QuikSand
11-19-2003, 07:56 AM
Back some time ago, when playing TCY seriously, I had a team that had a dramatic dearth of playable guys at RB. I ended up looking on my roster for guys who might be able to switch to that position, and it turned out that one of the more effective switches was a linebacker, who became a passable runner. With my team in a dire emergency, I ended up using the same player on both sides of the ball -- I slotted him at LB (he was a mediocre starter) and then switched him over to become a RB, where he became part of my rushing rotation. He remained listed and used on both sides.
For what it's worth, I let this stand for maybe a season or so, and found that the player seemed to trigger some sort of overuse mechanism in the game -- he ended up being listed as probable for every week, after getting something like 100 snaps in total per game. It probably wasn't very productive, but it was sort of interesting.
Anyway - I thought I'd offer this up for people who might be interested. This might be even more workable in FOF 2004, now that we have the "lock" feature in the game. For instance - you might have a defensive player who is well-sized to log a little time at FB or TE (like some teams do with their jumbo package). I don't know how well this would work, but in theory you could switch the guy to FB temporarily, insert him into your depth chart, click to "lock" him in place, and switch him back to his original defensive position. The result would probably be that he'd get a handful of carries or receptions -- perhaps along the lines of what you might see from this kind of substitution in real life. You might even be able to fiddle with the game plan, and come up with very specific uses for him -- like only at the goal line.
Eventually, the player would probably get angered over the multiple position switches - so this may only be a short-term option... but I think it's there in the game, at least as a back door.
For what it's worth, I let this stand for maybe a season or so, and found that the player seemed to trigger some sort of overuse mechanism in the game -- he ended up being listed as probable for every week, after getting something like 100 snaps in total per game. It probably wasn't very productive, but it was sort of interesting.
Anyway - I thought I'd offer this up for people who might be interested. This might be even more workable in FOF 2004, now that we have the "lock" feature in the game. For instance - you might have a defensive player who is well-sized to log a little time at FB or TE (like some teams do with their jumbo package). I don't know how well this would work, but in theory you could switch the guy to FB temporarily, insert him into your depth chart, click to "lock" him in place, and switch him back to his original defensive position. The result would probably be that he'd get a handful of carries or receptions -- perhaps along the lines of what you might see from this kind of substitution in real life. You might even be able to fiddle with the game plan, and come up with very specific uses for him -- like only at the goal line.
Eventually, the player would probably get angered over the multiple position switches - so this may only be a short-term option... but I think it's there in the game, at least as a back door.