Bonegavel
11-28-2003, 01:21 PM
IMHO, training camp/preseason are two aspects of FOF that Jim cares little about. It seems only a speed bump between the draft and regular season, and is basically just a setting of times/pressing a button (for TC) and russian-roulette for player injuries (during preseason).
Personally, I don't watch many NFL preseason games or follow training camp closely during the summer. Coaches aren't going to leak pertinent info and they aren't going to show my real team during a game, so I don't bother. I eagerly wait for the first week of the regular season.
However, in FOF, I am the coach and now this is very important to me. I want to see my draft picks in action. See if that vet I just signed still has some fire in him. Watch them in drills. See them run pass-routes or defend pass route in pass-skel. How many catches did he drop during the offensive time period?
To this end, I think it would be nice to have training camp run in weekly or biweekly periods. Set the schedule by day and at the end of each week, see progress reports. Move guys up and down the depth chart to motivate or simply just to give a guy more reps. Let me become familiar with player ratings in this setting, rather than simply going through the roster at game-plan time.
First of all, this would get me to know my players a whole lot better than I do now. It would also allow a bit of "player interaction" that Jim is hesitant to incorporate. By moving a player around the depth chart, it should affect him somehow and really only differ by the amount. For some it may help them try harder, for others, it may depress them and they could slip.
This would also help when it comes time to trim the roster to 46 active and 7 inactive. This part of the game is painful for me. Not having seen them through training camp, the preseason games mean little to me and when it comes time to trim the fat, I have to go through the whole list and make decision based on information other than his performance in training camp, as it is painful to sift through the preseason box scores. The game should make that easier, BTW.
As for preseason games, I wish the depth chart would allow you to assign percentages/QTR to play times. E.g., My vet QB player gets 100% 1/2 QTR. 2nd QB gets 100% 3rd QTR and 50% 4th, and the rookie QB gets 50% 4th QTR. The current play time assignment method is cryptic at best.
Personally, I don't watch many NFL preseason games or follow training camp closely during the summer. Coaches aren't going to leak pertinent info and they aren't going to show my real team during a game, so I don't bother. I eagerly wait for the first week of the regular season.
However, in FOF, I am the coach and now this is very important to me. I want to see my draft picks in action. See if that vet I just signed still has some fire in him. Watch them in drills. See them run pass-routes or defend pass route in pass-skel. How many catches did he drop during the offensive time period?
To this end, I think it would be nice to have training camp run in weekly or biweekly periods. Set the schedule by day and at the end of each week, see progress reports. Move guys up and down the depth chart to motivate or simply just to give a guy more reps. Let me become familiar with player ratings in this setting, rather than simply going through the roster at game-plan time.
First of all, this would get me to know my players a whole lot better than I do now. It would also allow a bit of "player interaction" that Jim is hesitant to incorporate. By moving a player around the depth chart, it should affect him somehow and really only differ by the amount. For some it may help them try harder, for others, it may depress them and they could slip.
This would also help when it comes time to trim the roster to 46 active and 7 inactive. This part of the game is painful for me. Not having seen them through training camp, the preseason games mean little to me and when it comes time to trim the fat, I have to go through the whole list and make decision based on information other than his performance in training camp, as it is painful to sift through the preseason box scores. The game should make that easier, BTW.
As for preseason games, I wish the depth chart would allow you to assign percentages/QTR to play times. E.g., My vet QB player gets 100% 1/2 QTR. 2nd QB gets 100% 3rd QTR and 50% 4th, and the rookie QB gets 50% 4th QTR. The current play time assignment method is cryptic at best.