Ben E Lou
10-22-2018, 04:41 AM
Front Office Football Eight has been updated to Version 8.2. The update contains the 2018 player file, coaching file and schedule. New games will default to using these files and will begin in 2018 with the current salary cap structure
This update will not affect saved games, though you should review the notes below for key details.
The update includes new intermediate game-planning screens. These allow a little more fine-tuning of playbooks and game plans without having to design everything from scratch.
You will still benefit from doing everything by hand, but the guided plans will allow considerable customization of your offensive game plan without having to spend hours working on every play.
During the season, you will able to install up to 12 new plays to your playbook each week. If you're at the limit of 200, you will have to delete plays to make room for the new ones. If you are continuing a saved game that's in-season, you will have to simulate a week before you can add new plays (this applies to multi-player as well).
The update includes a new blitzing designation screen that gives you a lot more control over which defenders blitz out of your basic personnel packages. Your saved defensive game plans will still work, but you will have to add blitz settings and then save them again to continue to use them.
The update includes a new drag-and-drop interface functionality for the main offensive and defensive game-planning screens. This will allow for quicker fine-tuning of game plans.
There are a couple of minor bug fixes, one that corrected an error in the in-game simulation play-by-play report involving who was blitzing on a play (the error did not affect the integrity of the simulation itself).
Finally, there are a couple of tweaks to the process of evaluating free agent signings. First, the game will be a little less forgiving about correcting rosters that don't meet guidelines and will try to sign only rookie free agents. And second, players will be much stricter about letting their agents talk them into assigning much value to back-loaded offers. .
.
This update will not affect saved games, though you should review the notes below for key details.
The update includes new intermediate game-planning screens. These allow a little more fine-tuning of playbooks and game plans without having to design everything from scratch.
You will still benefit from doing everything by hand, but the guided plans will allow considerable customization of your offensive game plan without having to spend hours working on every play.
During the season, you will able to install up to 12 new plays to your playbook each week. If you're at the limit of 200, you will have to delete plays to make room for the new ones. If you are continuing a saved game that's in-season, you will have to simulate a week before you can add new plays (this applies to multi-player as well).
The update includes a new blitzing designation screen that gives you a lot more control over which defenders blitz out of your basic personnel packages. Your saved defensive game plans will still work, but you will have to add blitz settings and then save them again to continue to use them.
The update includes a new drag-and-drop interface functionality for the main offensive and defensive game-planning screens. This will allow for quicker fine-tuning of game plans.
There are a couple of minor bug fixes, one that corrected an error in the in-game simulation play-by-play report involving who was blitzing on a play (the error did not affect the integrity of the simulation itself).
Finally, there are a couple of tweaks to the process of evaluating free agent signings. First, the game will be a little less forgiving about correcting rosters that don't meet guidelines and will try to sign only rookie free agents. And second, players will be much stricter about letting their agents talk them into assigning much value to back-loaded offers. .
.