View Full Version : Alright Boyz, Here We Go!!! (Front Office Football 8 Thoughts)
Ben E Lou
11-23-2016, 04:23 PM
Thread closed until 6:00pm.
Dutch
11-23-2016, 05:02 PM
Downloading now... :D
MizzouRah
11-23-2016, 05:02 PM
Bought... downloaded.. off to ref class. :(
wustin
11-23-2016, 05:03 PM
Is the discount for FOF7 users automatically done at check out?
kcchief19
11-23-2016, 05:04 PM
Purchse made. Won't get to drive it for about 90 minutes, but it will be ready!
Michael V.
11-23-2016, 05:04 PM
Downloading and excited. :)
MizzouRah
11-23-2016, 05:05 PM
Is the discount for FOF7 users automatically done at check out?
Yes.. but I think it's for everyone as I had FOF7 purchased through Jim's site not Steam.
Is the discount for FOF7 users automatically done at check out?
Seems to be.
Maynard
11-23-2016, 05:05 PM
Bought and downloading! Woot!!!
Bye bye family!!!!
kcchief19
11-23-2016, 05:05 PM
Is the discount for FOF7 users automatically done at check out?
Yes, if you have it on Steam the discount applies automatically. I was going to forego the discount but Steam wouldn't let me.
Senator
11-23-2016, 05:06 PM
So long suckers - it's time to install the Veer.
SlyBelle1
11-23-2016, 05:07 PM
Bought and downloaded
Ben E Lou
11-23-2016, 05:08 PM
Individual Stats and Team Summary on Monitor 1. Main game and Simulation Screen on Monitor 2. Team Roster on Monitor 3. All of them update when I sim a game. Can go straight to the roster and make active/inactive changes without closing the sim screen. Ah yeah.
Michael V.
11-23-2016, 05:10 PM
Individual Stats and Team Summary on Monitor 1. Main game and Simulation Screen on Monitor 2. Team Roster on Monitor 3. All of them update when I sim a game. Can go straight to the roster and make active/inactive changes without closing the sim screen. Ah yeah.
Now THAT is cool...
zullojer
11-23-2016, 05:13 PM
installing now too. was looking for a way to zone out this weekend... nailed it
MrBug708
11-23-2016, 05:17 PM
Cincy beat Minnesota in my first sim
Famous Jameis was MVP but wasn't first team all Pro or Offensive MVP, that was Aaron Rodgers
Cardel Jones was Offensive FOTY
Carlos Dunlap had 18.5 sacks and was DMVP
Dieon Jones was DROTY with 163 tackles
AP ran for 1964 yards, but only got into the endzone 8 times
Andy Dalton was second team All PRO at QB
wustin
11-23-2016, 05:17 PM
Instant history (or at least history created as quickly as your computer can run). At the press of a button, you can generate up to 50 seasons of "history" for your league, with the AI running every team.
Anyone know how to do this?
Sporkimata
11-23-2016, 05:20 PM
Anyone know how to do this?
Looks like you start a game than go under Archives.
TroyF
11-23-2016, 05:20 PM
Just a reminder to new people who are loading this for the first time:
The XFactor at the start of every game has an impact. Two examples:
Started 1 career:
Paxton Lynch rated a 70 potential. Von Miller rated 70, Julius Peppers was rated superior to him.
Load up another, Paxton Lynch with 59 potential, Miller rated 75, Peppers rated much lower than him.
If it is critical to you that every player be as accurate as you think he should be, do not use xfactor and hire the best scouts. Without XFactor, Miller is the best pass rusher in the game. With it he will range from a good player to a great player.
Ben E Lou
11-23-2016, 05:20 PM
Anyone know how to do this?Controls-->Archives-->Create History
(or hit F1 and type "history" ;))
Julio Riddols
11-23-2016, 05:21 PM
50 seasons will likely take your computer at least an hour to complete, so only do it if you wanna wait for that.
Senator
11-23-2016, 05:21 PM
Dak and Zeke look about right!
wustin
11-23-2016, 05:23 PM
Well I decided to do it for 20 seasons...at least I'll get some of these cosmetic achievements done.
Ben E Lou
11-23-2016, 05:23 PM
Not seeing the 50 year sim button anywhere...I see the standard sim entire season, etc.F1...then type in "History"
sirotka33
11-23-2016, 05:24 PM
I seem to be missing the button that shows depth chart, game plans, etc etc. Only have Roster, Trade, Simulation and Email windows across the top. How blind am I?
Ben E Lou
11-23-2016, 05:25 PM
I seem to be missing the button that shows depth chart, game plans, etc etc. Only have Roster, Trade, Simulation and Email windows across the top. How blind am I?Game Day
Julio Riddols
11-23-2016, 05:26 PM
There is going to be some getting used to the new layout for sure. Things are in different spots than you're used to if you have played past iterations. I think its a better way to do it, but we're just so used to the old way that it feels foreign in the early stages.
Ben E Lou
11-23-2016, 05:27 PM
The interface will likely take a little getting used to. Few things are where they used to be. But it won't take long.
Caligari
11-23-2016, 05:28 PM
Save data is in Local rather than Roaming now. As a result I can't tell whether DraftAnalyzer can load a draft successfully. :)
Senator
11-23-2016, 05:31 PM
Auto update open windows when simmed is really great.
Going to coach a game now to see how it feels.
QuikSand
11-23-2016, 05:31 PM
The interface will likely take a little getting used to. Few things are where they used to be. But it won't take long.
+1
albionmoonlight
11-23-2016, 05:32 PM
How's the draft look? Many changed there?
QuikSand
11-23-2016, 05:32 PM
I know Steam has a setting to play games while offline... I don't want to have this game stall or fail to boot of my wifi goes down. Can anyone help me with that?
I'm not new to steam, but didn't really care about previous games.
Julio Riddols
11-23-2016, 05:34 PM
I know Steam has a setting to play games while offline... I don't want to have this game stall or fail to boot of my wifi goes down. Can anyone help me with that?
I'm not new to steam, but didn't really care about previous games.
Open steam, go under the heading "Steam" and select "go offline".
Ben E Lou
11-23-2016, 05:36 PM
Save data is in Local rather than Roaming now. As a result I can't tell whether DraftAnalyzer can load a draft successfully. :)It does. For now, you can just copy the leaguedata directory to your FOF7 tree.
F1...then type in "History"
Thanks.
I actually did try the help function first, but searched for quick sim...and then figured somebody here would have already figured it out.
aston217
11-23-2016, 05:38 PM
Rex is fine, Rex can make all your plays for you if you don't wanna do it. You can also rename the plays you create. You can also create half the plays and let Rex do the rest. There aren't any "cheeser" plays from what I have seen, because there is a way to defend everything. These plays are about using your personnel how you want to use them, that's all. If I have a guy who is great at getting downfield, now I can use him on slants and screens and things like that. I love that. If I have a guy who tears the top off a defense, I can send him on 9 routes a lot.
From the other thread...Julio, yeah, that sounds good in theory, but I wonder how it will play out. I'll be interested in hearing about it, for sure.
I mean, if I have a big play receiver, then I expect him to get used on deep routes. If I have a slot receiver, I expect him to get used in YAC type situations. I don't think I should have to dig into the minutiae to make sure that all this is being maximized. That seems like a chore. And in the MP environment especially, I'm skeptical that this won't lead to a large gap between those willing to work on 200 plays and those who just Rex it, as a result.
QuikSand
11-23-2016, 05:39 PM
Wow, chemistry stuff is going to be whole lot tougher to manage than before. Moving the personality stuff off the front scree and requiring a click to see it doesn't seem like a big deal... but if you actively use this stuff, it's a really big deal.
Life goes on.
QuikSand
11-23-2016, 05:41 PM
Open steam, go under the heading "Steam" and select "go offline".
Many thanks. Sorry to see it's not a standing setting, but I'll live.
Senator
11-23-2016, 05:42 PM
Damn that movie - rookie star is in concussion protocol for 7 weeks. Need to start my league in the 70's.
MrBug708
11-23-2016, 05:45 PM
Got a notice about a QB controversy in Los Angeles, Fans want Goff!
wustin
11-23-2016, 05:48 PM
Been about 30 minutes and still fast simming.
Julio Riddols
11-23-2016, 05:48 PM
From the other thread...Julio, yeah, that sounds good in theory, but I wonder how it will play out. I'll be interested in hearing about it, for sure.
I mean, if I have a big play receiver, then I expect him to get used on deep routes. If I have a slot receiver, I expect him to get used in YAC type situations. I don't think I should have to dig into the minutiae to make sure that all this is being maximized. That seems like a chore. And in the MP environment especially, I'm skeptical that this won't lead to a large gap between those willing to work on 200 plays and those who just Rex it, as a result.
Rex can build a good playbook. Its actually fun to build plays though.. Kinda surprised you're not that into it, heh. As far as I can tell there is no exploitation involved though. Its all about how you plan for your opponent anyway, the playbook just gives you different options for attacking them.
Sporkimata
11-23-2016, 05:50 PM
Is there a way to start the league in an alternate year?
Senator
11-23-2016, 05:50 PM
I think I am going to enjoy the coaching experience. It is a different vibe than the quick simmer probably enjoys, but if it plays close to reality, very cool.
korme
11-23-2016, 05:50 PM
Will the old draft files work with this? They should, right?
MrBug708
11-23-2016, 05:51 PM
Doh...had a crash to desktop going to my second FA
Julio Riddols
11-23-2016, 05:54 PM
There will likely be a few bugs that still need to be ironed out, lots of new code in there. I imagine Jim will be on top of it if you can recreate or detail any crashes that happen.
korme
11-23-2016, 05:55 PM
Already looking forward to custom and gimmicky playbooks just to see what we can create
SlyBelle1
11-23-2016, 05:57 PM
On the play creation screen, there is an offensive style threshold which is a number like 15...what does that mean? Look in docs, but maybe I overlooked.
Ben E Lou
11-23-2016, 05:59 PM
On the play creation screen, there is an offensive style threshold which is a number like 15...what does that mean? Look in docs, but maybe I overlooked.
.Generate Plays - Takes the number of plays in the Plays to Generate field and adds them to the playbook. You can not have more than 200 plays in your playbook. The AI adds these plays keeping the Offensive Style Threshold. This threshold is a bonus (the default value is 15) given to plays that better fit your offensive coordinator's style of play.
QuikSand
11-23-2016, 06:00 PM
First thing I LOVE -- hiring an OC, I see there's a "playbook limit" as one of his attributes. Great addition. He's also got a "style" which might mean lots of possible things... but I like the idea that certain coaches can handle more plays than others as a very intuitive way to select certain ones over others.
