View Full Version : FOF8
NawlinsFan
06-16-2016, 08:52 PM
Ok, Jim has been VERY quiet of late. OTA's have started, teams are working their new talent in with the vets, schemes are being developed all in hope of making a run at the end of the season. It is basically July already, the start of the season not far off. I would think Jim would start dropping nuggets, little bits of game information here and there to lure us in.
So will Jim begin working the market? Doing his own promoting?
I speak for myself but think many are thinking it, "Come on Jim, let's start the show!"
Julio Riddols
06-16-2016, 09:00 PM
Jim should have got a booth at E3.
QuikSand
06-17-2016, 06:23 PM
Historically, he is not really a "nuggets" sort of guy.
molson
06-21-2016, 12:52 PM
He did say he had to stop development for a few months, and that he wasn't going to say anything about a new game until release was imminent.
Now he's completely vanished from the board. Maybe he's in a push to catch up with football season approaching.
I've learned to be patient, and I'll still be a day-one purchaser. It's the only game I've ever been that for.
aston217
06-21-2016, 06:18 PM
Jim will just drop the game unannounced.
He's like Beyonce in that way.
MizzouRah
06-21-2016, 08:21 PM
I've deleted FOF7 from my computer so a release is close. :) Time for a new game Jim!
digamma
06-22-2016, 10:53 AM
Yeah in the thread just below this (at the moment), there's this post (http://www.osatwork.com/fofc/showpost.php?p=3103071&postcount=8).
Antmeister
06-24-2016, 10:49 PM
...Now he's completely vanished from the board...
This makes me laugh a bit. He goes through long stretches of time without discussing anything on the board even when he is not working on a game so this is not out of the ordinary.
molson
06-27-2016, 10:12 AM
This makes me laugh a bit. He goes through long stretches of time without discussing anything on the board even when he is not working on a game so this is not out of the ordinary.
He's gone long times without discussing anything game-related, but it's definitely unusual for him not to post on the OT forum for a month. That doesn't necessarily have anything to do with the game though.
dave1927p
06-27-2016, 01:27 PM
I would like to see Jim update the look of his website. To bring a new version of FOF with a revamped GUI, a slick new website update seems appropriate. I really enjoy the functionality and features of FOF, but the GUI is so atrocious that it is unacceptable now.
Dutch
06-27-2016, 08:11 PM
This is like asking Flere not to use stick men. 😛
surfcandy
07-16-2016, 09:23 AM
Does it look like a fall release of FOF8, November? Also from what I gather it is a separate purchase from FOF7 and not an update.
garion333
07-25-2016, 10:11 AM
Will be a completely new game and not a patch, yes.
No idea for the release date.
NawlinsFan
08-12-2016, 08:03 PM
Ok, pre-season is upon us and Jim has become as elusive as Bigfoot. I know he is usually quiet and as some have noted will likely show up one day and go BOOM! Game is here!
But damn it, I need to know something.
djsatu
08-12-2016, 09:00 PM
This is Jim posting on an FOF 8 release date thread on steam:
greywulf99 (http://steamcommunity.com/profiles/76561197963657733) http://steamcommunity-a.akamaihd.net/public/images/skin_1/iconGames.png 16 Jul @ 8:25am
FOF8
Any idea when the new game FOF8 will be released and it seems it will be a new purchase not an upgrade to FOF7.
<bdi>Rollingthunder64</bdi> (http://steamcommunity.com/profiles/76561198214642548) http://steamcommunity-a.akamaihd.net/public/images/skin_1/iconGames.png 20 Jul @ 3:38pm
I heard around november
<bdi>Solecismic</bdi> (http://steamcommunity.com/id/solecismic) [developer] 21 Jul @ 1:10pm
Apparently, Rollingthunder64 has information I don't. So, in response to his last post - no, there's never been a 75% sale or anything close, and no, there are no release dates or even guarantees that there will be an FOF8. I release products when they're ready, and the engine reconstruction in FOF8 is so ambitious that I have no idea when I'll be happy with it. I don't do beta releases or other such nonsense. I also prefer not to write "x is done, now I'm working on y" posts because they tend to increase arguments about feature sets.
I realize in this business that it's impossible to dissuade people from posting, "I heard..." and filling in or repeating a guess. Unless you see me post something on my site or on Twitter, it's just someone making something up. There really isn't anyone else out there who would have this information.
<bdi>Starfarts</bdi> (http://steamcommunity.com/id/krazyorange) http://steamcommunity-a.akamaihd.net/public/images/skin_1/iconGames.png 22 Jul @ 6:56pm A) Told.
B) Thanks for the info! Can't wait for 8!
wustin
08-12-2016, 11:21 PM
FOF8 in 2018 confirmed
freddylamar
08-13-2016, 09:51 AM
So, no new game this season is how it's looking. Does anyone have a good 2016-2017 roster?
fortheglory
08-13-2016, 07:31 PM
So, no new game this season is how it's looking. Does anyone have a good 2016-2017 roster?
