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SunDancer
08-28-2003, 10:03 PM
I personally like the CM4 Training System (depsite the "bugs" that keep it from fully working). Could a system work well for a football simulation game? What would be your "idea" of the system, and layout.

VPI97
08-28-2003, 10:05 PM
What is the CM4 training system like?

Marc Vaughan
08-29-2003, 05:00 AM
My opinion on the CM4 training system is that its good (and realistic) - but currently flawed because the feedback to the user is inadequate.

For our next game, the general system is still the same, but the UI has been improved - specificially with regards to saving/copying schedules and getting feedback upon a schedules effects.

Karim
08-29-2003, 12:05 PM
Is there any chance of getting back the yellow/red/green attributes instead of up/down arrows? Those colour-coded attributes conveyed a lot of information to the user, in what seemed to me, a simple way.

Marc Vaughan
08-29-2003, 01:28 PM
We are considering a few different options for communicating this information to the user, once we've some tester feedback on things we'll settle on a final method.

SunDancer
08-29-2003, 02:36 PM
Marc...cool. I hope you develop the system more and more. I also to see where your "coaches" have so much "blocks" to work with. They only have so much time, maybe instilling a "fatigue" rating for them as well, as to how effective they are?

ice4277
08-29-2003, 10:42 PM
Originally posted by Marc Vaughan
For our next game

Well at least now we know for sure there is going to be one ;)