SlyBelle1
11-23-2016, 06:01 PM
This game is a dream come true as a Steelers fan! Just started the season and immediately Cleveland offers me a trade (draft pick) for Landry Jones! I would have traded him for a bag of donuts. Jim really got this game right where Cleveland is being Cleveland making a trade like this:)
SlyBelle1
11-23-2016, 06:02 PM
.
Thanks, missed it.
mtolson
11-23-2016, 06:03 PM
I really like the ability to have multiple window open... BUT.... on a single monitor the inability to resize them is killing me. I am constantly moving windows all over the place to make stuff fit.
jetpunk2000
11-23-2016, 06:05 PM
Saw some negative percentages in the playoff probability simulator when I change the number of simulations to 100000
cleancoder42
11-23-2016, 06:06 PM
PSA - If you do the generate history, and navigate away from the game window, you will no longer be able to see it advance stages, and it will appear to be locked. However, it is still running behind the scenes and if you wait (how long depends on how many years you selected) it will eventually finish
QuikSand
11-23-2016, 06:07 PM
I hired a new HC, he had a defensive preference listed (True 34). When I hired him as HC, that item remains on his player card, but it's in black... where the same rating for my DC remains in red. I presume it's now basically a latent preference. I wonder if the scheme of the DC simply defines the base defense for the team. (Forgive me if this is in the written docs that I have not had a chance to read yet)
MIJB#19
11-23-2016, 06:08 PM
First day buyer for the first time. :D
garion333
11-23-2016, 06:08 PM
Okay, where to report bugs?
https://i.imgur.com/CCoiib8.jpg
I don't have any player windows open... Only window I have open is the Roster window.
Appears to happen if I use Escape to close windows instead of the "Close Window" button.
cankles
11-23-2016, 06:08 PM
We'll see once I get more used to it, but my current impression is that the new interface requires more clicking and digging around to get to the things I need.
wustin
11-23-2016, 06:09 PM
after 20 fast sim seasons
go texans
http://i.imgur.com/ya75OiH.png
cankles
11-23-2016, 06:10 PM
Okay, where to report bugs?
https://i.imgur.com/CCoiib8.jpg
I don't have any player windows open... Only window I have open is the Roster window.
Appears to happen if I use Escape to close windows instead of the "Close Window" button.
I was getting this too. I restarted the game. Guess I can't use the escape button anymore.
Julio Riddols
11-23-2016, 06:10 PM
Okay, where to report bugs?
https://i.imgur.com/CCoiib8.jpg
I don't have any player windows open... Only window I have open is the Roster window.
Appears to happen if I use Escape to close windows instead of the "Close Window" button.
I didn't know using escape to close windows was something you could even do.
Gallifrey
11-23-2016, 06:10 PM
So with Steam you do not get the full download? You have to login and go offline mode to play?
Sporkimata
11-23-2016, 06:11 PM
I can't seem to open the email in game. Anyone else having troubles with this?
Julio Riddols
11-23-2016, 06:11 PM
No, you can play with steam online or off. You get the full download.
Ben E Lou
11-23-2016, 06:11 PM
I hired a new HC, he had a defensive preference listed (True 34). When I hired him as HC, that item remains on his player card, but it's in black... where the same rating for my DC remains in red. I presume it's now basically a latent preference. I wonder if the scheme of the DC simply defines the base defense for the team. (Forgive me if this is in the written docs that I have not had a chance to read yet)Yes, the DC determines the base:Your team’s defensive front is tied to your defensive coordinator. Each staff member who specializes on defense runs one of the four defensive fronts available in Front Office Football. Hiring that staff member as defensive coordinator determines your front. That can’t otherwise be changed, so be careful when making staff changes.I've read the philosophy documents (which..are....AWESOME,) but I don't recall if the HC gives a bonus to his side of the ball if it's a match. (That would be cool if so.)
garion333
11-23-2016, 06:11 PM
From the other thread...Julio, yeah, that sounds good in theory, but I wonder how it will play out. I'll be interested in hearing about it, for sure.
I mean, if I have a big play receiver, then I expect him to get used on deep routes. If I have a slot receiver, I expect him to get used in YAC type situations. I don't think I should have to dig into the minutiae to make sure that all this is being maximized. That seems like a chore. And in the MP environment especially, I'm skeptical that this won't lead to a large gap between those willing to work on 200 plays and those who just Rex it, as a result.
Dude, I mean, I share your fears, but maybe play the game a little before damning it. Chances are the differences in who takes the time to dig into things and who doesn't dig as hard will end up being much like mp leagues already are. Or mp will be completely broken and Jim will balance it.
Julio Riddols
11-23-2016, 06:12 PM
I can't seem to open the email in game. Anyone else having troubles with this?
Are you saying the button on top to open the email window isn't opening that window?
Sporkimata
11-23-2016, 06:14 PM
Are you saying the button on top to open the email window isn't opening that window?
Yeah. I keep hitting it and nothing happens. I have tried resetting and starting new games. I am going to delete than reupload it see if that helps.
Squirrel
11-23-2016, 06:19 PM
First draft:
1.25 RDE 38/57
1.28 SLB 50/73 (the AI offered me a 1st round pick!)
2.26 WLB 34/64
3.25 RDE 29/70
4.26 QB 16/47
5.25 RT 19/41
6.26 WLB 20/53
7.25 WLB 32/53
EagleFan
11-23-2016, 06:20 PM
Getting some windows that seem to cut off the bottom. It seems to be random though. Luckily I still have the top of the buttons to be able to use so it's more if a display quirk than a functional issue.
Gallifrey
11-23-2016, 06:21 PM
No, you can play with steam online or off. You get the full download.
Thanks
Senator
11-23-2016, 06:22 PM
Achievement Unlocked!
Master Puppeteer.
albionmoonlight
11-23-2016, 06:22 PM
Got a crash while simming 20 years of history.
Any place that the game would have stored the record of the crash with info to send to Jim?
EagleFan
11-23-2016, 06:30 PM
"Use the game plan and depth chart menu options to plan your next game."
Where is this option?
Under Game Day I have:
Full Standings
Exhibition Standings
Schedules
Scouting Report
Players of the Week
Film Room
Solevision
Playoff Probabilities
I am assuming that is where it would be. Don't have a button at the top that would be it.
What am I overlooking?
Or can I not setup a plan for a preseason game?
korme
11-23-2016, 06:31 PM
Game is broken, Titans beat Packers in first sim, please fix
cartman
11-23-2016, 06:31 PM
How the AI?
Well, I'm about to find out. Purchased and installed.
Can anyone tell me if the game has more customization options - for example the ability to use cities in teams other than in America, adjustment to the number of teams in a league, or games in a season? Different rules? Renaming championship trophy, or anything else that enhances immersions for those that like to create their own custom setups?
garion333
11-23-2016, 06:32 PM
PSA - If you do the generate history, and navigate away from the game window, you will no longer be able to see it advance stages, and it will appear to be locked. However, it is still running behind the scenes and if you wait (how long depends on how many years you selected) it will eventually finish
Fwiw, this happens in FOF7 when I sim a season. By game 12 or so it stops updating and I get the "Not Responding" thing on the window. Game never crashes, I just know I need to wait a few seconds until the game "comes back". I imagine simming 20 years or whatever could make it seem like the game is completely broken as it takes a while to come back.
MalcPow
11-23-2016, 06:34 PM
"Use the game plan and depth chart menu options to plan your next game."
Where is this option?
Under Game Day I have:
Full Standings
Exhibition Standings
Schedules
Scouting Report
Players of the Week
Film Room
Solevision
Playoff Probabilities
I am assuming that is where it would be. Don't have a button at the top that would be it.
What am I overlooking?
Or can I not setup a plan for a preseason game?
Game Day has two headings under it on the left side of the screen, mouse over the one that says Planning and you'll see the options you want.
EagleFan
11-23-2016, 06:35 PM
Another issue. Getting the MP controls options under the controls menu in my SP game now. All options are grayed out so I can't do anything with them but I'm not getting the SP options now.
This is an issue as sometimes I want to change up if I am setting the depth charts and plans or letting the CPU do it (when when I want to just sim through seasons quickly).
Edit: Never mind, didn't know that the sub-headings also needed to be moused over.
korme
11-23-2016, 06:35 PM
Can't seem to find the awards button.
korme
11-23-2016, 06:37 PM
Oh, ok. Found it. Have to mouse over Awards in the almanac setting. Not sure if I like the mouseover thing, especially on the gameplanning page. Can't we just make it a longer list?
EagleFan
11-23-2016, 06:38 PM
Game Day has two headings under it on the left side of the screen, mouse over the one that says Planning and you'll see the options you want.
Thank you. Didn't know I had to mouse over the sub headings.
Still getting used to the new UI. :)
MalcPow
11-23-2016, 06:40 PM
Thank you. Didn't know I had to mouse over the sub headings.
Still getting used to the new UI. :)
No doubt. Time to create some new muscle memory. :D
Ben E Lou
11-23-2016, 06:47 PM
No doubt. Time to create some new muscle memory. :D...and to stop reflexively closing the Team Roster screen when I'm done with it. :D
Julio Riddols
11-23-2016, 06:48 PM
I also felt this way at first, but I got used to the new UI fairly quickly and I think I'll like it even more once it is something I barely have to think about like FOF 7 was.
Dutch
11-23-2016, 07:00 PM
...and to stop reflexively closing the Team Roster screen when I'm done with it. :D
Ha! Yep. :)
Here's a good one. The Logs show all players on the field during the play!
jaygr
11-23-2016, 07:03 PM
Is there any way to get new windows to open in the middle of the screen? They always open up in the far right and I have to drag them over.
Dutch
11-23-2016, 07:03 PM
Anybody got a good guess or rationale why DTs are rated for M2M, Zone, and BnR?
Dutch
11-23-2016, 07:04 PM
Is there any way to get new windows to open in the middle of the screen? They always open up in the far right and I have to drag them over.
Go to Controls --> Choose/Edit display options and their are choices on that screen.
jaygr
11-23-2016, 07:06 PM
Go to Controls --> Choose/Edit display options and their are choices on that screen.
Thanks!
Julio Riddols
11-23-2016, 07:07 PM
Anybody got a good guess or rationale why DTs are rated for M2M, Zone, and BnR?
Zone Blitz baby!
I think it actually has something to do with all members of the front 7 being interchangeable from a positional standpoint. It would be stupid, but you can move a DT to MLB and vice versa.
MrBug708
11-23-2016, 07:07 PM
Anybody got a good guess or rationale why DTs are rated for M2M, Zone, and BnR?