I am not really holding my breath. I do wish Jim was a little more open about what the status of things are, but I guess he doesn't want to be held to anything.
Julio Riddols
08-13-2016, 11:08 PM
I like Jim's approach. When it is a one man operation and that one man produces such detailed and deep games, it is likely incredibly stressful to place the pressure on yourself to meet a given deadline or to promise anything, at all. It is a sentiment I have heard voiced by reporters in the video games industry quite a bit recently, the desire for companies to play more close to the vest with game announcements and only say something about a new game when a release is imminent. This would not only save the companies from the negative reactions that often come with cancellations of highly anticipated properties (like Silent Hills to name one specifically strong example) but it would also save the developers from dealing with question after question about the game when they are trying to actually work on it.
FOF isn't a game on that scale, but given the development team of one, it is incredible what Jim produces. These games are some of the most rock solid and stable games out there, and they stand up to repeated playing so well that many who play them easily drop a hundred plus hours on it if not thousands of hours. I've probably spent a good year of my life playing this game if you look at a cumulative total of all hours played across all iterations.. That's tremendous bang for your buck, and each version has been worth the wait every time.
I'm not trying to badmouth anyone who is of a differing opinion, but I would argue that the way Bethesda handled announcing Fallout 4 is much more in tune with what the modern gamer wants in general. That is to be told about impending awesomeness when it is actually impending rather than the infinite tease of an unfinished project that may never see the light of day.
I hope we do see a new game because of that track record of every release being significently better and deeper (in my opinion at least) than the last. I think its best not to worry about it though, because that seems like it will make any release so much more satisfying if/when it does happen.
Ben E Lou
08-14-2016, 09:45 AM
So, no new game this season is how it's looking.I wouldn't draw that conclusion. Given the way Jim has done things sometimes in the past, I wouldn't say "no new game this season" until the last game of the season has been completed. The first mention that he made of FOF2K7 was on a Thursday, late in the afternoon, when he announced the game and released the demo. He released the game the next day. That's right--24 hours notice was all that he gave. (FOF1 was released with no notice at all, iirc. He just released it when it was done.) It would be perfectly consistent with most of his past behavior if we see FOF8 this season, this month, this week, even this day, and not have known anything about it right now.
SlyBelle1
08-14-2016, 11:31 AM
For me, I don't really care about the release date itself, although certainly would love to have sooner than later....I would just prefer if the developer had a lot more interaction on the site talking about the game itself with all his fans who love his stuff and are devoted to his games.
fortheglory
08-14-2016, 06:30 PM
Agreed. I don't care about a specific date...but it would just be nice to hear:
1. yes, I am working on a new FOF, and it will likely be release at some point.
2. Hopefully this year, but maybe next...or "I anticipate a 2016 release, or i don't think it will be in 2016".
Just something. I mean according to Jim, it's entirely possible there may not be an FOF 8..in which case many people would be getting their hopes up for nothing.
garion333
08-15-2016, 11:00 AM
I like Jim's approach. When it is a one man operation and that one man produces such detailed and deep games, it is likely incredibly stressful to place the pressure on yourself to meet a given deadline or to promise anything, at all. It is a sentiment I have heard voiced by reporters in the video games industry quite a bit recently, the desire for companies to play more close to the vest with game announcements and only say something about a new game when a release is imminent. This would not only save the companies from the negative reactions that often come with cancellations of highly anticipated properties (like Silent Hills to name one specifically strong example) but it would also save the developers from dealing with question after question about the game when they are trying to actually work on it.
FOF isn't a game on that scale, but given the development team of one, it is incredible what Jim produces. These games are some of the most rock solid and stable games out there, and they stand up to repeated playing so well that many who play them easily drop a hundred plus hours on it if not thousands of hours. I've probably spent a good year of my life playing this game if you look at a cumulative total of all hours played across all iterations.. That's tremendous bang for your buck, and each version has been worth the wait every time.
I'm not trying to badmouth anyone who is of a differing opinion, but I would argue that the way Bethesda handled announcing Fallout 4 is much more in tune with what the modern gamer wants in general. That is to be told about impending awesomeness when it is actually impending rather than the infinite tease of an unfinished project that may never see the light of day.
I hope we do see a new game because of that track record of every release being significently better and deeper (in my opinion at least) than the last. I think its best not to worry about it though, because that seems like it will make any release so much more satisfying if/when it does happen.
Pfft, people don't care about sound reasons, they just want hype. No Man's Sky was never going to live up to the hype because so many people really only cared about the dream and not the reality.
