View Full Version : Brock Purdy a 43 overall ???
donahrens
12-03-2023, 07:28 PM
I have to wonder how accurate the ratings are for the game when Brock Purdy is rated 28 overall.
I am not by any means a FOF veteran but I don't see how statistically possible even based on last years stats.
Maybe someone can explain it to me? Is it possible to edit his rating and what might it be?
Thanks
Don
NawlinsFan
12-03-2023, 07:35 PM
Unlike PC Action the ratings are not exact and are varied from universe to universe to aid in replayability. As I undersatand with x-factor off the ratings will be closer with less variation. Create another universe/league and you will/should see different results.
Bryan74
12-03-2023, 08:32 PM
I have to wonder how accurate the ratings are for the game when Brock Purdy is rated 28 overall.
I am not by any means a FOF veteran but I don't see how statistically possible even based on last years stats.
Maybe someone can explain it to me? Is it possible to edit his rating and what might it be?
Thanks
Don
Edit the rating to your liking in the cvs file. You'll need some kind of program like excel or a free cvs viewer. They're easy to find. Read the notes on the player files in your Front Office Football/default_data file to figure out what ratings do what. Also, any rating with a -1 means that the rating will be randomly generated based on the overall rating given.
You can either give them a general overall rating or a more detailed rating. I suggest going with the overall rating at first until you can really figure out what ratings do what.
For reference the overall ratings go like this
From best to worst
9 generational talent
8
7
6
5
4
3 - better starters
2 - average starter
1 - backup
0 - depth players
10 - roster filler
you get the idea.
IMO, I think Purdy is probably a solid 4 here.
But, it's your game and universe and a player's perceived ability is subjective.
I've had to do a ton of editing and I'm on like my 10th save so far. Every time I think I have it ironed out, I find something else I don't quite agree with.
dubb93
12-04-2023, 06:51 AM
I have to wonder how accurate the ratings are for the game when Brock Purdy is rated 28 overall.
I am not by any means a FOF veteran but I don't see how statistically possible even based on last years stats.
Maybe someone can explain it to me? Is it possible to edit his rating and what might it be?
Thanks
Don
As has been said his rating will be different every single time you start a new game. Players in FOF don't have exact ratings they have ranges. You probably have created a universe where his dice roll for rating was poor. Next time you could get a good one he could end up significantly better than in real life. It's how the game has always worked.
Older players tend to be pretty much the same every playthrough while younger players have quite a bit of volatility in ratings.
Ben E Lou
12-04-2023, 07:11 AM
Yeah, the X-factor has been in FOF since version 1 in 1998. This description of it is from FOF8. I think the description has basically the same since FOF1--just names of different players switched out from time to time. Point being, FOF has never been meant to be a pure "replay" sim.
A Random Start to Each Game
Let's face it. There's not a lot of information about players who don't have extensive professional experience. How should free agent Alex Smith perform in Kansas City? How should players with only a couple of games worth of part-time experience perform?
All other games on the market try and make an educated guess. Front Office Football is no different - except for one additional X-factor. Sure, I gave Smith a set of ratings. After two or three years, he will perform in a manner consistent with other quarterbacks selected first in the draft. Most of the time, at least.
That's where the X-factor comes into play. It's based on the number of games the player has started at the professional level and his years of experience. For instance, the average quarterback has started 37 games in a 5.5-year career. So the X-factor for a quarterback with 22 games in two seasons is about 50. Smith's X-factor is a little lower.
That X-factor determines the random element that changes the core ratings each time you start a new game. When the X-factor is 0, the core ratings can vary by up to 50 percent from the assigned rating. When the X-factor is 100, which it is for about one-third of the players in the league, the core ratings only vary by up to 10 percent.
The net result? Front Office Football generates a new universe every time you start a new game. Most of the time, Smith will be a decent quarterback. A good percentage of the time, he'll be outstanding. And some of the time, he'll be fairly mediocre. Well-established players will perform more as they did in the past, but there will still be some variety.
You'll have to rely heavily on your scouting staff to determine whether or not a player is worth drafting. You'll have access to your scouts from every screen you can make a personnel decision from. They'll know more than general reputation allows.
This allows for a more challenging game and greater replay value. What's the fun of a game where you know that Smith will be a huge success? Or a game where you know that linebacker Brian Cushing is always an undervalued superstar, so your first move in guaranteeing a 12-win season is acquiring him in a hugely unbalanced trade?
That's how the X-factor brings additional realism to Front Office Football without sacrificing the integrity of the simulation.
nilodor
12-04-2023, 11:05 AM
For reference the overall ratings go like this
From best to worst
9 generational talent
8
7
6
5
4
3 - better starters
2 - average starter
1 - backup
0 - depth players
10 - roster filler
you get the idea.
IMO, I think Purdy is probably a solid 4 here.
He's rated a 4 in the player file. Since he has relatively little experience, he will have a fair amount of variance when starting a new universe. Also remember the 0-9 rating system is not linear.
crusher78
12-06-2023, 08:42 PM
Also, the ratings we see are filtered through the eyes of our coaches... adding to the variance
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