It makes it difficult to quick scout
SlyBelle1
11-23-2016, 07:20 PM
Having a brain freeze....preseason, how do you setup to get a reasonable of rotation of players in the game. Right now, only my first 2 QBs playing, my starting RB/WR playing way longer than they should...is this all controlled in the background or is there something I can setup?
Dutch
11-23-2016, 07:28 PM
Zone Blitz baby!
I think it actually has something to do with all members of the front 7 being interchangeable from a positional standpoint. It would be stupid, but you can move a DT to MLB and vice versa.
Makes sense. :)
cankles
11-23-2016, 07:29 PM
Rex wants to fill my dime CB slots with linebackers.
EagleFan
11-23-2016, 07:34 PM
Okay, major bug. Agholor caught 6 passes in my first game... ;)
Senator
11-23-2016, 07:35 PM
Rex wants to fill my dime CB slots with linebackers.
49ers?
EagleFan
11-23-2016, 07:37 PM
Don't like that the simulation window stays on the week that you left it on if you close and go back into it. Was reviewing the results from the previous week. Then went to check on my injuries and make adjustments to the game plan and opened the window and instead of it being on the current week it was still on the week I was looking at before previously closing it.
Definitely not a deal breaker just one of those minor quibbles.
General Mike
11-23-2016, 07:38 PM
Not the same old pair of socks. Just screwing around in preseason of year 1, and I find myself questioning a lot of the things I know.
Doing rex for a lot of stuff and I find guys playing positions that I find strange, like my best S (Landon Collins) being at FS in base defense.
Dutch
11-23-2016, 07:39 PM
So the log files have all players on the field for every snap....with a +++ or a --- after the name. Didn't know what that means...
...but at the end of the log file, it shows the totals for each player! Very interesting development there. :)
cubboyroy1826
11-23-2016, 07:44 PM
Hmm so for Training Camp what the heck can I do and how do I set the traning camp schedule? I know stuck at the first step.
SlyBelle1
11-23-2016, 07:48 PM
Hmm so for Training Camp what the heck can I do and how do I set the traning camp schedule? I know stuck at the first step.
I was wondering the same thing...screen text says to set schedule but couldn't find it
PilotMan
11-23-2016, 07:49 PM
My first move was to trade Sammie Coats for Tyler Eifert. Need to get a TE threat in Pitt.
Dutch
11-23-2016, 07:52 PM
I was wondering the same thing...screen text says to set schedule but couldn't find it
Same here. I was thinking maybe it's not available the first season??
Dutch
11-23-2016, 07:53 PM
No renegotiations once the season starts except for cap outs? Woah....
garion333
11-23-2016, 07:56 PM
No renegotiations once the season starts except for cap outs? Woah....
Yeah, that was in one of his blog posts (http://www.solecismic.com/frontierblog/uncategorized/renegotiations-in-front-office-football/). He basically did that to fix a bug and make the game more in line with how the NFL handles extensions.
Julio Riddols
11-23-2016, 08:06 PM
Same here. I was thinking maybe it's not available the first season??
I think that's just some old text that needs to be changed. You set your playbooks for the training camp stage now. The scheduling thing isn't in there anymore.
zullojer
11-23-2016, 08:25 PM
half way through first season with packers. everything going ok but i am pretty much rex'ing playbook this first year. rb lacy is getting 2nd most looks in passing game, like 10 a game. can't find an easy way to reduce his route running vs pass blocking without designing a new playbook. also there is no run direction percentages, which i am fine with as long as the games ai chooses wisely to run behind my best olineman.
Dutch
11-23-2016, 08:26 PM
Oh okay. Probably was removed for being too "gamey".
***
The Playoff Probabilities is really cool as the season nears the end.
sawblade300
11-23-2016, 08:36 PM
I'm having an issue opening the game. Meaning...it won't open. I can't even open Steam to get to it from there. I downloaded the game earlier at work. Opened it to take a look at it, but had to leave work. Packed up my laptop and came home hoping to jump in and play. Sadly, I can't.
Any ideas? I'm going to try and restart my laptop again and see if it works. I WANT TO PLAY!!!!!!
Caligari
11-23-2016, 08:38 PM
Got a crash while simming 20 years of history.
Any place that the game would have stored the record of the crash with info to send to Jim?
C:\Users\<<youruse>>\AppData\Local\Solecismic Software\Front Office Football Eight\universe\<<yourleagueid>>\errorlog.txt
That seems to be what it leaves behind when this happens (happened to me as well).
Caligari
11-23-2016, 08:45 PM
I've read the philosophy documents (which..are....AWESOME,)
OK, Yeah. This.
This seems a lot clearer than past versions, explaining in good detail the decisions he's made about the sim, and what the formations, roles, plans, etc. are for.
I expect I'll be re-reading this stuff several times.
Highly recommended (to be clear: the Offensive and then Defensive Philosophy articles, in that order).
Dutch
11-23-2016, 08:54 PM
Finished my first season. It takes a little getting used to it overall it doesn't seem traumatic from a UI perspective so that's good.
Definitely a major overhaul to game planning. It seems complicated but a whole lot more interesting. I'm thoroughly intrigued by the changes. So that seems good!
garion333
11-23-2016, 09:00 PM
I'm having an issue opening the game. Meaning...it won't open. I can't even open Steam to get to it from there. I downloaded the game earlier at work. Opened it to take a look at it, but had to leave work. Packed up my laptop and came home hoping to jump in and play. Sadly, I can't.
Any ideas? I'm going to try and restart my laptop again and see if it works. I WANT TO PLAY!!!!!!
In Steam right click on the game and go to Properties. Click the Local Files tab. Click on Verify Integrity of Game Cache.
sawblade300
11-23-2016, 09:03 PM
In Steam right click on the game and go to Properties. Click the Local Files tab. Click on Verify Integrity of Game Cache.
After restarting my laptop, I was able to open the game. Haven't tried to open Steam yet. Too busy getting familiar with the game.
Chemistry question. I see conflicts and affinities, but on the player cards I don't see where their attributes (leadership and so on) are listed. Am I missing them?
It does. For now, you can just copy the leaguedata directory to your FOF7 tree.
Ben,
I'm not able to get the draft files over to analyzer. Could you provide the path your speaking of..
RD
SlyBelle1
11-23-2016, 09:17 PM
After restarting my laptop, I was able to open the game. Haven't tried to open Steam yet. Too busy getting familiar with the game.
Chemistry question. I see conflicts and affinities, but on the player cards I don't see where their attributes (leadership and so on) are listed. Am I missing them?
In the middle column under personality, click view report.
wustin
11-23-2016, 09:18 PM
half way through first season with packers. everything going ok but i am pretty much rex'ing playbook this first year. rb lacy is getting 2nd most looks in passing game, like 10 a game. can't find an easy way to reduce his route running vs pass blocking without designing a new playbook. also there is no run direction percentages, which i am fine with as long as the games ai chooses wisely to run behind my best olineman.
Arizona just dropped 55 on me. David Johnson caught 5 TDs....
sawblade300
11-23-2016, 09:32 PM
In the middle column under personality, click view report.
:thumbsup:
EagleFan
11-23-2016, 09:36 PM
First game calling plays and I can't see a way to run a hurry up. I didn't need it in a 33-0 shutout of the Browns but it is something that could be important.
Also, I noticed in the 4th quarter that the plays didn't seem to be the same ones I was calling. Tried calling runs for Barner and Matthews as I didn't want Sproles to get too many carries but even though I called the play for them it still ended up being a running play to Sproles. He was even catching passes when I was calling them for my backup receivers and tight ends.
SlyBelle1
11-23-2016, 09:44 PM
I am feeling rusty with this game for sure....How do you setup backups? I know there are the personnel packages but not all player positions included. If you have 3 QB on your team, how do you tell which is the backup? If you have multiple backup linemen, how do you tell which are the backups?
aston217
11-23-2016, 09:55 PM
Rex can build a good playbook. Its actually fun to build plays though.. Kinda surprised you're not that into it, heh. As far as I can tell there is no exploitation involved though. Its all about how you plan for your opponent anyway, the playbook just gives you different options for attacking them.
Oh, I think it sounds great for the game, and at one time I would've probably lived for the in-depth coaching stuff. As I've grown lazier and lazier about it, I almost just want the game to play itself and then comment on the scores, ha! :D
I mean, I do think there's always been this sort of macro/micro, Coaching vs GMing friction. And I've been on different sides of that spectrum as well.
Many thanks. Sorry to see it's not a standing setting, but I'll live.
It should be standing. You'll need to be online only to receive updates to your Steam games, or to download them. At least that's how it works for other games.
MizzouRah
11-23-2016, 10:04 PM
I actually think the UI is much improved now that I've had a half hour with the game.
One thing I've always loved about FOF is I can do as little or as much as I want. I prefer more of a GM style.. but I do love being able to adjust stuff if I deem necessary.
Congratulations on the release Jim!
Sporkimata
11-23-2016, 10:05 PM
I really like what I see so far. I just wish I could figure out a way to make the email window open. I can play without I suppose but it feels wrong.
JimboJ
11-23-2016, 10:11 PM
Does anyone have a link to the NFL logos? The links in the reference thread are broken.
MizzouRah
11-23-2016, 11:52 PM
Does anyone have a link to the NFL logos? The links in the reference thread are broken.
Here are various logos I've collected and some I've made over the years. Remember to rename the Rams to ban86.
Simple File Sharing and Storage. (https://www.mediafire.com/?cmc1q9u1kj7yi44)
Front Office Midget
11-23-2016, 11:52 PM
First thoughts:
Interesting that the player's award history, personality, injuries, and transaction history are are now one extra click away. I did like having all that information so readily available. Personally, my first impression is that those are more useful than the combines. I like to take a "journalist" approach to the game where I look at a player's history while writing about them... this will make that one click away. Step back for me.
Happy the "Player Attributes" screen is now clickable from the main roster screen.
Jay Cutler came out with higher attributes than Aaron Rodgers on my first game. Unplayable.
Started training camp, game stopped working correctly and had to close. Maybe because I accidentally clicked the button to advance through TC before I had created a playbook. For some reason I thought it would be the button that had me set the training camp settings... I see that's no longer a part of the game. That's fine.
That game wasn't saved, I can't open it, but now I can't use the same game name on my second startup.
Annoying that "Close Window" on the Roster Screen doesn't have a keyboard shortcut and can't be done with "escape"... but I guess you don't have to close that screen anymore so it doesn't totally matter.
Wow... no keyboard shortcut for "Previous" and "Next" when looking at a player card? This is absolutely going to make going through players more time-consuming. Both on my roster and the free agents but especially the free agents. Just got to the first offseason... wow it makes going through rookies too. Why was this keyboard shortcut taken away? This is the most frustrating part for me so far.
