View Full Version : Do players have Form?
Iorwerth
02-14-2016, 05:19 AM
New to the game but enjoying it. Being from the UK and not that familiar with the sport there is a bit of a learning curve going on, but it is fun.:)
My question is whether players have form changes over the course of a season? In games like Football Manager a player's form can rise and fall during the season, in OOTP players can go on hot and cold streaks etc. The player's form level will affect their impact in the game, making it sometimes better to play a slightly worse player who has better form. Is there something similiar in Fof7? I cannot see anything that indicates form, so am presuming there is no form, beyond just how lucky or unlucky they are with the random number generator in the game, which is not the same thing.
So, for example, if you had two players in the same position and the first was 1 skill point better in one skill, all other skills being equal (not a realisitic example, I know), then should you always play that player, bar injury?
I do know skill levels can change, and the scout ratings, but they seem to change before and after training camp, and not during the season itself, so doesn't seem to be the same thing as form. I have only played a handful of seasons, however, so could have missed something.
rush_27
02-14-2016, 06:09 AM
Hi Iorwerth. Welcome to the forum.
Players don't have form but I have found that players can overperform or underperform based on their ratings. For example, if you have two players of similiar overall rating, have a look at the bars next. I try and look for Wide Receivers with Big Play Receiving, Route Running and Getting Downfield. Endurance plays a part in how many snaps they take as well. It's no good having a stud receiver with a little endurance because he just won't see the field that much.
Dutch
02-14-2016, 07:40 AM
I dont believe form exists, its certainly not an advertised feature. The ultimate goal of FOF is the end of year stats lining up correctly with what we would hope to see from NFL stats. Form would more than likely knock those stats out of alignment if owners could tell who is hot and who is not.
That's my take on how the game engine operates, anyway.
Iorwerth
02-14-2016, 10:48 AM
Thank you for the replies. That is what I had thought, but just wanted to double-check I wasn't missing something.
Another couple of questions to do with the meaning of some statistics i see (i realize these are unconnected to the original question but thought i would just tack them on to this thread).
1. Pass defence % - what is considered a good %, what an average and what a bad one? I presume pass defence is to do with the amount of defensed catches, which my team's offence lead last season, which I presume is not a good thing! Anyway, as I have not come across it before, I can't really tell what is good, bad or indifferent with Pass Defence %.
2. I am a bit confused about what Block Opportunity Percentage (BPCt) and Opportunity percentage of running plays (OPct) should be telling me. For BPCt, I can see that it is the percentage of Key Run Block Opportunities that were actually Key Run Blocks. What is a key block opportunity? If it is high, is that good? Does it mean they created a load of opportunities, so the higher this is, the better they have played, or just that there were that many runs against them that could be key blocked? Do all runs create a chance of a key block? I am just a bit confused - my guess is that key run block opportunities is the number of runs the linemen faced, but I am not sure and so this stat is confusing me. Same goes for Opportunity percentage of running plays - i have no real idea what that stat is on about.
The may be all common sense to those who are brought up with football stats, but it is all new to me, hence my confusion!
MIJB#19
02-14-2016, 01:24 PM
2. I am a bit confused about what Block Opportunity Percentage (BPCt) and Opportunity percentage of running plays (OPct) should be telling me. For BPCt, I can see that it is the percentage of Key Run Block Opportunities that were actually Key Run Blocks. What is a key block opportunity? If it is high, is that good? Does it mean they created a load of opportunities, so the higher this is, the better they have played, or just that there were that many runs against them that could be key blocked? Do all runs create a chance of a key block? I am just a bit confused - my guess is that key run block opportunities is the number of runs the linemen faced, but I am not sure and so this stat is confusing me. Same goes for Opportunity percentage of running plays - i have no real idea what that stat is on about.On every running play, one player is designated as the player that had the opportunity to make a key run block. If the running play turned out to be (semi) successful, a key run block is awarded. If the play is no success, only an opportunity is awarded. Who gets the opportunity depends on where your runner goes. A run around left end is much more likely to see your LT or LG get the Key Run Block opportunity.
Firefly
02-24-2016, 10:13 AM
I would not always play a player who was rated higher, form or nay. Just to take one example, my team just played an opponent that benched their 50/50 QB in favor of their 27/33 backup. QB1 was 2-6 with a 60 rating, so far QB2 is 2-3 with an 84 rating. I imagine his only regret is not having done that sooner.
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