Ruckuz
08-15-2016, 02:43 PM
FOF8
-3D graphics with advance mocap animations
-Reactive ESPN like commentary/presentation
-Accurate city funding simulation
-Accurate GM/Coach/Team/Commissioner politics
-Branching story line decisions that effect team moral and stature.
HOLY SMOKES THE HYPE IS REAL
aston217
08-15-2016, 03:45 PM
For me, I don't really care about the release date itself, although certainly would love to have sooner than later....I would just prefer if the developer had a lot more interaction on the site talking about the game itself with all his fans who love his stuff and are devoted to his games.
I'd avoid that if I could if I were a developer, just because as Jim mentioned there'd be endless features debates and suggestions that he will have to keep spoiling.
A larger team with a PR arm, maybe ... hard for a one-man op.
So we know that FOF8 *is* under development and that it's meant to be quite ambitious in terms of changes. FOF7 isn't a very old game, and its most recent game-changing patch (the 39 combine setting) is quite fresh. To begin with, a game like this shouldn't be on an annual development cycle, so it'd make a lot of sense to me for FOF8 to be some time out yet.
SlyBelle1
08-15-2016, 05:16 PM
I'd avoid that if I could if I were a developer, just because as Jim mentioned there'd be endless features debates and suggestions that he will have to keep spoiling.
A larger team with a PR arm, maybe ... hard for a one-man op.
So we know that FOF8 *is* under development and that it's meant to be quite ambitious in terms of changes. FOF7 isn't a very old game, and its most recent game-changing patch (the 39 combine setting) is quite fresh. To begin with, a game like this shouldn't be on an annual development cycle, so it'd make a lot of sense to me for FOF8 to be some time out yet.
Respectfully disagree....the debates, discussions, etc. is what generates a lively community for existing members and attracting new customers. Absolute silence on the other hand leaves uncertainty and does very little to market the game. I am not looking for anything extraordinary, just community involvement with the people who support the work.
Just my two cents....regardless, I'll certainly be near the front of the line when it comes out for purchase.
dave1927p
08-16-2016, 06:58 PM
Respectfully disagree....the debates, discussions, etc. is what generates a lively community for existing members and attracting new customers. Absolute silence on the other hand leaves uncertainty and does very little to market the game. I am not looking for anything extraordinary, just community involvement with the people who support the work.
Just my two cents....regardless, I'll certainly be near the front of the line when it comes out for purchase.
Fof7 isn't old but the interface and GUI is ancient. Feature wise the game is solid, but until the GUI looks like a game from this decade, it won't matter .
aston217
08-16-2016, 11:38 PM
Sly, I think there's a great community here where we do discuss features and so on. I just mean that as a developer those would be hard discussions to insert myself into. It'd be difficult to avoid disappointing people.
Community engagement is great, but I don't think it's a simple matter of deciding to do it. It takes both skill and effort to get right, so it's a lot to ask for a one-man show. Certainly it'd be better to have more of it, but it does take something a little bit extraordinary to succeed at both.
Plus, Jim is around -- he posts here. Sometimes not as much, sometimes /quite/ frequently. He posts on Steam, as you saw. Still, it's not really enough, and I think that's fair -- but "enough" in that sense is probably simply out of reach.
fortheglory
08-16-2016, 11:39 PM
One thing I am hoping for, is expanded pre-season rosters. It would be a good challenge to have to sift through the roster by going through mini-camps, training camp, pre-season games and such to have to analyze players, make cuts at set points, and ultimately decide on a 53 man roster with a taxi squad.
Ben E Lou
08-17-2016, 05:39 PM
One thing I REALLY hope doesn't happen is expanded pre-season rosters. It would be an annoying clickfest--especially with FOF's interface--to have to sift through the roster by going through mini-camps, training camp, pre-season games and such to have to analyze players, make cuts at set points, and ultimately decide on a 53 man roster with a taxi squad.
SlyBelle1
08-17-2016, 06:35 PM
Sly, I think there's a great community here where we do discuss features and so on. I just mean that as a developer those would be hard discussions to insert myself into. It'd be difficult to avoid disappointing people.
Community engagement is great, but I don't think it's a simple matter of deciding to do it. It takes both skill and effort to get right, so it's a lot to ask for a one-man show. Certainly it'd be better to have more of it, but it does take something a little bit extraordinary to succeed at both.
Plus, Jim is around -- he posts here. Sometimes not as much, sometimes /quite/ frequently. He posts on Steam, as you saw. Still, it's not really enough, and I think that's fair -- but "enough" in that sense is probably simply out of reach.
I don't know, I guess I just have a different opinion, not saying wrong or right. I personally don't think it has to do with being a one-man show or having any specific skill, heck I don't have any skill and I post in forums:) Certainly he may have restricted time due to personal stuff and/or working on the game, but don't think it takes much time to stop by and drop a few comments every now and then, especially in a forum dedicated to his work.