Game planning now seems tedious. Was much faster just to tweak percentages from game to game. Playcalling, however, is simpler and more fun I guess. I might tool around with that since I never have before.
I really preferred the old option of having all screens a click away, instead of having to mouse roll through different categories to find what I want. Oh well, I'll get used to it.
For the Grey Sheet, when it says "Stage" it is unclear what that means. Vets will know it means "Stage desired to sign in" or whatever, but that is in no way intuitive or communicated to the new player.
From the "Free Agency" screens, there is no easy way to get to the Roster page / Free Agent list. What's up with that?
My impression is that it's way too easy "Begin Training Camp" and forget to set your Playbook. Since this is such a crucial moment of the game, there should be more of a warning if you didn't change your playbook from the last year.
Simmed 20 years, took about an hour and 20 minutes, stats look pretty solid as far as records go.
Nemesis
11-24-2016, 12:10 AM
First thoughts:
Interesting that the player's award history, personality, injuries, and transaction history are are now one extra click away. I did like having all that information so readily available. Personally, my first impression is that those are more useful than the combines. I like to take a "journalist" approach to the game where I look at a player's history while writing about them... this will make that one click away. Step back for me.
Happy the "Player Attributes" screen is now clickable from the main roster screen.
Jay Cutler came out with higher attributes than Aaron Rodgers on my first game. Unplayable.
Started training camp, game stopped working correctly and had to close. Maybe because I accidentally clicked the button to advance through TC before I had created a playbook. For some reason I thought it would be the button that had me set the training camp settings... I see that's no longer a part of the game. That's fine.
That game wasn't saved, I can't open it, but now I can't use the same game name on my second startup.
Annoying that "Close Window" on the Roster Screen doesn't have a keyboard shortcut and can't be done with "escape"... but I guess you don't have to close that screen anymore so it doesn't totally matter.
Wow... no keyboard shortcut for "Previous" and "Next" when looking at a player card? This is absolutely going to make going through players more time-consuming. Both on my roster and the free agents but especially the free agents. Just got to the first offseason... wow it makes going through rookies too. Why was this keyboard shortcut taken away? This is the most frustrating part for me so far.
Game planning now seems tedious. Was much faster just to tweak percentages from game to game. Playcalling, however, is simpler and more fun I guess. I might tool around with that since I never have before.
I really preferred the old option of having all screens a click away, instead of having to mouse roll through different categories to find what I want. Oh well, I'll get used to it.
For the Grey Sheet, when it says "Stage" it is unclear what that means. Vets will know it means "Stage desired to sign in" or whatever, but that is in no way intuitive or communicated to the new player.
From the "Free Agency" screens, there is no easy way to get to the Roster page / Free Agent list. What's up with that?
My impression is that it's way too easy "Begin Training Camp" and forget to set your Playbook. Since this is such a crucial moment of the game, there should be more of a warning if you didn't change your playbook from the last year.
Simmed 20 years, took about an hour and 20 minutes, stats look pretty solid as far as records go.
Yeah, I like the stats for the records too.
Front Office Midget
11-24-2016, 12:24 AM
I know my post complained about the interface a lot... but one example is that you can't see "Championship Rings" on the main player card. I like to do quick searches for "Best QB without a Ring", etc., and now that info is one annoying more click away (times however many players I want to analyze for TD passes compared to Rings)
Front Office Midget
11-24-2016, 12:29 AM
Dola:
It seems like offseason renegotiation is going to take longer. Before, the keyboard shortcuts for Negotiate, Submit, Next were the fastest way to get through your 1 year remaining / UFA guys. Now there is a whole lot of clicking going on to get through that process.
Anybody got a good guess or rationale why DTs are rated for M2M, Zone, and BnR?
I'd guess because of the athletic ability these days, they are dropping into coverage more.
wustin
11-24-2016, 02:22 AM
tom brady runs a 4.7 pls fix
keeks
11-24-2016, 02:52 AM
Corey Linsley is still on the Packers in real life
keeks
11-24-2016, 03:02 AM
I dont think UDFA would sign a 2 year deal last year, but they sign 2 year mins now WOO
Ben E Lou
11-24-2016, 04:10 AM
So the log files have all players on the field for every snap....with a +++ or a --- after the name. Didn't know what that means...
...but at the end of the log file, it shows the totals for each player! Very interesting development there. :)So to be clear to everyone on this, it appears that minus means "this guy screwed up on that play."
1-10-WAS12 (4Q: 01:03) Harrison Iacuessa pass completed to WR Chris Hillhouse for 12 yards and a TOUCHDOWN! Hillhouse gained 2 yards after the catch. The quarterback threw away from the double coverage. Washington 13, Dallas 13
<table width="100%" border="0"><tbody><tr><td align="CENTER">OFFENSE</td><td colspan="2" align="CENTER">113t Personnel, Weak formation, Pistol</td><td align="CENTER">DEFENSE</td><td align="CENTER">34 Eagle, Nickel Personnel, Press-1</td></tr><tr><td>QB H.Iacuessa</td><td>
</td><td align="LEFT">***</td><td>LDE L.Shull</td><td>Rush Passer</td><td align="LEFT">+++</td></tr><tr><td>X(SE) L.Bush</td><td>Secondary, F Flat (0-4)</td><td align="LEFT">+++</td><td>NT B.Mathis</td><td>Rush Passer</td><td align="LEFT">+++</td></tr><tr><td>TE C.Bensen</td><td>Outlet, 3 Comeback (9-12)</td><td align="LEFT">+++</td><td>RDE K.Marquis</td><td>Rush Passer</td><td align="LEFT">+++</td></tr><tr><td>Z(FL) C.Hillhouse</td><td>Primary, 3 Comeback (9-12)</td><td align="LEFT">+++</td><td>SLB T.Rhodes</td><td>Short Zone</td><td align="LEFT">+++</td></tr><tr><td>RB G.Stewart</td><td>Outlet, W Wheel (9-18)</td><td align="LEFT">+++</td><td>SILB E.Montgomery</td><td>Short Zone</td><td align="LEFT">---</td></tr><tr><td>SLOT R.Spearman</td><td>Outlet, 1 Out (5-8)</td><td align="LEFT">+++</td><td>WLB K.Banks</td><td>Short Zone</td><td align="LEFT">---</td></tr><tr><td>LT D.Stehlik</td><td>
</td><td align="LEFT">+++</td><td>LCB K.Riordan</td><td>Bump and Run</td><td align="LEFT">+++</td></tr><tr><td>LG K.Sawyer</td><td>
</td><td align="LEFT">+++</td><td>RCB E.Munoz</td><td>Bump and Run</td><td align="LEFT">+++</td></tr><tr><td>C E.Hardman</td><td>
</td><td align="LEFT">+++</td><td>NB P.Henry</td><td>Bump and Run</td><td align="LEFT">+++</td></tr><tr><td>RG S.Rector</td><td>
</td><td align="LEFT">+++</td><td>SS C.Lyle</td><td>Double TE</td><td align="LEFT">+++</td></tr><tr><td>RT R.Morrison</td><td>
</td><td align="LEFT">+++</td><td>FS J.Leake</td><td>Deep Zone</td><td align="LEFT">+++</td></tr></tbody></table>
So for the game-winning TD above, we know that Montgomery and Banks share responsibility.
Being mad at fake football players is gonna go to a WHOLE new level, gentlemen! :D :D :D
SlyBelle1
11-24-2016, 04:23 AM
First thoughts:
That game wasn't saved, I can't open it, but now I can't use the same game name on my second startup.
.
Yes, I noticed this as well....didn't save until I actually hit the SAVE button but the name got taken anyway. You can manually correct that by delete the directories in the following folder.
C:\Users\your user name\AppData\Local\Solecismic Software\Front Office Football Eight\universe
SlyBelle1
11-24-2016, 04:28 AM
Sorry for the repeat question, but struggling a little bit with the depth chart aspects of the new version. Couple of things.
1) Doesn't appear you can assign backup roles yourself anymore. For example, if I have (3) QBs on my roster, doesn't appear I can designate who the actual backup is. Same with other positions. Does that mean the computer decides for you now? Little disappointed if that is the case because limits my personal choices who I might be grooming for a bigger role on the team.
2) Realistic preseason usage. In the older version you had options to control how players played in the preseason which I can no longer find. Is this another thing now where the computer decides for you? I wouldn't be against that but I haven't been impressed on how my team gets managed. I have starting QBs playing the full game (along with other player positions), playing into the 4th QTR, and not getting enough of the backups opportunities. This cost me in my last game where in a meaningless 2nd pre season, my starting running back (Bell) got injured when playing late into the game.
I hope I am just missing something which some of the more experienced players have figured out. Thanks.
Sef0r
11-24-2016, 04:30 AM
I like it overall, similar gripes to others but this is what I'm concerned about:
The main screen to get to windows is too complex, rolling the mouse over the screens just to get to options/screens that were available in 1 click from the previous version. I will get used to it, I just preferred having all my main windows open (i.e. Roster, Depth, Sim, Email, Record book) and then going to the options I want from the enormous list. The fact I have to find gameplanning by rolling over 2 areas and hoping I can click on the one I want before I "accidentally" roll over another screen will be frustrating for a while.
Player cards seems to have gone backwards - having to click options within a player card to see "RED card", injuries, etc, is 1 too many clicks. Then again it's something I'll get used to.
Am I missing where I can see the full details of a player's contract, how many years left, etc?
I do however love the fact that the "REX" now generates random gameplans on each click. I just generate some until it gives me the run% I'm after, then I tweak it a bit and test it in SP. If it doesn't give me what I want, I REX some more. I've found a couple already that give me similar run/pass plays and output as the main one I use in FOF7 and I've saved it in preperation for MP when the online leagues convert. BUT...
...while removing plays from your playbook is easy enough...adding plays is weird as heck. You have to select the play from the left then click on the "heading" of the situation/scenario you want that play to be added. Would be great to have a drag and drop feature but probably a limitation of the game interface and it might require using java or similar to do.
Other suggestion is to allow the play diagram to change when scrolling down the plays using the arrows on the keyboard. You can scroll down no worries, but the play diagram remains the same and only changes when clicking with mouse.
Hammer
11-24-2016, 04:43 AM
From the other thread...Julio, yeah, that sounds good in theory, but I wonder how it will play out. I'll be interested in hearing about it, for sure.
I mean, if I have a big play receiver, then I expect him to get used on deep routes. If I have a slot receiver, I expect him to get used in YAC type situations. I don't think I should have to dig into the minutiae to make sure that all this is being maximized. That seems like a chore. And in the MP environment especially, I'm skeptical that this won't lead to a large gap between those willing to work on 200 plays and those who just Rex it, as a result.
