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Qwikshot
07-12-2003, 12:05 PM
Okay, another post...I'm in a talkie mood before diving back into work (working this weeked)

The special skills are all fine and dandy, but let's discuss how each skill is really effective and if some positions are more likely to be better off having a certain skills over others, and if some skills are a great disadvantage.

As taken from :
http://www.databased.at/hattrick/index.asp

Sunshine
use 'Technical' Forwards and Midfielders (and Wingers if you count their Playmaking skills crucially into your midfield performance).
avoid 'Powerful' Forwards.
avoid 'Quick' Defenders (and Wingers if you count their Defending skills crucially into your defensive performance).
Rain
use 'Powerful' Forwards, Midfielders and Defenders (and Wingers if you count their <<skills crucially into your teams performance).
avoid 'Technical' Forwards and Midfielders (and Wingers if you count their Playmaking skills crucially into your midfield performance).
avoid 'Quick' Defenders and Forwards (and Wingers if you count their Defending skills crucially into your defensive performance).

some interesting events:
Long shot: This is a new event that has nothing to do with any specialty. What matters here is set pieces and scorer skill. Players with high values in these areas may successfully score with a long shot.
Tired strikers/defenders: In the past the stamina only affected playmaking. No longer, as one type of event is now that a tired defender (or midfielder, for that matter) may mess up things when he cannot think clearly. Obviously the forward then have much better chances of taking advantage of the tired opponent if he is fresh and in good shape.
Experience : Inexperienced players may do inexperienced things...

Qwikshot
07-12-2003, 12:09 PM
Quick looks good for strikers and wingers, bad for defenders and wingbacks

Head looks good for strikers.

Techies look good for all attackers.

Powerful seems like a wash though okay for defenders and defensive backs and middies (though it may exhaust them quicker).

Upredicatable seems entertaining for wingers and strikers and nauseating for midfield, defenders and *gulp* keepers

Also I have heard that:

quick is better in sunny
tech is better in cloudy
powerful is better in rain (yes this one is fact)

Anything else? Do some skills help boost the price of players moreso than others (I'm sure an unpredicatable defender is treasured as much as a nasty player with solid leadership)

illinifan999
07-12-2003, 12:17 PM
Technical is bad in rain.

Coffee Warlord
07-12-2003, 12:24 PM
Quick: Good in 'normal' weather, bad in both extremes (wet/hot)
Technical: Good in hot, bad in wet.
Powerful: Good in rain, bad in hot.

Head: Slightly worse player, but with the advantage of header events. No weather problems.

Unpredictable: We all know what this does. No weather problems.

Poli
07-12-2003, 12:33 PM
Darn near half my team is unpredictable. Which accounts for my record as of late. Two 3rd place finishes don't make for a happy NCR owner. :)

Desnudo
07-12-2003, 01:44 PM
Originally posted by Coffee Warlord
Quick: Good in 'normal' weather, bad in both extremes (wet/hot)
Technical: Good in hot, bad in wet.
Powerful: Good in rain, bad in hot.

Head: Slightly worse player, but with the advantage of header events. No weather problems.

Unpredictable: We all know what this does. No weather problems.

That makes more sense. It didn't seem to make sense for Quick being bad for Defenders in every sunny and rainy condition.

daedalus
07-13-2003, 01:26 AM
I don't know that having a header specialty makes the player a little worse but they can have problem with quick and technical players. Just imagine a taller player chasing around a quick player or someone with strong technical skills.

I seriously dig having an unpredictable forward (only in a 2-forward system, though). I would be very afraid to have one on defense, though.

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