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View Full Version : Injuries in FOF9


AlexB
07-07-2025, 02:17 AM
The documentation says injuries at 100 are slightly less than the level of injuries in professional football.

I know many prefer to play without injuries, but does anyone know what the setting should be to match pro level injuries (I’m guessing Jim would be the only one who would know for sure)?

redfox0000
07-08-2025, 04:51 PM
I set mine to 150...but even still I have found that human controlled teams (my team) almost always have way more injuries than PC teams.

AlexB
07-09-2025, 02:26 AM
That’s where I am too, tried 125 and 133 and ran multiple seasons on each which seemed a little low.

150 seemed more right, but I’ve had a slate of injuries this year, more than all bar one or two teams (one of which has a mono outbreak)

FWIW I’ve found a way to play 9 in a way that suits -

the AI only does the playbook
I manually get it to do the gameplan every week (that way I can tweak the use injured players, position bias (which helps with backups) and QB subs
I then get the AI to recommend depth charts (locking in areas that I’ve changed and don’t have injuries) before tweaking as necessary
Coach calls games


It means I’m enjoying 9 more than at any time before

I would say having an undo function after coaches recommend the depth charts, and a select/deselect all to lock players in the depth charts would be a huge boost though!