+1. The gap between rex and human play calling design, or even lack thereof, is going to be huge. This strikes me as a risky release from a MP standpoint. Is this going to lead to massive stat analysis in the way the draft has? Could potentially be a problem. We will see.
SlyBelle1
11-24-2016, 04:44 AM
Am I missing where I can see the full details of a player's contract, how many years left, etc?
.
You can get detailed view on the player card, click view contract. Can also see some of that on the roster screen, under contract view.
SlyBelle1
11-24-2016, 04:46 AM
Rex wants to fill my dime CB slots with linebackers.
On the game plan detail screen, believe there is an option where you can give the computer instructions on how exact the position match must be.
PLD3009
11-24-2016, 04:53 AM
Hmm so for Training Camp what the heck can I do and how do I set the traning camp schedule? I know stuck at the first step.
I fell foul of this as well.
On the email it says you can set the offensive playbook and sign free agents.
On the main screen it says to sets your schedule (which I don't think is there anymore) and send players for weight training.
Think like some one has already mentioned, the schedule setting text needs to go
Sef0r
11-24-2016, 05:03 AM
You can get detailed view on the player card, click view contract. Can also see some of that on the roster screen, under contract view.
lol I was just about to come on here and apologies for missing the only other button called "Contract View" in the player card....:banghead:
Ben E Lou
11-24-2016, 05:08 AM
1) Doesn't appear you can assign backup roles yourself anymore. For example, if I have (3) QBs on my roster, doesn't appear I can designate who the actual backup is. Same with other positions. Does that mean the computer decides for you now? Little disappointed if that is the case because limits my personal choices who I might be grooming for a bigger role on the team.Jim mentioned this quite some time ago in one of the blog posts, and it's confirmed in the Help File.
Defensive Personnel Screen
The Defensive Personnel screen controls your starting players on defense.
Players must be healthy (they can be injured, but not listed as out) in order to be placed in the depth chart.
If you set the option for the coach to handle your depth charts on the Game Options Screen, your depth charts are set for you prior to each game regardless of what you do with this screen. This option is on after you install Front Office Football.
Starters are divided into six sections, based on personnel. Your defensive personnel for a play is determined by the number of wide receivers in the personnel group the offense has out on the field. However, in third-and-long and in goal-line situations, there are obvious personnel changes necessary to prevent offensive coordinators from taking advantage of using a run-likely personnel group in a pass situation.
Use the Analyze button for an assessment of whether a player is going to be on the field too much. If it appears that a player will be used beyond his endurance, you’ll see a warning when you analyze the depth chart. That player may be less effective in a game as a result, and he will be more likely to become tired and limited in future games. Defensive Tackles have the lowest endurance, followed by defensive ends, linebackers, cornerbacks and finally safeties.
Tired players may be substituted in addition to what you’ve set up in the depth chart. In this case, the game will make an intelligent choice as to who will substitute, and this will be done on a play-by-play basis. If you use the personnel charts to try and force a player to remain on the field too long, he will start “economizing” his performance and you will get a generally reduced level of play.
Use the lock buttons to lock a player in place when selecting the Scout Recommendations button.
The scouting report consists of the same scouting information you see in the Scouting Report area of the player information screen, as well as a brief statistical summary of the player's current season.
The area underneath the skill set bars indicates your player's experience level. Unlike offense, players on defense gain overall experience, not experience specific to their assigned positions.
Your defensive coordinator determines your defensive front's default alignment. You can't change this without changing your defensive coordinator.
Use the Recommend button to have your staff recommend a depth chart for you.
More information can be found about defense in Front Office Football by viewing the article about Defensive Philosophy (http://www.operationsports.com/~fofc/fofdefense.htm).I've seen people complaining about it, but I don't see that this is a big deal. It's not like the roster limit is large enough to carry so many active backups that the proper one to use isn't pretty obvious. I just pulled up a random FOF7 MP team of mine. I have the following active backups at each position:
QB: 3 (but in FOF8, I'll only need one, so the choice will be made for the AI)
RB: 2
FB: 1
TE: 2
WR: Carrying 5, and they can all be designated in the FOF8 charts
C: 1
G: 1
T: 1
DE: 2
DT: 1
ILB: 1
OLB: 1
CB: Carrying 5, and they can all be designated in the FOF8 charts)
S: 1
So out of 14 position groups that can't be specifically designated, only 3 of mine will even require a choice to be made by the AI. Of those three, the choices are:
RB: 41/41 vs. 28/31
TE: 37/37 vs. 21/26
DE: 48/48 vs. 47/47
So maybe I'm not happy with the backup DE choice the AI makes, maybe I am. Either way, I suspect that it's not worth the trouble to many players to have to fill in all of those boxes for what is very likely to be a very minimal gain.
In short, I suspect people complaining about this don't realize how infrequently it will even be a question. In places where it is, it seems that the simple solution is to keep just one backup active for that position group.
Ben E Lou
11-24-2016, 05:10 AM
+1. The gap between rex and human play calling design, or even lack thereof, is going to be huge.We don't know that yet. It's quite possible to code it in such a way that Rex is a solid B+ and that humans can't gain a big advantage over that. (There are some signs already that on offense at least, that could well be the case.)
SlyBelle1
11-24-2016, 05:21 AM
Jim mentioned this quite some time ago in one of the blog posts, and it's confirmed in the Help File.I've seen people complaining about it, but I don't see that this is a big deal. It's not like the roster limit is large enough to carry so many active backups that the proper one to use isn't pretty obvious. I just pulled up a random FOF7 MP team of mine. I have the following active backups at each position:
QB: 3 (but in FOF8, I'll only need one, so the choice will be made for the AI)
RB: 2
FB: 1
TE: 2
WR: Carrying 5, and they can all be designated in the FOF8 charts
C: 1
G: 1
T: 1
DE: 2
DT: 1
ILB: 1
OLB: 1
CB: Carrying 5, and they can all be designated in the FOF8 charts)
S: 1
So out of 14 position groups that can't be specifically designated, only 3 of mine will even require a choice to be made by the AI. Of those three, the choices are:
RB: 41/41 vs. 28/31
TE: 37/37 vs. 21/26
DE: 48/48 vs. 47/47
So maybe I'm not happy with the backup DE choice the AI makes, maybe I am. Either way, I suspect that it's not worth the trouble to many players to have to fill in all of those boxes for what is very likely to be a very minimal gain.
In short, I suspect people complaining about this don't realize how infrequently it will even be a question. In places where it is, it seems that the simple solution is to keep just one backup active for that position group.
Personally would prefer more control over it and never thought it was tedious in the past. The computer does not know my intentions of whom I want to start and for what reason. If they simply make backup choices based on ratings, that might not be my goal especially if I am in rebuild mode. As for making only one backup player active to limit the computer choices, sure that will work until you experience multiple injuries at that position during the game.
Also, not sure how the personnel charts help with this either....if my WR gets injured in a game, how is it determined who replaces him? Again, guessing it is likely rating based somehow, but doesn't mean that would be the choice I would make.
I know it won't change so not going to gripe about it, but didn't seem like an area that really needed to change (or could have been incorporated in the new design somehow).
Has anyone tried to import a save from FOF7....single player that is?
SlyBelle1
11-24-2016, 07:38 AM
Has anyone tried to import a save from FOF7....single player that is?
According to here you can't
http://www.solecismic.com/faq.php
JimboJ
11-24-2016, 08:04 AM
Here are various logos I've collected and some I've made over the years. Remember to rename the Rams to ban86.
Simple File Sharing and Storage. (https://www.mediafire.com/?cmc1q9u1kj7yi44)
That link doesn't work either.
Ben E Lou
11-24-2016, 08:15 AM
I've put the FOF7 logos back up. Index of /fof7downloads (http://www.younglifenorthdekalb.com/fof7downloads/)
I would think they'd work, other than STL/LA
Sporkimata
11-24-2016, 08:15 AM
So can I even really play the game right now without access to the email screen? I am trying to figure out what all I would miss. I can check my injuries on the roster screen. I guess I would miss trade offers. Is there anywhere I would check for any players being banned?
garion333
11-24-2016, 08:25 AM
The main screen to get to windows is too complex, rolling the mouse over the screens just to get to options/screens that were available in 1 click from the previous version. I will get used to it, I just preferred having all my main windows open (i.e. Roster, Depth, Sim, Email, Record book) and then going to the options I want from the enormous list. The fact I have to find gameplanning by rolling over 2 areas and hoping I can click on the one I want before I "accidentally" roll over another screen will be frustrating for a while.
While I want to wait a bit longer before I start to make any judgments about the game or interface changes I do find I'm having trouble acclimating to the mouse over function. An option to allow selection to be by mouse click, as backwards as that may be, would be welcome by me.
Also, the keyboard shortcuts for N and P for Next and Previous is something I hope comes back.
Sporkimata
11-24-2016, 08:29 AM
Some sort of text scaling would be nice too. I find the text to be so tiny on my 2k resolution screen. I can't imagine trying to read it on a 4k screen.
Sweed
11-24-2016, 08:49 AM
The logos I used in fof7 work fine in fof8. I made this one for the Rams. Love the "blue and white" and have to think it will return next year. Sell everyone "gold" merchandise this year and then double dip next year with "blue and white". Got to love it;)
gstelmack
11-24-2016, 08:54 AM
Read the help file on Offensive Philosophy, there seem to be some questions answered (unless I totally missed this information in 7, but these seem to have been questions on this stuff before that is spelled out).
Defensive players can play out of position without penalty, offensive players do better in their exact position.
Difference between weight and ideal weight for position affects performance. A table of ideal weights is included.
QB weight does not matter, but height does. Taller WRs and TEs can better compete for thrown balls.
Combine numbers affect performance on the field - immediate question here is are they separate from bars now and not really a draft predictor?
Need to read the defensive page as well...
Ben E Lou
11-24-2016, 08:55 AM
While I want to wait a bit longer before I start to make any judgments about the game or interface changes I do find I'm having trouble acclimating to the mouse over function. An option to allow selection to be by mouse click, as backwards as that may be, would be welcome by me.
Also, the lack of N and P for Next and Previous is something I hope comes back.I wonder how new players feel about this. Hard to say. For me, it's always going to take longer to get to where I need to be with this interface, simply because I had just about all of the 100 or so single-click menu items in FOF7 committed to muscle memory. I'm sure I'll have these mostly memorized soon enough, and perhaps its worth it to make the interface more accessible for newbies, but there's no way that having to mouse over (sometimes) two locations is ever going to be faster than going directly to the one spot I need.
