZOMG MULTIPLAYER crowd with the folks who just wanna spitball seasons.
Maybe not. Gonna go advance another season now.
:lol: