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View Full Version : Patch readme question #42


Bonegavel
07-03-2003, 04:00 PM
Can somebody explain this one to me:

- Adjust the AI for determining starting players, trying to avoid more talented players sitting on the bench (this increases the importance of pre-training-camp position moves, which also have been adjusted).

The first part is a no-brainer. But, the stuff in parens is strange to me. If the AI is going to use the best players at the given position, what does it matter about pre-TC moves? No matter when I move them, it should use the best player at that position. I may be dense, but this is confusing.

Solecismic
07-03-2003, 09:25 PM
The team management AI changes player positions just prior to training camp. And the depth chart AI gives a heavy bonus to keeping starters at their natural position. What I did was reduce that bonus and attempt to strengthen the position change AI. Reducing the bonus increases the chance that, let's say, two good DLEs start (one at DRE) rather than one DLE and one replacement-level DRE starting. In order for that to work out for the best of the team, it's essential that teams do a better job of moving players around.

Bonegavel
07-03-2003, 11:07 PM
Ahhh. Thanks Jim. Sorry I was a bit dense. That makes complete sense and, while I could move my guys around at the expense of time and agony (which I always did), the computer wouldn't move their guys around. Now we all will.

wonderful.

Swaggs
07-03-2003, 11:33 PM
This is huge news for the AI's ability to compete, as far as I'm concerned.

Might be time for me to fire FOF4 back up again.

jamesUMD
07-04-2003, 08:41 AM
I work through my first season post patch and when it gets to "end season" the game crashes and I can't go any further. Oh well, I guess it was too good to be true.

jamesUMD
07-04-2003, 08:43 AM
This is the message I'm getting, anyone have any ideas, Bueller, Bueller????

FRFOOT4 caused an invalid page fault in
module FRFOOT4.EXE at 0167:0042e743.
Registers:
EAX=01a37a68 CS=0167 EIP=0042e743 EFLGS=00010202
EBX=00000001 SS=016f ESP=00ed4548 EBP=00ed5264
ECX=01b24c3c DS=016f ESI=0000001f FS=593f
EDX=01b24c3c ES=016f EDI=01a37a68 GS=0000
Bytes at CS:EIP:
8b 92 0c 71 00 00 89 91 b4 14 00 00 8b 8d f0 f2
Stack dump:
01a37a68 00679e00 00000000 01a37a68 0000000c 00ed459c 0000860c 00dc0160 00ed452c 00ed45d0 00675768 00000000 00000001 00ed45fc 006757e0 ffffffff

Solecismic
07-04-2003, 01:47 PM
I see a potential problem. Let me ask you if the following is true.

1) You're re-starting a career saved prior to patch.

2) You're in year one of a new career.

3) You have a player file with a changed start date.

4) You ran the end season command after patching.

If all this is true, I can see the fix for the game not handling rolling through 2002 properly when the start date is changed is going to require new careers (at least when the career is less than a season old).