That said, my guess is that this is a necessary trade-off for non-modal windows. The menu *must* be smaller than FOF7/FOF2K7, otherwise it'd be partially/fully covered almost all the time. I probably would have preferred dropdowns from up top rather than this setup, but in terms of how much I have to move the mouse, it's not really a big difference for me, since I'm working with three screens. I'd think that for single-screen people dropdowns would have been significantly better.
gstelmack
11-24-2016, 09:00 AM
Jim, as I read more of the help file, I am more and more impressed with this update. This is HUGE, and lots of stuff we've been asking for. Coordinators are going to matter beyond ratings, you need to pick one that matches the offense / defense you want to run. Good info on height vs weight vs combines vs ratings, etc. Going to take quite some time to absorb it all, but I am very excited.
Ben E Lou
11-24-2016, 09:07 AM
Jim, as I read more of the help file, I am more and more impressed with this update. This is HUGE, and lots of stuff we've been asking for.:withstupid:
MizzouRah
11-24-2016, 09:13 AM
The logos I used in fof7 work fine in fof8. I made this one for the Rams. Love the "blue and white" and have to think it will return next year. Sell everyone "gold" merchandise this year and then double dip next year with "blue and white". Got to love it;)
Piss of Rams. :D
MizzouRah
11-24-2016, 09:14 AM
I guess you can't fire a coordinator during the season? Damn 3-4 defense with Cleveland.. yuck!
zullojer
11-24-2016, 09:20 AM
[QUOTE=SlyBelle1;3131243
1) Doesn't appear you can assign backup roles yourself anymore. For example, if I have (3) QBs on my roster, doesn't appear I can designate who the actual backup is. [/QUOTE]
you only need 2 qb's active now. i am only dressing 2 qb's as a way to designate who i want my backup to be
sroy27
11-24-2016, 09:22 AM
How can I see the players stats when in game.
its no longer on the game score board like it was before.
Not good :(
gstelmack
11-24-2016, 09:22 AM
Ben, there's a "Multi-Player Assign Lost Cap Room Screen" help page...
SlyBelle1
11-24-2016, 09:37 AM
you only need 2 qb's active now. i am only dressing 2 qb's as a way to designate who i want my backup to be
I know and qb is just one example. You can't designate backups for any other position either, unless you try by deactivating players. If my wr or RBI gets hurt in a game, have to rely on computer making a decision for me who steps in. If I only dress 2 rb to dictate that, what happens if both rb get hurt, I don't have a 3rd on my roster then. I like the personnel packages, but they don't help in this situation.
I am sure I'll get used to it, just would have preferred the option to set my own depth chart instead.
Ben E Lou
11-24-2016, 09:38 AM
Ben, there's a "Multi-Player Assign Lost Cap Room Screen" help page...Yeah I kinda noticed that. :D
Ben E Lou
11-24-2016, 10:00 AM
Oh, and I haven't fully tried to parse it all through, but from first reading of the MP docs, it would appear that some fairly significant initial setup processes have been made for the better. Some of this stuff also makes me think that it'll be less work on both commish and player end to replenish files, avoid past season mishaps, etc.
zullojer
11-24-2016, 10:03 AM
really like the feature greg mentioned about coordinators. Saw that last night in my first off season and i like you have to hire a 34 defense coordinator to run a 34 defense.
Also liking the free agency position sorter. At first when i tried to view free agent defensive ends, i was like why the fuck is it showing dt's and some olb's. Well they all had attributes that would lend them well at defensive end after looking at the players. Kinda nice to see them all on the DE search instead of trying to search through 3 positions to find that tweener.
There were handful of other neat things but i should have been taking notes. lots of stuff i stumbled across in the wee hours last night that i loved, and have forgotten about already today to comment on.
corbes
11-24-2016, 10:12 AM
I feel like a nitwit but where are the logos stored now? (i.e. where on my computer are the files that I want to replace?)
djsatu
11-24-2016, 10:13 AM
Hmm so for Training Camp what the heck can I do and how do I set the traning camp schedule? I know stuck at the first step.
In my testing last night, I believe that you can only set your playbook plays, and bulk/trim down your players. It was a little time consuming, but I must admit these little additions have me enjoying the SP game more. I feel that i'm taking my time while reading everything on my player cards etc.
ezlee2
11-24-2016, 10:14 AM
Need to read the defensive page as well...
Can someone point me in that direction? I can't find the defensive document.
Ben E Lou
11-24-2016, 10:16 AM
Can someone point me in that direction? I can't find the defensive document.
http://www.solecismic.com/downloads.php
ezlee2
11-24-2016, 10:17 AM
Thanks Ben!
Ben E Lou
11-24-2016, 10:21 AM
I feel like a nitwit but where are the logos stored now? (i.e. where on my computer are the files that I want to replace?)Per the F.A.Q...
http://www.solecismic.com/faq.php
I am trying to locate the saved game folders (universe, leagues, import, export) the game uses. Where are they?
These folders are in the AppData folder in your Users/Your_Profile_Name folder. However, these folders are hidden, by default, in Vista and Windows 7/8/10. So, in your file manager (File Explorer or My Computer or Computer on the Start Menu), go to Folder Options, click the View tab, and make sure you check the box to show Hidden files and folders.
Underneath the AppData folder, you'll find the files in Local/Solecismic Software/Front Office Football Eight.
If you are looking for the installation files, you'll find them in the Steam/SteamApps/common/Front Office Football Eight folder where you installed Steam. If you're interested in modifying the graphics files, you'll find them in the pictures folder. Just about everything that can be modded can be found there. You will no longer find any use for ResHack.
jetpunk2000
11-24-2016, 10:39 AM
Reading the offensive file. QBs are only right handed? Has this always been true? Interesting I never noticed it if that's the case.
Pyser
11-24-2016, 10:41 AM
Barely had time to dig in, still in first preseason. But has players season info changed? I noticed going looking for players in the last year of their 4 year rookie contract, the player card says 3 years experience. So was this changed? If so, it's very confusing for a guy in his 4th year to show 3 on the card.
If this switches to 4 when I get to the regular season, disregard.
cankles
11-24-2016, 11:16 AM
First thoughts:
Interesting that the player's award history, personality, injuries, and transaction history are are now one extra click away. I did like having all that information so readily available. Personally, my first impression is that those are more useful than the combines. I like to take a "journalist" approach to the game where I look at a player's history while writing about them... this will make that one click away. Step back for me.
Happy the "Player Attributes" screen is now clickable from the main roster screen.
Jay Cutler came out with higher attributes than Aaron Rodgers on my first game. Unplayable.
Started training camp, game stopped working correctly and had to close. Maybe because I accidentally clicked the button to advance through TC before I had created a playbook. For some reason I thought it would be the button that had me set the training camp settings... I see that's no longer a part of the game. That's fine.
That game wasn't saved, I can't open it, but now I can't use the same game name on my second startup.
Annoying that "Close Window" on the Roster Screen doesn't have a keyboard shortcut and can't be done with "escape"... but I guess you don't have to close that screen anymore so it doesn't totally matter.
Wow... no keyboard shortcut for "Previous" and "Next" when looking at a player card? This is absolutely going to make going through players more time-consuming. Both on my roster and the free agents but especially the free agents. Just got to the first offseason... wow it makes going through rookies too. Why was this keyboard shortcut taken away? This is the most frustrating part for me so far.
Game planning now seems tedious. Was much faster just to tweak percentages from game to game. Playcalling, however, is simpler and more fun I guess. I might tool around with that since I never have before.
I really preferred the old option of having all screens a click away, instead of having to mouse roll through different categories to find what I want. Oh well, I'll get used to it.
For the Grey Sheet, when it says "Stage" it is unclear what that means. Vets will know it means "Stage desired to sign in" or whatever, but that is in no way intuitive or communicated to the new player.
From the "Free Agency" screens, there is no easy way to get to the Roster page / Free Agent list. What's up with that?
My impression is that it's way too easy "Begin Training Camp" and forget to set your Playbook. Since this is such a crucial moment of the game, there should be more of a warning if you didn't change your playbook from the last year.
Simmed 20 years, took about an hour and 20 minutes, stats look pretty solid as far as records go.
The addition of extra clicks is a disaster from my point of view. Having to hover through something like a dozen mouseover menus to get to click things that used to all be on one screen, is a disaster. The justification for the a visually primitive GUI has always been ease-of-use, and now that's gone. I'm gonna continue playing with this through the weekend but there's a good chance I'm just gonna go back to FOF7 if none of the new features grab me.
Ned Doolittle
11-24-2016, 11:22 AM
purchased. been a while since i last played a FOF game. its like riding a bike i'm sure.
Ben E Lou
11-24-2016, 11:55 AM
THAT POST BELONGS IN THE OTHER THREAD, ASTON!!!!1
Ben E Lou
11-24-2016, 11:56 AM
Joking aside, I think this is a big discussion, and should have its own thread. It's here, and I moved aston's post there:
Rex Vs. Human Game Planning In FOF8 MP--A Philosophical Discussion - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=92063)
Pyser
11-24-2016, 12:00 PM
special teams designations are gone? thank goodness!
Pyser
11-24-2016, 12:08 PM
also, agree that the keyboard shortcuts for next and previous are sorely missed on player cards...however, they are still there for the coach draft. so hopefully Jim can add again pretty easily?
Dutch
11-24-2016, 12:22 PM
special teams designations are gone? thank goodness!
You can still control which players can play ST's....don't forget about your KR and PR guys...set them to Y even if their ST rating sucks.
Pyser
11-24-2016, 12:26 PM
You can still control which players can play ST's....don't forget about your KR and PR guys...set them to Y even if their ST rating sucks.
totally missed that button. not gone. damn.
MrBug708
11-24-2016, 01:22 PM
The amount of crashes are pretty frustrating. I try to save often, but I hate to see my progress down the drain because I didnt save every couple of minutes. Oh well, going to wait for a patch.
Dutch
11-24-2016, 01:31 PM
totally missed that button. not gone. damn.
Just one of the minutia details that keep the detailed folks happy and a slight edge to those who detail. Or remember to detail.
rush_27
11-24-2016, 01:34 PM
Are player ratings changing on a week to week basis? Or is it just me? I have also noticed that the AI aren't playing their best players. Such as a 70/70 CB being left out for a 40/40 CB during regular season games
MIJB#19
11-24-2016, 01:38 PM
Also, the keyboard shortcuts for N and P for Next and Previous is something I hope comes back.Same here about the P and N buttons. They used to be my best friends for browsing through my roster and the draft, player by player.