Ok, I have beat the dead horse many times, its not likely to change so I will just need to accept it:)
aston217
08-18-2016, 04:59 PM
S'all good, I don't think we really disagree so much. I think by skill I just mean you'd actually have to have really top-notch touch -- not just time. It'd be great to see, for sure, and we do see it sometimes.
You ever play MP, Sly?
SlyBelle1
08-18-2016, 05:37 PM
S'all good, I don't think we really disagree so much. I think by skill I just mean you'd actually have to have really top-notch touch -- not just time. It'd be great to see, for sure, and we do see it sometimes.
You ever play MP, Sly?
Nope, have never tried it...most games I play I like single player to go at my own pace and schedule.
fortheglory
08-18-2016, 07:32 PM
One thing I REALLY hope doesn't happen is expanded pre-season rosters. It would be an annoying clickfest--especially with FOF's interface--to have to sift through the roster by going through mini-camps, training camp, pre-season games and such to have to analyze players, make cuts at set points, and ultimately decide on a 53 man roster with a taxi squad.
It seems to me, if you DON'T include them, you are taking away (or not adding in this case) half of what a General Manager and Head Coach do when it comes to player personnel decisions.
wustin
08-18-2016, 07:38 PM
FOF8
-3D graphics with advance mocap animations
-Reactive ESPN like commentary/presentation
-Accurate city funding simulation
-Accurate GM/Coach/Team/Commissioner politics
-Branching story line decisions that effect team moral and stature.
HOLY SMOKES THE HYPE IS REAL
my potato of a laptop wouldn't be able to run that.
The UI needs to be modernized, that's about it.
aston217
08-18-2016, 08:47 PM
Just kill the preseason. I don't even care about the NFL preseason. Have every team take a max of 70 players to camp, as is the case now. And just simulate injuries + aging + development + volatility for all of them in one shot.
One click of a button. One big reveal. And then GMs pick up the pieces and continue on to the real stuff.
AlexB
08-19-2016, 01:40 AM
Just kill the preseason. I don't even care about the NFL preseason. Have every team take a max of 70 players to camp, as is the case now. And just simulate injuries + aging + development + volatility for all of them in one shot.
One click of a button. One big reveal. And then GMs pick up the pieces and continue on to the real stuff.
+1
It's always the pre-season where my careers founder. Just get to a point where I can't be arsed to work out a depth chart to get people ready, protect starters, develop kids, etc...
Even getting rid of rust would be a help, but agree with aston, auto-generate the lot
NawlinsFan
08-19-2016, 03:39 PM
Just kill the preseason. I don't even care about the NFL preseason. Have every team take a max of 70 players to camp, as is the case now. And just simulate injuries + aging + development + volatility for all of them in one shot.
One click of a button. One big reveal. And then GMs pick up the pieces and continue on to the real stuff.
Or...... run pre-season like training camp. Have a number of parameters you want the team to work on during the pre-season; stress defensive rookie development, WR packages to view roster positions, etc. etc. Could probably come up with 10-15 specific points for both offense and defense that the GM selects to determine what they want to emphasize and what they want their staff to focus on. Then have it compiled in a one week run like training camp where it shows various levels of improvements or fails, highlighting those that impressed and showing where others have bombed.
After that we downsize and have one more week to scrub the waiver wires to try and grab those cut that our scout see's as an improvement to round out your roster. Then bam! Week one!
fortheglory
08-19-2016, 07:24 PM
I am just the opposite. I'd love to have to sign undrafted free agents after the draft, along with other free agent players, and have to evaluate during the pre-season.
ezlee2
08-21-2016, 08:19 AM
FOF8
-3D graphics with advance mocap animations
-Reactive ESPN like commentary/presentation
-Accurate city funding simulation
-Accurate GM/Coach/Team/Commissioner politics
-Branching story line decisions that effect team moral and stature.
HOLY SMOKES THE HYPE IS REAL
Where did you get this information?
RedKingGold
08-21-2016, 09:12 AM
Where did you get this information?
Sportsdigs.com
vatech24
08-23-2016, 12:17 PM
Sportsdigs.com doesn't work. 404 not found is what i get. Are you sure that's the correct site?
Antmeister
08-23-2016, 03:06 PM
LOL.....I have tears. 😂
digamma
08-23-2016, 03:20 PM
Oh man.
At the risk of spoiling the fun here....this is what went down.
The features above are made up. The features are, in some cases, perhaps light pokes as the graphics in the game and in others just fantasy.
Sportsdigs was one of the many alternate FOFC forums created by former forum users who were either banned, suspended or left on their own accord. The creator of sportsdigs used to spam the board inviting people to try out his new forum. It never took off, but it became a running gag that sportsdigs had whatever news of the day two weeks ago.
vBulletin v3.6.0, Copyright ©2000-2026, Jelsoft Enterprises Ltd.