Sef0r
11-24-2016, 01:38 PM
really like the feature greg mentioned about coordinators. Saw that last night in my first off season and i like you have to hire a 34 defense coordinator to run a 34 defense.
I love this feature...makes staff draft/hiring in MP extremely important. Though it would probably all go to waste if you could not specify the type of coach you were looking for in MP before exporting your file, eg, I have the perfect personnel for a 3-4 but I can't choose to only hire a 3-4 coach (regardless of their rating).
Maple Leafs
11-24-2016, 02:29 PM
Is there a single guide or post somewhere on how to get FOF set up for today's NFL? i.e. logos, team names, player files, etc?
I know I've done it before but I can't remember where everything is, or what has to be done manually vs. can just be imported.
MIJB#19
11-24-2016, 02:46 PM
Is there a single guide or post somewhere on how to get FOF set up for today's NFL? i.e. logos, team names, player files, etc?
I know I've done it before but I can't remember where everything is, or what has to be done manually vs. can just be imported.Team names is under Controls, Options, edit franchise nicknames (and edit city names if you want "New York" Jets).
Player files is done at the start of a career by selecting not to use alternate player file.
For coaches set it to use coach names file.
I'm not sure about logo's yet, though.
Maple Leafs
11-24-2016, 03:05 PM
Player files is done at the start of a career by selecting not to use alternate player file.
For coaches set it to use coach names file.
Do the player and coach files come with the game?
keeks
11-24-2016, 03:15 PM
Do the player and coach files come with the game?
I was super confused about the coaches part. Players file comes with the game yes, and Coaches file I thought was custom but you just have to click the yes button that defaults to No
Nemesis
11-24-2016, 03:46 PM
totally missed that button. not gone. damn.
And you get to see ST bars for your DL.
AlexB
11-24-2016, 04:20 PM
Same here about the P and N buttons. They used to be my best friends for browsing through my roster and the draft, player by player.
+1
Looks interesting after a couple of hours of just playing around, looking at the various screens, going through training camp, and reading the key game concept articles
I think I'll be playing the same way as before, Rexing game planning (it's still a bit overwhelming, but less so than before on first impressions), but there is going to be a bit more thought in personnel and depth chart decisions.
Worrying that I've have had two crashes in this process though (both reported in the crashes thread)
Maple Leafs
11-24-2016, 04:25 PM
I was super confused about the coaches part. Players file comes with the game yes, and Coaches file I thought was custom but you just have to click the yes button that defaults to No
Sweet, thanks.
AlexB
11-24-2016, 04:34 PM
Also learned through reading the help a bit more than before that what (for me) had become a confused issue has been clarified:
Interviewing affects the ability to narrow down ranges from rookie interviews
Scouting affects the ratings you see for veteran players
(I had read a thread somewhere that suggested this might not be as black and white as the above)
zullojer
11-24-2016, 09:51 PM
clearing cap by using cap outs at the beginning of free agency is now a thing of the past it looks like. keep getting a " client wants at least a 4yr contract at this stage of free agency" and won't let me cap someone out with 2 years on their contract.
keeks
11-25-2016, 12:03 AM
are Draw plays possible to make?
Ben E Lou
11-25-2016, 04:17 AM
clearing cap by using cap outs at the beginning of free agency is now a thing of the past it looks like. keep getting a " client wants at least a 4yr contract at this stage of free agency" and won't let me cap someone out with 2 years on their contract.Hmmmm......based on the way the blog post was written about shorter FA contracts, I'm not sure that this is intended behavior. I'll add it to the bug thread.
Antmeister
11-25-2016, 07:13 AM
Also learned through reading the help a bit more than before that what (for me) had become a confused issue has been clarified:
Interviewing affects the ability to narrow down ranges from rookie interviews
Scouting affects the ratings you see for veteran players
(I had read a thread somewhere that suggested this might not be as black and white as the above)
This is the same as before (FOF 7). The only thing we still don't know now or then is how much weight is given to coordinators and coaches in Interviewing and Scouting. See the old thread here: FOF7 - Staff Draft and Staff Role Thoughts - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=87939&highlight=interviewing)
You know what would be nice and I might be in the super minority with this request. A player editor. I like to create super players around the league and track their progress, however that's not possible in this game.
Any chance Jim adds it or is this wish a nonstarter?
Caligari
11-25-2016, 07:38 AM
You know what I would like?
Access to the Personnel charts during the off-season, so when I'm signing people I can get a sense of how they might fit into the array of roles and formations...
Ben E Lou
11-25-2016, 07:59 AM
Being able to have my team roster open during the draft and free agency is teh awesome.
My main TE got injured, and it won't let me edit the playbook until I have 3 active TE's. So I have to carry 4 TE's and drop another player? It won't let me into the playbook to remove the 3 TE's plays, or substitute my FB for that slot.
rush_27
11-25-2016, 08:05 AM
Top CB's are being left out of the starting line-up on AI teams. Inferior players are getting more game time. Is this a bug?
Top CB's are being left out of the starting line-up on AI teams. Inferior players are getting more game time. Is this a bug?
I've had the same thing happen.
TroyF
11-25-2016, 08:16 AM
Not sure if anyone has noticed this or not, so if it has already been said I apologize in advance.
If you go to controls/choose-edit display options, there is a box marked "restrict pop ups when hovering on player and home town information"
If you uncheck that box, everything in the player screen will pop up when you hover over it. You can get a full personality report, see all injuries, see the agent information, awards and view agent information without having to do another click.
garion333
11-25-2016, 08:18 AM
Top CB's are being left out of the starting line-up on AI teams. Inferior players are getting more game time. Is this a bug?
See the bugs thread where I'm reporting that certain positions don't have their bars showing up in a Recommended search.
I'm thinking the reason lesser players are being slotted in is because the game isn't recognizing the pass D bars on the corners and Lbs and is instead slotting them in based on other factors like run D.
A-Husker-4-Life
11-25-2016, 09:02 AM
Being able to have my team roster open during the draft and free agency is teh awesome.
This is a great feature, Jim did a great job on this version and it's only going to get better.
SegRat
11-25-2016, 09:14 AM
Top CB's are being left out of the starting line-up on AI teams. Inferior players are getting more game time. Is this a bug?
I have had the same happen with my best safety.
Ben E Lou
11-25-2016, 09:32 AM
I have had the same happen with my best safety.Safeties have search issues like CBs. I'll bet whatever's causing these search issues is also messing up the AI's ability to evaluate them.
OldGiants
11-25-2016, 10:35 AM
See the bugs thread where I'm reporting that certain positions don't have their bars showing up in a Recommended search.
I'm thinking the reason lesser players are being slotted in is because the game isn't recognizing the pass D bars on the corners and Lbs and is instead slotting them in based on other factors like run D.
This is happening to me as well. I think it is related to man-to-man, not run D based on my observations. I'm seeing guys with marginally better MtM starting over players with better ratings in most everything else except for that.
QuikSand
11-25-2016, 10:38 AM
You know what I would like?
Access to the Personnel charts during the off-season, so when I'm signing people I can get a sense of how they might fit into the array of roles and formations...
Have to agree - I never understood the thinking behind having that stuff be off limits for so much of the offseason cycle.
MalcPow
11-25-2016, 10:40 AM
This is happening to me as well. I think it is related to man-to-man, not run D based on my observations. I'm seeing guys with marginally better MtM starting over players with better ratings in most everything else except for that.
It actually looks like MtM is absolute king here. Not sure if that's intended but it appears to be what the AI is weighting extremely heavily or exclusively. Not sure if there's any variance between schemes.
Edit to add: Tough to think through scout error, etc. But I'll at least lean hard in the direction that Zone is playing a much larger role in the calculation of a CB's overall rating than it is in the AI's playing time allocation algorithm. Again, not sure if that's intended.
QuikSand
11-25-2016, 10:55 AM
I have been letting the staff dictate my depth chart... but I'm frustrated by a number of their decisions:
-I have a very old CB Joe Haden (4 year captain), whom we rate at 28/28 (much of that attributable to KR skills)... and the AI is starting him at LCB in nearly every formation ahead of a much younger guy rated 63/63 and very well suited to play as a tarting CB. There's no major differential in single ratings, either, both guys are fairly low in zone and better at the other two coverages. (Haden at 36/0/34 and the other guy at 68/20/93)
-I have a specialty pass-rush-only guy slotted as the only WLB on my True 34 roster (literally a zero in run D, but solid in the pass rush skills)..but on the Recommend screen, I see him being pulled for a DE in the base formation (um, okay, not awful) but then being used as our starting SLB quite a lot of the time in other situations, and once as a DE, while other guys are used as the WLB. (I have a quality 63/63 guy slotted at SLB, he's by far a better fir for SLB) The WLB guy is a natural 3-4 WLB on his card. FWIW, on the "exact position match" setting for defense, Rex is using a 3/10 (but 7/10 on offense).
Nothing showstoping here, but it's enough that I see myself needing to invest a lot more time into depth chart decisions in multiplayer FOF 8.
TroyF
11-25-2016, 11:09 AM
Start the game as my beloved Broncos. Sim forward 12 years. Look over the roster, it's horrible. (which is fine, I'm good with that) A nice young QB who was drafted with the fourth pick last year. Good, that'll work.
Go to coaches screen. head coach: Josh McDaniels. I think I just threw up in my mouth a little bit.
garion333
11-25-2016, 11:30 AM
It actually looks like MtM is absolute king here. Not sure if that's intended but it appears to be what the AI is weighting extremely heavily or exclusively. Not sure if there's any variance between schemes.
Edit to add: Tough to think through scout error, etc. But I'll at least lean hard in the direction that Zone is playing a much larger role in the calculation of a CB's overall rating than it is in the AI's playing time allocation algorithm. Again, not sure if that's intended.
Yeah, kind of tough to determine if Rex is completely broken, seeing some of the coverage bars or all the coverage bars (with Recommend player screen only not seeing them).
My guess is it's slotting them not by coverage bars at all and we're incorrectly trying to attribute Rex with something it isn't doing. It might be as simple as returning a null value and in setting the oldest guys when we hit Rex.
Ben E Lou
11-25-2016, 11:33 AM
Here's something I've never been able to do in previous versions: I drafted very light LB in the 5th round, weight-trained him down, and he did a successful switch to Safety. Nothing magical, but he's 29/46 and should be at worst a decent backup.
Sharkn20
11-25-2016, 11:55 AM
I don´t know if someone reported this or no yet, or how to solve it. I am having a problem trying to drag the offensive personal screen across the monitor... Any suggestions? The defensive personnel works fine :popcorn:
Ben E Lou
11-25-2016, 02:13 PM
Quick-Simmed 2016-2029 to start my first real career. Took over Atlanta. In the Staff Draft, there was a monster OC available to me (90s playcalling, 80s scouting, 80s player dev and young talent). Only problem was that he is a Spread Offense guy and my QB sucked at running. I traded for a upper 40s guy with good wheels, and filled out the roster. I let Rex create the entire playbook and added a few designed QB runs to the game plan. Used the same one every week. These were the year 1 results:
https://www.dropbox.com/s/64684hwtj0x3320/Screenshot%202016-11-25%2014.59.05.png?dl=1
Fun stuff so far.
Hammer
11-25-2016, 03:31 PM
Pretty poor ypr for the QB. Will be interesting to see just how well the QB spy works and if QB designed runs are even worth calling against a team who is consistently playing the spy. Plus just how much the spy hurts pass defense.
Ben E Lou
11-25-2016, 04:03 PM
Pretty poor ypr for the QB.Not for using him as a primary ball carrier.
Nemesis
11-25-2016, 04:10 PM
Not for using him as a primary ball carrier.
^This
I bet if you were able to figure out which of the runs were planned QB runs vs scrambles from a pass, you'd see more yards per rush on the scrambles. I noticed it when trying some shenanigans with Cam Newton.
Hammer
11-25-2016, 04:39 PM
Yeah exactly, higher ypc on the scrambles. So you won't be making 4.8 ypc as a primary ball carrier. If you are using a guy with "good wheels" a good proportion of those runs will be scrambles...which typically see 7 ypc or so. Doesn't sound a very healthy average for the designed runs to me.
I don't know if Jim is raising the injuries risk factor for ball carriers in this version, but it is also worth keeping an eye out for. In the real world if you are using a QB as a designed ball carrier you need to be doing very well out of it.
zullojer
11-25-2016, 07:43 PM
either way, it's still cool to see a QB with 674 rushing yards and the ability to put together a game plan to utilize a dual threat qb.
IlliniCub
11-25-2016, 08:02 PM
Do Quarterback Completion percentages seem on the significantly high side for anyone else?
wustin
11-25-2016, 08:09 PM
Do Quarterback Completion percentages seem on the significantly high side for anyone else?
It was pretty high in FOF7. I think it's that high to inflate passing yards. There was a patch in FOF7 where Jim adjusted that aspect of the game to make it more realistic.
Dawgfan19
11-25-2016, 08:26 PM
Do Quarterback Completion percentages seem on the significantly high side for anyone else?
The NFL league QB completion percentage was 63.0 in 2015 and 62.6 in 2014. I'm seeing similar numbers in my testing.
Caligari
11-25-2016, 08:28 PM
My main TE got injured, and it won't let me edit the playbook until I have 3 active TE's. So I have to carry 4 TE's and drop another player? It won't let me into the playbook to remove the 3 TE's plays, or substitute my FB for that slot.
You have to have 3 TEs now on your team, regardless of your playbook. This is a change from FOF7.
wustin
11-25-2016, 08:31 PM
The NFL league QB completion percentage was 63.0 in 2015 and 62.6 in 2014. I'm seeing similar numbers in my testing.
A better way to gauge it is just do a fast sim of around 20 seasons and see if it deviates a lot or not.
Dawgfan19
11-25-2016, 09:03 PM
A better way to gauge it is just do a fast sim of around 20 seasons and see if it deviates a lot or not.
My post was not made casually. 11 seasons of FOF 8 data with the average completion percentage over that span within a 1% of current NFL averages.
I'm in a lot of FOF 7 MP leagues as well. After checking the history of those leagues, FOF 7 QB completion percentages were not inflated in that version either.
If there is one thing Jim does very well, it's simulating macro NFL statistics.
wustin
11-25-2016, 10:51 PM
My post was not made casually. 11 seasons of FOF 8 data with the average completion percentage over that span within a 1% of current NFL averages.
I'm in a lot of FOF 7 MP leagues as well. After checking the history of those leagues, FOF 7 QB completion percentages were not inflated in that version either.
If there is one thing Jim does very well, it's simulating macro NFL statistics.
I still think the high end of the curve is too high. Even in FOF7 I would have a few teams over 70% completion a season. Pretty sure only 1 or 2 teams in the NFL have gone 71>x>70 in the last 15 years. I'm going to do another quick sim of 20 seasons again to make sure.
Also on another note the AI does a much better job drafting for team needs and finding studs in the mid rounds.
Ben E Lou
11-26-2016, 04:36 AM
Observation: I'm only in my third offseason where I'm actually paying attention, and one concern has already been assuaged: after just a couple of seasons, I already have a very good idea of the optimal weights for each position, and some are committed to memory; I'm playing the 3-4, and I can already recognize the DL and LB guys who are weight fits for this system. I'd been concerned about people having to consult the weight charts for every draft pick in order to optimize.
Also on another note the AI does a much better job drafting for team needs and finding studs in the mid rounds.Either the AI is a *lot* better at drafting, or I'm a *lot* worse. Either way, so far that's making it more challenging to build a team in SP than in the past.
Ben E Lou
11-26-2016, 05:28 AM
Is it just me, or are there more 50ish-rated players in this version? Maybe this is intentional to make "fits" be more important?
SlyBelle1
11-26-2016, 05:57 AM
Just curious if anyone else noticing receiving stats a bit down....after simming a number of seasons, often only have 1 or 2 players that exceed 100 catches and total yards for high end players in the 1300 range...I know there isn't a ton in real life, but have seen them be greater than this especially for some receivers.
Ben E Lou
11-26-2016, 06:36 AM
Just curious if anyone else noticing receiving stats a bit down....after simming a number of seasons, often only have 1 or 2 players that exceed 100 catches and total yards for high end players in the 1300 range...I know there isn't a ton in real life, but have seen them be greater than this especially for some receivers.I think FOF8 may spread the ball around a bit more than real life, but I don't see anything that I'd consider egregious there. In my current 15-season career, a couple of guys have exceeded 130 catches in a season (done only 3 times in the NFL, all three in the last 15 years), and in a 50-year sim, the single-season record for yards was 1,918, which is very close to real life. There was a lot of discussion with FOF7 in particular about the NFL's inflated offensive stats the last few years and how the game should respond to those. If he's still centering on 5ish-year averages rather than just the current season, as he did in the past, it should be expected that the overall numbers in FOF8 will be a little lower than the current season's NFL. That said, overall passing/receiving stats are passing the sniff test quite well: league-wide QB rating in the 2016 NFL is 89.2. In my current career the last five seasons have been 85.4, 87.4, 87.1, 89.2, and 89.1.
wustin
11-26-2016, 06:38 AM
Just curious if anyone else noticing receiving stats a bit down....after simming a number of seasons, often only have 1 or 2 players that exceed 100 catches and total yards for high end players in the 1300 range...I know there isn't a ton in real life, but have seen them be greater than this especially for some receivers.
AI has issues with how it starts WRs and DBs. I had a 53/76 SE and rex kept starting a 45/45 SE over it. I just finished simming 60 seasons (with 200 injury rating) and only two receivers have gotten more than 1000 catches. I'm going to sim another 20.
Ben E Lou
11-26-2016, 06:39 AM
AI has issues with how it starts WRs and DBs.What issues with WRs? No one has reported that to the bug thread.
wustin
11-26-2016, 06:49 AM
What issues with WRs? No one has reported that to the bug thread.
The same problem the game has with cornerbacks? I would double check again to make sure but I'm quicksimming.
It could just be the AI spreading the offense more but I'm pretty sure I had a season where my 45/45 SE just plain out had priority over a stud SE.
Squirrel
11-26-2016, 06:51 AM
Is it just me, or are there more 50ish-rated players in this version? Maybe this is intentional to make "fits" be more important?
No data to back this up yet, but I was thinking the same. I'm about ten seasons in
SlyBelle1
11-26-2016, 06:52 AM
I think FOF8 may spread the ball around a bit more than real life, but I don't see anything that I'd consider egregious there. In my current 15-season career, a couple of guys have exceeded 130 catches in a season (done only 3 times in the NFL, all three in the last 15 years), and in a 50-year sim, the single-season record for yards was 1,918, which is very close to real life. There was a lot of discussion with FOF7 in particular about the NFL's inflated offensive stats the last few years and how the game should respond to those. If he's still centering on 5ish-year averages rather than just the current season, as he did in the past, it should be expected that the overall numbers in FOF8 will be a little lower than the current season's NFL. That said, overall passing/receiving stats are passing the sniff test quite well: league-wide QB rating in the 2016 NFL is 89.2. In my current career the last five seasons have been 85.4, 87.4, 87.1, 89.2, and 89.1.
Certainly nothing hugely wrong, but would like to see a little more to it...but if it is based on multiple season average, then I can see why it is doing it that way. Plus, seems like quite a bit TE's in the list, which certainly is OK for some, just more than I thought ahead of big time players like Jones, Brown, etc. (although I realize they won't match real life 100%).
Again, not a big deal, just would like to see some minor tweaking....
gstelmack
11-26-2016, 07:45 AM
Observation: I'm only in my third offseason where I'm actually paying attention, and one concern has already been assuaged: after just a couple of seasons, I already have a very good idea of the optimal weights for each position, and some are committed to memory; I'm playing the 3-4, and I can already recognize the DL and LB guys who are weight fits for this system. I'd been concerned about people having to consult the weight charts for every draft pick in order to optimize.
Having height / weight colorized in DraftAnalyzer and PlayerTracker is high on my list right now, 'cause I'm too old to remember stuff like this.
I'd like to see FOF colorize these for good/bad, and start colorizing combines (along with height / weight) on the Player Record.
Millerp33
11-26-2016, 07:50 AM
Has anyone noticed that the "Change Name" tab on other teams rosters isn't working? Nothing crazy but just something i've seen
Dawgfan19
11-26-2016, 09:38 AM
Observation: I'm only in my third offseason where I'm actually paying attention, and one concern has already been assuaged: after just a couple of seasons, I already have a very good idea of the optimal weights for each position, and some are committed to memory; I'm playing the 3-4, and I can already recognize the DL and LB guys who are weight fits for this system. I'd been concerned about people having to consult the weight charts for every draft pick in order to optimize.
Hopefully FOF 8 will begin generating heavier OLBs. In FOF 7, I don't recall many elite pass rushing 34 style WLBs weighting around 260 lbs. I have not been through enough drafts to gauge that.
But I suppose moving a light DE to WLB would be an option.
AlexB
11-26-2016, 09:49 AM
Are player ratings changing on a week to week basis? Or is it just me? I have also noticed that the AI aren't playing their best players. Such as a 70/70 CB being left out for a 40/40 CB during regular season games
Edit - I think I was looking at the wrong player card :redface:
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